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seano

Feedback comments for LD37

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TimestampSince previousGameseano's comment
Dec 17 19:04:00 Video Games Are My Life Very nice, great idea and execution. the actual jumping was hard to judge but great in the time frame.
Dec 17 19:10:00 6m 00s Cat and Robot great idea and mechanics, the goal could be more clear, I got lost trying to understand what went wrong
Dec 17 19:21:00 11m 00s Room Fight This was fun. Managed to win a game after a few tries. It was tricky to get around previously opened tiles and the actual fighting took longer than it needed but I thought it worked. It was a clever use of the theme too
Dec 17 19:25:00 4m 00s Cocoa Catastrophe It was like mastermind but the feedback was not as useful. I think the idea was fine for the theme but need much more work overall
Dec 17 19:32:00 7m 00s Hedge Maze Overlord This was a fun twist on mazes. I think the graphics could be better, more obvious where the exit was. The gameplay was nice though.
Dec 17 19:39:00 7m 00s Am I awake? Was nice and solid looking. I found I had only one life ? making it quite frustrating... the concept and execution was good though.
Dec 17 20:12:00 33m 00s Cubby Crypt Lots of fun, would have kept playing to get a high score. It could be more obvious that lining up a row removes it but that's just a small issue, really great overall.
Dec 17 20:17:00 5m 00s DangerRoom Was fun to play, looked nice too. The enemies could be much more obvious. The controls and movement could be tighter, the enemy could spawn off screen to give more room too. The progression of waves and new enemies was good for gameplay.
Dec 17 20:27:00 10m 00s ConQuest Lots of Fun, couldn't win the damn arm wrestling! great idea and execution
Dec 17 20:36:00 9m 00s Don't Eat My Babies Great stuff, interesting and fun to play. If I had to be critical the music was missing and the sound could be better. Still though, fun and pretty
Dec 17 20:42:00 6m 00s Happy Tower RTS I found the controls tricky, it felt like it could be much better game with some time. The progression and complexity of enemies was good, and the conversion idea too.
Dec 17 20:47:00 5m 00s Room Builder Pretty and fun. I found it quite hard. The room building idea was great to increase the lifetime of a room shooter. It was very hard micromanage though, could do with wave and a lull in the fighting to improve the dynamics.
Dec 17 20:55:00 8m 00s One-Room-For-All Hotel funny but frustrating to play, there's a gem of a game somewhere here but the lack of feeling in control makes it difficult to progress. good idea though
Dec 17 21:05:00 10m 00s Little Town The player doesn't have a clear goal and a means to achieve it. The mechanics was fine but the UI was frustrating to use. It had some pretty art.
Dec 17 21:14:00 9m 00s One Room Hotel Yup, twas fun. Graphics fit the game, the controls were solid. The goal was obvious. The difficulty curve was fairly steep, it could do with more tweaking if you have time, more room choices and complexity of hotel. The audio got a little repetitive too
Dec 17 21:22:00 8m 00s Treasure temple trouble It was a great game for the time limit I think, it really didn't use a single room though.
Dec 17 21:28:00 6m 00s sit down Bit dark really, was fun to play though.
Dec 17 21:32:00 4m 00s Escape The Room Twas grand, nice lighting effect and ascii. I found the keys/input was unresponsive and slow though. Nice stuff overall
Dec 17 21:37:00 5m 00s LocusLudi The idea suited the theme, I could only find pong to play though!
Dec 17 21:40:00 3m 00s Potato Panic Room The game was fun but I love potatoes so I'm marking it down :(
Dec 17 21:51:00 11m 00s The One Room Experiment Nice and fun. The graphics were spot on, the idea hit the theme, the audio was only functional though, with no music either. The movement could be a bit more solid to improve the 'feel' and get the hitboxes spot on.
Dec 17 21:57:00 6m 00s Arena The art was great. There were lots of options to increase the gameplay lifespan, but the core move and hit mechanic could be improved to improve gameplay. It wasn't clear when the hit was made and why. The idea fit the theme exactly and multiplayer was fun too!
Dec 17 22:04:00 7m 00s 4/4 Room Nice and fun, good idea that fits the theme. The movement could be smoother. The graphics could have more variety but overall very good.
Dec 18 12:01:00 13h 57m FIIL Mark 37 Great looking and solid. It didn't have much depth but it was a nice experience.
Dec 18 12:15:00 14m 00s Cancelled Refuge Lots of fun, can't believe how much is packed into 48 hrs of work. Great balance throughout, colours, gameplay and sound
Dec 18 12:19:00 4m 00s Xenopunch Very pretty game. It's a bit hard to figure out what's going on. I was button mashing for most of it. I think decreasing the resolution, and thus increasing the area in which the player can move would really help
Dec 18 12:25:00 6m 00s Pixel Artist Simulator It's quite pretty to look at but not much fun to play.
Dec 18 12:30:00 5m 00s Obelisk Nice setting and mechanics. The enemies were too simple to keep the gameplay going. The obelisk and it's effects were nice.
Dec 18 12:35:00 5m 00s The Walking Closet Twas fun. It could do with more focus on gameplay, having a clear goal, an enemy (time ? ) and a win/lose outcome. The main player and the eating was awesome though
Dec 18 12:42:00 7m 00s Scarehouse The gameplay was good, shoot and kill things. I felt it used the out of the box unity mechanics though. It could do with something that's different to stand out. I think a lot of the gameplay was resting on the 'getting surprised' aspect, i.e. the torchlight and such. But if this is the goal, then adding a radar gives away the surprise. I think with some tweeks to make the torch more useful and the enemies hidden then it would be more suspenseful and thus fun!
Dec 18 12:51:00 9m 00s Room 007 Excellent! Great idea and execution.
Dec 18 12:55:00 4m 00s Studio Castle Although using monochrome makes the art less time consuming it means it doesn't look fantastic. I would expect less art meant more gameplay but I just stuck pretty early one, it seems to just be walking about pressing space at different parts? I think moving enemies would prevent more of a challenge and improve gameplay, also not sure why I got stuck
Dec 18 13:05:00 10m 00s One room away from success Lots' of rooms! It was fun though and a game that makes people think is great.
Dec 18 14:18:00 1h 13m The killer is in this room Was fun to play through. The logic was sound and the information was clearly presented. Good job!
Dec 18 14:25:00 7m 00s 13 jellyfish Fun to play and nice to look at. I found the mechanics a bit tricky to be honest.
Dec 18 14:34:00 9m 00s Sonder Great stuff, the game was fun. The graphics were functional, clear and added to the mood. I found the clock sound a bit repetitive and the text jumping around was hard to follow.
Dec 18 14:43:00 9m 00s Voyage Nice story! It was fun to play. I would have had like some choices though to get more gameplay out of it.
Dec 18 15:02:00 19m 00s Spell Bear Fun to play, looks nice too. It was well executed.
Dec 21 19:17:00 76h 15m Muto Locus fun and well executed. could do with sound and more dynamics in the graphics, ie tile types and color
Dec 21 20:50:00 1h 33m Little Knights Great stuff, liked the story and was fun to play. It could be much more solid technically such as hit boxes and draw order but overall I liked it
Dec 21 21:04:00 14m 00s Geometry Warfare It was okay, I think it needs more depth, I felt this was made very quickly in a few hours.
Dec 21 21:32:00 28m 00s Room Escape Great game, solid mechanics and a tricky puzzle. I wish there was some audio but really, it was fun!
Dec 22 09:22:00 11h 50m The Cranks Great game, it looks good and play nicely.
Dec 22 09:30:00 8m 00s I Didn't Sign Up for This! Good execution of the idea, it was fun to play and cohesive. The combat could be harder but other than that it was very good.
Dec 31 07:52:00 214h 22m Karate Basketball Excellent game in such a short time
Dec 31 07:56:00 4m 00s FACE MAN Fun to play, with a good mix of mechanics. Not sure what the goal was though
Dec 31 07:59:00 3m 00s clapclap funny and solid, well done