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Feedback comments for LD35
mooncalf's games and stats for all events →
| Timestamp | Since previous | Game | mooncalf's comment |
|---|---|---|---|
| Apr 19 04:02:00 | Life of George | Cute game, I love chickens Eddie! X3 Nice on the music! | |
| Apr 19 04:50:00 | 48m 00s | Morflime | Please add controls to the text description, not sure what to do. |
| Apr 19 05:09:00 | 19m 00s | Shadow of the Red Hand | Excellent work! Love this game! Easy to play, challenging to complete. Great instructions, great theme, beautiful graphics. I love the "mash button for one more life" ... definitely allowed me to complete it. |
| Apr 19 05:12:00 | 3m 00s | I Want My Dragon | I had trouble playing because the fixed-size window extends off the bottom of my screen. I am not able to resize the window to see the lowest part of the game. |
| Apr 19 19:31:00 | 14h 19m | Logan's Quest | Congrats on finishing your first game. |
| Apr 19 23:19:00 | 3h 48m | The Incredible Vending Machine | Couldn't figure out what I was supposed to do. |
| Apr 19 23:27:00 | 8m 00s | Corvid | I liked it overall. One minor complaint was that when I first started the camera follow made me think the controls were reversed. Also took me a minute to figure out I was supposed to click to change form. |
| Apr 20 05:10:00 | 5h 43m | Theseus | First 5 stars all the way ever from me. Cannot find a fault with this effort. |
| Apr 21 01:32:00 | 20h 22m | Loathsome Shifter | I love the idea! I can't tell if there's any way to make these people happy. There are some bugs. I kept accidentally handing the object back to the owner trying to pick it up for the first time, and some objects seemed to clip completely out of the building. The graphic style and dialog are fun. Nice work! |
| Apr 21 01:42:00 | 10m 00s | Get Yo' Baby Swole | Fun idea! The humor is great, but some of the text goes on too long. It would be nice if there were more to it than just clicking. Also, I kept missing the tournaments clicking through the training. |
| Apr 21 05:44:00 | 4h 02m | Rollrider | Well done. I like the very literal interpretation of shape shifting. A playable infinite runner that feels pretty good. |
| Apr 21 05:50:00 | 6m 00s | ColorShift | I found it hard to play. I was having trouble differentiating the player from the environment. |
| Apr 21 06:02:00 | 12m 00s | ShapeDriller Company | Has a core that I believe could be tweaked to be fun, but I didn't enjoy it as is. |
| Apr 21 06:10:00 | 8m 00s | Sergei's Virus | A lot about this impressed me, but it wasn't fun for me. |
| Apr 21 06:14:00 | 4m 00s | Boomerang Pong | I didn't feel in control as the player. The boomerang was too erratic imo. |
| Apr 21 06:17:00 | 3m 00s | Chromeshift | Liked the way it looked. I think it could be an idea that could be built upon. |
| Apr 21 06:20:00 | 3m 00s | UPSHIFT | Solid entry. Difficult to grasp what to do. |
| Apr 21 06:26:00 | 6m 00s | Helium-4 | Wasn't sure of the rules but had fun playing. That is a win imo. A clearer rule set could tip it to awesome. |
| Apr 21 06:29:00 | 3m 00s | Ascent of Light | Liked the idea. I found the enemies very difficult to avoid at times. |
| Apr 21 17:02:00 | 10h 33m | SharpShifter : Buckle Up, Britches! | Enjoyed the art and animations. Would have liked to be able to cancel out of the shoot animation before or after shot by moving. I kind of felt stuck in that animation. Great job. |
| Apr 21 17:14:00 | 12m 00s | Run Baby Run | Well done! Nice characters, animation, control responsiveness and infinite running. I did think most of the difficulty came from controlling the flying character rather than navigating the environment. I would have liked to feel a bit more in control and forced into tight spots by the level itself. |
| Apr 21 17:21:00 | 7m 00s | Mixle | Very solid entry. A few things kept me from being able to zone out puzzle style on it. <br/> <br/>I would have liked an updating indicator of what color shifts are upcoming. I know the key on the side is meant to indicate that but it took me a second to figure out. During gameplay, I felt I was trying too hard to remember where I was rather than planning ahead which I think is what makes this fun. |
| Apr 21 17:46:00 | 25m 00s | Hungry Vampire | Very solid entry. Shows promise and potential for depth. |
| Apr 21 20:03:00 | 2h 17m | Jeffrey with a Sword | Not a lot of criticism I could level you don't cover in your own comments. Its playable and a great effort. Congrats! |
| Apr 24 06:29:00 | 58h 26m | Mech-a-Plane | A lot to like about this. The movement mechanics for both forms were genuinely fun. Leaving a clone body when you change is a neat mechanic. |
| Apr 24 06:43:00 | 14m 00s | Special Delivery | Great aesthetic. There is a lot of potential gameplay for two buttons. I'd love to see the package shapeshift further. |
| Apr 24 07:29:00 | 46m 00s | Siofra | Great aesthetic. Found the 2D in 3D to be very inspiring. Mood was excellent. |
| Apr 24 07:42:00 | 13m 00s | Mimic | The aesthetic was amazing. A great production overall. <br/> <br/>Losing when I hit the top was a bit unexpected. It also raised the difficulty significantly. |
| Apr 24 07:48:00 | 6m 00s | Kitsune | Terrific aesthetic. Great mood and audio. |
| Apr 24 19:15:00 | 11h 27m | Pegs In Space | I had fun with this. Its an idea that could be polished and expanded on imo. |
| Apr 24 19:45:00 | 30m 00s | Keysmith's in a hurry! | Excellent aesthetic. Nice take on the genre. |
| Apr 24 19:52:00 | 7m 00s | Heavenly Hell | Nice look to the art. Switching mechanic had some fun to it. I felt like the hitboxes for death were a little large and would have loved some checkpoints so I could see all your content. As is it was just too hard for me. |
| Apr 25 00:18:00 | 4h 26m | Out of confort | Great aesthetic. Wish I could channel some of it but with digital. <br/> <br/>I found it hard to plan my shot because I could not see the next bowl so I had to guess. <br/> <br/>Excellent submission overall! |
| Apr 25 01:02:00 | 44m 00s | my fathers apartment | Great mood and aesthetic. |
| Apr 25 01:08:00 | 6m 00s | Mushroom Muncher | Very well done. <br/> <br/>Some control and camera issues I'm sure you would hammer out if you took it further. I did feel like it was very hard to avoid taking damage when trying to eat falling enemies. |
| Apr 25 21:08:00 | 20h 00m | Taymishi the shapeshifter | Well done! You have a clear mechanic and show an example a puzzle type it creates. Easy to imagine other potential content. <br/> <br/>From a core idea standpoint I think it is very similar to mine. |
| Apr 25 21:13:00 | 5m 00s | Happy Shape Shifter | Really great idea. I would have liked an on screen indicator of which buttons switched which shapes. At first it was very difficult for me to remember, especially since I don't see many of the shapes for awhile. <br/> <br/>Congratulations on a job well done! |
| Apr 25 22:27:00 | 1h 14m | Monstershifter | Great art style. Solid entry overall. |
| Apr 25 22:34:00 | 7m 00s | VoodoGoat | Solid entry. I think some great content could be created with this idea. |
| Apr 25 23:03:00 | 29m 00s | Aftertile | Great sprites. Mood was great. A very nice entry. |
| Apr 25 23:08:00 | 5m 00s | Court Mage | Well done. Found the minimap essential for navigation. The visuals were hard to track. |
| Apr 27 00:02:00 | 24h 54m | Shapeshifting Toys | Great job. Very true to the theme and a mechanic that could lead to lots of interesting game play. Congratulations on your success. |
| Apr 27 00:16:00 | 14m 00s | Mountain | Interesting game. It seemed like it was trying to tell me something but I couldn't quite figure it out. Great entry overall. |
| Apr 27 00:21:00 | 5m 00s | Porknight | Great graphics, mood, audio. I thought the gameplay was promising but could have benefited from faster fights. Multiple hits and the stalling to eat had me waiting alot. |
| Apr 27 00:24:00 | 3m 00s | Sharpshifter | Great entry. I found myself mostly being a stationary turret. |
| Apr 27 00:28:00 | 4m 00s | Ultra Shape Racer | I liked the way the car looked. Idk how you got that pixelated look but I like it. |
| Apr 27 01:21:00 | 53m 00s | Bloodbearer | Great job. Was fun to play. It looked very nice and I think it may benefit from a pixel perfect camera. |
| Apr 28 04:01:00 | 26h 40m | Star Buddy | Everything a game needs is in this game. I would have liked to see some puzzles requiring the other two morphs early on and interspersed with combat segments. Great entry. |
| Apr 28 04:13:00 | 12m 00s | FriendShift Madness | I had fun with this. I could see this mechanic used for puzzles as well as this more arcade style. Great entry overall. |
| Apr 29 18:30:00 | 38h 17m | Prince Charmless | Thanks for reviewing my game. <br/> <br/>This is truly epic. Particularly noteworthy were the controls. I'd never used mouse buttons to platform but it felt great and my meatboy training translated 100%. My one gripe is using lives ... you are keeping users from fun content. Let them experience as much as they can manage imo. <br/> <br/>Epic entry. Well done. Bravo? Stupendous! |
| Apr 30 18:10:00 | 23h 40m | Flexible Story Teller | Nice take on the theme. I also would have liked a snapping feature. |