scumbly 2015-08-25 01:31
Wonderful style, great idea, I love how the art & animation come together to add life & personality to the character. I'd love to see this developed into a full game.
Foon → Ludum Dare Explorer → LD33 → Clumzilla
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 141 | 3.61 | ||
| Theme | 177 | 3.90 | ||
| Graphics | 211 | 4.03 | ||
| Innovation | 560 | 2.97 | ||
| Overall | 564 | 3.17 | ||
| Mood | 642 | 2.96 | ||
| Fun | 823 | 2.66 | ||
| Coolness | 1415 | 45 |
Wonderful style, great idea, I love how the art & animation come together to add life & personality to the character. I'd love to see this developed into a full game.
Really enjoyed the style and humor here. I'm a fan of the tank controls as it makes it difficult to navigate the city. I think adding more objectives would definitely add to the fun.
-s
Good art, but lacking everywhere else. I enjoy the concept, but they breakdown timer confused me. Was I supposed to make it go down as fast as possible or as slow as possible?
Overall I hope to see more in the future, if you can get the gameplay as good as the art this will be awesome.
For me the Start button never went away so not sure if game win/lose conditions are in place. Really liked the art style and think it could polish up nicely. I thought the buildinsg were too hard to break and were too easy to avoid altogether. I also never found the ocean =(.
Fantastic style and animation, however the gameplay itself was rather boring.
Cool Idea, never managed to hurt a person as they run like superfast mouses, but building damage was unavoidable :D
I think it lacks music and sound effects (explosions, screams) for it to be enjoyable.
And the goal of the game isn't quite clear. I just had the screen "bad monster" at the end.
Otherwise the graphics are really good.
Thanks so much for the feedback. Dev here, I kinda fucked up my time management as this is my first game jam and my first real project with unity. All credits to the game artists and animator they did a really good job indeed.
The game play is unclear indeed. The goal is for the breakdown indicator to never reach 0, by escaping the city.
People actually die when you walk on them, we'll add a splatter when they are crushed, later.
Also we probably will make a balanced difficulty, with a more informative UI and probably other features to make the game interesting and challenging.
Love you guys!
- The Clumzilla team
I really got mesmerized by the graphic's part. The monster animation is really smooth, the movement well coordinated considering the dimensions of the beast and the scenario is colorful, modern and nicely detailed. You guys could have given it a soundtrack and a few blood cause it's inevitably to smash a couple persons along the way to the sea.
We need to hug clumzilla! Nice art & animation. It's a pity there is no music :(
Great monster and buildings!
Obviously I had to try a game called Clumzilla, especially upon seeing the main screenshot?! :D
Really fun game, the monster animation is on point, so good :)
It seems a bit too easy to win though, I wish the clumsiness was even worse, or the end condition harder maybe.
Anyway great work guys!
It was a nice twist on the monster killing everyone scenario. Was fresh man! Great graphics too! It was a smidge too easy for my liking though.
Nice concept and art. It actually reminds me at my own entry, as both lack of sound and good win/lose conditions, but are tons of fun to play (and create!). Good job!
This is so cute, love it so much! ;D Amazing enrty!
Really nice the Jelly Baby style monster and animations.Being able to nudge a building and it not fall works well with the game play idea.
- CH
Love the Zilla model and animations. Why are those people running towards me though? :)
The monster is really well done, and its animation is so so cute. Good job ! :)