resonious 2016-08-30 03:57
This is hilarious
Foon → Ludum Dare Explorer → LD36 → Archaeologist Simulator
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This is hilarious
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
really good game,
But music killed me :P hehehe
I hope you get good points !
I am so glad you commented on our's with the Unity info about the image effects and ambient occlusion - thanks so much for that super useful advice.
I love what you have done, putting a mad-man with a gun in an ancient setting. Great minds think alike ;)
I can't believe you did this all in 3 days - it's like Temple Run meets Golden Eye. Awesome.
- Vicky
not sure if this game wants to be taking seriously or not xD I got a good laugh at music a least? but I also manage to some how crash the game and I had no clue to how to open the doors at all, other than spamming random keys.
Lookd cool for such a short time!! Great job!!!
I can't even begin to describe what I just played :P Very strange, very ridiculous, very funny :P The music was hilarious, the gun-wielding scientists were hilarious, it was just hilarity all around. Nicely done :P
The description really makes it all XD So much humour.
To be honest, I have been wondering the whole time if the assets where made by you or taken on the Unity Assets Store. To be even more honest I went there to look for some temple package. First there are too many, second I cannot find anything that looks like yours without planning to spend hours, and finally I'd rather trust you on that part ;) If you made everything, please forgive my suspicion ;) This is actually a really cool game and I think you deserve way more comments.
Maybe as a minor suggestion, I'll advise you to make a good use of the Unity Input manager. It looks like you hard coded your inputs. So even if I change the key mapping in the config window before the game starts, it doesn't do anything. I am not using a qwerty layout keyboard so for most of the games on Ludum Dare I have to switch my keyboard layout. So I really appreciate it when it's possible to remap the controls to avoid me the trouble. Maybe something to consider for your next participation to Ludum Dare.
Thanks for playing everyone!
@Strike Oh yes I will make the settings work in the future.:) It's all asset store assets, AutoDesk Character Generator people, stock music / sound, and borrowing a lot from my existing code. Then altering and adding to it until my simulator was realistic. I could never make a whole FPS with decent models in 72 hours, lol just working around random Unity problems/physics/weirdness can take more time than that. I'm pretty sure I spent longer than that just figuring out gravity in Unity, sure it worked when I set it in the RigidBody but as soon as two things touched eachother one would launch up into space. :)
You did this in 72 hours ? nice work !
Good, it looks like you have learnt stuff on the way. That's the most important thing here. If you make any new version soon please update me so I can try it.
Very nicely done. Great humor, interesting premise and excellent use of library assets and code for rapid development.
I died from fall damage from jumping 3 steps down some stairs. Would jump again!
funny!
Most hilarious of all Ludum Dare 36 games I have tried for sure. The music especially is ridiculously :P
Very confusing and the music drove me crazy! But nonetheless a good attempt, needs optimization though.