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Feedback comments for LD37
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| Timestamp | Since previous | Game | zenmumbler's comment |
|---|---|---|---|
| Dec 14 11:20:00 | Spellbound | I got stuck at the part where you light the torches. I believe I got them all burning but not all had a light glow around them, so maybe it failed to register? This was the web version btw. <br/> <br/>The music makes the game, very SNES-like. Adding the jukebox therefore was a good choice! Gameplay is mostly a lot of walking around but all together it was good. Well done. | |
| Dec 14 11:31:00 | 11m 00s | Room 007 | Very stylish and good concept for this theme. Nice work. |
| Dec 14 11:46:00 | 15m 00s | Bruce, the escaping ant | Nice little obstacle course with a good soundtrack. Controls are a bit clunky and I got stuck on some inopportune moments. Overall good job. |
| Dec 14 11:59:00 | 13m 00s | Local Exhibition | Nice idea with cute little touches everywhere. Like the awkward descriptions of everything. Nice and surreal. |
| Dec 14 12:11:00 | 12m 00s | One Room - 30 minutes earlier | Good art. I like the idea of controlling the discussion to lead to victory but it felt a bit too much like trial and error. Gave it a couple of tries but didn't intuit the right way to save 'em all. |
| Dec 14 12:25:00 | 14m 00s | eCubed³ | Stylistically cool. Mechanic is nice but levels are a bit linear to really use it fully, but that is not out of place for LD. Nice. |
| Dec 14 12:36:00 | 11m 00s | DOOMTANK | Good mood through the audio, visuals and overall play style. Good use of theme with changing layout. Very well conceived. |
| Dec 14 12:47:00 | 11m 00s | Needle in a Neighborhood | While I would not call roaming around in a mostly empty world "endless replayability" it was fine for what it was but I stopped after 2/10 houses. Maybe add in ambient story text that is told/presented as you walk around? Why am I looking for this needle, who lives here? etc. |
| Dec 14 12:54:00 | 7m 00s | Carlander | Chaotic, almost managed to win once, but the suface is made of ice or something :) Good initial idea that I feel needs another thing to be complete. Good that your AI manages to stay within bound though, well done. Was probably very fidgety to get right. |
| Dec 15 14:23:00 | 25h 29m | HourGlass Collector | Nice take on the theme with upbeat music and simple play style. Finished and died 14 times, mostly at the mouse section. Very nice! |
| Dec 15 14:57:00 | 34m 00s | Lock and reload | I'm thinking the descriptions on the cards has something to do with the shapes of digits? I'm stuck … Very nice visual style with half-tone (duo-tone?) filter. Good movement sounds that seem ambient sounds. Good atmosphere. <br/> <br/>Anyway, maybe a little hint? :) |
| Dec 15 20:23:00 | 5h 26m | Gogol | Given more control over my jumps (height and in-jump movement) I would have had much more success I think. Nice style and cool looking eye-slimes. |
| Dec 15 20:37:00 | 14m 00s | Obelisk | Nice style and visuals that remind me of titan souls. If the enemies had a stun animation or other feedback when they get hit it would feel more connected I think, right now they just hop away as I slash them. Nice go. |
| Dec 15 21:21:00 | 44m 00s | Put the Loot Back | Nice attack patterns, quite hard but doable. Nicely done! Graphics were good too, don't worry about 'em. |
| Dec 15 22:07:00 | 46m 00s | Lily's Adventure | Cute game with nice idea of dragging around your own entrance to new world. I think I was invincible though, 2nd ghost-boss I missed a jump and got hit but nothing happened. I of course made use of this by just spamming hits without worries. ;) |
| Dec 15 22:23:00 | 16m 00s | Just One More Room | The dungeon tiles were very classic Final Fantasy, nice. My weapon was different the first time I tried this than the 2nd, is that correct? First was a red long distance thing, the 2nd a brown short distance sword. Bit too grindy for me, but good idea and nice theme usage. |
| Dec 15 22:34:00 | 11m 00s | Smallest Dungeon | Total chaos. I clicked to do some special attacks but I'm not sure I helped my poor heroes much in the end. The presentation, art and music are top-notch. |
| Dec 15 22:40:00 | 6m 00s | Moving Dungeon Room | I won! Good to see others interested in working directly with WebGL. Indeed, this game is not the most fascinating, but it was fine and it has an ending. For 1 day, not too shabby. Maybe increase the torch radius by a teensy bit, though :) |
| Dec 15 22:48:00 | 8m 00s | BossRoom | Cute style, but indeed not the most memorable experience. Having no win condition is appropriate though. It is the fate of the boss to be taken and then just do it again and again. Thanks to this submission we know that VG characters exist in a perpetual, unescapable hell. Good. |
| Dec 15 23:16:00 | 28m 00s | Ask Her | Although I got to the ending, there are still a few things unclear to me. Can't really ask about them here though due to potential spoilers but if you can put a text doc online at some point giving the basic story that would be great! <br/>Anyway, nice idea and a not-too-annoying text parser, which is a win. Nice one. |
| Dec 15 23:38:00 | 22m 00s | The ONE Room | If this entry had (good) sound it would be really good, now it's just very good :) Amazingly accomplished roguelike with cute pixel art and a real UI and all that. Very nice. I got to level 5 with Vivi, I mean the wizard. |
| Dec 15 23:46:00 | 8m 00s | SpaceGirl | For your first game together this nothing to be ashamed of, nicely balanced simple game with a clear mechanic. I succeeded on my 3rd try. Nice and upbeat. The flaming inferno was a bit abstract but hey. Nice work. |
| Dec 16 00:01:00 | 15m 00s | Last in Time | I got a few items but then got stuck, there's a metal attachment point on a tree in the lower part that seems to mean something but is non-interactive. The graphical style and music fit well together. The tone of the writing is a bit random, the first few lines are all "oh, the drama" and then she's wisecracking about skeletons and graves. Nice entry. |
| Dec 16 00:10:00 | 9m 00s | The Giant Room | Odd experience. Not sure what all the books and dollar coins were for but I think I got all of 'em. |
| Dec 16 00:18:00 | 8m 00s | Cervidae | Surreal experience where I'm more the facilitator than the player, but nicely executed using the stage sets, weather effects. Cool. |
| Dec 16 16:04:00 | 15h 46m | Hikikomori | How do I get my dad/elder brother out of the room? He just rotates and moves a bit and then I lose. Otherwise quite funny game, nicely done. Gave me a good laugh. Thanks! |
| Dec 16 16:48:00 | 44m 00s | Dethroned | Great sounds and music that fit the game well. I'm fascinated by the process that has me hit a completely arbitrary and wrong arrow key when defending much more then when attacking. Maybe it is the zoom effect when they approach that triggers some sort of panic? I miss defence about 80% of the time vs 10% for attacks. Great feel, good entry. <br/> <br/>While I'm here, thanks for looking Callisto earlier, hope I can persuade you to have another look now that I've fixed the graphical issues it had earlier. Thanks! |
| Dec 16 22:26:00 | 5h 38m | Room of Fear | I won. This would work well as a twin stick shooter. At first I used stuff sparingly but when I realised you can put traps down infinitely I won pretty fast. Add a few different movement strategies to the monsters (circling around, running in bursts, etc.) Nice style and background sounds. |
| Dec 16 22:46:00 | 20m 00s | Roach Escape | Put some polkadots on it and it's a ladybug (ladyroach?) Cute little game, like Chu Chu Rocket without the Chu Chus. This needs some music love and some nice sound effects. |
| Dec 16 23:06:00 | 20m 00s | Escape One Room | This was a good laugh. Entertaining use of the theme. Ace graphics. Had no troubles. I want a confused pet from 67M years ago now. |
| Dec 16 23:15:00 | 9m 00s | Gravity Heroes | I could not get the hang of the controls in their various orientations. I instinctively tried to use rotation triangles of WASD based on my orientation. Maybe make an option for that control scheme? Cool pixel art and excellent MegaMan 5/6 like music. |
| Dec 16 23:19:00 | 4m 00s | Room Zero | Hey, it works. First thought collisions were off with enemies but they take time. Add an ending screen at the end and it's a modern game. With the single room and style I'm getting Atari 2600 vibes, which is fun. |
| Dec 16 23:24:00 | 5m 00s | RoomLops Cleaning | I win! Web version seemed to work fine? Good for a giggle, this one. Muddy mice feet are hilarious. Cute style and well done. |
| Dec 16 23:38:00 | 14m 00s | Tilty Room | For its simple looks, it deftly uses rotations of the level in a stylish way including th win screen, nicely done. Mood is enhanced by appropriate music and sounds. Very nice. |
| Dec 18 21:37:00 | 45h 59m | DISK | Good basic mechanic as foundation. Nice to use ricochet to overcome single room limitation. Nicely modelled and animated enemies. Good. |
| Dec 18 21:44:00 | 7m 00s | SkyCorridor | The hitbox is about 2x as wide as the character and sometimes keys did not immediately respond. E.g. if I hit left, I have to hit right twice to actually make stickman go right again. Not sure why but these two combined made it very hard to get beyond the first trap after the window, so that's as far as I got. Nice old school MIDI tune. ;) |
| Dec 18 22:01:00 | 17m 00s | One Room Personality Test | Interesting runtime, would hesitate to call this a game but eh. The colour scheme is perhaps a bit obvious as to their meaning. Photos were rather low quality. I did like that in the interpretation phase, it was suddenly several hours later as evidenced by the sunlight. |
| Dec 18 22:37:00 | 36m 00s | Sam's Room | Feel like the start of something bigger indeed, but good on ya for getting it out there. |
| Dec 18 22:39:00 | 2m 00s | Pollock Rush | Have not played it (no Windows machine) but that description is worth something by itself. Gold star. |
| Dec 18 23:20:00 | 41m 00s | What happened to Michael? | Got stuck in the 2nd cycle where Dennis just said "Not now" to everything except the CDs but that did not become a talking point with the mother. I may have missed something? Nice idea, but perhaps a bit too complex for the jam to really flesh out. |
| Dec 19 10:09:00 | 10h 49m | The 16th Bit | The cryptic hints were a bit too out there for me but luckily you can just click on every game till you hit the right one. Nice tile game, got stuck on the one in your screenshot but worked well. Fun setup and usage of theme. Nice. |
| Dec 19 10:40:00 | 31m 00s | Welcome Back | Humorous enough for a text adventure. A bit of a cliché to do the whole loop thing but hey. Thank the good green earth that I didn't have to type hundreds of commands, esp. after I burned the place down and had to start over. Only once though. I'm a quick study. |
| Dec 19 11:15:00 | 35m 00s | Zomploder | OK, I have to admit that I only spent a short time actually playing the game. Seemed good indeed for compo but on web the keys indeed did not work (don't have a Windows machine here, can you export a macOS version?) <br/> <br/>Anyway, instead I took a cue from your screenshot and had the room fill to the brim with zombies to see what would happen. Amazingly, Unity's physics solver can hold a ridiculous overload of objects inside the room and only at this point: <br/> <br/>https://zenmumbler.net/bugs/zomboverload1.png <br/> <br/>did it eject the first zombie. At this time the zombie horde was already a green undulating mess with zombie meat squished together in horrific ways. It was only once it got to the 1 fps simulation rate that it really started throwing out suckas, one at a time. <br/> <br/>https://zenmumbler.net/bugs/zomboverload2.png <br/> <br/>So, in short. Great game :) I had fun. |
| Dec 19 14:30:00 | 3h 15m | scape the room | Be sure to add a link directly to your .jar so people can try it! Few will download or even look at the source. I'll look at this one a bit later when I'm on a computer with a Java runtime. |
| Dec 19 21:38:00 | 7h 08m | levelone | Slow clap. That was a brilliant experience. This is better than most Jam entries. Funny, to the point and doesn't outstay its welcome. Bravo. |
| Dec 19 22:37:00 | 59m 00s | Maggie's Grinning Soul | Very nice coordinated visuals and sound. The incremental discovery sometimes was a bit arbitrary but that is hard to avoid in a single space and with 3 days time. The accents on the voiceovers gave it an extra charm. Very good team effort, 8 people are a lot to coordinate in such a short time frame. <br/> <br/>Oh, and I always knew that [CENSORED] was evil. |
| Dec 19 22:45:00 | 8m 00s | Ludum Dare 38 | Presentation is clean and effective. Sound is typical 48h fare but it kind of fit the whole thing. Got 460. Nice good showing. |
| Dec 19 23:31:00 | 46m 00s | One room away from success | Good complete game with tones of Undertale indeed. The 1st puzzle was the best one really, should have put that one last. Odd atmosphere, well done! Another puzzle lover :) |
| Dec 20 16:03:00 | 16h 32m | Super Battle Cycle | You took a difficult challenge getting all the rotations and physics to work in such a small viewport and mostly you succeeded, applause. The controls take quite some getting used to but that's in character for a Gameboy game. While not flawless, for a 48h timeframe you got quite a lot right for such a complicated setup. Nice. |
| Dec 20 17:56:00 | 1h 53m | Demi Dojo | The app folder contents are severely broken (duplicated, missing and otherwise broken files). Please clean your output folder and create a new build, this one will never work. |
| Dec 20 18:11:00 | 15m 00s | You Have Till 8 | Cute little game that worked fine from beginning to end. Given the solution I'm not sure if either the first or last digits have clues so I went through 'em all :) Atmosphere is good. Even though there's a time limit, the whole experience was rather calming, nice. Well done. |
| Dec 20 20:08:00 | 1h 57m | Toy Robot : The Room Defender | Nicely done. I do hope that, given your climate, this game was not made based on personal experience. Anyway, got 775, those roaches got nothing on me. Keep learning and practicing, you're doing great! |
| Dec 21 10:55:00 | 14h 47m | Unwelcome | I went around the ship many a time but I can't find the motherboard, only those pink cards that don't seem to be able to be used? Puzzling. Having the many jelly-bellies line up outside patiently was funny as it felt like I was some kind of government institution. Funny call audio. |
| Dec 21 15:20:00 | 4h 25m | Final Boss | Great presentation, modelling, etc, but the game is too hard. I don't think anyone will complain if you upload a slightly modified version where the boss has about 1/2 to 1/4 of its current HP and where its attacks are equally nerfed. |
| Dec 21 16:13:00 | 53m 00s | Quest of the Wizard | Presentationally this is up there with great entries, but there are many bugs, mostly of the collision kind (falling through floors, things moving through walls, etc.). Also I am completely stuck with only 2 orbs and the/a life expansion in my possession. I would really hope you can expand on this, fixing some issues and perhaps clarifying some more stuff. This has potential to be an awesome 90s PC title. Great work. |
| Dec 21 16:26:00 | 13m 00s | Tower of Bees! | Good level and art design. Please disable voting for Audio in your entry as there is none. Make the bees move more erratically / aggressively to make them less like cannon fodder. :) Nice one. |
| Dec 21 17:17:00 | 51m 00s | Doors? NO! | I still had the assets/shader.json not found error. Had to prepend the result of `love.filesystem.getSourceBaseDirectory()` to both files loaded. Then I had to remove the GL_ARB_gpu_shader5 extension: enable line. While this is supported on macOS, Lua does not seem to enable the core GL profile in its setup. It was also unnecessary, nothing in that shader requires it. <br/> <br/>So with it it running I was mostly left moving around in a Cthulhian room with a cube in it. Not sure if I'm supposed to do anything? Points for original use of the theme though. I didn't get much farther mentally than "uh, a single room?" Nice. |
| Dec 22 21:58:00 | 28h 41m | The Coldest Cabin | The little chopper that couldn't… even with the hidden stash of 2 extra rations, my white vision victory is rudely interrupted by me dying. Oh well, I earned my one achievement in this game I wanted: falling off the edge of the earth. <br/> <br/>Good work for a compo entry, great style and visual setup, curious how far you would've come with one more day! |
| Dec 22 22:27:00 | 29m 00s | RoomEscapeEscape | That's some high art sheet going down here. I liked the stark visual style of the room(s). <br/> <br/>"The only winning move is… not to play." — Joshua, philosopher AI (WarGames, 1983) <br/>He was on to something. |
| Dec 28 12:14:00 | 133h 47m | Recursion | Played the web version. By complete chance my semi-random clicking on the lever puzzle yielded the correct solution on the first try, which was a bit confusing. I confirmed by pressing H on the next round that I had done the right thing. <br/> <br/>As with another puzzle entry the best puzzles were the earlier ones, although the very first one was a bit arbitrary. The figure out the 3-digit code one was the most developed one and the box puzzle was the least developed, which is probably normal as you were probably scrambling to get things done by the end. <br/> <br/>Nice basic aesthetic and the music fits the tone. Cool entry. I made a puzzle entry as well, curious what you think of it. |
| Dec 28 12:29:00 | 15m 00s | Bedroom Horrors | Read here that you cannot lose after I suspected and verified that in the game indeed :) I liked the set of drawers, funny sound and blocky horror model. Controls are very sensitive. Not bad. |
| Dec 28 14:45:00 | 2h 16m | Non Euclidean Room | Mac version works great (macOS 10.12.2) Fun how the chiptune music and sfx have to remind me that this is a compo entry and not a Jam one! Very well done. I thought the pencil scribble overlay would get on my nerves but it surprisingly didn't. The portals work seamlessly. Should I do something once I find all 8 spots? Great entry. |
| Dec 28 15:03:00 | 18m 00s | ROOM ZERO | I don't get much further than about 15 points. Solid visual feel, too bad there's no sound. Good. |
| Dec 28 15:31:00 | 28m 00s | Floor is Lava | It's that you wrote in the comments that jumping from the TV to the bookcase would work because I had given up :) Got both levels quickly after that. Nice set design and visuals.Indeed very short but a fun diversion. Congrats on finishing. |
| Dec 28 15:50:00 | 19m 00s | Remote Operations Team - Tactical Extraction Action | Those final sheep were the end of me. Funny setup and nicely worked out, esp. for 48h. Well done. |
| Dec 28 16:36:00 | 46m 00s | Tomb Room | The cheap deaths are fine as the game is short I think. I honestly do not know what to do with the levers, it looks like I need to guide something down a rail to the proper icon on the floor or something but I'm stuck. Great visual style and good entry overall. Nice work. |
| Dec 28 17:06:00 | 30m 00s | Oscar's chamber of darkness | I timed out in the bucket room and had to restart completely, which I will do later on, it was a bit disheartening. Interesting drawn + realistic visual style. Creative visuals of a scary version of a normal house. Good work. |
| Dec 28 17:18:00 | 12m 00s | What we carry with us | I think I lost the plot in scene 2, a grown-up toilet? Gameplay is rather busy-work-y but there is a certain charm to it all. |
| Dec 28 17:50:00 | 32m 00s | Room 51 | Walking speed was a bit slow (a common problem with LD games) but otherwise well developed adventure. The key layout never really made sense to me but luckily there is no punishment for doing the wrong thing. Good show. |