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Aviland

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TimestampSince previousGameAviland's comment
Apr 28 15:03:53 Planet Hell ♥ 1 A relatively in-depth simulation. However, you have very little in the way of interacting with what is there. I give it *5.1 Celestial Body Collisions*
Apr 28 16:55:17 1h 51m Binary Glitch ♥ 2 (postjam upload) A fantastic take on "Spleef". Main space for improvement is readability. Things like the camera drifting too far away from the player and no transition frame(s) between changing positions.
Apr 28 17:07:19 12m 02s inget ♥ 0 i enjoyed myself. a lovely sense of weight. Self aware.
Apr 28 19:33:51 2h 26m Tiny Tony ♥ 4 +100 points for quaintness -10 for rough audio -10 for no anti-aliasing -20 points for Gillie Suit Tony +30 points for satisfying ending. (life hack: don't spend all your internet points at one place)
Apr 28 19:42:27 8m 36s kumo. ♥ 5 ZEN 😇
Apr 28 19:45:59 3m 32s Inner World ♥ 2 SpeedRun WR: 0m3s 😄 SGDQ here i come!
Apr 28 19:58:10 12m 11s Puchi Pooches ♥ 1 Delightful! 🐶 🔪 🕷
Apr 29 01:39:32 5h 41m Amoebros ♥ 2 This game is great! I had a fantastic time figuring out how everything works. Selective Breeding without all the messy parts and time delay. Yes please.
Apr 30 19:14:21 41h 34m Blocknauts! ♥ 1 Well, while playing as astronaut Jesus... or Ralphie's younger brother all bundled up. I scoured the asteroid belt and tiny planets of varying climates for the wreckage of my once proud ship. Piece by piece I reassembled what was lost. When finally the last puzzle piece had been recovered from under the table. I blast full throttle home, contemplating what to say to the madman who designed my controls. Just barely holding in my lunch I arrive back at my ship. I gingerly step forward sliding the last part into place. To my horror I seemed to have only created a glorified music box in the shape of a spaceship. Doomed to spend the rest of my days alone, drifting in space. I make the hard choice that must be made, I reach for my space suits console. A sharp pained breath, a pause of momentary hesitation. I press the dreaded key stroke alt-F4 ending my life.
May 1 18:28:21 23h 14m High Society Poking Enthusiasts ♥ 1 The X rotation is at a different sensitivity then the Y rotation. That said, the peculiarity and oddness of the game was intriguing. So I was a tad disappointed when the game had little to offer in terms of game mechanics.
May 1 18:53:00 24m 39s The World of Zolcraft 🌎 ♥ 3 Execution is rough around the edges but it gets the job done. Positional audio, text audio cues, and better text formatting. Would do wonders for your game. All in all though a solid interactive story. With a plot twist that both ends the game and ties in the theme in one handcrafted story pane. Good stuff.
May 1 19:04:17 11m 17s Snake On A Plane ♥ 1 I'm also among the surprised. I was nowhere as disoriented as I thought the game mechanics would make me. Still, some more visual cues and a slightly different camera orientation would do wonders for the game.
May 2 02:00:48 6h 56m World of Echoes ♥ 1 Since the text issue has been brought up enough. Lets talk about the main mechanic. Things quickly become chaos, and I usually solve the different puzzles by brute forcing the mechanic. This can be mitigated by setting a relevant cap for replicates based on what is needed for the level. Give the cap a visual indicator and then you will have puzzles that require finesse.
May 3 01:25:58 23h 25m Merhygen ♥ 2 I'm a big fan of the simple yet polished art style. I thought the game was too simple at first, until I went back through the levels with a more careful eye. Then I noticed a lot of gameplay depth hinted at here and there. This game could be plenty of fun with those gameplay mechanics fully explored through level design. Side Note: I happened upon a bug, if you hold down the buttons you'll glitch through the wall.
May 3 03:02:32 1h 36m A Bombtastic World ♥ 1 A very satisfying game, with plenty of feedback for everything I did. Sonic design was a standout player. The visuals, albeit spartan were easy on the eyes. Only complaint I have, was that it was too easy for me. All in all a solid submission. Great Work :D
May 3 05:18:11 2h 15m Set Sails ♥ 5 I had a little trouble starting out, but took my time and figured things out. Now I have enough gold to buy google. CoffersAreFull.png I though it was a well crafted and unique looking game. The main gripe I had, was that there was no way to undo what you had done.
May 3 22:19:31 17h 01m Lovebug ♥ 0 The difficulty was perfect. It forced me to explore and learn all the game mechanics to be able to complete the game. I loved the cohesiveness of the game. From the sounds to aesthetic to gameplay, everything felt right at home together. All said, what a fantastic little game!
May 3 23:16:10 56m 39s Entropy ♥ 3 With these sorts of "tug of war" multiplayer games, its important to have an acceleration of advantage. So that the game generally comes to a quick end once a solid lead has been established. I felt that was missing from your game. That being said, I love both the aesthetic and music.
May 3 23:34:34 18m 24s Planet Bash ♥ 1 Fantastic Game! Great aesthetic. Music that gets you in the mood to smash skyscrapers. And a satisfying game loop. Only thing I felt was missing was a death animation. Deaths felt abrupt and jarring, completely taking me out of the experience.