FoonLudum Dare ExplorerLD36 → Sepulcrum

Sepulcrum

By kacperski1

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volcanicgiraffe 2016-08-30 01:43

I see what you did there :D

mine10blox 2016-08-30 04:05

didn't play to the end because I have to go but it's really cool! I'm honestly surprised you made it in only 72 hours

imer 2016-08-30 06:30

You forgot to ship the openal32.dll, for anyone looking for it, you can grab it here: https://github.com/SFML/SFML/blob/master/extlibs/bin/x86/openal32.dll

Wonderful story-mode intro :D
Fun games and some even got challenging at the end (damn order remembering game im looking at you)

2016-08-30 06:32

Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

rico-the-jammer 2016-08-30 06:38

Nice game! Several things though:

- The intro is funny, but also long and impossible to skip, making retries a bit of a chore.

- Talking about retries, the game music does not stop when you lose, so you get to see the (long, unskippable) intro again with the game music over it.

- Talking about music, the sound clues in the Simon Says type of puzzle could be louder.

- Color mixing puzzles are difficult for idiots (like me) but also a broad range of people with different types of color blindness. The penalty for guessing wrong is not so bad, so it's not make the game impossible or even much harder to play, but it's something to have in mind when designing visual puzzles / feedback.

- After losing three times in a row to jigsaw puzzles, I went and replaced the four pictures by a neat squares made of the numbers from 1 to 9! I subsequently won and I don't even feel bad!

pierrec 2016-08-30 09:40

This is a great entry!
The intro is really well done but way too long in my opinion. hopefully there is the endless mode.

The puzzle games are really good, one remark: at first, it wasn't obvious I was supposed to blow the candles. I tried to light them all (and thus lose). This felt a bit unfair (even if I replayed right away). You might want to add a hint to help the player figuring this out.

mde 2016-08-30 14:33

The music and the graphics are great. I also liked the puzzles, but you have to wait to long until the inro is over.

kacperski1 2016-08-30 15:58

Thank you everyone for the feedback, right now we've added the missing dll to the Windows release.
Bugfixes and an option to skip the intro will also come later today (when Macron comes home, to be precise) as it indeed can be frustrating.

@steph88 Thanks! I'll look into it :)

@Rico Solving the color blindness issue is something that'd require us to create new features for the game so we'll have to wait until post compo with this. But we should have thought about this earlier. About Jigsaw puzzles, they are all made so that they can be won in just a few moves, we'll have to implement a reset button so that one mistake won't waste the whole round.

@Pierrec We've been aware of how the candle puzzle may be misleading, but we honestly don't know how to make a hint that wouldn't be too obvious. We'll look into it though.

@mde Please don't praise the music as it's not ours :(
Graphics, on the other hand, are all made by me, so thank you :)

kacperski1 2016-08-30 19:51

Bugfix update is here!

teamfireman 2016-08-31 12:06

The download misses the openal32.dll file

kacperski1 2016-08-31 17:31

Crap, forgot about it again. Fixed, sorry.

urielgamedev 2016-08-31 18:03

Nice game ! :) The puzzle are fun to play and the difficulty increases nicely :)

2011petia 2016-08-31 20:41

The game its really good, its like a film haha

austintradr 2016-08-31 22:25

Very well polished, the intro was especially impressive! The puzzles themselves were not terribly interesting, but the art that went into them was great. I also enjoyed the difficulty curve with the way that it rapidly scaled up.

Also this is a more personal thing, but you should still consider your colorblind audience. The color adding puzzle was essentially impossible for me to complete and it ate away at my time with guesses.

hellblazer 2016-08-31 22:39

Cool idea, kinda like Wario Ware for puzzles. Also, awesome cutscene!

The bugfix note says "difficulty is not preserved between plays anymore" but... are you sure? Once I started a new game and the first Simon-like puzzle was already super fast.

Also, not sure what's happening with the order-things-by-size puzzle, but sometimes you don't even click all the images, or make a mistake, and it still skips to the next puzzle.

glokon 2016-09-01 14:59

Good game but I feel like its a clone of every other puzzle game, where there is a puzzle plus a timer.
I did enjoy the art the music was fun and did set the scene for the puzzle good job

intxparts 2016-09-02 02:05

The game felt really polished with a lot of nice touches such as the sound, graphics, music, intro and menus. Nice work!

kacperski1 2016-09-03 01:23

@HellBlazer
Yeah, it didn't work, but this time it should for real :P

madsj 2016-09-06 11:54

I liked the game. It is a pretty good joke that the security system to a huge emerald in an old tomb is a series of small user friendly brain teasers - Maybe it's a metaphor for what is really going on? I think the tests are well done - It's most interesting before they loop and you have to figure out the rules and you are not sure what will be next. For me the sliding puzzles were the most difficult. Any significance to one of the characters dying and only a few people came to the funeral?