Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Pickens Inc.
Feedback comments for LD35
Pickens Inc.'s games and stats for all events →
| Timestamp | Since previous | Game | Pickens Inc.'s comment |
|---|---|---|---|
| Apr 18 22:51:00 | Polymorph | Kappa has your back! Great concept, smooth animations, challenging in the later parts. Awesome! | |
| Apr 18 22:52:00 | 1m 00s | Exhuman | Crazy good. Kappa here from Lincomberg's stream. High fives! |
| Apr 18 22:57:00 | 5m 00s | Morphomancer | I like the music! <br/>The concept is solid, too. I got misted a couple times without touching the mist, but by being close to it, which is a little frustrating (most notably on the second level), but it's a neat puzzle game. |
| Apr 19 06:27:00 | 7h 30m | ShiftSword | Cute graphics, nice animations, and a solid mechanic! Quite fun indeed! |
| Apr 19 14:39:00 | 8h 12m | PERMUTATE | Insanely hard, might be because I'm a tad colourblind ^^. <br/>Really innovative, challenging concept, cute implementation :) |
| Apr 19 15:57:00 | 1h 18m | Equalize | I adore the concept, and with more polish and more interesting, possibly darker context, this could be a great game. <br/> <br/>Personally, I envision a magical Assassin with his own agenda to keep the war going until everybody is dead. So he shapeshifts, changing "sides" constantly, then backstabbing those who thought he was a comrade. <br/> <br/>All while ensuring that there is no clear victor but him. |
| Apr 19 16:04:00 | 7m 00s | Social Engineering - Level: Shapeshift | 404! :( |
| Apr 19 16:28:00 | 24m 00s | Scevus | Nice concept! Simple, yet pretty graphics! Music is a bit haunting, but overall, it's nice. |
| Apr 19 16:46:00 | 18m 00s | Rontangle | You commented on my entry saying "You got me into this" Can I ask what you mean? I'm a little slow, haha. Maybe Tweet me @PolyrogueGames, if you would :) <br/> <br/>This is a really cute, simple little game that's actually oddly satisfying to complete, even if I do suck at it, haha. The graphics are great, the levels are solid, and the whole implementation is pretty damn smooth. Froze at level 3 for a bit, but might've been my connection. Nice! |
| Apr 19 19:29:00 | 2h 43m | CubeShift | Great concept, very sleek aesthetic. Nice! |
| Apr 19 19:38:00 | 9m 00s | Letter Getter | Neat concept! I like the difficulty scaling, but it does get a bit tedious after a while, and controlling it isn't easy. <br/> <br/>It's still a neat concept, and I like the name! I don't know what constitutes for a good score, but I got 100 exactly :) <br/> <br/>I can touch type. |
| Apr 19 19:52:00 | 14m 00s | Don't loose your head! | You do not need to include .pdb files with your project! They are debug files for the devs only! Also, it's "Lose" not "Loose" :) <br/> <br/>Niggles aside, I really like it! It's a bit too easy, I think. I didn't fail, just wore on me. I think you're given too much time in the freeze mode. I think as you approach it, you're shown a preview of the hole's shape, then as you approach it, you're given a very short timestop just to fix any small erros. <br/> <br/>Fun! Reminds me heavily of "Hole in the Wall" - a British gameshow, haha. |
| Apr 19 21:06:00 | 1h 14m | PacShifter | Thank you for playing mine on your stream. This is a pretty neat take on PacMan, and trying to land that last level was pretty addicting - I kept JUST hitting the last border, so it was satisfying to beat it. |
| Apr 20 17:10:00 | 20h 04m | Tekmaster | Nice jokes mate real funny see you atFUCKYOUJ |
| Apr 20 17:39:00 | 29m 00s | Booba Loomba | Ah, love Cameltry-style games :) <br/>This one is pretty solid for a 48-hr game, and I like the absorbing and splitting mechanic! Strange choice of control, though, haha. <br/> <br/>The thing I would gripe about is that it might not the camera fast enough, or at least it doesn't react to the changes fast enough. Sometimes I found myself holding down rotate trying to get to the centre, but the guy would just 'orbit' it, haha. <br/> <br/>Good, though, and nice art and music! |
| Apr 20 21:53:00 | 4h 14m | Shifting Shapes | Sweet and simple! I think the vertical shift is a little too sensitive, personally, so I think there should be a short cool down to a shift, to prevent the occasional "scrolling" that I did, costing me several shifts both in the mistake, and in fixing. <br/> <br/>Nice graphics, sweet and simple again, and a neat difficult curve. |
| Apr 20 22:14:00 | 21m 00s | Shape Shipper | Cool little toy. Some challenge would've been nice, but I am pretty impressed you made it in C#. I have no idea what MonoGame is, and now I'm curious :). <br/> <br/>Maybe a simple time limit would make it a bit more interesiting? |
| Apr 20 22:15:00 | 1m 00s | StealthShifter | This looks cool, please make the Windows build! |
| Apr 21 10:20:00 | 12h 05m | Square Off - 1v1 Multiplayer | It's near unplayable due to lag but I love the concept. |
| Apr 21 19:15:00 | 8h 55m | Shape Game Without Great Name | I really like the star parallax in the background. <br/>I'm not such a fan of the slightly discordant music, sorry, haha. |
| Apr 22 09:07:00 | 13h 52m | This Way To Cave Party | Nice little puzzle platformer with cute graphics and sound and nice atmosphere. |
| Apr 22 09:12:00 | 5m 00s | Morphing Maze | I always have a soft spot for randomly generated mechincs in games, so I like it. <br/> <br/>The content was lacking, so it became a little repetitive fairly quickly. Perhaps a graphical element would make this easier, with a map that fills in. <br/> <br/>I know the content is lacking, but I appreciate the algorithm itself, and that's why I like it. |
| Apr 22 09:18:00 | 6m 00s | Warping Ninja | A little clunky, and I was quite confused at first as to what was going on, but I really like the concept. Distracting enemies with my own shadow and pulling off little moves that would syngergise my shadow and normal form's movement felt badass, haha. I like it, though sometimes your cover was a bit harsh, so you ended up dying to a previous enemy while waiting for you shadow to move out the way. |
| Apr 22 10:26:00 | 1h 08m | Rectomancer | You're one letter change away from making this a VERY different game, hahaha. May I suggest a change in name, perhaps to "Quadromancer"? <br/> <br/>I was definitely surprised when I slammed my self into a wall, rendering myself into a ball of viscera and blood, haha, definitely elicited a chuckle. Nice! |
| Apr 23 09:43:00 | 23h 17m | Henkan Pachinko | Lovely little pachinko game. Nice simple use of shapeshift. Cute yet really nice art. |
| Apr 23 13:58:00 | 4h 15m | The Experiment | That was... surreal, haha. Very unique take on the theme. <br/>Love the menu music, by the way. |
| Apr 23 16:02:00 | 2h 04m | luvShape | Brilliant game, very trippy. Played it on stream. My only criticism is that it is difficult to discern as to what angle you will get with the next button-press. |
| Apr 23 16:20:00 | 18m 00s | Inner Maze | Love the concept, mostly solid implementation, I think this would go great with a narrative context :)! <br/> <br/>Played it on stream. |
| Apr 23 16:46:00 | 26m 00s | Star | Brilliant little game, very difficult, love the low res graphics, and great music. <br/> <br/>I suck too much to get to the boss, unfortunately, as you saw. |
| Apr 23 17:00:00 | 14m 00s | SHAPE.SHIFT() | Very addictive and brutally difficult. Nice music, would be great if you added a difficulty curve by increasing the size of the holes, then decreased them for ever wall. <br/> <br/>Had fun playing it on stream! |
| Apr 23 17:23:00 | 23m 00s | Apeshifter Munk | Sorry for skipping part of the puzzle haha, really great mechanics, puzzles, graphics, and music. Burn the witch! |
| Apr 23 17:41:00 | 18m 00s | The Golden Sphere | Played your game on stream. Really enjoyed it. Platforming collision is a tad buggy, but everything is made 100 times better with the humorous narration! |
| Apr 23 19:58:00 | 2h 17m | Douglas' Escape | Gorgeous graphics. I always enjoy a fun take on a roguelike. Wish there was more. :) |
| Apr 23 20:33:00 | 35m 00s | Klurby | Really fun Souls-esque-ian style game with a nice take on the theme. Shame I suck at it. The way the world slowly connects together makes for a very complete and cohesive and fun experience. |
| Apr 23 20:54:00 | 21m 00s | Disarranged | Caught me completely off guard, funniest entry I've played yet, in any Ludum Dare! Great little stealth game with a really humorous premise. |
| Apr 23 21:12:00 | 18m 00s | Shape Rave | Great twitchy arcade game that I am clearly the best at. Beat 198! Really great graphics. Nice job! |
| Apr 23 21:28:00 | 16m 00s | Limber | Adore it. Brilliant music, hilarious characters and art, nice concept and implementation. Only nitpick is that Z and C are difficult to press simultaneously for me. |
| Apr 23 21:51:00 | 23m 00s | Oh What a Night | Love the art style, very cute, and cannot fault a game with cheese. <br/> <br/>Clues were a little too subtle, but I'm sure that is fixed in the post-jam version. Thanks for coming along to the stream. |
| Apr 23 22:07:00 | 16m 00s | NeoTrap | Camera might need a little work, but for an LD game, this is great, and I really liked it. The songs were brilliant, the algorithm was super cool, and definitely evoked a very "Audiosurf" vibe. Great job! |
| Apr 24 21:24:00 | 23h 17m | Devil's Hand | Great fun, lovely graphics and SO POLISHED! A great FPS game. Damn difficult, too! <br/> <br/>Only criticism really is that I have no idea how this links to the theme. |
| Apr 24 22:49:00 | 1h 25m | Two Jobs | Great concept, very challenging! I like how you pretty much learn the pros and cons to each ship on the go. <br/>Only niggle was that the only time I died was because the ball would approach a laser, and I had no time to get in between and kill the laser. |
| Apr 24 22:55:00 | 6m 00s | Morph Ranger | Great visuals, clever concept, entertaining. Music was nice too, but had an annoying bug on the Web version were it was only coming out of my right ear. Nice entry! |
| Apr 26 14:09:00 | 39h 14m | Andari Prime | Great atmosphere. A little difficult to figure out where to get cash from, but great tone makes it worth it. |
| Apr 26 14:20:00 | 11m 00s | Turbo Transform | Great atmosphere and fantastic implementation of a cool, addictive concept. Really nice. |
| Apr 26 14:36:00 | 16m 00s | Polymorph | Great concept, clever implementation, very clean, very sleek. <br/>Also, one cannot fault a game with sentient traffic cones. |
| Apr 26 15:00:00 | 24m 00s | Can't Drive This - #cantdrivethis | Hilarious and evil when you play with a single person. I'll review my rating and recomment once I have found/caught another person to play with. |
| Apr 30 17:52:00 | 98h 52m | Infinite Trip | Really nice atmosphere which is rare for an infinite runner. The premise is fun and the gameplay addictive. A very solid entry. <br/> <br/>Clearly, I am the best at it, seeing as everybody else was too ashamed to post their score. Beat 185! |
| Apr 30 18:09:00 | 17m 00s | Bloody Party | Clever premise, little difficult to distinguish AND select marked targets, but besides that, excellent implementation. <br/> <br/>Sorry for playing yours so late. Played it live on the Kappa_Barsavi Twitch channel. |
| Apr 30 18:40:00 | 31m 00s | Aether Crypt | Really great atmosphere, extremely tight and precise controls. It would've been nice if the different elements were a bit more cleverly unique rather than simply to open doors for the most part. <br/> <br/>However, it was still a thoroughly relaxing entertaining game dripping with atmosphere. Nice! |
| May 1 00:17:00 | 5h 37m | Trial of Sacrifice | Well made Bosses are a rare treat in the Ludum Dare! Great and insanely, insanely hard. <br/> <br/>One of my favourite entries so far. |
| May 9 23:18:00 | 215h 01m | Dr. Lepus - The Last Rabbit On Earth | This would still be a solid game if I were told you spent months making it! It was, I think, a little too easy to become surrounded, but it's a solid game with an interesting take on the theme. Nice! |
| May 9 23:24:00 | 6m 00s | EnergyShift | I don't know if anybody else has mentioned this, but I've said it over a dozen times to Unity devs - you don't need .pdb files included! Haha, they are DEBUG files that take up 138 MB! <br/> <br/>As a physics student, I don't QUITE think that's how energy works. Surely, if you were to float at all, you'd have potential energy enough to float higher, therefore giving you MORE potential energy therefore, infinite floating, haha? <br/> <br/>Regardless, it was a really interesting game that was gorgeous, fun, and atmospheric. |