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Feedback comments for LD37
mooncalf's games and stats for all events →
| Timestamp | Since previous | Game | mooncalf's comment |
|---|---|---|---|
| Dec 13 19:58:00 | Anna's Quest | Cute puzzle game. Had a little trouble with the controls but was able to figure out how to navigate the room. I was not able to solve the puzzle. <br/> <br/>Assuming that you used AddForce for movement because of the first few frames not moving the character. A neat trick I found is you can add an absurd amount of force then alter the drag to make it feel right. <br/> <br/>Great entry! Good luck! | |
| Dec 13 20:07:00 | 9m 00s | Junk in the Bunk | Great take on the theme. <br/> <br/>I got stuck on the middle level and couldn't use either stairs after playing for awhile. <br/> <br/>Was also upset I couldn't get my dinosaur painting! <br/> <br/>Great job! |
| Dec 13 20:13:00 | 6m 00s | One-Room-For-All Hotel | Great use of the theme. It was really hard, I'd like some more control of wall building. <br/> <br/>The other reviewers crushed my highscore =X. I couldn't get past $400. |
| Dec 14 02:07:00 | 5h 54m | Light in the Dark | I liked the stealth mechanic and monsters to strategize against. I struggled some with the controls and I am not sure the monsters always responded to my flashlight. <br/> <br/>Great job and grats! |
| Dec 14 03:26:00 | 1h 19m | White Room | Great concept. Looks great, feels great. I would have really like to be able to scroll colors with my mouse wheel. |
| Dec 14 20:50:00 | 17h 24m | Let them in | Great job. TBH I played for awhile and didn't lose and really wasn't sure at times if it was working ... but it was still fun! That is a huge indicator of quality imo. <br/> <br/>Extremely well done. |
| Dec 14 22:00:00 | 1h 10m | Orbsorber | Great, simple game. Controls were very smooth. Sometime waiting for a green to even be in striking range was a little tedious. I think a dash move would be great! <br/> <br/>Super well done! |
| Dec 15 03:41:00 | 5h 41m | Screwy Louie | Great job. Solid movement and platforming. I liked the transition effect. If I had a suggestion it would be to jump / fall faster. <br/> <br/>In level 3, I fell past one of the first candies on a ledge which I think put me in an unwinnable state. <br/> <br/>Well done! |
| Dec 15 03:53:00 | 12m 00s | Don't Stop Me | Love it. I want windows on right click or space bar. <br/> <br/>Can't praise it enough. Epic take on the theme. Minimalist story, great gameplay. Great art, great music. Grats! |
| Dec 15 04:22:00 | 29m 00s | Apricot Drop | Perfectly delivers a short excessively fun experience. I found the apricot a little difficult to pickup. <br/> <br/>Well done! |
| Dec 15 06:07:00 | 1h 45m | Handle With Care | Fantastic entry. Aesthetic and theme were top notch. Music was great. Player movement relative to the staggered walk looked and felt fantastic. Not sure if I could have mastered current gameplay. <br/> <br/>Great work! |
| Dec 16 03:48:00 | 21h 41m | INSURANCE MAN, So you would like to make a claim? (SomeThing Different) | I love the art and animation! The smoking is a nice touch. Kind of reminds me of Papers Please. There's not a lot to it though. After losing a couple times, I wasn't interested in continuing to play. I found it hard to tell whether there was a gray box or not in some places. |
| Dec 16 04:08:00 | 20m 00s | Square Roots | Really nice idea! The writing and narration for the computer is great ... very well done, especially for a jam! The puzzles are interesting, although a little more description of the rules would help. One time the computer told me the roots were too close and I lost, but didn't understand what I could have done. Another time I just got stuck and didn't know if there was anything I could do. It would be nice if the game would detect if you are stuck so you don't have to guess. I really like the touch of stuff flying by out the window ... it makes a very nice mood. Great job! |
| Dec 16 04:19:00 | 11m 00s | Battle Dads | Ha ha, the AI is much better than I am! Nice job! Feels very complete for a game jam. I am a little confused about what the bars and percentages are. It didn't seem to make much difference whether I charged or not before shooting someone. It is fun to play, and the audio and graphics are well done. |
| Dec 16 04:28:00 | 9m 00s | sit down | Very addictive! Just when you almost get the last couple, the first ones are running around again. I love the idea, and it is quite compelling for something so simple. Nice entry! |
| Dec 16 21:04:00 | 16h 36m | Tree House Quest | Excellent entry. I would have liked some checkpoints with the dwarfs - a second game mode in a jam is fantastic though. Art, music, sound fx were epic. <br/> <br/>Well done! |
| Dec 16 21:12:00 | 8m 00s | QUARK | Shooting mechanics felt great. The ae lob on the grenade was good. Movement felt floaty. Having the free roam mode was great and I needed that space to learn the controls. Current game seemed to start us well into the difficulty curve but I was able to get a few points pretty quickly. <br/> <br/>Great entry! |
| Dec 16 21:21:00 | 9m 00s | Decube | It's a well designed boss room encounter. Great use of the theme and great execution. Something about the controls didn't mix well with the death walls. I tried many times to stop in time to where I felt I should not hit them, and I just couldn't do it. <br/> <br/>A terrific first entry. Can't wait until next time. |
| Dec 17 02:31:00 | 5h 10m | Room of Chaos and Creation | Heh, fun figuring my way out around the room. If anything maybe the hints could be a bit less cryptic. I looked at things that I felt should have triggered, but didn't - in fact sometimes reset the process. But as is, I was pleasantly surprised to not be eaten by Slenderman, rather to find myself surrounded by works in progress. |
| Dec 17 02:39:00 | 8m 00s | One Room to Freedom | SO CLOSE TO THE END. XD I am driven to play well, and that's what counts. Breaking out of the room but playing in an enclosed space = one room. Nice job! |
| Dec 17 02:46:00 | 7m 00s | Pest Control | Lol PEWPEWPEWPEWPEWPEW <br/>Fund to just jump right in and start shooting stuff up! If anything, pickups and powerups what have been fun. Good game, good job! |
| Dec 17 02:48:00 | 2m 00s | Alien Barnage | Very fun. Looked great. The waves and difficulty progression was fun. I am not sure if the walls or turrets were helping me. <br/> <br/>Great job! |
| Dec 17 03:26:00 | 38m 00s | SpaceBeaver | Everything is great but the controls! Like ... really great. I'd kind of like to be able to use mouse wheel to scroll guns - that was a lot of buttons and each of them did something deadly and awesome. <br/> <br/>Well done. |
| Dec 18 02:50:00 | 23h 24m | Tomb Room | Pretty cool! The exploding tile trap was tricky. XD For some reason there's no option to rate the audio - it was good! I like the visuals - simple, but therefore lets everything else immerse you. Great job! =D |
| Dec 18 03:20:00 | 30m 00s | Tiny World | Fun game! I'm impressed you were able to get so many things into a jam game, footsteps, mouselook, menus, etc. Some of the interactions are a little janky. I had a lot of trouble climbing the trash can or whatever to get off the floor. After falling the second time I couldn't get back up. I like that there are puzzles and not just running around to collect stuff. Very nice entry! |
| Dec 19 04:37:00 | 25h 17m | Ghost In the room | One problem I encountered is that a change in direction does not take effect right away; I compensated by changing sooner. Link would have SO much fun in this room. XD <br/>Fun entry! |
| Dec 19 22:27:00 | 17h 50m | Unwelcome | Well done. The voice over was great. <br/> <br/>Would have also liked somehow to remove enemies in ship. |
| Dec 20 06:23:00 | 7h 56m | Box Kingdom | I like the drawn characters quite a bit. I had trouble figuring out what to do. <br/> <br/>Well done! |