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Feedback comments for LD37
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| Timestamp | Since previous | Game | Obvious_San's comment |
|---|---|---|---|
| Dec 13 17:51:00 | Was ist das für 1 Room? | I feel like I learned something about packing algorithms today... But not very much, because I could only do half the rooms! Very clever and well executed game though, it looks and feels great :) | |
| Dec 13 17:57:00 | 6m 00s | Tangent | Fantastic! Very creative gameplay that switched things up every time I was on the verge of getting bored of a mechanic. Difficult in parts, but not insurmountably so, you've just really got to get your route down tight. I adore the simplicity of the art. My only quibble is that the jump control could be a bit more forgiving when trying to jump immediately on landing. - randomhuman |
| Dec 13 19:15:00 | 1h 18m | The Employee | If by "work" you mean mindlessly paw at a keyboard while reading twitter on my phone, then can do! <br/> <br/>Seriously though, interesting interpretation with a depressingly austere implementation. |
| Dec 14 14:40:00 | 19h 25m | Horror Rush Saga | Great concept about legitimately horrifying trends in gaming, and also quite hilarious! |
| Dec 14 20:24:00 | 5h 44m | Passive Aggressive Roommate Wars | Neat idea. The art is a bit bargain-bin, which I guess you realise, but the gameplay is quite fun. I'm not sure why there is an option to throw away the notes, because all it seems to have done is made me miss out on content... <br/> <br/>- randomhuman |
| Dec 14 20:32:00 | 8m 00s | Jelly Bomb | Great game! I especially like the energetic soundtrack. I think one of the patterns is a bit unfair - I can't be certain because there is so much to take in, but I think the only free squares were on the other side of the board. I've made it to 52 seconds after a few attempts anyway, and it is a lot of fun :) <br/> <br/>- randomhuman |
| Dec 14 22:36:00 | 2h 04m | Vine Story | Oooh compelling... But I can't figure out how to get that damn second goat! Anyway, really well designed and fun game :) <br/> <br/>- randomhuman |
| Dec 14 22:59:00 | 23m 00s | Obelisk | Really beautiful art, an interesting story, and a lot of fun to play. The combat is a little off though, not enough forward motion in the attack and the enemies seem to always be just out of reach - and too unpredictable and dangerous to hook! Great game though! <br/> <br/>- randomhuman |
| Dec 14 23:22:00 | 23m 00s | Voyage | Gruesome. I didn't realise the chair was even interactable until after my first playthrough! I played it again and it seems he really did like that chair a lot... I liked the way the story was told through interactions with various objects around them because I think in that situation those things would take on a lot of significance, but I think Link would have been a better choice of "victim" than chair :P <br/> <br/>- randomhuman |
| Dec 14 23:36:00 | 14m 00s | Tracer | Very satisfying when you get a nice clean line of the targets :) Not so much when you miss one! I would maybe like variable speed control instead of just pause/go states? But it's a really cool concept and well executed. <br/> <br/>- randomhuman |
| Dec 14 23:50:00 | 14m 00s | Total Eclipse of the Heart | I adore the art and music, but I haven't a clue what is going on! I mean I get that it is four views on the same room, but the effects of my inputs seem to keep changing? Great character design and visual style and everything, but too trippy for me man... <br/> <br/>- randomhuman |
| Dec 15 15:01:00 | 15h 11m | CircL | Very compelling, tense and atmospheric, I love it :) <br/> <br/>- randomhuman |
| Dec 15 15:25:00 | 24m 00s | Pixel Artist Simulator | Oh wow, this is the field I want to get into? I don't wanna die of exposure! <br/> <br/>Great story well told, and the art is really great :) <br/> <br/>- randomhuman |
| Dec 15 17:54:00 | 2h 29m | Code Red | You get set a long way back every time you die, but other than that this is a really great game. The art and music are incredibly stylish and dramatic! <br/> <br/>- randomhuman |
| Dec 16 10:20:00 | 16h 26m | FIIL Mark 37 | Really well polished with gorgeous art and music. Really captured the atmosphere of a dank engineer's lair. The gameplay was short but sweet - I completed my masterpiece on the second try. Great game! |
| Dec 16 13:05:00 | 2h 45m | Humanity Walks Into a Bar | Damn, it's quite tough to generate diversity! My highest so far is 23 colours. Good game, I like it! I think I will play it again in fact... <br/> <br/>- randomhuman |
| Dec 16 16:18:00 | 3h 13m | Pixies Hide and Seek | Really nice art and music! The gameplay could do with having a bit more to it though. Maybe you could only have a certain number of failures allowed, and some sort of ambiguous clues to follow regarding the pixie locations... <br/> <br/>- randomhuman |
| Dec 16 16:53:00 | 35m 00s | Starlight | Wow, very interesting game, I was hooked from the start! Good job! |
| Dec 16 22:19:00 | 5h 26m | Jumping Jeeves | Those damn kittehs! Took me a while to get the hang of it, but after I did it was quite fun :) <br/> <br/>- randomhuman |
| Dec 16 22:56:00 | 37m 00s | Oscar's chamber of darkness | Really lovely art and music! There are a few issues though. I accidentally clipped through the wall in the first level and was able to just walk around to the exit, and the second level seems to be broken unfortunately. Great looking game though. <br/> <br/>- randomhuman |
| Dec 17 10:25:00 | 11h 29m | Room 007 | That was really fun :) I like the combination of puzzling with timing/reflexes, and I like how unassuming the room looks before you start clicking on things :) <br/> <br/>- randomhuman |
| Dec 17 10:48:00 | 23m 00s | Robbery Inc. | Exciting gameplay, but there are a few problems which make it also quite frustrating - getting stuck on walls, a fussy action button, and inconsistent jump height. With those issues fixed this would be an excellent game. The art and music are great. <br/> <br/>- randomhuman |
| Dec 17 11:21:00 | 33m 00s | Abandoned | Not bad, I like it! The water producer didn't seem to work though, so I only survived by the skin of my teeth when I ran out of water, and the oxygenator didn't seem to be required... Anyway it is a cool concept - I liked that the robot controls were a set it and forget it thing. <br/> <br/>- randomhuman |
| Dec 17 12:05:00 | 44m 00s | Room 753 | Really interesting take on the theme, like a vision of hell! I wasn't really sure what I actually did to get through some of the levels, but I found the whole thing fascinating and enjoyable. I actually even enjoyed doing up the rooms! Good job! <br/> <br/>- randomhuman |
| Dec 17 12:16:00 | 11m 00s | the room | So stylish, and the mood is perfect! I really enjoyed the main mechanic, I think there is a lot that could be done with that in a longer game. <br/> <br/>- randomhuman |
| Dec 17 12:31:00 | 15m 00s | General Room | Frantic and ridiculous, I love it! I especially loved the little indignant "please don't touch me" when you pick units up, funny stuff :) The sound effects in general were really fitting and well done, like children playing, and that worked really well contrasted with the implication that these are serious people doing serious things. <br/> <br/>My only criticism is that later on it becomes difficult to flick things because the input is interpreted as a pick-up. Really great game though! <br/> <br/>- randomhuman |
| Dec 17 13:01:00 | 30m 00s | TISIC IZIEB | Really beautiful game with well crafted puzzles. Took me a while to get that last one! I'd love to play a few more levels, but it is just the right length for a jam really. <br/> <br/>- randomhuman |
| Dec 17 13:27:00 | 26m 00s | Xenopunch | Really juicy and well polished. The art is gorgeous, the sound is excellent, and the gameplay is frantic and fun. Good job all around! <br/> <br/>- randomhuman |
| Dec 17 13:44:00 | 17m 00s | Good Impression | That's pretty tough! The escalating music is really good at ramping up the tension and the graphics are gorgeous. I gat a D by just shoving things wherever, I'm not sure how I would do better! |
| Dec 17 15:07:00 | 1h 23m | Room of Fear | Really great art and atmospheric sound, and I like the laying of traps. The doom-esque UI is also pretty fun, but I think the character should have been centred in the visible area of the screen. <br/> <br/>- randomhuman |
| Dec 17 15:17:00 | 10m 00s | Stay home | Took me a minute to get the joke, but once I did I enjoyed it :) The art is really really nice, and the environments have a nice attention to detail. <br/> <br/>- randomhuman |
| Dec 17 18:54:00 | 3h 37m | Machina | Neat idea, I'd love to see it fleshed out a bit. As it is there's not much there, and it's a bit too dark. <br/> <br/>- randomhuman |
| Dec 17 19:05:00 | 11m 00s | The Set Of All Self-Containing Sets | The controller is not great. It was a pretty cool moment when I picked up the room and realised that it was actually the same room I was standing in though! <br/> <br/>- randomhuman |
| Dec 19 17:56:00 | 46h 51m | Empty | Really excellent. It's so satisfying to complete these puzzles, and the look is really cool. <br/> <br/>- randomhuman |
| Dec 29 13:54:00 | 235h 58m | 1 biT Strike | Nice and juicy, I like it! The music is really good, it's a shame you can't be rated on that. The controls seem a bit unusual, but since there's not really any reason to stop firing, they work fine. Good game! <br/> <br/>- randomhuman |
| Dec 29 14:17:00 | 23m 00s | Loop Hell | Nice art and music. The gameplay is quite easy once you figure it out, unless I'm missing something about the looping... <br/> <br/>Actually I played a bit more and something different happened, and now I'm intrigued! <br/> <br/>- randomhuman |
| Dec 29 14:27:00 | 10m 00s | Neon no Nakama | Very pretty, great music. I think there could be more to the "companions" and the tones that they produce when they bump into you. It seems like they currently try to play along with the music, but often miss? And all they really achieve when they hit you is annoyance. Good game though! |
| Dec 30 11:18:00 | 20h 51m | Post Mail Package Mail Room Office | Solid puzzle design with a perfect difficulty curve. There's a bit of trial and error involved in determining what works, but the art does communicate the concepts well in retrospect. My only criticism is that getting the tiles pointing the way you want can be a bit fiddly sometimes, and sometimes tiles seemed to flip direction without me going near them (or so I thought). It's a great game overall anyway. <br/> <br/>- randomhuman |
| Dec 31 14:57:00 | 27h 39m | INFINIROOM | Excellent, fun and addictive. I love the art, especially the effects. <br/> <br/>- randomhuman |
| Dec 31 16:55:00 | 1h 58m | The Coldest Cabin | Is the name a reference to Darkest Dungeon? I like it! The game looks nice and sounds great, but I'm not really sure where to go after depleting the three obvious food stores. It seems like the cold doesn't leave you enough range to find whatever else might be out there, especially as warming up takes so long I think you only get one shot at it. Fun game though, it is very satisfying blasting the snow guys to bits. <br/> <br/>- randomhuman |
| Jan 2 09:29:00 | 40h 34m | One Room Hotel | Pretty cool, but not enough guests showed up on either of my playthroughs, and I just ended up frittering away my money on the nightly bills. Some of the guests don't even cover their costs either, which is a bit weird. Fun though, I might give it another go now and see if I get lucky! <br/> <br/>- randomhuman |
| Jan 2 11:54:00 | 2h 25m | Plastic Regiment | Great fun! I couldn't figure out how to use the bombs, but I was able to use a rocket launcher to knock the enemy base off the bookshelf in the last level, and then I was able to destroy it. Great concept and well executed. <br/> <br/>- randomhuman |
| Jan 2 12:25:00 | 31m 00s | Executioner | The gameplay is a tough balancing act, but I think that just adds to the tension, which is impressive. The writing is really excellent. I only managed to get a full confession out of one person, and my incompetent assistant killed most of my victims! <br/> <br/>- randomhuman |
| Jan 2 15:43:00 | 3h 18m | Omega Robot | Non-runner for me on MacOS, and no logs seem to have been generated. Sorry :( |
| Jan 2 15:55:00 | 12m 00s | In a Cell | Interesting idea, but not a lot to it. It might have been better to require some sort of sneaky strategy or something. <br/> <br/>- randomhuman |
| Jan 2 16:11:00 | 16m 00s | Non Euclidean Room | I was a bit disappointed that I didn't end up walking on the walls or ceiling at any point. However, this is a great concept, executed with a bold visual style, and a lot of fun to play, so I really can't fault it. <br/> <br/>- randomhuman |
| Jan 2 16:25:00 | 14m 00s | Haunted Room | Pretty cool idea, but a bit lacking in variety. I think it could have done with different use cases for the spells maybe, different strengths and weaknesses for the enemies, that kind of thing. As it is the only one that seems to work differently is the brain spell. The monster art is cute. <br/> <br/>- randomhuman |
| Jan 2 16:37:00 | 12m 00s | Free the Frog | I don't see the connection to the theme, but it is a neat game nonetheless. I liked the music especially. <br/> <br/>- randomhuman |
| Jan 2 17:04:00 | 27m 00s | BreakAround | The bounce angle of the ball seems a bit unrealistic to me, and that seems to be what causes it to become stuck bouncing between two points out of reach of the paddle. A corridor might have been a better type of room to use for this game! <br/> <br/>- randomhuman |
| Jan 2 19:12:00 | 2h 08m | Withstand | Oh that was super fun, especially after I realised I could walk on the walls and stuff :) Really well done! Just needs a bit of music... <br/> <br/>- randomhuman |
| Jan 3 00:45:00 | 5h 33m | Pixelander | Great little puzzle game, with really lovely pixel art. The puzzle mechanics build up quite well, but towards the end some of the puzzles become solvable with only a few of the provided pieces. For example, the last puzzle I think you can solve with just the two blocks from the start of the game! I imagine that is down to time constraints though, and overall it is a really fun game. <br/> <br/>- randomhuman |