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Pickens Inc.'s games and stats for all events →
| Timestamp | Since previous | Game | Pickens Inc.'s comment |
|---|---|---|---|
| Dec 13 12:56:00 | The ONE Room | Very cool! A lot of substantial mechanics and it feels very polished. Sound and music would wonders on this. Please add to it! | |
| Dec 16 10:31:00 | 69h 35m | One Room Hotel | Crazily exponential difficulty curve! Really liked it, perfect score up until the fourth day, where I was pummelled into oblivion. <br/> <br/>Perhaps balance that a bit more, and add some more ameneties, but other than that, great job! Loved the little voice bites, too. |
| Dec 16 10:45:00 | 14m 00s | Neat (Ludum Dare 37) | Fantastic aesthetic, reminded me greatly of the likes of Voodoo Vince and Psychonauts. Unique twist on a memory game, and lovely 3D models. Solid entry. |
| Dec 16 10:56:00 | 11m 00s | levelone | Very humorous and meta take on the theme, the LD, and game development in general! And no better an audience for it. Loved the interactions. Reminded somewhat of the Stanley Parable! Nice one. |
| Dec 16 11:18:00 | 22m 00s | Engine Room | Fantastic aesthetic, lighting and neon effects were very well executed. The goal after the lights turn red is a bit of a mystery to me. If it is to kill everyone, I think that might be askign a bit too much, as the combat system is a bit janky and makes it very difficult to kill anybody. <br/> <br/>A very ambitious entry, and a very nice idea. I would polish this into an actual game to realise its potential. |
| Dec 16 11:33:00 | 15m 00s | Package Madness 2D | Interesting idea, love the physics collisions, which were spot on. <br/> <br/>However, the game felt... cold? Like a German simulator, it felt almost depressing as you tirelessly and endlessly go back and forth between conveyor belts, never interacting with another human being, the only chatter being that of either the motors in the conveyor, or the cold and emotionless instructions relayed by the robot voice, the lack of music adds to this, haha. <br/> <br/>Maybe I'm reading too much into it. |
| Dec 16 11:45:00 | 12m 00s | Jewel Defender | The mechanics are there! I think one major flaw is that structures are destroyed instantly. This makes it too hard. I would recommend turning this into a playable game, and you'd have something rather nice! I like the animations. |
| Dec 16 11:49:00 | 4m 00s | E:D - Avatar Shooter | Cool target practice game. Salute from one CMDR to another! |
| Dec 16 12:05:00 | 16m 00s | Correct Color | Incredible atmosphere! Very ominous, and the whole thing had a very dark vibe to it. I like how the experimenter started off by comparing you to a mouse, but then just eventually just called you mouse entirely. <br/> <br/>The "he's doing the vocalisation test" thing was very clever. |
| Dec 16 12:18:00 | 13m 00s | Possessed Room | Great concept, loved the 2.5D graphics, good tension! Sound would have really improved the atmosphere. |
| Dec 16 12:45:00 | 27m 00s | INFINIROOM | By far the most fun entry I've played so far, excellent execution of a good concept. I love the room changing mechanic (which is a tad unforgiving at times!) and the art and music was very solidly done. You don't need me to tell you that you need to make full version of this. |
| Dec 16 13:08:00 | 23m 00s | Sleeper's Curse | The cryptic instructions could have been a little LESS cryptic, haha, but I enjoyed having to figure out what to do. Sorry I was a bit slow! Adding some narrative and a few more puzzles could make this pretty neat and tight! Nice entry, thanks for submitting! |