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erik

Feedback comments for LD31

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TimestampSince previousGameerik's comment
Dec 8 06:49:00 The Floor is Lava Solid entry with some nice polish. The Perspective makes it hard to read the height of the platforms. An animated character would be nice, though that's hard to pull off in 3d.
Dec 8 07:14:00 25m 00s Orion The Cat In A Winter Puzzle-Land Snowman! I played through to the end. Nice work. I liked the models, and I thought the faces were particularly neat, and added some nice variation to the puzzles. Smooth movement instead of tile move would be nice.
Dec 8 07:24:00 10m 00s Never Die Pretty cool. I liked the lighting / visibility. It's hard. I have trouble living long enough to even get the first upgrade, and beyond exploiting the zombies by getting them stuck on corners, I'm not sure what to do.
Dec 8 07:42:00 18m 00s Hauler 31 I! Won! The Game! You obviously had a lot of fun with the audio. Lack of wall slide, and slow movement speed made gameplay a bit frustrating. I liked the visual style.
Dec 8 07:46:00 4m 00s Labyrinthian I got the same error as raincole under OS X 10.9.
Dec 8 08:10:00 24m 00s To Continue This is a great demonstration of what can be done with an LD48 game. Very impressive.
Dec 9 00:54:00 16h 44m Perfect Squad This concept could make for a really interesting strategy game. Very cool. Mouse sensitivity was crazy high for me on OS X in the web player for some reason.
Dec 9 02:11:00 1h 17m Cuberot Very nicely done across the board. Made me think of Fez a tiny bit. It would be nice if the player wasn't delayed so much when the cube was rotating. The weight / sliding mechanic was a nice touch that I wasn't expecting, and I would have liked to see more puzzles taking advantage of it.
Dec 9 02:45:00 34m 00s Petite Juliet It took a while to figure out how to fight effectively. And it's hard! I can't imagine surviving 8 waves. Nice visuals!
Dec 9 03:02:00 17m 00s Alpha Circuit Nice job. It gets quite tricky once the eyeball things are introduced.
Dec 9 04:06:00 1h 04m Richard Bruck in the Dark Wow, this is very pretty. Were the graphics assets created over the weekend? Too bad I couldn't fullscreen, or make the window bigger to see everything better. Gameplay was a bit hard to understand what was happening, and using the mouse it seemed that clicking on the windows was inconsistent.
Dec 9 09:10:00 5h 04m Test subject #4218 I wasn't expecting the warping mechanic, even with all of the portal references. The puzzles are interesting. They get hard pretty quick though, and some of the solutions felt a bit like cheats.
Dec 11 05:38:00 44h 28m Entire Screen of One Game Brilliant and bizarre. It reminded me of Towlr. I was sad that escaping didn't win. :(
Dec 11 07:46:00 2h 08m Fire in Cage I like the character art. It would be interesting to see how the portal idea could be expanded.
Dec 12 00:54:00 17h 08m Planetiod As others have said, it was a bit confusing as to what was happening, and the gameplay is pretty limited. Maybe you could make the fuel generators only work when the player makes the green guy circle the planet? And the green guy could have a bigger effect on the player. <br/> <br/>Another issue is that it's hard to figure out what to download, and how to download the file from github. <br/> <br/>I liked the characters, and running around the planet with them.
Dec 12 01:19:00 25m 00s Avalanche Controls and physics are frustrating, and I'm wondering if it's actually winnable. But I'm impressed with the effect you were able to create with the visuals.
Dec 12 01:25:00 6m 00s One Room Dungeon Really nicely presented. The visuals, audio, and animation work really well together. Combat against the enemies is so hard though.
Dec 12 01:38:00 13m 00s Kevin's uncommon story Nicely done. I'm impressed that you have included a level editor. I think the logic puzzles could get pretty complex with you setup, and that might be interesting.
Dec 12 06:27:00 4h 49m Punch Squad The super indirect controls make it really hard to accomplish anything. But it's lots of fun anyway.
Dec 15 02:01:00 67h 34m Zombie City Very nice. Players seem pretty unstoppable when they stick together. Also, maybe a bug; I won a game, and when I played a second time, none of the collectable items seemed to be available anywhere.
Dec 15 02:10:00 9m 00s SacredGeo Kind of neat. Differentiating between the square and the diamond might be an interesting challenge if you didn't give the colour, and you had to place it based only on rotation. Why did you turn off all of the scoring?
Dec 15 08:09:00 5h 59m Automabot Battler You've built a really cool system. I found it hard to get into it though. And once I did, it seemed like it was really easy for any bot that uses heal to stalemate really quickly. It also seems like the energy requirement on weapon b is way too high for it to ever be useful.
Dec 15 08:22:00 13m 00s <HexaMem> Neat idea. Keyboard controls are pretty challenging. Maybe useability would be improved if an outline of the hex cells was visible during play?
Dec 15 21:39:00 13h 17m Winter Blast This is a pretty solid little shooter. A couple of areas to improve: The bullets being fired were hard to see, and the results of shooting felt insubstantial. It's also hard to tell what the upgrades and collectibles are doing.
Dec 16 08:21:00 10h 42m Tiny's Adventure in TV Land The gameplay is simple, but I like the flow of the experience you've created.
Dec 17 05:52:00 21h 31m AntiPlane Really nicely done. Great concept. I'd love to see what your level editor approach was for this. <br/> <br/>Some criticisms: <br/>Jump controls felt off. Landing precisely on narrow platforms is hard. It's frustrating to overshoot so easily. <br/>It feels quite linear. It's interesting from an exploration point of view. But the player doesn't really get to make choices, so the current mechanic is limited in terms of adventure or puzzle solving. On the other hand, in the race and chase segments things get interesting; the platforming becomes a challenge, and the lack of player choice stops being a problem. <br/> <br/>Good luck with your efforts to build on this.
Dec 17 06:38:00 46m 00s Leviathan I had some confusion with the meaning of the creeps on the cards, and it took me a while to figure out what to do. It got interesting once I understood it though. I'm not sure if there is any challenge once you get what's going on though.
Dec 18 05:22:00 22h 44m Microphyla I enjoyed this. It's very metroid. I was sad that I didn't get to fight anything with all those missiles after fighting the two earlier bosses.
Dec 18 06:12:00 50m 00s Save the Giant Shadow of the Colossus in 2d! Great idea, and beautiful art. As everyone else has already said, the controls are very frustrating. Lack of air control is probably the biggest problem.
Dec 20 06:08:00 47h 56m Precise Shot It was interesting enough to get me to play a few rounds. I found using the mouse to aim to be quite frustrating though. The bow never seemed to move the way I wanted it to. Perhaps it works better on a touchscreen.
Dec 22 09:18:00 51h 10m Atticus VII This is a very cool experience, and you did a wonderful job with creating mood through the visuals, audio, and narrative. My only complaint is that the time limit means that you need to play over and over again to make any progress and achieve a good ending. I actually wonder if I found all of the endings, or if there are still more options that could be uncovered.
Dec 23 02:35:00 17h 17m ROCKROCKET OS X build isn't working for me on 10.9 unfortunately. <br/> <br/>_ReadFile : /Users/erik/Library/Application Support/com.backterria.rockrocket/game.ios : No such file or directory
Dec 28 22:37:00 140h 02m Shots In The Dark The lighting really is quite nice. Add some sound effects, a bit of polish on the gameplay, and some goals, and you could have something pretty fun to play.
Dec 28 22:46:00 9m 00s Klieu - Cargo Carrier The art is nice. A fullscreen or higher res option would have helped. I liked all of the little touches around the ship, but gameplay isn't complete enough to really show them off.
Dec 29 11:27:00 12h 41m Snowbert It's a thing! I found it surprisingly interesting, considering how small it is. Nice job.