Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → mooncalf
Feedback comments for LD36
mooncalf's games and stats for all events →
| Timestamp | Since previous | Game | mooncalf's comment |
|---|---|---|---|
| Aug 30 20:19:00 | Obsolete | Great game and use of the theme. Dialogue gave me the lols. | |
| Aug 30 22:30:00 | 2h 11m | Heat Up! | great mechanic idea and take on the theme. the art assets were also a good fit. the controls were a bit awkward, i found it hard to quickly adjust the mirrors. id like a ghost ray showing where they would go if a ship wasn't in the way. <br/> <br/>great work! |
| Aug 31 02:21:00 | 3h 51m | Earthling Exhibits | Played a few times. I never quite understood the game enough to forge a strategy. |
| Aug 31 02:34:00 | 13m 00s | DYSCOVR | Loved the presentation. Every part of it was well done. Good play on the theme. I ended up just driving around randomly mashing space. Left some notes, didn't find any. |
| Aug 31 02:42:00 | 8m 00s | Tappy Catapult | great use of the theme. too hard for me to play much. |
| Aug 31 02:53:00 | 11m 00s | Ancient Technologies | Great entry. I was secretly hoping to have to figure out how to change it to channel 3. I would love to see more puzzles to get the game on. |
| Aug 31 03:01:00 | 8m 00s | SOS Snake | Great aesthetic. I liked the levels. <br/> <br/>The controls are a little slippery for the precision being asked for. |
| Aug 31 03:04:00 | 3m 00s | Crucifixion | Neat take on the theme. I would like some audio to help me understand what rhythm I am trying to keep. |
| Aug 31 03:22:00 | 18m 00s | Ghosts In The Shell | Excellent story, good difficulty, very interesting. I've been developing ideas for a terminal-based game, and am inspired by this one! Very nice job! |
| Sep 1 02:12:00 | 22h 50m | The Ancient Ti-Li Island | Great work! The controls were a bit unresponsive and it caused me to wonder whether I was doing it right. Got stuck at the jars and see now you posted the solution. |
| Sep 1 03:12:00 | 1h 00m | Accidental Adventure: Ancient Technology | Intro was awesome. Controls were a bit off but I adapted pretty quickly and was able to meet with success against your obstacles. The wait on respawn after dying seemed unnecessary. <br/> <br/>I did seem to die a lot from obstacles that I hadn't touched. <br/> <br/>Great job! |
| Sep 1 03:19:00 | 7m 00s | No Robot's Sky | Great work on the art and fx. The player texture didn't seem to load. <br/> <br/>I was able to play the first level but was unable to complete it, I am not sure why. |
| Sep 1 20:17:00 | 16h 58m | An Historic Defense | Great work! The 3d objects were primitive but I like them that way. I liked the death animation for the robots. <br/> <br/>Sometimes it was a bit glitchy picking up weapons but it was very playable. Most of the things missing I am sure you would have added if ya had the time : muzzle flash, dmg taken sounds. <br/> <br/>Congratulations on your first LD! Can't wait to see your next. |
| Sep 2 01:46:00 | 5h 29m | OUTCAST | I had some trouble getting the crafting working, and trouble understanding why I couldn't get it working. Some of the NPC encounters I feel like were impossible to avoid taking damage. I also died once and I had no idea how. <br/> <br/>You definitely did a great job implementing all these features. It was overall well thought out and a very playable platforming experience. Kudos sir and congratulations on your first LD! Cannot wait to see what you make next time. |
| Sep 2 01:54:00 | 8m 00s | Lost Kas | Great job! Took me a bit to figure out how to attack but after I did everything about this was awesome. Loved the art, loved the music, the death animation got all my lols out. And to top it off it was legitimately fun! <br/> <br/>Gameplay on my Windows box was very laggy but it wasn't because of resource usage. Most of my deaths were caused by the lag would have loved to explore more. |
| Sep 2 02:09:00 | 15m 00s | Curious Dinos | Beautiful art and soundscape. <br/> <br/>I beat it but I just randomly clicked the buttons a lot =D. <br/> <br/>I would have liked it more if I had some feedback loop helping me understand what to do as well as a potential failure condition. I never felt like my choices were affecting the outcome. |
| Sep 2 02:19:00 | 10m 00s | Tombed | The sliding really through me off for platforming. I would have really liked a duck key for some of the parts. <br/> <br/>Overall, pretty standard platformer that is well implemented. Level design was well done with a progression of difficulty. |
| Sep 3 16:40:00 | 38h 21m | Moneta's Vigil | I liked the sound fx and I really liked the camera panning out as you approached the fire pit. I may borrow that idea =D. <br/> <br/>I played through the third night but the wood collecting was too repetitive for me. <br/> <br/>I think moving diagonally was much slower than moving left to right which added to the delay. <br/> <br/>Great job! I look forward to playing your next one. |