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Feedback comments for LD33
mooncalf's games and stats for all events →
| Timestamp | Since previous | Game | mooncalf's comment |
|---|---|---|---|
| Aug 25 02:42:00 | Dark Howl | This game looks GREAT. Graphics don't make a game, but still, this looks really spiffy, great job!! <br/> <br/>Audio could have been executed better, perhaps with the right software, team members, etc. I did the audio on my team, so one tip I can give you in using Audacity would be using the "Noise Removal" tool in the "Effects" tab. Highlight your sound sample, select the noise removal dialogue box, click "get noise profile," select the removal tool again, then click preview to tinker with it. Click "okay" when satisfied. <br/> <br/>One big flaw is how I bounce when running against the terrain - I try to clear a gap, but since I'm already airborne, I fall in, having to run the whole thing from square one with no one to slice. <br/>The other big one is how victims stand in place. If they ran around, that would present more of a challenge, but the challenge lies mainly in the platforming, which is satisfying (save for the bouncing). | |
| Aug 25 03:04:00 | 22m 00s | Just Another Mortar Monday | No music, minimalist approach, not much to it, but it took me a while before I closed to test the next one - if not for other games to test, I would have kept playing! Fun game, good job! |
| Aug 25 03:14:00 | 10m 00s | Drunken Zeus | The idea of waiting for the right shot was neat, but overall did not quite do it for me. Audio is a must for this since all the action depends on whether or not you hit your mark, the tense feeling of "gotta line this shot." Also, Zeus is not a monster, which breaks LD33's theme rule. |
| Aug 25 03:38:00 | 24m 00s | Of Glorious Nation | At first I couldn't figure out what to do. I was able to Reconquer by buying enough tanks (I think). Once there my tanks seemed to hit invisible barriers that prevented me from getting to enemies to attack. |
| Aug 25 03:50:00 | 12m 00s | Annoyed Mummy | Great job on the sfx! The menu music seemed out of time, maybe on purpose? Though the gameplay tune fit very well (speaking as the audio guy of our team). <br/> <br/>The visuals were good. The turning camera perhaps causes the bit of choppiness I experienced, since it's gotta draw it over and over and direct the mummy from each drawn viewpoint. <br/> <br/>The biggest drawback is how easy and slow it is. You also might want to check your AI (given more than 72 hours, of course, right? XD) cuz the girl just started running back and forth enough for me to belch her health down all the way. |
| Aug 25 03:51:00 | 1m 00s | Wasted Waters | Loved it! I wish I had some indicator as to where people were before I jumped or after I was over them. I ended up mostly finding food to eat and then mostly missing the people on the bridge. |
| Aug 25 04:18:00 | 27m 00s | Clumzilla | For me the Start button never went away so not sure if game win/lose conditions are in place. Really liked the art style and think it could polish up nicely. I thought the buildinsg were too hard to break and were too easy to avoid altogether. I also never found the ocean =(. |
| Aug 25 04:42:00 | 24m 00s | Blood Moon | Great mechanics. Fun gameplay. Audio was great. Didn't feel the theme coming through though. |
| Aug 25 16:27:00 | 11h 45m | DAMNED | Art + shaders were used very effectively to create a YATM mood. |
| Aug 25 16:42:00 | 15m 00s | El Chupacabra | Very nice audio and great visrep. The hit detection is not very solid, unfortunately. And the panning is a neat device for this; it lets me know that I need to check around and be stealthy if I can. <br/> <br/>Good job! |
| Aug 25 16:52:00 | 10m 00s | BreakoutBeast | Fun return to Mario, though some you run through, others you jump - fun additional challenge. Neat chiptune that plays in the background. It's minimal, but not too shabby! <br/> <br/>Nice job! |
| Aug 25 17:03:00 | 11m 00s | EIY | The ambiguity of ". . . what am I doing here? Oh, crap, shoot'em up!" was interesting and the music (especially the nice short chord change) helped that. Interesting concept. |
| Aug 25 17:08:00 | 5m 00s | Monster Garten | Lol, das baby schlaft nicht. XD <br/>Man, audio would have been great, oh well. The particles while charging were nice. I love to have a beam charging so that, when I die, I can blast my killer, saying "You're comin' with me, #@$%^!" Oh, and yes, I said KamehameHAAAA quite a few times. <br/> <br/>Nice job! |
| Aug 25 17:24:00 | 16m 00s | Escape to Hell | Wow, this is a solid game. I feel like the movement speed could be turned down, a bit too fast. The sfx are fantastic and the music is superb, great chords on the game over screen in particular. Visrep is great. I mean, wow, this is going to do well, in my opinion. <br/> <br/>Great job!! |
| Aug 25 17:41:00 | 17m 00s | Psycho | Wow, visrep and sfx are great! But, man, I can't get very far. Need to move faster and hit shift to slow down (hopefully I'm playing it right). |
| Aug 25 18:34:00 | 53m 00s | Minimal Scaryface Generator | Nice minimalist style, a person could have this running on any idle screen, and it'd be satisfying. Not much of a game though. |
| Aug 25 19:24:00 | 50m 00s | Unwelcome Presence | Cool moody graphic style, can't really tell if YOU are the MONSTER though. Plays great, love the monster designs. |
| Aug 25 20:11:00 | 47m 00s | Coffee Quest | Completed it despite my conviction not to. Well done and great job on owning the theme. |
| Aug 25 20:27:00 | 16m 00s | Run, Frankenstein's Monster, Run! | I felt like the jump needed to be adjustable based of how long I held down the jump button. |
| Aug 25 22:03:00 | 1h 36m | The Peasants Are Revolting! | My 6y/o demanded I let him play long enough to get the highest score in the world. |
| Aug 26 03:07:00 | 5h 04m | Troopers' Starship | Yep, this game is tough. Aside from that, the mouse sensitivity was fickle and got me killed several times. But this was a cool monster game from 1st person, nice job! |
| Aug 26 03:14:00 | 7m 00s | Hero Mate | Great visuals and audio! Poor monster, better be getting cookies for making the hero look good. |
| Aug 26 03:25:00 | 11m 00s | Dave Needs Milk | Dave is on point to get milk. BAHAHA, ON POINT. Anyway, Neat concept to see just how fast you can beat him to the punch. |
| Aug 26 03:36:00 | 11m 00s | Invasion | A bit on the easy side, I strafed the ground and got them all easily. But hey, now I have 100 people to probe and experiment with, so all is not lost! XD =D |
| Aug 26 17:20:00 | 13h 44m | no hope | Easy to figure out, played well. Nice soundtrack. A bit monotonous. |
| Aug 26 18:24:00 | 1h 04m | Dread God | Nice concept, cute graphics. Had to restart once I got the point - the world was over-run with do-gooders quickly. Evil and fun! Nice job. |
| Aug 26 18:34:00 | 10m 00s | Siren's Serenade | Cool gameplay - pretty peaceful, given the circumstances. One of the better ones I've played. 9/10 Innovation |
| Aug 27 01:58:00 | 7h 24m | Who's The Monster | I really liked that you put slightly different gameplay on top of a game type that I instantly recognized by art. I'm finding my favorite this theme are the ones that not only replace the main character with monster, but also invert the gameplay. Well done. I wish the bullets went all the way off the screen though :P. |
| Aug 27 02:07:00 | 9m 00s | One of Us | Looked good. Sounded good. The timing demanded a little too much precision right off the bat for me. Not sure how it fit the theme either. Overall, well done! |