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Feedback comments for LD36
Pickens Inc.'s games and stats for all events →
| Timestamp | Since previous | Game | Pickens Inc.'s comment |
|---|---|---|---|
| Aug 30 18:04:00 | No Man's Clay | Beautiful game, not sure how to do or how to go about doing it, but it was a nice experience. Managed to get up to the three interlocking twisty-shaped shape. | |
| Aug 30 18:09:00 | 5m 00s | Ember | Pretty! Was a little confused as to my purpose, but I don't really play games like this so that's probably my fault. Nice! |
| Aug 30 18:24:00 | 15m 00s | Old Man's Sky | Lovely atmosphere, and I ADORE the parallax stars. Best <br/>part of the game. Had to look up to make sure the 2600 could handle Parallax, and it could so well done. More variety is my only qualm. Great! |
| Aug 30 18:39:00 | 15m 00s | Advance | The concept is nice and so is the presentation. It's only let down by the slightly glitchy controls, and by the inconsistent/confusing hitboxes of hazards. I don't know what is a hazard, and (for example, the sword at the beginning), some hazards kill you just for being near them. <br/> <br/>But, quite nice nonetheless. Good job, I'll keep trying to beat it. |
| Aug 30 18:46:00 | 7m 00s | Rampage of Technology | Usually, I hate the CRT-effect, but this worked super well. Lovely intro, and general aesthetic. Music was OTT and crazy. <br/> <br/>Controls and and animation were a little janky. <br/> <br/>Overall, quite impressive! |
| Aug 30 21:12:00 | 2h 26m | My house is over there | Agree with everybody else, but I got lost a lot, so I couldn't finish it. I'll try again soon! |
| Aug 30 21:53:00 | 41m 00s | No Robot's Sky | By far the best aesthetics of any entry I've played yet. Cute animations too. The text scroll was a bit too slow, and the controls were a little janky, but great job. |
| Aug 30 23:29:00 | 1h 36m | Temple Quest | Man, this game ended up far more complete an experience than I thought. The first level disarmed me somewhat, because then I had a hard time making any more progress! I really like the boss at the end, too. <br/> <br/>Insanely hard for me, so I'll probably have to go back. Very nice music too. I like the first track best. |
| Aug 30 23:35:00 | 6m 00s | NERESIS - The Great Neon Shieldbarer | Brutal difficulty. That's two parts of your game you share with Dark Souls, hahaha. I would reccommend adding a restart button, because relaunching the game is frustrating when you die so easily. <br/> <br/>Nice art, and fine mechanics. I'd like to see this game remade and completed, and that's what the Ludum Dare is here to inspire! |
| Aug 31 18:46:00 | 19h 11m | DIGGIN' | Great, just like your tutorials! Thanks for that stream earlier, by the way. I loved the art and mechanics, I just wish it scaled in difficulty somewhat. Fantastic! |
| Aug 31 23:24:00 | 4h 38m | Sprite Warrior | I don't know why you sold it so short, I really liked it! Although the mechanics don't make sense in a realistic regard, it makes for some pretty interesting gameplay. And of course, art/atmosphhere is brilliant. <br/> <br/>Thanks a lot for streaming! Great game! |
| Aug 31 23:45:00 | 21m 00s | Chadwik the Charismagnetic | A perfect game, really. I wish I'd had the time to be involved in it! Beautifully done, Jim. Nice job. <br/> <br/>So polished! |
| Sep 2 11:37:00 | 35h 52m | The Switch - Worker | Very complete! Nice consistent graphics, good interpretation of the theme, and a very tense an atmosphere. Good job! |
| Sep 2 11:57:00 | 20m 00s | poramid | Absolutely fantastic. Really like the concept, clever use of the theme, shame that I couldn't use the catapult whatsoever, and there were only two technologies. Please make a Post-Jam version, because this really has potential. |
| Sep 2 12:15:00 | 18m 00s | THE BOX | Very polished! You could easily release this as a mobile app and sell it. The puzzles were just tricky enough, though I couldn't beat 8. Sorry you couldn't make it to the stream, but you can watch the VOD. |
| Sep 2 12:27:00 | 12m 00s | Hippie Horde | I like the simple mechanics, they make for some quite challenging gameplay. The sound effects are quite amusing as well. <br/> <br/>It seems to me that the turret doesn't fire straight, but that's probably my brain. <br/> <br/>Overall, nice concept, good humour and quite addicting, though I couldn't get any score higher than 30. Nice job! |
| Sep 2 12:40:00 | 13m 00s | Doodle Royale | Quite nice little cute arena murder-them-up. The Gas-can is a little bit overpowered, I think. <br/> <br/>Sounds and/or music would've been great, and it would be nice if you could move faster, but what you have made is pretty nice. Good job! |
| Sep 2 13:09:00 | 29m 00s | Adventure aboard the Narwhal | An interesting concept and nice narrative experience, but I think some more tiles and sound would have added to it, and perhaps making the beacons disappear when you've opened them. |
| Sep 2 14:55:00 | 1h 46m | The Ancient Mixtape | Solid, fairly polished entry! Not wholly unique, and there wasn't much usage of the theme aside from the skin, and a little too easy, but nice aesthetic. |
| Sep 2 15:10:00 | 15m 00s | Mammoth for Speed | Absolutely adore the art style, quite an amusing concept and interpretation of the theme, very cute. Now I just need more levels and to get that world record! |
| Sep 2 15:27:00 | 17m 00s | The Operator | Thanks for hanging out on the stream! I had a great time playing it. <br/> <br/>The concept is clever, makes for a pretty addictive and tense experience. I also really like the art and cable physics. Great job! <br/> <br/>Glad to see you made/are making the post-jam version. |
| Sep 2 15:57:00 | 30m 00s | The Sleeper | Thanks for hanging out in the stream! Really nice metroid-esque game that you saw I sucked at. The art and animations were nice, aas was the ambient music. <br/> <br/>I would improve the control you have over the aim, and perhaps don't let enemies aggro you when they're not in the room! <br/> <br/>But otherwise, really solid entry. Great job! |
| Sep 2 16:10:00 | 13m 00s | Heat Up! | Nice idea! Got a high score of 8600. Low poly graphics were beautiful. I found I got survive for a really long time by just always having one mirror selected, and just putting my mouse cursor on the ship till it sank. To remedy this, I suggest playing with the positioning/quanitity of mirrors, and to perhaps have more "shielded" ships. Played it on stream, please watch the VOD if you like! Good job. |
| Sep 2 16:52:00 | 42m 00s | Back to Nature | Brutal! Visuals were spot on, love the low poly and the accompanying animations. To improve, I would suggest just making the controls a bit more manage-able, for example by making the dudes easier to select. <br/> <br/>Really nice. |
| Sep 2 17:36:00 | 44m 00s | Ancient Portal | Really like the super-low resolution aesthetic, and the textures meld well. The crossbow is fun to use, and strafe jumping is 3hard5me. <br/> <br/>Super solid entry! |
| Sep 2 18:15:00 | 39m 00s | Warp Stone | Aesthetic was spot on, difficulty was out of this world, design was clever, music was great, what more could you want? |