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foolmoron

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TimestampSince previousGamefoolmoron's comment
May 2 00:38:47 Vixa ♥ 1 Really fun. Reminds me of my LD30 game Interball, but actually fun! I think the rotation and gravity is a bit too slow given the frequency of the beats though - it was hard to get the balls moving when you needed to get them out of a red area. Also the waveform graphics on the outside of the square weren't working for me.
May 2 00:40:37 1m 50s Miskro ♥ 1 One of the best level designs I've ever seen in LD, most people just make small things since they don't have time. But this feels real and natural and interesting. Awesome dreamlike visuals and clearly-effortful low-poly. Packed with surprises and secrets which is unique for LD also!
May 2 00:42:03 1m 26s Monolith ♥ 3 Really epic graphics and presentation. The dodging difficulty feels appropriate, but I wish there was a slowdown button for finer control for aiming.
May 2 00:45:23 3m 20s Carefulzilla ♥ 0 Amazing execution. The control and animation of the feet perfectly evoked the feeling of tip toeing and trying to avoid doing damage.
May 2 00:48:41 3m 18s Inter-Tidal Snail Breeder Deluxe ♥ 3 One of your best looking games ever. The fixed camera position makes it feel like a documentary kind of thing, and emphasizes the helplessness of the snails. Waves feel really intense and scary.
May 2 01:17:59 29m 18s A Lighthouse Story ♥ 1 Brilliant water effect. Graphics remind me of Metamorphabet and Hyper Light Drifter. Really cool day/night loop that keeps you engaged in the environment. Wish it were longer!
May 2 01:23:03 5m 04s Jetpackman VS Bouncy World ♥ 2 Love the controls, love how a higher fall will kill the turrets instantly. Few-color outline graphics are awesome too. Retro yet unique. It's a simple game but movement is fun enough that it doesn't matter. Wish there was music and more sfx that didn't sound like default BFXR.
May 17 02:55:18 361h 32m Walkabout ♥ 0 Realllyyyyyy cool idea. The day/night cycle is surprisingly detailed and makes the repetitive walking feel interesting and strangely productive. Especially the night sky with stars. I wish you could walk freely though instead of in set chunks, but I understand why you did it that way.
May 17 02:58:57 3m 39s Brotozoa ♥ 0 Acceleration on the ball feels really good. That weird frozen crystalline shader is awesome and looks really good from a top-down perspective. Definitely wish there was more to the gameplay, some platforming or something since the controls could definitely work for more complex stuff. The music is David Wise-esque to me which is cool.
May 17 03:06:03 7m 06s Seven Pillars ♥ 1 It's like a tongue twister for your fingers. Brilliant scrambling of player's attention and muscle memory to induce difficulty. I actually loved how as you went to the right, your keys would get less aligned. It went from a calm and easy game to a very intense one. Really wish there was a high score tracker. I did have to close the game from the task manager though!
May 17 03:15:42 9m 39s Tower up ♥ 0 I liked how you used what seemed like collision bugs are part of the level design!
May 17 03:19:05 3m 23s The Underventure of Polin ♥ 4 Suuuuper cute game. Great presentation overall. Really wish the mouse sensitivity was higher, or you just had a free-floating cursor that you could click around with for more responsive movement.
May 17 03:22:25 3m 20s Way Too Small ♥ 1 FUNNIEST GAME OF LUDUM DARE by far! Every joke landed. Great concept and execution. Graphics and controls were a bit simplistic which was holding it back, but it fully delivered on its premise in a short time, which is great.
May 17 03:48:03 25m 38s Room Number ♥ 1 Excellent presentation. I actually liked the repetitive music and sounds, and the graphics were very cool. The tutorials were great, love the humor there. My main issue is that while there are 8 levels, there are only really like 3 truly unique levels that introduce a new concept. Most levels could be easily solved just by looking at the level for about 5 seconds, with only the last one taking me about 15 seconds of thinking. They were all variations of the same kind of concept. The mechanic is very simple and elegant - but that means you need to really explore more complex mechanics in the levels to make it interesting (multiple blocks, etc).