Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → GrassWhopper
Feedback comments for LD38
GrassWhopper's games and stats for all events →
| Timestamp | Since previous | Game | GrassWhopper's comment | |
|---|---|---|---|---|
| May 4 06:41:12 | Song of Fungus | ♥ 1 | very great game, top notch sound quality, graphics, and very innovative game, honestly, im feeling quite jealous :D hopefully i'll reach that level of skill someday. but yeah, very good game man. i did love when the red mushroom arrives, it adds a really neat dynamic into the game. plus, everything simply looks Great ! may i ask about your thought process while planning to make the game? it was neat. love it | |
| May 4 07:06:23 | 25m 11s | Little Remains | ♥ 2 | A very neat game, with a good concept. i must say, graphics are just spot on, with the sounds of the game. i did manage to complete the game. it was a nice and fun ride. i myself am trying to create a point and click adventure so, this was a really good research material for me. thanks a lot. the only issue i had with the game is, that, the "collectibles" do not really stand out from the background elements, nor do the characters. making it hard to see them. besides that, atmosphere is spot on, story is neat. the game is great overall. really well done for you and your team. |
| May 4 07:13:25 | 7m 02s | SlapR | ♥ 2 | really nice game, with a neat concept, and idea. but i must say, it was rather difficult (at least for me.) cute simple, and quick game. definitely not perfect, but really neat one. i did like it. |
| May 4 07:37:47 | 24m 22s | Classical Conditioning Cooperation - [CCC] | ♥ 1 | woah, the game gets really hard very quickly. very enjoyable, and everything simply fits with each other smoothly, and nicely. though, the controls can be a bit tricky which makes the game a bit harder, not sure if it was intentional or not, but i am simply not a fan of that. besides that point, the game is neat and really enjoyable. good job with the game :) |
| May 4 09:31:58 | 1h 54m | True Selves: Aggro Agoro | ♥ 0 | it was an entertaining story nonetheless i liked the character sprites. they were neat. the concept of the story, writing and dialogue in the story were all neat. the sound track of it was not as fitting, and the transition between tracks not as smooth. i love how the story actually blends into the theme of the jam. and lastly, i really love games that simply tackle with mental issues like that. it simply shows the beauty of games as a medium. even though it was a simple linear visual novel, i still do not mind it. very good job. |
| May 4 09:47:56 | 15m 58s | Meteorealm | ♥ 1 | i must say, very nice game, and well executed :) it totally does deliver your message brilliantly ! it fits well with the theme, the art style honestly, did not matter much in the case of your game, but it was neat nonetheless. i actually did realize what was gona happen, the moment i added like 5 humans, but then, it was simply too late. tried creating and spamming as many trees and animals as possible but well.... we all know how it ends :D even though i disagree with the message, but i really did love your game. it simply presented the issue in a golden form. very well done with this idea that you got. sure it does not max out all categories, but it definitely did max out the innovation, and i guess another parameter that does not exist, in this rating system which is "clarity/presentation". very nice man. looking forward for more of your games |
| May 4 14:42:43 | 4h 54m | Treekeeper - guard the last gate to heaven | ♥ 1 | i like the idea, and concept of the game, it is very similar to mine to say the least. the theme of the game is nice, and the assets are neat and well chosen. the only issue is that, the character's collider is just too big, which causes his movement to become effy. which in turn makes his attack miss a lot of the times. which in turn causes the player to feel that, the range is too small (just my personal opnion, but i really dislike it when the attack range is just too short, to give it a more realistic look). also, the lack of "feedback" (there is nothing that tells me the player that, my hit did land on the enemy or not) it is definitely something that, would be neat to have. (this one, combined with the inaccuracy of the weapon that got caused by the big collider of player, they just add up to create a generally less fun expereince). besides that, the game is really neat. and i would totally love to see of your games. i like the idea of hold the line you do provide here and the concept of being a grim reaper, the movement itself is smooth which is neat, and controls are extremely responsive which is great. overall good job, and very well done for your first LD :) |
| May 5 02:54:36 | 12h 11m | Planetary Infestation | ♥ 0 | interesting space game, though i must say, either i misunderstood something, or it simply is just really hard. i love how the projectiles move, though, i would haveliked for them to be more visible. i guess movement in space, can be somewhat difficult to do,they feel a bit too slow. the idea of cleaning infestation from the planet really is nice. and goes well with the theme, it can very well be expanded into a bigger more solid prettier game. so really nice concept :) |
| May 5 03:08:40 | 14m 04s | Little House of Horrors | ♥ 2 | it is quite a bit difficult. but i must extremely well done, the theme, feel atmosphere and music in it are just top notch. they're really good. i liked the game with its interactive elements, and RPG like patterns. everything in the game just blender well witheach other very nicely. well done to your team :) really interesting. |
| May 5 03:12:58 | 4m 18s | Starstruck Ducky | ♥ 1 | the game is really nice, i liked the idea of branching, i did not manage to win, but it was rather enjoyable seeing all the kinds of different reactions. the game is interesting to says the least. |
| May 5 03:26:57 | 13m 59s | Globe Trot | ♥ 4 | really beautiful looking game, and really smooth controls over the ship, really like the game. nicely done. sometimes, it feels like, the camera moves too quickly, but other than that, everything is really neat. love the graphical effects, and the enemies everything just blends really well togather. really great job |
| May 6 03:51:42 | 24h 24m | Shapeshifter: The King of A Small World | ♥ 1 | nice game, {as you can see from my nick name here, i already have a thing for our main character :D } the main character was so cool :) only if he had some animations, it would have been great. the game is neat, i did how basic, and yet pretty orbs looked like. the movement was smooth, but sadly the animations did not show it. nice game, hope to see more of you. |
| May 6 04:00:55 | 9m 13s | The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds | ♥ 1 | nice game, the music is nice, it fits the tone and theme really well. it is an interesting game, but it gets complicated really really quickly sadly. as i said interesting concept, would be a fun play from time to time, with some better sound effects, and better pacing. good work, and a nice creative idea :) |
| May 6 04:43:26 | 42m 31s | Wake Up ! | ♥ 3 | woah man, really neat game. the mood is, the music, and the graphics, they all just blend well with each other, like really well. the only issue is the clumsy controls, but i must say, for 3 days, you already done more than enough honestly. i must say, at the end, i nearly got stuck, but i won through hacking through the final gate :P, if you simply push the movement button long enough, then click the jump button, as i am "stuck"/colliding to the gate. the jump force will somehow be big enough to jump over the gate. very neat game. great job man. and o man this ending :) it was a spot on surprise. loving the game. would totally love to see a more complete version of it.{a full game, perhaps. with some story/lore or something}. Wake Up.png |
| May 6 05:28:53 | 45m 27s | Statera | ♥ 3 | nice game, with great idea. the rhinos looked really neat, and oh my god, slimes are just massive/ they grow up so fast :D i did like the ligthening effects they were really neat. great job man. |
| May 6 05:32:49 | 3m 56s | Lil Planet | ♥ 3 | that is one hard game. but its a really nice game, the audio fits it, the graphics were cute. the movement is smooth, great game overall. (and like everyone else was saying, a restart button would be neat). |
| May 6 11:52:48 | 6h 19m | Chroma | ♥ 3 | really nice game, a bit more on the difficult side. but i really love how smooth the controls are, how dark the game feels. i love the fact that, the bullets, are fast but slow enough for the player to dodge them with these smooth controls. though at the end of the game, when i died, it simply crashed. i did love the attack and bullets effects, they were neat. also the dashing ability is very wonderful too, i think if the dashing was based on the WASD while shooting only on the mouse, it would have been neater. but thats just my opinion. well done nice game. it is. |
| May 6 12:00:36 | 7m 48s | Destroy The Dome | ♥ 1 | really neat game, i feel like the rocks are simply, the best thing in it, they get done very quickly, and they can deal a decent amount of damage. the nuke looked really nice too. the only the thing game was missing was some neat chilled sound track behind it. great job guys. very good game. |
| May 7 14:57:18 | 26h 56m | War | ♥ 1 | oh my god..... that was a very awkward game :D i acutally did not start noticing what i was flying upon until later in the game :D i must say, not sure if i should say, disgusting game, or very impressive :D but yeah, i felt like, the aim is kinda, off, it could need some work, but the game is nice overall. |
| May 7 15:09:16 | 11m 58s | D4RK and the Small Worlds | ♥ 1 | really nice game, i loved how simple the graphics were, and the humor in it, it is a really nice try. the movement was so smooth which worked great for the game. the hardest part about it, is probably the wall climibing, that thing is just really hard at least i did find it hard.also nice job with the save check points without them, i don't think i would have progressed at all in the game. great work. and, what a cute little earth we got over there :) |
| May 7 15:37:41 | 28m 25s | HexCity | ♥ 2 | woah, really complex game, had some trouble with at first, till i started slowly realizing what was happening. nice game, with some more interesting terrain, perhaps, more variations, and visual queues on for the player, to notice things better, the art is very distinct, and you can tell what each building is, just through a quick look, which is really nice. also, if you plan on a future build of it, a better intro level/tutorial would add a lot of simplicity to it. part of the challenge was figuring initials out. was a somewhat complex puzzle, nicely done with it. great job :) |
| May 9 03:52:10 | 36h 14m | Supernova | ♥ 1 | very nice game, , the paralax affect was really neat, and i loved how smooth the controls are, plus, i loved how you handled rotation, it really is smooth. it took me few tries, before i understand that, i need to go to these planets, since i died twice or so, but afterwards, things got pretty straight forward. and i loved the mini map, it was pretty neat, great job man. |
| May 9 03:56:22 | 4m 12s | Super Epic Drama Adventure Quest Run Battle | ♥ 0 | very nice game, simple, and straight forward. with a very cool spinoff of an endless runner, love it. it was pretty straight forward, and it took me, two or three times to under stand its a rock paper siccors but overall its a very nice experience. nicely done. |
| May 15 15:35:01 | 155h 38m | Going No Air | ♥ 1 | hey there, really nice and creative idea. it took me quite a few seconds to realize what was going on, but, it still worked out just fine at the end, and i was able to learn it on my own, which is great design. good job at it. and that fish really does look mean hehe not a fan of dolls myself, but the game was interesting. great work man. |
| May 15 15:43:28 | 8m 27s | Color Go | ♥ 0 | i must say, your game really is complex. maybe a tutorial would really help it. i never played Go myself, and always wanted to give it a try, this was a somewhat cool experience. very basic game, and very neat. good job at it. sure, it is not as challenging but it is different and nice. great work. |
| May 15 16:02:43 | 19m 15s | R.U.D.I. | ♥ 0 | very nice game, with cute art. and nice to see a game of Pico8 nice concept, clean and clear. not really sure how the enemies AI was acting, but it was good enough. it was not too smart, nor too stupid. a cool balance. good job at it. |
| May 15 16:07:24 | 4m 41s | PlacidTeleCave | ♥ 1 | very nice game, really hard too. despite the smooth controls, and its ease of movement, i must say, the game really is hard. i found the best play style to be simply "moving between 2 zones" and avoid enemies as best as i can. very nice job with it. the graphics were simple, and the game itself was just very cool, good job. simple clear and clean. |
| May 17 05:32:33 | 37h 25m | Kanjo | ♥ 1 | very pretty and neat game. totally love it, plus you included the source code, it was honestly, great research material for me. thanks a lot <3 and im quite glad to hear you're making this game a full fledged project. totally looking forward to the full more fledged out version. the only weakish part in the game is probably the combat. it feels just off. can't put on finger on what feels off, but it does feel off. but besides that , everything is totally spot on. great work man. love the game :) |