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Feedback comments for LD37
BUNN1E5's games and stats for all events →
| Timestamp | Since previous | Game | BUNN1E5's comment |
|---|---|---|---|
| Dec 13 05:28:00 | The Growing Room | The spikes felt like they would get me before I even touched them. It was a bit annoying but still fun. | |
| Dec 13 05:34:00 | 6m 00s | Roach Escape | It was fun, but for the first level I didn't realize that I had a "move right" piece because it looked grayed out. |
| Dec 13 05:42:00 | 8m 00s | May The User Be With You | I like the idea, adding some sound would help wonders here. Also the fire rate of the arrows was just too slow! There was really no incentive for me to kill the little guys, I don't see the "Player" money, and there doesn't seem to be any penalty for letting any through. |
| Dec 13 06:06:00 | 24m 00s | Namcap's Nightmare | I can see was you're going for but there are a couple minor issues I have with it. I think there are too many ghosts and that the ghosts are too small. I was able to walk around any ghost that was in front of me. Also it's hard to be scared of something that moves at a slow walking pace when you can sprint at full speed unlimited. However I do think you did well with the atmosphere of the place! Maybe a bit to dark but eh ¯\_(ツ)_/¯ |
| Dec 13 06:15:00 | 9m 00s | (One) Room for Improvement | The spikes on the top in lvl 6 don't kill you. But other than using that I couldn't find any other way of beating that lvl. |
| Dec 13 06:20:00 | 5m 00s | Alter Void | That's a really cool concept! However, it's always a little confusing where the room will go when I translate it. |
| Dec 13 06:33:00 | 13m 00s | Puppertrator | I liked it! It looked great, didn't take itself too seriously. And that music was smoooth! |
| Dec 13 06:52:00 | 19m 00s | Fallarska | Wow that creepted me out. Are we only able to feed the slug thing? |
| Dec 13 07:01:00 | 9m 00s | Room of Chaos and Creation | Pretty confusing, I really had no sense of what would trigger what, also I would implement some way of turning down the graphical quality, because I got a solid 15 fps. Not everyone is going to be running a beast. |
| Dec 13 07:05:00 | 4m 00s | Sign | Wow that was cool! |
| Dec 13 07:08:00 | 3m 00s | Digital Dojo | I don't think this is possible? |
| Dec 13 07:15:00 | 7m 00s | Passive Aggressive Roommate Wars | Cool concept |
| Dec 13 07:22:00 | 7m 00s | Upwards | Geez, the controls are so slippery |
| Dec 14 02:46:00 | 19h 24m | Bat Cave | It was a nice short game, but that kill sound was horrible on the ears. |
| Dec 14 02:51:00 | 5m 00s | Roomba Fight Club | That was really fun! really wacky how the baloons threw all the furnature |
| Dec 14 02:54:00 | 3m 00s | Oni 'Room | I like it! It's cool. Though it's a bit too easy to die. |
| Dec 14 03:10:00 | 16m 00s | Last Call | That was really fun! The pool cue is basically useless XD |
| Dec 14 03:22:00 | 12m 00s | Rebirth | Wow, you really set the mood! |
| Dec 14 05:49:00 | 2h 27m | I REMEMBER NOW | It was really nice! I would sometimes get stuck in a loop other than that it was great! |
| Dec 14 06:06:00 | 17m 00s | Abandoned | It's kind of hard to know when you are about to die. Also oxygen never seems to go down |
| Dec 14 06:12:00 | 6m 00s | Giiver's Hop | I thought it was fun and looked good too. My only complaint is that I had to restart from lvl 1 each time I died |
| Dec 14 06:24:00 | 12m 00s | Bare Knuckle Gladiators | Now that was fun! But I always had to do that same thing no matter who it was, circle around them then hit their back. It got kind of repedative |
| Dec 14 06:32:00 | 8m 00s | The Walking Closet | Interesting take on the theme XD |
| Dec 14 18:06:00 | 11h 34m | The Guy In The Room | That was really interesting! I would have never considered to try and walk through the walls XD. The effects and the story is also really interesting. |
| Dec 15 17:44:00 | 23h 38m | You're the Boss | I was about to comment that it really needed music... then I plugged in my headphones... yeah. But that was really great! The difficulty curve was a bit high from being able to kill Mario to then being rekt by Link. |
| Dec 15 18:10:00 | 26m 00s | I'm no shut-in | That was just great! Now if you don't mind me, I'm gonna go study for my final now... |
| Dec 15 19:58:00 | 1h 48m | Sandpaper | Really good for something you made in 10 hours! |
| Dec 15 20:33:00 | 35m 00s | use your IMAGINATION, quick!!!! | It just gets crazy on the higher numbers! |
| Dec 15 21:13:00 | 40m 00s | Salvage Star | It looked really good, although getting the second heart was too hard, just as you said. |
| Dec 16 01:52:00 | 4h 39m | BadRoom | The music and the graphics are great! Maybe give some hint as to what scares the people? |
| Dec 16 02:05:00 | 13m 00s | Question of the Guilt | The art was really good! The game crashed on me like 7 time! Maybe it was my computer but I dunno. Also the ending was pretty abrupt. And the bed disappeared but the knife didn't so I don't know if that was intentional? |
| Dec 16 02:13:00 | 8m 00s | Marshmallow | Magnificent! Just Great! |
| Dec 16 04:07:00 | 1h 54m | atomic-swerve | Cool game, although the game play get's a bit repetitive after a minute |
| Dec 16 04:10:00 | 3m 00s | Last Wights | First of all, OW my ears! But the gameplay is good and the art looks cool! |
| Dec 16 04:14:00 | 4m 00s | LocusLudi | This is pretty good for a first Ludum Dare. Everyone has problems when they first start out XD. |
| Dec 16 04:23:00 | 9m 00s | Kill that Robot | Nice job! Just reduce the amount of enemy heath. |
| Dec 16 04:29:00 | 6m 00s | Mayan Massacre | Other than the fact that the fire sound gets annoying pretty good! |
| Dec 16 06:53:00 | 2h 24m | Where People Once Were | I have to agree with Yvanor the game just takes too long. I can get 3 or 4 materials at most in a day. Looks great though. |
| Dec 16 06:53:00 | 0s | Mirror | The transition effects was amazing! |
| Dec 16 07:59:00 | 1h 06m | Shush Prowler | Wow I have to say I loved that char model. And that mechanic was really interesting! |
| Dec 16 07:59:00 | 0s | The Set Of All Self-Containing Sets | While I think this is a really interesting concept the controls are just waaaaay too slippery |
| Dec 16 07:59:00 | 0s | INSURANCE MAN, So you would like to make a claim? (SomeThing Different) | Simple game adding just a bit of music would do wonders. |
| Dec 16 07:59:00 | 0s | Light in the Dark | great game, but the 3d and 2d don't mix that well |
| Dec 16 07:59:00 | 0s | Fireplace Kingdom | That was fun. I feel as though the AI was too OP though... |
| Dec 16 07:59:00 | 0s | You shall not pass! | I really like this. I think the sound effects are a bit too loud in comparison to the music. |
| Dec 16 07:59:00 | 0s | The Murder | Nice job, though I had a hard time with the code because it didn't get store in the inventory in the order of the code, but in the order that it was picked up in. |
| Dec 16 08:02:00 | 3m 00s | RubixRoom | Wow! Really cool idea! It looks great! I would make the camera movement similar to how unity's scene view does it. But other that that awesome! |
| Jan 1 09:10:00 | 385h 08m | Ball in Room - Learning Unity :( | I think this is a great start for working in Unity. I mean it was better than my first XD. The more practice you get the better you become! |
| Jan 1 09:13:00 | 3m 00s | Knight's Night Tale(Unfinished) | So just like mmason said make sure that you have everything set to point instead of bilinear. Another thing is that you can't use MP3s for music they actually have a small amount of junk data at the end. |
| Jan 1 09:22:00 | 9m 00s | PigmaDeluxArmatrix | The controls feel weird. I feel like I have to cancel out all momentum upward until I start moving up giving it a weird delay. |
| Jan 1 09:27:00 | 5m 00s | One Room Ordeal | This is really cool, my only complaint is that I felt the character moved unnecessarily slow. The enemies were able to move at 10 times my speed. I kind of felt powerless. Other than that it looked amazing! |
| Jan 3 02:14:00 | 40h 47m | fallingblockroom | I think the game was really well made but the perspective made putting down the blocks a little bit wonky as it didn't really feel right when you moved the blocks |