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Feedback comments for LD36
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| Timestamp | Since previous | Game | alfadur's comment |
|---|---|---|---|
| Aug 30 19:40:00 | Temple of the Sky People | That was some significant challenge, especially climbing out of the pit. And impressive amount of content even for a jam. <br/>The club swings kinda call for deflecting the projectiles. :D | |
| Aug 30 21:06:00 | 1h 26m | Midi Evil | This plays very well, I actually felt the difficulty is about right. <br/>But for those 5-note runs, it does look like a colored letter soup the first time you see it :). I think I first got through it more by memorizing the sequences, and telling them apart by first&last notes of the group, rather that recognizing each individual note on sight. But after some practice, it does seem to become easier to distinguish each of the notes. <br/> <br/>Another random thought, it would be cool if that 5-streak meter was also represented visually somehow, like filling a bar, so that players could tell at a glance how many notes there's left to hit. |
| Aug 30 21:38:00 | 32m 00s | Merlins Dungeon | Cool idea, and all the hand-drawn assets look very nice :) <br/>A small thing I noticed: sometimes the key spawns in the same "section" of the level as the chest. Making sure they're separated by at least a single wall could add some consistency to levels' difficulty. <br/> <br/>More dragon-evading measures proposed above sound great as well. :D |
| Sep 6 15:00:00 | 161h 22m | The Trade Network | With right levels, it's quite a solid puzzle! The road-laying theme suits it naturally, and the music creates just the right mood. :) <br/> <br/>I think it might be an interesting addition to have a way to deal with unused funds in case when it's not possible to connect another village within the next two or more turns. Maybe an action to put them in a bank for a couple of turns, and use the interest to build more roads. |