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Feedback comments for LD37
Martin Vilcans's games and stats for all events →
| Timestamp | Since previous | Game | Martin Vilcans's comment |
|---|---|---|---|
| Dec 12 21:43:00 | CrateBlaster | I like 3D implementations of 2D gameplay, and this one looks pretty nice. At first I didn't know I could shoot and was a bit annoyed that the game could randomly become impossible. Though with the shooting it gets a bit trivial instead. | |
| Dec 12 21:51:00 | 8m 00s | Moonlight Maximum | A bit slowly paced between waves. But I like weapon upgrades! |
| Dec 12 21:55:00 | 4m 00s | Turn My Room | Nice concept. The orthographic camera makes it more challenging, but not in a good way. With more work this can become an interesting mind-bending experience. |
| Dec 15 22:29:00 | 72h 34m | One Room MUD | Not much to do. Maybe if there were other players online? |
| Dec 17 18:10:00 | 43h 41m | Judgement | Good job! |
| Dec 17 18:31:00 | 21m 00s | E-Cracs | I didn't expect to enjoy this game. First of all, it was compressed as rar, which is just annoying. And the implementation seemed to be very basic. But once I started playing it, I enjoyed it quite a lot, and restarted over and over again to try to get further into the game. So, good job after all! |
| Dec 17 18:43:00 | 12m 00s | Interrogation Room | Not much gameplay here but I love the mood and graphics! |
| Dec 17 18:56:00 | 13m 00s | The Room Journey | I didn't really enjoy the gameplay that much, but the mood is nice, and moving between different dimensions or whatever it is is surprisingly fun! |
| Dec 17 19:11:00 | 15m 00s | Cat and Robot | Scaring the cat is an interesting addition to the old "program a robot" concept. |
| Dec 17 19:13:00 | 2m 00s | Ultra Violet Humanoids | Tried to run it with java -jar. Got: <br/> <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeExcepti <br/>on: java.lang.NoClassDefFoundError: javafx/scene/paint/Color <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati <br/>on.java:120) <br/>Caused by: java.lang.NoClassDefFoundError: javafx/scene/paint/Color <br/> at com.magic.game.Entity.<init>(Entity.java:45) <br/> at com.magic.game.Gladiator.buildEntity(Gladiator.java:135) <br/> at com.magic.game.Gladiator.resetGame(Gladiator.java:86) <br/> at com.magic.game.Gladiator.create(Gladiator.java:80) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic <br/>ation.java:136) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati <br/>on.java:114) <br/>Caused by: java.lang.ClassNotFoundException: javafx.scene.paint.Color <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:366) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:355) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:354) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:423) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:356) <br/> ... 6 more |
| Dec 17 19:22:00 | 9m 00s | The Last Heretics | Looks nice, but runs at about 3 FPS on my old laptop, so I can't judge it. |
| Dec 17 19:31:00 | 9m 00s | Twelve Days of Murder! | The text is really hard to read, both because of the font and that it's obscured sometimes. There wasn't much gameplay, but I suppose you can do more with the idea. The music is annoying as hell! :-) |
| Dec 17 19:41:00 | 10m 00s | Cabin Fever | You got stuff modeled at least, and the room feels pretty moody. It will fit your idea well. |
| Dec 17 19:49:00 | 8m 00s | Euclid | Didn't work for me. When I run euclid.exe I got: <br/> <br/>Unhandled Exception: System.AccessViolationException: Attempted to read or write <br/> protected memory. This is often an indication that other memory is corrupt. <br/> at OpenTK.Graphics.OpenGL.GL.FramebufferTexture(FramebufferTarget target, Fra <br/>mebufferAttachment attachment, Int32 texture, Int32 level) <br/> at MathDotSqrt.Sqrt3D.RenderEngine.Framebuffer.FBO.CreateColorTextureAttachme <br/>nt() in C:\Users\Chris\Desktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\Rend <br/>erEngine\Framebuffer\FBO.cs:line 105 <br/> at MathDotSqrt.Sqrt3D.RenderEngine.OpenGLRenderer..ctor() in C:\Users\Chris\D <br/>esktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\RenderEngine\OpenGLRenderer. <br/>cs:line 33 <br/> at MathDotSqrt.Sqrt3D.GameComponent.OnLoad(EventArgs e) in C:\Users\Chris\Des <br/>ktop\Ludum Dare 37\LudumDare37\MathDotSqrt\Sqrt3D\GameComponent.cs:line 49 <br/> at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) <br/> in c:\temp\opentk\Source\OpenTK\GameWindow.cs:line 415 <br/> at MathDotSqrt.Program.Main(String[] args) in C:\Users\Chris\Desktop\Ludum Da <br/>re 37\LudumDare37\MathDotSqrt\Program.cs:line 16 |
| Dec 17 20:03:00 | 14m 00s | The Cellar | Nice mood and graphics. At first I just flipped all the switches, then I took it seriously and wrote down some notes, and then it was easy to solve. |
| Dec 17 20:38:00 | 35m 00s | Ikea-ller | My kind of backstory! :-) Snapping would have been nice for placing the items. Also if their shapes were more regular it would be easier to see where they fit. Anyway, nice game overall. |
| Dec 17 20:45:00 | 7m 00s | The one game | Yes, it was depressing. Some ambient sound would make it even more depressing. |
| Dec 17 20:52:00 | 7m 00s | Porno Tales: part 1 (Warning: NSFW!!!) | Good music and great graphics. The gameplay is so-so though. I actually completed it the very first time I played it. I guess I got lucky (pun intended). The next few times were harder. |
| Dec 17 23:32:00 | 2h 40m | The One Room Experiment | This reminded me of Atic Atac. Not so much the game mechanic as the top-down view of the room. I love the way you got around the limitations of the theme. Very clever. <br/> <br/>Great art style too. |
| Dec 17 23:36:00 | 4m 00s | One Room to Freedom | I thought the "one room" would refer to a prison cell - as in my game :-) |
| Dec 17 23:50:00 | 14m 00s | One Room - The Challenge | Very dangerous wall, apparently. :-) <br/> <br/>The physics make the game a bit too hard IMO. Try adding more friction so the vehicle stops if you take your finger off the button. <br/> <br/>I like the torchlight effect with shadows. That's cool. <br/> <br/>Regarding the theme, a scrolling world is a pretty bad excuse for "one room." |
| Dec 20 18:56:00 | 67h 06m | One Room | The first part was pretty nice. I like the minimalist graphics. I didn't understand the second part even when reading the instructions, sorry. |
| Dec 20 19:20:00 | 24m 00s | One Room Hotel | That's a funny interpretation of the concept, but in practice the room just serves as an elevator. And disallowing more than one person in the cinema or the pool didn't make sense. I never understood what the third room was. So after all, it wasn't a very *good* interpretation of the theme. Though still funny. <br/> <br/>I like graphics with all its details, the menu, the music, the spoken lines, building the hotel - you have lots of stuff in there. <br/> <br/>For some reason I was confused about the two rooms that weren't the pool and had trouble finding the correct one quickly. <br/> <br/>Overall a very polished contribution! |
| Dec 20 19:31:00 | 11m 00s | One Room At A Time | Technically, this is definitely not one room. ;-) <br/> <br/>Bugs: Light disappered from one of the enemies at one point. And if you attack when you're too far from the enemy, you'll just continue moving, even out of the screen. The movement is very jerky. |
| Dec 20 19:35:00 | 4m 00s | soup kitchen | Even with the instructions, I didn't understand how to play, sorry. |
| Dec 20 19:48:00 | 13m 00s | Royal Rise (Online Multiplayer) | Brave to create a multiplayer game for Ludum Dare! <br/>No vote from me unfortunately - it doesn't connect to the server. :-( |
| Dec 20 19:52:00 | 4m 00s | Buried Alive Simulator | That made me die a little. |
| Dec 20 20:01:00 | 9m 00s | Happy Tower RTS | Very slowly paced, or is it just me not understanding the controls? |
| Dec 20 20:47:00 | 46m 00s | Escape The Room | Nice mood and look. But I had to watch the video to solve the first level. |
| Dec 20 20:53:00 | 6m 00s | Mutrix | That was weird. It was hard to play as I didn't seem to move in the direction I expected. <br/> <br/>Don't even think about making a VR version of this game! :-) |
| Dec 20 21:04:00 | 11m 00s | The One Room Club | Looks good and sounds good. The gameplay was very confusing at first, but then I realized the game is basically about avoiding the left arrow cards. Interesting idea with a real-time card game like this. At first I thought it was one of those programming-type games, but it wasn't. |
| Dec 24 23:28:00 | 98h 24m | Non Euclidean Room | I like the style. This looks pretty nice, even though the hand drawn effect is a little bit overdone. I not only came to think of Escher, Antichamber and Portal, but also Bill Plympton's animations - maybe only because the frame rate dropped a few times. :-) <br/> <br/>Also, there's an interesting technical challenge in making portals. <br/> <br/>The one thing I didn't like was the audio. The music quickly became annoying. |
| Jan 5 14:40:00 | 279h 12m | levelone | Wow, that was fun! Thanks for not limiting the number of lives. |