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erik

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Dec 13 07:37:00 DangerRoom Definitely getting a Geometry Wars vibe. Using the keyboard and mouse, the motion feels fast and too direct. More momentum would probably feel better. And a larger cursor for the mouse to aim with would help. I betting it feels better with a controller.
Dec 15 09:30:00 49h 53m Ants in the Kitchen You should make that a Windows link, "Web" means playable in a web browser. Also, use zip, rar is kind of a pain for a lot of people. <br/> <br/>Right click to shoot instead of left click is weird. And having the camera track both the mouse and the player is crazy and disorienting, I think you would have been much better off with just tracking the player. <br/> <br/>I panicked a bit when I ran out of shotgun ammo, until I realized I could switch back to the main gun. The machine gun was fun for the .5 seconds it lasted. The basic gun would have felt better with a higher rate of fire, and it would have been nice to be able to hold down the shoot button. <br/> <br/>I liked the visuals a lot!
Dec 15 10:13:00 43m 00s Big Platform The game looks great, but I guess that comes down to the "Super Platformer Asset" package. (Which is totally legit for the Jam of course.) <br/> <br/>The jump sound got a bit annoying over time. I think it is a bit too long. And I think it is often firing multiple times at jump time. <br/> <br/>It's interesting and cool that you've got secrets and this weird system to explore, but I found the gameplay a little to difficult, a little too slow paced, and a little to passive. So I wasn't motivated to try to figure the whole thing out. Still super neat that you took that approach though.
Dec 15 20:53:00 10h 40m Roomies Really nice! A bit slow at the beginning, and the effects of some of the furniture like the shelves was unclear. I think I would have liked the option to speed things up a bit. Good work.
Dec 15 21:05:00 12m 00s Red Panda Express Neat to see DrPetter's name in a Ludum Dare again! Art looks super nice. <br/> <br/>Solid collisions on the boxes instead of slowing down the character would have been nice. And I found using the bombs to actually attack the enemies is quite hard. Is there any sort of end state? I couldn't figure out what was happening with the opening and closing doors.
Dec 15 21:59:00 54m 00s Vac-Room Neat idea. My best run was 71 moves. I think you could have a really neat puzzle game if you added some constraints, like furniture you had to get around, and maybe a move limit. Or maybe somehow make it so the player always has to get to a charging station before their power runs out. Keyboard controls would have been nice to have.
Dec 16 01:22:00 3h 23m OneRoom Farmer Nice job! I like the visual style and the music. Mechanics are neat, and it was satisfying to build things up. Once you figure out a good enough crop layout the challenge sort of goes away, so maybe more complexity would be needed to keep it interesting for longer.
Dec 16 05:20:00 3h 58m Welcome Home I'm not sure what's going on here. But I won I guess? Was I supposed to have loads of money from the very start?
Dec 16 05:26:00 6m 00s Love Bar I win! That was super weird, but pretty well done. Being grabbed by the guys, and the inconsistent ability to punch people felt a little glitchy. Also finding the second room was hard. Things got really weird when the dudes starting coming through the walls.
Dec 16 05:47:00 21m 00s Resources in a Room The gather resources -&gt; upgrade tools -&gt; gather resources loop is neat, but I think it would need something more to make for really compelling gameplay. As others have noted, you have to be really careful not to build tools twice in a row and end up empty handed.
Dec 16 06:27:00 40m 00s Don't Eat My Babies Nice job with creating something interesting out of a very simple set of rules. It could almost be a board game. I agree that the attack on roll is a good change. I think it's a little unsatisfying that the only end seems to be an inevitable loss.
Dec 16 20:30:00 14h 03m Room of Fear Nice job! I like the style a lot. I think I would have liked mouse aim better. Also, things move a bit fast considering how much you can see on the screen. Good job including a final boss as well.
Dec 16 20:45:00 15m 00s RemoteRanch Interesting concept. I managed to hit the life form with the food a few times and got some extra points for it, but I was too frustrated to keep trying to feed it to see if there was any sort of ending.
Dec 16 20:52:00 7m 00s Telepathy Dungeon Really nice job on the art style, and the variety of mechanics. The eraser monster was particularly a neat surprise. I felt a bit like I was brute forcing the puzzles instead of really thinking about what I needed to do.
Dec 17 06:47:00 9h 55m Pest Control This was pretty fun! I liked the art a lot, as well as the variety of enemies. Screenshake didn't feel right, and I was a bit frustrated with the alternate weapons, none of them felt as effective as the original.
Dec 17 06:55:00 8m 00s DiningRoomZ Can you actually escape? It looks like there are exits, but you can't go through them. <br/> <br/>The player movement and shooting felt pretty good, which made this reasonably fun! The shooting sound got annoying quickly, and it would have been nice if there was some way to tell the stronger zombies from the weaker ones. Maybe if they were scaled up?
Dec 17 07:10:00 15m 00s Roomba's Revenge You've got some really nice touches in here. I would be cool to see a recharge mechanic along with some different sorts of challenges.
Dec 17 07:23:00 13m 00s Nuclear Arms 3: Atomic Reckoning Cool, there is a lot here for a jam game! I would have liked it if it were easier to attack the aliens. Really nice visuals!
Dec 17 07:37:00 14m 00s SpaceBeaver One of the best I've played so far, particularly in terms of polish and art. Is it winable? The thing I think it needs the most is some sense of progress and change.
Dec 18 09:35:00 25h 58m StompKid's Nightmare Land Neat concept, with really nice art at sound. I think the difficulty seems pretty high. Everything would be a lot more fun and solid if gameplay could be polished a little in terms of time, movement, and difficulty.
Dec 19 04:16:00 18h 41m Robovac Simulator 2k16 It is the poop that makes this entry a complete package.
Dec 19 04:23:00 7m 00s Cat and Robot Nice job. As others have said, the ability to edit programs would be a big help.
Dec 19 04:29:00 6m 00s VacuumBot Love the sweep effect! Really nice job on the visuals. It's a super interesting way to present a level. Not having an indication of where to find that last bit of dust was frustrating, but I got it eventually. I wonder what else you could build with this approach.
Dec 19 05:35:00 1h 06m Purrfect Seating The music is nice, and I like the bouncing characters.
Dec 19 07:37:00 2h 02m BBS. Room One Nice twist on the metroidvanian concept. I got 2/3, but I have no idea how to even try to get the top right piece. <br/> <br/>I think the main issue that people are having with the feel of the character comes from the low acceleration and high top speed. <br/> <br/>Nice work!
Dec 26 20:46:00 181h 09m Legacy Really nice job! <br/> <br/>*Minor Spoiler below for anyone who hasn't played yet* <br/> <br/>I thought everything was super hard until I figured out that I could stand on the last button to permanently solve each puzzle. Things got a lot easier after that.
Dec 27 02:16:00 5h 30m 4/4 Room Cool game! I think the original works a lot better than the post-compo version. Needing keys to open chests makes it really easy to stall out and stop making progress.
Dec 27 07:44:00 5h 28m Pico Factory Super awesome that you made a Pico8 game! And super impressive that it is one of the best I've played so far. <br/> <br/>The four minute limit is an interesting balance. I thought I would hate it, but it does keep the games short which I think helps keep things fun. I ended up replaying a lot trying to get really good builds, instead of optimizing a single build over a long time. It makes it hard to experiment with the more complex combiners though. <br/> <br/>(Also, I overflowed the final score chart in version 1.3! http://imgur.com/a/lS7rz )
Dec 27 22:21:00 14h 37m Defend One Room That was pretty fun! After a few playthroughs I found I was consistently dying at wave 7 or 8, and it's not obvious to me what I should be doing to get better results. It starts to feel a bit frustrating when new waves don't give additional towers.
Dec 28 22:00:00 23h 39m It Only Gets More Cluttered Really nice concept, well executed. Good job! I played through to the end. With the mid to later levels, the complexity starts making it hard to solve the puzzles mentally, and I started brute force looking for solutions. If you do develop the concept further, I think that interface work to help the player visualize the possible solutions along with some really well thought out level design could make this quite interesting.
Dec 28 22:16:00 16m 00s Spellbound I had a few problems with the controls, where the animations wouldn't match the movement. The slow fire rate on the fireball was a bit frustrating as well, as was finding the last torch. You've got some nice stuff here with the visuals, audio, and concept though. Good job on making a pretty complete experience.
Dec 29 21:33:00 23h 17m Banira Shio Super cool! Quite challenging. It would have been nice to have some sort of indication of how close you have to fly to drop off a letter.
Dec 29 21:45:00 12m 00s Pocalypse Really nice visuals. I think I would have liked it better if the camera didn't spin, and you were aiming with the mouse instead, more like a twin stick shooter. One touch death was harsh, and I think it felt even more so because of the application exit.
Dec 29 21:59:00 14m 00s Coffee Battle Nice character design, and the coffee animation made me happy. Super short duration for messages on the ground was frustrating. Maybe leave them around for a while, but have a penalty if you don't deliver them?
Dec 29 22:11:00 12m 00s Budget Mortuary Weird and funny. It's a neat concept! I found the physics of dragging the bodies around to be pretty strange.
Dec 31 01:47:00 27h 36m Roombat Yours is the first Roomba game I've played where the rooombas are the enemies. It's a nice twist on a shooter, but the lack of direct threat to the player maybe takes away some of the tension. Perhaps having other things to complete in the room would have helped? I wanted to use the computer for something.
Dec 31 01:56:00 9m 00s One Roomba The concept turned out to be more interesting than I first expected. Perhaps if there was a power constraint and recharge mechanic, it would be even better. I could see it presenting some interesting opportunities for optimization and trying to find the most efficient solution, ala TIS-100. As other have noted, typing is a bit redundant, and a set of clickable buttons might have been nicer.
Jan 1 19:38:00 41h 42m Super Boss Room As others have said, twin stick or mouse aim would help this. Also it would be great if the camera would start scrolling before you got to the edge of the screen. Some polish would make this really solid.
Jan 1 19:44:00 6m 00s My room is too fucking small Nice! Cool little concept. I liked the progression of things getting worse when adding elements and better after combining them!
Jan 1 19:48:00 4m 00s Mice life Loading time between the home and the big room was a bit frustrating. I like the way the mouse wobbles when you walk!
Jan 1 19:58:00 10m 00s Magic Mop-Up Nice job on the art, story and interface work! Gameplay objectives and the purpose of the traps is a bit confusing.
Jan 1 20:09:00 11m 00s Furry Heist The is the best twin-stick style shooter I've played this jam. Lots of great stuff here with the graphics, the laser mechanics, and the little touches like destructible plants. I don't think I understand the furry thing. I'm assuming you're joking around? As others have said, holding down the shoot button would be nice. The exploding fire extinguishers are neat, but it is hard to use them strategically, I always blow them up by accident. Difficulty is pretty high, it would have been cool to have weapon and health drops from the cops.
Jan 1 20:48:00 39m 00s Robot Disco I liked the tunes and the graphics a lot!
Jan 1 20:54:00 6m 00s Pit of the Slime King Pretty fun! Good job getting a boss in. Food pickups and endless mode were also nice touches. Holding down the button to shoot would have been nice, and the shots and deaths and stuff felt like they could have really benefited from particle effects.
Jan 1 21:02:00 8m 00s Battlefield One Room It would be more fair to your reviewers if your description gave some idea of what to expect. Is there more going on here than there seems to be? Or is it just a very simple prototype?
Jan 1 21:13:00 11m 00s You're the Boss Nice take on playing as the boss! <br/> <br/>Totally didn't expect an action to be on the right mouse button on a web game. Healing was pretty hard to figure out as well. Also, it probably would have been better to either keep all the controls on the keyboard, or make the mouse control which direction the character faces. It doesn't feel right as it is. Difficulty is super high too, I didn't make it past Link. <br/> <br/>It _sounds_ like the music and effects are direct rips, which is a copyright violation and against the rules. Not really a big deal for a jam entry but you probably shouldn't do that. <br/> <br/>I really liked the art, and the drawings of boss and the classic hero characters are great.