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alfadur

Feedback comments for LD37

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TimestampSince previousGamealfadur's comment
Dec 13 02:25:00 Punchies Pretty cool, reminds me of Boulder Dash, what's with all the stone blocks falling on player's head :) <br/>Physics does create some strange situations though, like a stone getting stuck between a up-down moving mob and ceiling. <br/>But overall the gameplay is quite smooth, good job on this!
Dec 13 02:48:00 23m 00s MiniVampires That's some impressive graphics, and with fluid animations! Vampire-throwing is quite fun, but it took me some time to figure out how it works, ammo counter would certainly help there. :)
Dec 13 03:02:00 14m 00s Cross The Room That's one of the most original takes on a rhythm game I've ever seen, quite impressive :D <br/>There could be a minor issue in that it seems to be impossible to fail the last obstacle, so players can just spam K without looking there. Maybe an ability to overshoot a ball by pressing too much, or something similar, would make for a better balance. <br/>Otherwise, it plays quite solidly, good job!
Dec 13 22:00:00 18h 58m Hyper Holomayhem 37 This is impressive amount of polish all around indeed! <br/>Having damage reduce the timer is a neat idea as well. <br/>Only the jetpack boost feels somewhat weak compared to movement boost, it took me some time to notice the difference.
Dec 13 22:26:00 26m 00s Floor is Lava A nice bit of tactical platforming! Maybe the character's height problem could be solved if the player couldn't jump as high, but could also climb on things :)
Dec 13 22:50:00 24m 00s Concierge With the amount of interactions between characters, it almost feels like a continuous story is played out every night. I guess if expanded in scale, it would get really busy :D <br/>Also, well done on having multiple rooms and still confirming to the theme!
Dec 14 19:33:00 20h 43m 32 Days I think it feels quite complete story-wise with the levels that's already there. The graphics are stylish, and having the overseer window in the background is a really nice touch. Maybe the physics could use some stability though :)
Dec 14 19:57:00 24m 00s 13 jellyfish The graphics are almost too good for a jam :D That's insane amount of detail in animations. The gameplay is solid as well.
Dec 14 20:22:00 25m 00s One room-one car-one flag This is actually pretty fun, though it appears that there's a high chance to get the flag from the tower nearest to the base, so you rarely need to go to the other end of the room. Seems like there are a lot of possible extensions to increase the challenge, maybe have the projectiles knock pencils off the car or something :D
Dec 14 20:38:00 16m 00s RAINWATER (is free) The graphics and music/sounds are all very fitting, especially the splashing menu sound work great! Falling planks to signal the water streams are a cool idea, only it would be nice, if their generation was more spaced. As it is, sometimes a couple of them are created in the same spot at once, giving even more free water. :)
Dec 14 21:03:00 25m 00s Dethroned Great graphics and sound, for some reason the title text especially stands out. The gameplay feels quite smooth, though as SeaDads said, it would be nice to have the indicators somewhere in the middle. I found I couldn't track what's happening on the screen very well with peripheral vision, while focusing on the arrows.
Dec 14 21:17:00 14m 00s Conștiență Nice way to present a story, and a great graphics. Would be cool to see a whole adventure in this style. <br/>I must say the table doesn't look like in need of cleaning, even later in the game :)
Dec 14 22:03:00 46m 00s Magic Mop-Up Nice to see an entry with painterly graphics, and outstanding as well! The cleaning itself was fun, especially when the levels turn into a real bloodbath later on. Layers of blood which increase cleaning time work extremely well. Though I too couldn't figure out if the traps have any effect, so a lot of units caused a seeming lack of control.
Dec 14 22:22:00 19m 00s Room Loop Not sure how to explain it, but the whole evolving level thing makes surprising amount of sense. :D When you see it, if feels like a natural continuation of the gameplay. The platforming felt solid as well. <br/>Only I think the spawn point for the last stage might be better placed in the bottom left corner. When it's on top, you can just press right when spawning and avoid the leftmost well and all the spikes automatically.
Dec 14 22:35:00 13m 00s Agoraphobic The enemy variety is quite extensive. Would be cool if all characters had their own health refills as well :)
Dec 14 23:35:00 1h 00m Hitlers Cactus or only you can stop Trump I managed to find right items for all 5 people, but then forgot one of them when putting together the final solution XD. I wish there was a quick restart button, both reloading and following through to the end start to drag a bit after a while. Great concept, though, the mutually exclusive item combinations really add some depth to it. And the blink when getting a solution right is a real lifesaver :D
Dec 14 23:49:00 14m 00s Tracer Very meditative experience! Would be cool to also have models with some straight lines and a speed boost to go with them :)
Dec 15 00:03:00 14m 00s The Tea Room Nice fmv game, doesn't lose much in quality to production ones! Had to go and make myself a real life cup after completing it :D
Dec 15 00:41:00 38m 00s Before Nick Arrives It feels very much like an authentic classic adventure. Couldn't figure the solution even with the hints, but then it's not representative, I used to get stuck in the old quests a lot too :D
Dec 15 00:53:00 12m 00s SANTA'S ONE ROOM Nice blend of lemmings with action, feels both familiar and novel :)
Dec 15 01:00:00 7m 00s Finding Home Great snaily tale! Well written and the graphics are appropriate.
Dec 15 01:13:00 13m 00s Home Is Where The Heart Is This was extremely weird, in a good way :) Nice touch on having to cycle between characters each day, adds a lot of variety to the gameplay.
Dec 15 22:15:00 21h 02m BullyBully Classroom This was very enjoyable playthrough, the story is good, although it gets kinda confusing when the green character still persists in beating you after he's already converted :) <br/>The art suits the game pretty much perfectly, good job on that!
Dec 15 22:33:00 18m 00s Captain Hyperspace Pretty fun space exploration game. Took me a couple of runs to figure out how the different encounters work, but in the end it all makes sense, except that shuttle bait for enemy ships was somewhat unexpected. :) Still got only to 50 score mark though. <br/>Nice graphics as well, simple style, but fitting!
Dec 15 23:20:00 47m 00s One Room Quest Quite a bit of potential here, too bad the item crafting didn't make it. Looks nice too, given the limited space, the peasant's sprite still has quite a bit of character. :)
Dec 15 23:46:00 26m 00s Artis@n Quite ingenious crafting mechanic, and nice closure having to put all those crazy devices to final use. It really feels like a properly complete game beyond LD limitations. The lack of a rollercat was a bit disappointing, but one cannot plan for all possible combinations :)
Dec 16 00:11:00 25m 00s One Hotel Room A cool idea, the available customer descriptions and equipment look logical, but something feels off in the evaluation, <br/>for instance, some hobbyist painters like the museum tickets and some don't. If there's a deeper reasoning behind this, I can't figure it out. :) <br/>Nice art style too, simple and clean.
Dec 16 19:30:00 19h 19m One Room Resort This gets quite fun after grasping the various timings involved in activities. The happiness mechanic is a bit exploitable, though, I ended up lining the guests by a pool and periodically dipping them in to reset the boredom. Maybe having a separate weariness value per activity that take times to clear would add to the balance. I also caught myself trying to swap the held guest with a placed one and ending up grabbing both at once several times. <br/>Otherwise, it feels very well put together. Nice and clear graphics, too, the happy animations are especially amusing. And the story provides much needed change of pace between rounds of hectic clicking. :)
Dec 16 21:09:00 1h 39m One Roomba I tend to like navigation puzzles, so this was very enjoyable to solve. Even more so with the incredible amount of detail put into graphics, with falling glasses and all. And props for a whole demon model put in just to indicate the level completion :) <br/>I only wish the path dots were at least partially visible through the level geometry. While it's possible somehow to mentally track the path behind furniture, it feels like unnecessary effort that detracts from actually finding a solution.
Dec 16 22:03:00 54m 00s Santa's little bin packer Got a bit confused at first, thinking that two storage fields are somehow different, but soon it started to make perfect sense. There seems to be some issue that prevents placing presents on almost full field even if the indicator shows green, but that might be for the best, or I'd have continued playing past 20000 points. XD <br/>Altogether, it's extremely smooth experience, all details from 3d presents to queued elf commands combine pretty much perfectly. Outstanding job!
Dec 17 15:50:00 17h 47m Mad Room The foundation looks pretty solid. The beginning is a bit slow, maybe having enemies move around slightly would've made it more engaging. Nice idea with those weapon types though. :)
Dec 17 16:02:00 12m 00s Void I think it might have worked better if there was some frame of reference, so that you could tell how far did the screen scroll. Before trying the color version I didn't realize there was scrolling at all :) <br/>Neat idea nevertheless, looks like it could be fun to play with an actual goal.
Dec 17 16:18:00 16m 00s Pixies Hide and Seek The music is soothing, the graphics are nice to just look, and the whole experience is very relaxing. Looking forward to see how will the guidance mechanic work. Maybe some rough indication of distance to the nearest pixie, like getting hotter/colder? :) <br/>Great work on what it is in any case!
Dec 17 19:04:00 2h 46m Out of Sight This was extremely fun, quite a lot of replayability here. When the number of items increases it becomes a bit hard to predict what will get picked up without highlighting, but that's not a big issue. It's nice how clear the graphics are, pretty easy to tell what needs cleaning. A cool idea with progress bar as well. Great job!
Dec 17 23:11:00 4h 07m Slumber Room Very cool idea! As others have mentioned, it would be nice if the character could automatically negotiate the corners when it's a bit off from a tile center. Otherwise, figuring out an escape path and trying to follow it was quite fun. Good graphics, too! <br/>Maybe stun traps that stop character/monster momentarily when stepped on could be a nice addition to teleports. :)