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Strike

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TimestampSince previousGameStrike's comment
Aug 30 10:27:00 Mammoth for Speed I really love the concept, it's so damn funny. <br/> <br/>The controls feel a bit strange at first, but I totally understand that this is not a car but a mammoth. <br/> <br/>Collision detection is a bit buggy sometimes. Like it's possible to be stuck at a little corner with the game considering that we are still at full speed. So after turning around to go back on track the mammoth goes from static to full speed. Quite surprising at first. <br/> <br/>Art and track design is pretty simple but very polished. <br/> <br/>Even if I still don't really understand why sometimes I unlock parts or how to unlock next track, it makes me very happy to fine tune my mammoth to perfection and try to beat my own record. <br/> <br/>Excellent game. Congratulations !
Aug 30 10:38:00 11m 00s Carnage Simulator 9000 This game is awesome. If only there were sound, it would really add a lot to the carnage feeling. I'd like to hear explosions and screams ;) <br/> <br/>Sometimes there is a little 1 pixel gap between your tiles, but I believe this is mostly some minor rendering issue. No big deal. <br/> <br/>I'm not really sure of where to go so I have been roaming randomly around. Hopefully I found a direction to the boss but I got totally gang raped there by an endless flood of enemies XD
Aug 30 10:46:00 8m 00s Artifact I really like the idea of dealing with time management. It's all about quickly deciding if that pile of gold away from the direct path is worth being taken or not. Basic concept but it's really fun and very well executed. <br/> <br/>About the controls, I don't really know why using wasd. Not everybody uses a qwerty keyboard and it's pretty tricky to play the game. In my case I had to change my keyboard layout to be able to play it which is a little troublesome. <br/> <br/>Music and graphics are really nice. I wish the game was a little longer.
Aug 30 10:57:00 11m 00s Ancient Meat Lovers The art style is so funny and cute, I couldn't stop laughing the whole time I was playing. <br/> <br/>I was very confused about the hitboxes in the early game, as melee attack range is not really clear. I couldn't understand why I was damaging or being damaged. The game becomes much more understandable at the last upgrade once we unlock range weapon. Sadly, this is were the game becomes too easy as well and the challenge is gone. In the same time, the sensation of power it gives is awesome. Anyway that's how ancient (and modern) technology went ;) <br/> <br/>I thought at first that I could carry only one meat. Then I got surprised that a giraffe dropped 2 and I could pick both. Maybe technology upgrade could also provide ways to carry more at once.
Aug 31 05:12:00 18h 15m Grab & Defend I misunderstood completely the "tutorial" part that teaches you that wood log = fuel. So when on the next step you are introduced with both enemies and fireworks, I thought firework = weapon. <br/> <br/>I have been dying 5 times not being able to do anything because the fireworks are totally useless against the first waves. It couldn't take it any more so I went to read comments hoping to find some clue about how to beat this game. Until I realise I was not supposed to use fireworks but logs on the enemies. <br/> <br/>Once this painful part is passed, the game really becomes a good challenge where it's all about skills. It's really rewarding to manage to kill the very first enemy after to many tries. And it feels even better to beat the first wave. Now I want to keep playing it to see if I can reach the end.
Aug 31 05:53:00 41m 00s A New Start It took me a while to understand that only trees with leaves can be chopped. After that it seems that I just have to wait at the fire for new residents to join. It feels nice to see this little town growing ;) A lot of potential in this demo. I wish you can keep working on it so we can have a complete version later. Good job !
Aug 31 06:00:00 7m 00s Naumachia It would be nice to add the zoom control in the description. I was totally clueless of what was happening at first. Even if I haven't figured out yet how to kill other soldiers (trying to always ends in my soldier dying), I really like the concept. This could be a simple but very fun party game for small LAN ;)
Aug 31 06:17:00 17m 00s Obsolete That's really awesome ! A bit of classic RPG for the fighting, a bit of Megaman for stealing abilities; but most of all, a bit of Monkey Island for the trash talking fighting technique ! \o/ <br/> <br/>Sadly it looks like there was a lot of work on the 3D part which could be entirely removed. I don't mind chaining fights one after another without the exploration phase. Except that it is really a very good game. Congratulations !
Aug 31 06:22:00 5m 00s Flagellarium Quite a fun game, really funny ! <br/>This is really the perfect kind of game to play on a phone or a table with a friend while waiting for a bus or in a train trip. <br/>I'm still not sure about the strategy, my first game was a disaster, and my second game seemed very easy but just pressing asdasdasdasdasd forever. I need to play more to get it ;) <br/>Very original interpretation of the theme.
Aug 31 10:31:00 4h 09m Pyramid Caveman Battle Arena Nice, a multiplayer FPS. That's quite rare. Sadly I cannot join your server so there is not much to do, but it could be quite fun. Maybe you should post what UTC time you might be online so people can try join your server. Looks like there are some missing layer settings on your colliders in the corridors : the weapons can be thrown through the walls. <br/> <br/>I had some fun climbing to the top of the pyramid and throwing rocks to see them roll all the way down. Bonus points for the VCR launcher :D
Aug 31 10:38:00 7m 00s Water Pig's Equation It feels more like a school exercise than a game. Not much fun there but it could be quite good as an educational software.
Aug 31 10:57:00 19m 00s Retro YouTube Simulator This is damn epic ! \o/ <br/>Excellent job. Maybe the audio source from the tv would be better as a 3D sound to get stereo effect when moving around the room.
Aug 31 16:25:00 5h 28m Abandoned Planet Really good game. The car puzzle was the last one to solve for me and it made me crazy, until I realise it was all in front of my eyes the whole time XD <br/> <br/>Thanks for the hint about the passcode else it would have been impossible to complete. <br/> <br/>Really good atmosphere. Simple but very nice art. Really challenging puzzle but not impossible (except probably for the one you mentioned in the comments, luckily) <br/> <br/>If it's really the last time you use flash, at least I really hope it's not the last time you make games. Very good entry. Thanks for the game.
Sep 1 05:39:00 13h 14m Sprite Warrior I like the mix of 2D and 3D. As people said, the weapons might not make sense at first, but in terms of gameplay it makes the game really interesting. What's the point of not using weapon ? <br/> <br/>Maybe you could make the game a bit longer and add a few more types of enemies to add some variety.
Sep 1 05:43:00 4m 00s Da Vinci vs Ancient Creators Art and concepts are very nice. Sadly there is no way to play again after a game over, except reloading the whole page. I believe there is too much inertia in the controls which makes it hard to play accurately. Dodging bullets in a shoot them up is crucial. <br/> <br/>A game with great potential.
Sep 1 06:05:00 22m 00s Glutenburg At first, I felt there was too many explanations during the tutorial part. I couldn't understand anything I was reading because I had no idea what the game was about and I couldn't make any connection. Then I played my first game, and the first challenge was to understand at which position I was supposed to stand to interact with the different things. Then I went back to read the description to get a better understanding of how to play. I was under the impression that I could lose by not providing the right amount of ink or plates. It's because this game reminded me at first of all these games where you have to prepare sandwiches and you have to make sure you put the right ingredients or cook them for the right duration. Then I realised I only had to camp at the bottom left to farm ink, go to the pie when the belly is near to empty. Repeat 3 times until I have lots of ink. Go to the Type O'Matic to smash the space bar as fast as possible to produce as many plates as possible. Go to the press and voila ! In the end, the requirement for the print seem pretty useless. <br/> <br/>I felt a bit disappointed because that seems a bit boring. But I can see you put a lot of effort into this game. Art style is really great, I like the background music, you used the theme really well and tried to make something original. I might have totally misunderstood your intention and the way to play the game. If it's the case please tell me, I'd be happy to pay your game again. You have done a great job after all.
Sep 1 11:14:00 5h 09m MistIslands A really, really good game. So far the game I have played for the longest time of this Ludum Dare. <br/> <br/>It actually seems like the best strategy is to keep grinding the first island until the AP goes over 20. Even the final boss has less than 10 which is quite easy to reach. <br/> <br/>On my very first game, I did nonsense that lead me to death. On the second generation I went to the portal by curiosity and when I read that I "needed" spirit balls I actually decided to quit. This made me believe that it was a very, very long game. So after my work was done and I had more free time to play your game, I decided to be more careful. And actually I managed to go all the way to the end without dying. <br/> <br/>I really enjoyed this board game rules, with the random events, cards, special tiles and fighting system. Even if there is some randomness, the player still feels in control as his decisions are really important. I never enjoyed so much kicking monkeys in the ass to get money, or make them work for me ! Ironically, hating monkeys is a very good thing since it increases max health. So I love hating monkeys as well XD <br/> <br/>There is a very decent amount of content which makes the game very enjoyable and replayable. Maybe if there was a more difficult mode that would really make it a good challenge. Definitely a great game that you manage to make here. Congratulations.
Sep 1 11:28:00 14m 00s Disgolem I was a bit slow to understand that I could actually press any direction as long as it was on the time marker to decide exactly where to move the robot. After this full retard phase passed, I really enjoyed the game. What a great mix of puzzle and rhythm. Really awesome. The whole game looks and sounds wonderful. That's a really good job done here.
Sep 1 11:38:00 10m 00s Ufo Quest This really reminded me of the games I played when I was a kid. Bonus nostalgia points ;) For some reason, just before the game starts, it makes my web browser not responding for a while. I thought it was about to crash but I guess there might be some heavy process at the back to generate the level. After that, the game runs very smoothly so it's not a big issue. It was really fun to explore. It seems quite difficult at first (mostly the phase with no weapon) but luckily you have been generous on the small monsters and their chance to drop hearts so it makes everything easier. As people mentioned, I agree that the last weapon was expected to be the strongest one but in the end it feels disappointing and it's better to stick to the spear. The last animation of the UFO flying away is quite fun to watch. This is a good game to play.
Sep 1 11:43:00 5m 00s Buy The Moon A cookie clicker clone ! HAAAAA !!! <br/>This game ruined my life, I don't want to touch that any more, I have serious addiction problem XD <br/>I stopped at the sweat shop, to be honest. Your implementation looks quite solid. It only needs a bit more icing to be even better.
Sep 1 14:26:00 2h 43m Retro Player That's a very polished game and I love the Game Boy aspect. Now I'm going to play the post jam version to get more immersed thanks to the 8-bit music ;) Very challenging gameplay and very refreshing. I never played something like that before. When reading the instructions it felt weird at first, but it works pretty well. It feels like managing 2 characters at the same time in a way, which is what makes it pretty interesting to play. I'm wondering if having gameboy-type controls would make it feel more like a retro game. I'm not sure if it would make it easier to play as well. Maybe something like d-pad to move the character, and d-pad while holding a button to move the cross hair. <br/> <br/>My only regret is that is typically a scoring game, and I don't see any score. I was about to ask you what was your high score so there was some challenge there, some kind of goal. Or maybe a timer to compare how long people survive. Or maybe both :D This would add much more value to the game. I would play it a lot to try to by my own record (or other people's one ;) ) <br/> <br/>And thanks to keep working on your game. I'll follow this page to see if you release new versions. Now it's time to try v1.2 !
Sep 1 14:33:00 7m 00s Key Adventure I tried the jam version. I understand the hitbox to cross bridges must fit perfectly, that makes sense in a way to mimic old games. But in that case I'm wondering if a tile based movement would make it even better. Old games used to be like that and it solves the hitbox issue ;) I really like the exploration in this game. It feels a bit like the very first Zelda game. Good job !
Sep 1 15:09:00 36m 00s Delicious Bears I really really like the art style and the animations. Well done. The game is fun as well. Game mechanics are easy to understand and work pretty well. But it seems a bit repetitive, even if you managed to add different types of enemies with a very specific purpose for each of them. It's easy to win without losing any meat. So I'm wondering if you have any idea for more enemies that would make the game even better. That's a very good job you did here. Congratulations to the two of you.
Sep 2 10:46:00 19h 37m The Pogo Stick of Power Really funny game and well polished. Art reminded me of Game &amp; Watch. Really nice to play and challenging. It's a really solid entry. Congratulations.
Sep 2 10:56:00 10m 00s Chadwik the Charismagnetic For some reason the embedded version on Ludum Dare website gives me : 404 Not Found https://storage.googleapis.com/itchio/upload2/game/82699/265399 <br/>But hopefully I could play it on itch.io <br/> <br/>Really good music and art. Plus the gameplay is very original and offers a good challenge. I find it so funny that it's still possible to drag the dead body around. (I hope nobody takes that out of context XD) I actually prefer when there is no enemy has it makes it more like a puzzle game. It's already quite hard to move everything around and I need time to think because the hero goes way faster than everything else. <br/> <br/>My High Score is 10. <br/> <br/>Very good entry !
Sep 2 11:02:00 6m 00s Floggy Boob I have been laughing so hard that my colleague came to check what I was doing. That's what I get for playing LD games at work XD <br/> <br/>It is as pointless as it is epic. That's really good for 1 day of work only. Now please try to find some time to make it even better (maybe with some objectives or ways to die ?) I'd love it !
Sep 2 11:32:00 30m 00s No Mario's Sky Feels like I'm just going to repeat what everybody says and what you already know :D <br/> <br/>So yes, the concept is hilarious, the art is wonderful and the game itself is unbelievable. Sadly for a "mario" game we all except perfect platform-type controls, which I understand is extremely hard to achieve, mostly in such a short time. You went full berzerk on everything else, and for that you have my respect. Congratulations !
Sep 2 11:58:00 26m 00s KoYo Wow, this is such a difficult game. At first I had no idea of what to do. Hopefully there is a gif on itch.io so at least I could try to understand what I was supposed to do. I spent lots of time in the room where I can pick the yoyo just to train and It's really really hard. By the time I move to the next room, I know I'm already dead XD <br/> <br/>So if I understand well, I am supposed to move the mouse in the direction of spikes to send my yoyo there, and when it touches the wall press jump ? It seems like there is an audio indication of when it's possible to jump if I'm correct. <br/> <br/>http://imgur.com/1ozXgYe <br/>Here is a gif of one of my tries. I almost manage to reach the first platform. I could only do that once, but I almost had no more life, and what comes next is even harder. <br/> <br/>I really feel like that this is actually a super cool game. I like the idea, the art and mostly the music (the way it builds up, wow). I'm just frustrated by my poor reflexes. <br/> <br/>I'm wondering if it would be easier to just keep holding the jump button while waving the yoyo around. <br/> <br/>This game definitively deserves more attention and comments from the LD community. It's actually a pretty good entry. I still fell like trying to get better at it. I'll message you again if I manage to ;)
Sep 2 12:34:00 36m 00s Archaeologist Simulator The description really makes it all XD So much humour. <br/>To be honest, I have been wondering the whole time if the assets where made by you or taken on the Unity Assets Store. To be even more honest I went there to look for some temple package. First there are too many, second I cannot find anything that looks like yours without planning to spend hours, and finally I'd rather trust you on that part ;) If you made everything, please forgive my suspicion ;) This is actually a really cool game and I think you deserve way more comments. <br/> <br/>Maybe as a minor suggestion, I'll advise you to make a good use of the Unity Input manager. It looks like you hard coded your inputs. So even if I change the key mapping in the config window before the game starts, it doesn't do anything. I am not using a qwerty layout keyboard so for most of the games on Ludum Dare I have to switch my keyboard layout. So I really appreciate it when it's possible to remap the controls to avoid me the trouble. Maybe something to consider for your next participation to Ludum Dare.
Sep 2 12:44:00 10m 00s Time Travel Selfies I would have love to try your game. Screenshots look really cool. Sadly you didn't get any feedback so far and it seems like you put a lot of effort into this game. So I thought it would be good to comment. Unfortunately, the embedded version here gives this error : <br/> <br/>404 Not Found https://storage.googleapis.com/itchio/upload2/game/82590/267338 <br/> <br/>The "Windows" link brings to itch.io where there is only a link to the OS/X build. And even there, the web version as an error (which might explain the issue here) "The author of this game has uploaded an invalid file and the game is currently unavailable." <br/> <br/>To get web games to run on itch.io you have to make a zip file of a folder containing your game, and this folder must contain an index.html file. Make sure you game works on itch.io first. <br/> <br/>From there to embed into the ludum dare website, itch.io provides a link that you just have to paste in your entry page. On your itch.io Dashboard page, you can click Edit on your game, then go to the Distribute tab. From this page, click on "Embed game" and you'll directly get the link to paste here.
Sep 5 10:51:00 70h 07m Glitch First, I'm going to say that I couldn't wait to play and ran the game without reading the instructions. Then I saw g12345 comments about not registering mouse clicks and I thought I had the same issue. Until I actually read the instructions and realised I was not supposed to click on the arrows but drag and drop them on the level. It looks a bit that I was in the same case as local minimum XD <br/> <br/>Putting my stupidity aside, this is a really cool game. Very good mechanics, interesting puzzles. I'd love to see more levels, but I totally understand that part. In such a short time it's pretty hard to make a lot of content. Is there a way to reset a level ? I made one mistake before pressing play and I was forced to run the level to die so I could restart. Trying to drag the arrows out of the levels pans the view so there is not much I can do. The music is really nice. I wish your daughter is having fun with this game, because it is a really good one. Great job !
Sep 5 11:05:00 14m 00s The Puzzling Pyramid While playing I felt what many people are suggesting here : the game is missing an indication about tiles placed properly or wrongly. But I also deeply believe that it might totally kill the difficulty and remove the challenge. So finally, I think it's better without. Even if it takes some time to check each tile one by one, I'm fine with it. <br/> <br/>Very solid rules for a pretty interesting puzzle game. I like the idea and the execution.
Sep 7 10:43:00 47h 38m BugRocket I really really like the music. It's a really great piece. <br/> <br/>About the game itself, it might seem simple but still offers a good challenge. Maybe I would have preferred less inertia on the movements, but I totally understand this is intended as it is what makes this game special and interesting. <br/> <br/>Congratulations to all of you.
Sep 7 11:03:00 20m 00s Evacuate This was actually a very exciting game to play. I managed to reach the end, but it was a zombie apocalypse scenario XD <br/>The random movements makes it a bit hard. As well I'm not sure about the medics. Are they supposed to touch the other person to heal ? In the end I just took turns between almost full farming to get population back and full science to progress. Then moving to full warriors to clear the screen. Except at the end when my population decreased drastically and I was very near the goal so I tried to change my approach. <br/> <br/>Sometimes it feels like a very passive game, but watching it is very enjoyable. And actually, once you can spot which guy belong to which house, you can fast switch his job. Let's say you see him farming and an enemy is approaching. Then it's time to quickly turn him into a warrior, and back to farmer once the monster is dead. And this is when I understood that it is actually a very fast paced game XD <br/> <br/>Very good job. It was a really fun experience !
Sep 7 11:13:00 10m 00s Life Before Texting There is a lot of delay when pressing a key. And a lot or inertia when releasing it. That makes the game almost impossible to play. Despite that, I still managed to complete the game after (too) many tries so I could enjoy the nice graphics but mostly the funny story ;) <br/> <br/>That's a very good idea you got there. Maybe if you can just improve the controls and that would make it perfect.
Sep 7 11:27:00 14m 00s ORAC-LD Same as @xesenix here. Putting the plank on the bridge then using the hooks to grab the circles then falling in the middle breaks the game. <br/> <br/>Except that, it's a really fun game. I like how the level randomly varies, offering a different solution each . But so far using the plank always work. I'm still not sure yet about the usage of the hooks and circles. On one of the screenshot I see three of them hanging. This looks like the right situation. I believe the RNG was not on my side ;) <br/> <br/>The art is really nice. It has the Lego games vibe. It would have been excellent if the puzzle required a few steps to be completed. Looks like you have a good prototype here. Now I'm just sitting here wishing you make a way longer version, because I really enjoyed it. Good work !
Sep 7 11:48:00 21m 00s We Are Here To Help After 4 Ludum Dare, it's the first time I see a visual novel. Awesome ! <br/> <br/>It looks like you have a very decent engine here, plus the talent to write good stories. This one really works well, very good ending ;)
Sep 7 12:03:00 15m 00s Sassy Salesman Simulator Very well executed. It gave me the old Lucas Art feeling. I used to be a phone sales person myself and I can totally relate. By the way, that's a phone I sold first in that game. Looks like I haven't lost my skills XD <br/> <br/>It seems very random to know what item might work for which customer. But trying out everything is really funny so I don't really mind. <br/> <br/>Graphics and music are really good as well. <br/> <br/>Just a minor bug that disappeared quickly : one of the customer got his face replaced by mine for a line or two, then it went back to normal. Screenshot here : http://imgur.com/7T57hnS <br/> <br/>By the way, I'd love to see how Yahoo looks on this green-green computer screen :D
Sep 9 05:28:00 41h 25m Ancient Invaders Very good game. Gameplay is original and solid. Art, animation and music are good too. I played it alone but I can see there it is for sure very fun to play with someone else. I found it pretty difficult to destroy the stones. Only after playing I read the comments to discover I was supposed to switch while firing XD
Sep 9 05:46:00 18m 00s Temple Guy Finding the key was the most difficult task in order to complete this game which is pretty well made. The long broken ladder killed me once ! Only minor things to fix here. The climb animation on ladders doesn't trigger properly all the time. And some torches are displayed on top of the character. See screenshot here : http://imgur.com/Om9OvUZ <br/>It seems like your camera has some Lerp on its position, it exposes that your game is at 2 places at a time when switching between time. There is a very long but fast scrolling. <br/> <br/>Except these few minor things to improve, it was really fun to explore this level in two different times to progress al the way to the end. I have read in the comments that you plan to keep working on the game. If you do so please tag me in one of your message so I can play your extended version. :)
Sep 9 06:05:00 19m 00s Soaring with the Ancients I'm really sorry but I cannot control the plane at all. I think mostly it's because it is way too sensitive. A little press on the controls and it starts turning very fast. About the mouse I'm ok with this type of controls, but I really need to see where my cursor is, because after a while I'm totally lost mostly when the plane starts spinning very fast. It seems like there is no collision (actually there is, after 3 plays I managed to hit the ground, but if you spin too fast you can get through it easily) and I believe I end up under the ground with only the skybox being visible. <br/>Maybe you can have a look at how Strike Vector does it : https://www.youtube.com/watch?v=gmZhFPf3YBQ <br/> <br/>I had to quit the game and restart it. This time I decided to not touch the mouse. Funnily using Q and E makes the plane drift. <br/> <br/>I tried a third time. This time I had to really move my mouse by just a little millimetre to kind of be able to control the plane. This is really too sensitive. I manage to see one landmark, and I started spinning like crazy again near the second one. I'm wondering how you implemented your controls and hope it's not frame rate sensitive. <br/> <br/>That's sad because I really like the atmosphere of the game, the art and sounds. It's just that the controls are really too sensitive. Thanks for making this game, I can see you did a lot of good work here and that's why I tried so hard and so many times. It just needs some minor adjustments and it would be really enjoyable.
Sep 9 10:39:00 4h 34m Time Grabber I tried both version. First one cannot start, I have the blue screen issue. Second version just says "press enter to start". Pressing enter directly goes to first level. I don't see the main menu screen like on your screenshots. I'm lacking the "how to" section mostly to fully understand the game. In the description you talk about 2 weapons but I don't know how to switch. I also didn't know what crates were supposed to look like and it took me lots of time to figure it out by luck. I can read that the goal is to find a mini boss and defeat him to get his card in order to open the door. I don't see any special enemy, and sometimes I can just go through the door and be lost out of the screen (Details at the end). Sometimes doing so still brings me into the next level but at a very random position. As you already now, 3rd level cannot be completed. <br/> <br/>I believe the arrows shouldn't be going through walls. This makes the level a bit meaningless as it it possible to clear all enemies without really exploring. Also I'm not sure why my character entirely disappears for one frame every time I shoot. I thought at first that meant that I was taking damage from some enemy or trap, it made me very confused. I see some special floor tiles where lasers turn on when stepping on them. But sometimes some normal tiles right beside magically turn into a laser tile. I'm not sure if this is supposed to be a hidden trap or a bug. <br/> <br/>I can honestly see that you made a lot of efforts to build a very good game. Good graphics, good music, good concept, good level design. Unfortunately it feels very wasted because the basic mechanics of the game are really unstable. <br/> <br/>You are also very active and fix issues based on the comments. This is really good. I wish I could play a robust version of this game. If you release a new version soon, please tag me in the comments so I can come back and play it again. <br/> <br/> <br/>Here are the steps to get the door bug : <br/>- in first level, go down to the second room <br/>- move along the top wall to the right until you hit the wall <br/>- press down right direction all the way until you cross the door <br/>From there you can either slowly move back and forth to trigger the door from inside of it (then you spawn in the next level inside the wall) or from outside of it (then you are not visible on the next level) Once your are outside of level 2, immeditatly keep pressing up and left, and you'll go through the level 2 end level door. You can again trigger the door from the other side and start level 3 outside of the screen. <br/> <br/>Demo here : http://imgur.com/d3LCWzW
Sep 9 10:59:00 20m 00s Dino Lazer Damn, this is really fast paced ! Hopefully there is a slow version where I can last more than 10 seconds XD <br/> <br/>You mention : "Controls - Keyboard or Gamepad." but that would be nice just to write which keys I am supposed to press ;) <br/> <br/>The game is very intense and the music quite relaxed, it doesn't seem to match. But it is still a very good song which I like very much. It would be even more epic with some sounds. <br/> <br/>Hilarious game, well executed, really good challenge (and thanks for the slow version). Now it's time to practice and beat records ! Thanks for this excellent game.