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mooncalf

Feedback comments for LD36

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TimestampSince previousGamemooncalf's comment
Aug 30 20:19:00 Obsolete Great game and use of the theme. Dialogue gave me the lols.
Aug 30 22:30:00 2h 11m Heat Up! great mechanic idea and take on the theme. the art assets were also a good fit. the controls were a bit awkward, i found it hard to quickly adjust the mirrors. id like a ghost ray showing where they would go if a ship wasn't in the way. <br/> <br/>great work!
Aug 31 02:21:00 3h 51m Earthling Exhibits Played a few times. I never quite understood the game enough to forge a strategy.
Aug 31 02:34:00 13m 00s DYSCOVR Loved the presentation. Every part of it was well done. Good play on the theme. I ended up just driving around randomly mashing space. Left some notes, didn't find any.
Aug 31 02:42:00 8m 00s Tappy Catapult great use of the theme. too hard for me to play much.
Aug 31 02:53:00 11m 00s Ancient Technologies Great entry. I was secretly hoping to have to figure out how to change it to channel 3. I would love to see more puzzles to get the game on.
Aug 31 03:01:00 8m 00s SOS Snake Great aesthetic. I liked the levels. <br/> <br/>The controls are a little slippery for the precision being asked for.
Aug 31 03:04:00 3m 00s Crucifixion Neat take on the theme. I would like some audio to help me understand what rhythm I am trying to keep.
Aug 31 03:22:00 18m 00s Ghosts In The Shell Excellent story, good difficulty, very interesting. I've been developing ideas for a terminal-based game, and am inspired by this one! Very nice job!
Sep 1 02:12:00 22h 50m The Ancient Ti-Li Island Great work! The controls were a bit unresponsive and it caused me to wonder whether I was doing it right. Got stuck at the jars and see now you posted the solution.
Sep 1 03:12:00 1h 00m Accidental Adventure: Ancient Technology Intro was awesome. Controls were a bit off but I adapted pretty quickly and was able to meet with success against your obstacles. The wait on respawn after dying seemed unnecessary. <br/> <br/>I did seem to die a lot from obstacles that I hadn't touched. <br/> <br/>Great job!
Sep 1 03:19:00 7m 00s No Robot's Sky Great work on the art and fx. The player texture didn't seem to load. <br/> <br/>I was able to play the first level but was unable to complete it, I am not sure why.
Sep 1 20:17:00 16h 58m An Historic Defense Great work! The 3d objects were primitive but I like them that way. I liked the death animation for the robots. <br/> <br/>Sometimes it was a bit glitchy picking up weapons but it was very playable. Most of the things missing I am sure you would have added if ya had the time : muzzle flash, dmg taken sounds. <br/> <br/>Congratulations on your first LD! Can't wait to see your next.
Sep 2 01:46:00 5h 29m OUTCAST I had some trouble getting the crafting working, and trouble understanding why I couldn't get it working. Some of the NPC encounters I feel like were impossible to avoid taking damage. I also died once and I had no idea how. <br/> <br/>You definitely did a great job implementing all these features. It was overall well thought out and a very playable platforming experience. Kudos sir and congratulations on your first LD! Cannot wait to see what you make next time.
Sep 2 01:54:00 8m 00s Lost Kas Great job! Took me a bit to figure out how to attack but after I did everything about this was awesome. Loved the art, loved the music, the death animation got all my lols out. And to top it off it was legitimately fun! <br/> <br/>Gameplay on my Windows box was very laggy but it wasn't because of resource usage. Most of my deaths were caused by the lag would have loved to explore more.
Sep 2 02:09:00 15m 00s Curious Dinos Beautiful art and soundscape. <br/> <br/>I beat it but I just randomly clicked the buttons a lot =D. <br/> <br/>I would have liked it more if I had some feedback loop helping me understand what to do as well as a potential failure condition. I never felt like my choices were affecting the outcome.
Sep 2 02:19:00 10m 00s Tombed The sliding really through me off for platforming. I would have really liked a duck key for some of the parts. <br/> <br/>Overall, pretty standard platformer that is well implemented. Level design was well done with a progression of difficulty.
Sep 3 16:40:00 38h 21m Moneta's Vigil I liked the sound fx and I really liked the camera panning out as you approached the fire pit. I may borrow that idea =D. <br/> <br/>I played through the third night but the wood collecting was too repetitive for me. <br/> <br/>I think moving diagonally was much slower than moving left to right which added to the delay. <br/> <br/>Great job! I look forward to playing your next one.