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Feedback comments for LD36
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| Timestamp | Since previous | Game | Anudin's comment |
|---|---|---|---|
| Aug 30 00:32:00 | Temple Plunder | A little bit frustrating since the pattern for the traps were overly complicated but other than that it's really cool! I'm impressed how much gameplay one can deliver in this short time frame if he's not as noobish as I am :D | |
| Aug 30 00:43:00 | 11m 00s | Enlightened Cave | Really intersting atmoshpere - got me hooked :) But the game could use a bit harsher gravity and consistent jump height because the jump height varies alot without a visible reason on the web version. This sometimes very high jump combined with very low gravity feels like walking on moon. Also I seem to collide with uneven groudn from time to time |
| Aug 30 01:06:00 | 23m 00s | A Dragons Tale | The dragon did not stand a chance against my bow! It's a cool little game you made :) Just one thing to improve: since you move around alot it would be nice to shorten the directions, n e s w would be sufficient to move around i guess |
| Aug 30 01:20:00 | 14m 00s | Ancient Weapon | @seurimas Another LibGDX user here. I also had the problem of not working keyboard input on the web version and fixed it by placing window.setFocus(); at the start of the handleMouseDown function in index.html |
| Aug 30 01:30:00 | 10m 00s | Bricks for Anubis | Cool game but a way to build multible buildings of one type at a time would be great (like a multiplier where you can click on x10 x100 etc) :) |
| Aug 30 01:38:00 | 8m 00s | A Fox's Pottery | A wheel out of stone - very stony! I like the idea and the humor is great :) Also bookmarked your source because i'm also using LibGDX and maybe I can learn a thing or two |
| Aug 30 01:52:00 | 14m 00s | Babel | The typing mechanic is really cool... Makes me wonder if you could turn this into some kind of typing learning game for children :D |
| Aug 30 01:56:00 | 4m 00s | Punch Card Panic | Controls feel really nice and I think the graphical style and the font fit really well together. |
| Aug 30 02:09:00 | 13m 00s | SwordSmith | @videogreg93 I love the idea! But you messed something up with the jar creation, you can actually open the .jar file with an archive program like 7zip and delete the "Fonts" "Sounds" and "Tiles" folders and the additional .jar file all of which are INSIDE your game jar. This decreases the size by 2/3. |
| Aug 30 13:36:00 | 11h 27m | Homecoming | I like the atmosphere but i miss some sort of objective. Also the floppy looked a bit strange as @slam_nine described it and sadly the game crashed as i tried to get the audio cassette to work :| |
| Aug 30 13:43:00 | 7m 00s | Ancient Boom | Pixel art and eye candy are great. Very lovely style. I agree with others that the game felt like it lacks possible tactics and therefore gets repetitive very quickly. |
| Aug 30 13:48:00 | 5m 00s | Relics of Mortality | Without reading the description i stumbled into the game (as i'm sure many players do) and i had absolutely no idea what was happening. Also the game felt kind of unfair because i didn't know how to dodge falling objects :| In conclusion: i like the idea but the game could do with a better (ingame) introduction |
| Aug 30 13:55:00 | 7m 00s | Proxima | I love the telling style reminded me much of good old Dungeons & Dragons (the pen & paper version). Good stuff. Same with the sounds for scouting - really nice! But the hunger and thirst are a little to harsh i guess |
| Aug 30 19:00:00 | 5h 05m | Ball Shui | Best designed ludum dare game i've played yet. Gameplay, style and music are really nice. Great job! |
| Aug 30 21:30:00 | 2h 30m | Aliens' Curse | I noticed this: when you walk you can actually see a pixel floating above your head (i suspect there is another frame above this in the sprite sheet or the height isn't setup properly). Also the shooting sound is barely hearable against the music. As others already stated reading the texts again and again after dying is reall frustrating. Apart from this the learning was well implemented - you had a safe environment to learn how to jump and pickup weapons. Good job on this! And generally speaking the game is quite nice both sound and graphics wise :) |
| Aug 30 21:59:00 | 29m 00s | Obsolete | Ok i think i liked everything about this game. Sound, graphics, dialogues, gameplay. Everything fits. You did a great job! Unfortunatly i had a little bug that the character auto walked after the window lost focus for a short time. But it solved itself after running against a wall for like 10 seconds :) And because they were so good i repeat: good job on the dialogues! And it's the first ludum dare game after many that i was interested in enough to finish them. |
| Aug 30 22:09:00 | 10m 00s | Pyramid | A game with controller support, awesome! The tight controlls and the ability to use my fresh xbox one controller made this a really enjoyable and smooth experience. Art and gameplay are solid, difficulty could be lowered a bit :) |
| Aug 30 22:16:00 | 7m 00s | Search for the Bygone | The general atmosphere is cool but the background sound is very repeative and walls had no collision in the web version. Gameplay is a bit lacking sadly because there is not enough interaction with the surrounding world (even though its design is cool). |
| Aug 30 22:23:00 | 7m 00s | SOS Snake | The feel is great through the nice flashy graphics and the background music but honestly it's a bit too hard. Jump hight should be increased because you often end up standing somewhere and only being able to jump into your doom either to the left or right because you can't jump high enough to get to a safe position. |
| Aug 30 22:31:00 | 8m 00s | Elsa, Caster of the sun stones | Gameplay is fine except for the gravity feeling quite unnatural (not enough gravity). I did not really like the graphic aspect because it doesn't look uniform at all. Vector like drawings in the background pixel art in the front and on some textures there seems to be the wrong filter as they appear very blurred on my end. Honestly go with simplistic pixels / pixel art rather than throwing too much together. Somehow this whole comment sounds a bit more negative than i intended to so i repeat: the gameplay is fine. Just work at the graphic side :) |
| Aug 31 08:28:00 | 9h 57m | Fiery Sword | Simple, well known gameplay. Moving around and fighting feels solid but it could do with one or two attack possiblities more to get something like a tactic sense. But there is one thing that made me quit the game: when monsters attack you from above and you fight back they stay at their position instead of flying away. This killed me two times. |
| Aug 31 08:41:00 | 13m 00s | Rat-tato Power | 314 Score... Yay. Rocket engineer seems crap though. So many potatoes and shit ain't flying. I love the idea of the game, graphics and sound design are really really well done. Gameplay is really fun. Good job! |
| Aug 31 09:00:00 | 19m 00s | Ancient Robot Wrecks Peaceful Town | Gameplay is fun thanks to responsive controls and fitting graphics / eye candy. The screenshot is too much. Like by far. Screen nearly flipped shooting helicopters. |
| Aug 31 09:20:00 | 20m 00s | Artifact of the Ancients | *bzzt* Hey. Geat game you made there. *bzzt* <br/>Music is good, visuals seem polished (although i would recommend some sort of antialiasing). I think the background doesn't fit the game too well, maybe a peace of checkered paper would be cooler! And the flipping effect... One of the first unusual mechanics i've seen here that is well implemented. |
| Aug 31 15:15:00 | 5h 55m | Curator Carl | Haven't played yet, only read the "How 2 Play". Already hooked. Hope gameplay will be as good as it sounds! Gameplay wise it would be nicer if i could see item attributes just by standing in front of them. Now on the bug site: if i hold m pressed i can stop time while still being able to move and do stuff. Essentially infinite time. Also after the first day i pressed space and got an error: <br/> <br/>######################################################### <br/>FATAL ERROR in <br/>action number 1 <br/>of Draw Event <br/>for object Obj_Carl: <br/> <br/>Unable to find any instance for object index '100238' name '<undefined>' <br/>at gml_Object_Obj_Carl_Draw_64 <br/>######################################################### <br/> <br/>Other than that i really liked the idea but the gameplay could use a bit more work to feel smoother :) |
| Aug 31 15:30:00 | 15m 00s | Super Cute DNA Sucker! | Addictive gameplay, great sound and graphics. Only one thing to criticize: melee is OP. Should have some kind of delay / cooldown because you can just spamm it and run through the masses of enemies like a maniac :) What did you use to create the music? |
| Aug 31 18:50:00 | 3h 20m | DYSCOVR | UI and shader / effect design are really awesome! Although the effect on the camera could be turned down a bit. Also music is a little repeative. Besides that everything comes together nicely and the game delivers a really nice atmosphere! |
| Aug 31 19:47:00 | 57m 00s | The Last Machine Before the World Ends | That was one of the best overall presentations i've seen for this ludum dare. Outstanding pixel art, nice music, really neat gameplay (even though i'm too tired to get beyond level 4)! I tip my hat to you guys. Awesome stuff. |
| Aug 31 19:51:00 | 4m 00s | Aliens vs Ancient Indians | Liked the soundtrack but the web version windows was not big enough and there was no option to go fullscreen. Also the 3D projection made aiming alot harder, maybe implement some sort of crosshair. |
| Sep 1 11:18:00 | 15h 27m | Little God Academia | The idea of developing language and mathmatics and letting this affect the actual ingame representation... Genius! Really cool game :) |