FoonLudum Dare ExplorerLD37 → Moving Dungeon Room

Moving Dungeon Room

By szahn

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CategoryRankScoreCount
Coolness156320

Comments

tartlegames 2016-12-13 00:00

Has a good atmosphere to it with the small light radius. Good work.

lozzadawg 2016-12-13 10:55

A really cool concept, and the message from that gem was funny. If you added control to walls like Jindosh's Mansion, it could be an even better game, (I'm imaging something like the room where you rescue Anton Sokolov, but bigger)

cushycode 2016-12-13 13:20

A good idea and a pretty well implemented game.
Btw, it was a bit to dark for me.

zenmumbler 2016-12-15 22:40

I won! Good to see others interested in working directly with WebGL. Indeed, this game is not the most fascinating, but it was fine and it has an ending. For 1 day, not too shabby. Maybe increase the torch radius by a teensy bit, though :)

graebor 2017-01-02 19:13

Found it pretty frustrating to play, since there's not really any warning about when walls are going to move or where the danger spots are. Dust effects or cracking as a precursor to walls moving would help a lot I think, and it would be very nice to have a quick retry button instead of having to hit F5 and click to play again.

siridakis 2017-01-03 01:30

Haha, that was fast. The gem was funny and the lighting is very good. I think the player should have less antialiasing (maybe I'm talking bulls**t here, but that's my impression"