Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Pierrec
Feedback comments for LD36
Pierrec's games and stats for all events →
| Timestamp | Since previous | Game | Pierrec's comment |
|---|---|---|---|
| Aug 30 08:57:00 | MagicLamp | That's a Leon Denise game allright! | |
| Aug 30 09:23:00 | 26m 00s | Grampy Katz in: The Big Date | Amazing graphics, music and mood! And the gameplay is fun enough. This is a great entry. On my third attempt, I managed to duplicate myself, thinking it would be easier to tidy up the room if there were two of us, but my clone was a lazy asshole and spent all the time sat on my chair: https://gyazo.com/e63ad815d1d0c6f89febf97f71452f5e |
| Aug 30 09:40:00 | 17m 00s | Sepulcrum | This is a great entry! <br/>The intro is really well done but way too long in my opinion. hopefully there is the endless mode. <br/> <br/>The puzzle games are really good, one remark: at first, it wasn't obvious I was supposed to blow the candles. I tried to light them all (and thus lose). This felt a bit unfair (even if I replayed right away). You might want to add a hint to help the player figuring this out. |
| Aug 30 09:46:00 | 6m 00s | Moai | The hel Button just kills the game for me, but I figured it out on my own. the burning totem is a lose condition, right? <br/>Anyway, good idea, I like how the effort is rendered by the amount of clics, and the mecanics are quite original. Now, it's FRIGGING HARD! (even if I guess that's the point) |
| Aug 30 10:03:00 | 17m 00s | SOS Snake | At first I was like "Snake+Platformer, this idea seems so good, I wonder why It hasn't already been made before." <br/> <br/>Now I get it: THIS IS SO FRIGGIN HARD <br/>(I should try with another player, that could make a good co op challenge) |
| Aug 30 10:20:00 | 17m 00s | Pyramid Builder | Very impressive! <br/>I enjoyed every minute of it (even when there wasn't much left to do for me ^^) |
| Aug 30 10:44:00 | 24m 00s | Die-Agnosis (Incomplete) | Great game, but I wish it were harder. I spent most of the time looking at the house, waiting for new patients. <br/> <br/>To make it harder (and more fun in my opinion) you could : <br/>-prevent the patients from talking : the body analysis is the funniest part, and most of the time, the patients' sayings are enough to find out what tool to use. <br/>-Make all the illness have 2 symptoms (like you did for some of them) because some of them are way to easy to diagnose (rash, gangrene...), and have every symptom shared by at least 2 illnesses. Ex: Rash: red arm+dilated pupils, Gangrene = red arm+sweat. That would allow the player to fail if he's not attentive enough. <br/>-Have the patient die when the player gives a wrong treatment. <br/> <br/>Also: having to click on the looking glass on the left to look at another part of the body is really tedious. When looking at a body part, a click anywhere on the screen could bring back to the full body. |
| Aug 30 11:05:00 | 21m 00s | Trending Pharaoh | This is amazing. So much content! |
| Aug 30 12:08:00 | 1h 03m | PALEO | Interesting game but it might be a bit too slow/complex at first. I would suggest to reduce the initial members of the tribe by half (or remember the action from the previous turn, and apply it for the next if still available) |
| Aug 30 12:18:00 | 10m 00s | No Mario's Sky | The jump controls are terrible for a Mario game ^^ <br/>Otherwise, this is a fun and amazing entry! |
| Aug 30 12:26:00 | 8m 00s | Land in the Void | I want to play more but I don't get how to remove the raining clouds (and I keep losing bc I have no water left) |
| Aug 30 12:51:00 | 25m 00s | Fallen | So cute and so moving! |
| Aug 30 13:23:00 | 32m 00s | MOTHERSHIP | I feel there isn't much to do for now (except harvesting planets) but I really would love to see this idea expanded. (Dwarf Fortress in space?! Woah!) |
| Aug 30 14:36:00 | 1h 13m | Kvetch-A-Sketch | Really clever, but I'm totally stuck at the level where the ball is super bouncy |
| Aug 30 15:01:00 | 25m 00s | anachroma | An awesome game as always. I'm a bit confused by the color gimmicks which didn't seem very relevant, but the level design is perfect |
| Aug 30 15:47:00 | 46m 00s | cognizance | I can't believe how long it is! |
| Sep 12 13:27:00 | 309h 40m | The Pogo Stick of Power | It reminds me of Saut/Hops, except the all jump no walk gameplay ACTUALLY MAKES SENSE NOW! <br/>Great job! The game could use a few checkpoints though! |
| Sep 12 13:58:00 | 31m 00s | Fireworks Grandmaster | This is a really cool idea with a very good realisation. I wasn't easy to figure out what the customers wanted exactly, and I think this is what makes the game interesting: some room is left for creativity! |