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Feedback comments for LD35
M2tias's games and stats for all events →
| Timestamp | Since previous | Game | M2tias's comment |
|---|---|---|---|
| Apr 18 06:33:00 | 2 levels only | Fun idea. It's hard to figure out what animal/thing you can shapeshift into. That's why I usually don't think about ideas like this for long. But I applaud you for trying! Congrats on finishing your first LD! | |
| Apr 18 06:48:00 | 15m 00s | OBfu | I like the game, but I can't see how you can get past the 6th level... <br/>Great graphics! |
| Apr 18 07:30:00 | 42m 00s | Galaxy Shifter | Nice idea. It's fun, but it has a lot of balance issues. It's too easy before it's way too hard. Graphics are a bit dull too. Overall nice little game :) |
| Apr 18 07:42:00 | 12m 00s | Potion Laboratory Expert | A neat little "clicker" game. It might be better if there was some punishment for sending people to the town. Because then you can just spam everyone there till you have maxed it out and then spam the rest of the areas... <br/>The game is fairly easy to understand and the graphics help with that. <br/>Love the story, it really touched me! |
| Apr 18 08:21:00 | 39m 00s | Attack of the RGBobots | I never had ZX Spectrum but I love this kind of aesthetic. Graphics and sounds fit perfectly. It just clicks with me so well. The game play seems fun at first. You have to balance going away and attacking, while switching colors... but I think the gameplay rules are a bit off. Is there any challenge? It felt to me like you can't die, if you are just a bit careful. The only challenge is to be attentive. |
| Apr 18 16:36:00 | 8h 15m | BirdBoy | Nice and simple game with a good concept. I liked the flying poop king. Some of the levels had nice puzzles too! |
| Apr 18 17:11:00 | 35m 00s | Bortman | Great looking game that plays really well! Audio side is ok, but nothing amazing. Music would help or some ambient pig noises perhaps. It was so hard, but in a good way. Good idea, but not super innovative. |
| Apr 18 17:18:00 | 7m 00s | CubeShift | What a nice looking game. The graphics are really clean. Music might need a bit of work though... <br/>I love these kinds of games until they get too hard. This one didn't :D <br/>Nice concept and good levels. Good work! |
| Apr 19 07:18:00 | 14h 00m | Capital Offense | Nice shooter! I used to love Missile Command. Gameplay is solid, but the small height of the screen and quick ramping of the difficulty makes it a really hard game. Well done, but next time, don't let player bind one key to all of the actions :D |
| Apr 19 07:32:00 | 14m 00s | Nightshift | What a nice looking cat game! The aesthetics worked wonderfully. It's not the most shapeshifting concept though. Gameplay was pretty good, movement felt right etc. I think that the enemies were a bit tough to my liking and the hitbox could have been a lot smaller in my opinion. <br/>The upgrade system was cool, too bad there wasn't much game to explore it. <br/>Castlevania :) |
| Apr 19 19:37:00 | 12h 05m | QUADRISIC | That's a nice puzzle game. Looks clean, works well and the music/sfx is great too! The logic behind the selected area seems very random. If you could explain it or make it easier to understand somehow, the game would be a lot better. Now it's quite hard to see why I failed and how can I improve. <br/>709 points, almost got there! |
| Apr 19 19:51:00 | 14m 00s | Shift shaper | Best part about this game is the title screen. But everything else is awesome as well. The controls felt really bad at first, but when I kept trying they started to feel fairly good. It's a really tough, but in a good way. Great job! |
| Apr 19 20:33:00 | 42m 00s | The Core | Good gameplay, solid idea and pretty great inventory/shop system for 48 hours. I liked the robot companion, even if it didn't do much most of the time :D <br/>Shield seemed to work constantly, but healing stopped working at some point. I'm sure you can do a lot with this if you keep working on it! <br/>The random levels felt a bit too random to be honest. I think that generally, it's easier to create good levels instead of generating them in a short time like this. Because then you just have to figure out how to make a couple, instead of figuring out what makes a level good in general. <br/>Great job as your first LD entry! |
| Apr 19 20:44:00 | 11m 00s | Roterra Shift | Cool rotation mechanic, but the slippery controls kind of ruined it for me :( |
| Apr 19 21:03:00 | 19m 00s | Apeshifter Munk | Actually great puzzles. I had to think! It looks really nice, plays well, the theme is good, what's not to like? Nicely done. |
| Apr 19 21:15:00 | 12m 00s | No Turning Back | Humor? <br/>Such a polished game! Why don't you have more comments here? I love it, it looks, plays and sounds awesome. It's a bit short but the levels are great and there's only 48 hours anyway. |
| Apr 20 08:15:00 | 11h 00m | SImple Shift | Nice clean graphics, good music and an original idea. Good job! |
| Apr 20 09:35:00 | 1h 20m | The Cell Stage | Nice graphics, great movement. This is a really good implementation of the idea in 48 hours. |
| Apr 20 09:49:00 | 14m 00s | Temple Shifters | Nice concept for a puzzle game. I loved the sacrificing mechanic and the temple theme. Maybe you could have emphasized the transformation graphically a bit more. I didn't realize they transformed (other than color) before I read it in the description. Puzzles were fairly easy but not the easiest I've seen in this LD... <br/>Good game, great ambience, well done! |
| Apr 21 20:27:00 | 34h 38m | Changelings' Lair | Nice casual strategy game! Reminds me of rymdkapsel, which is a good thing :D <br/>I liked the graphics and music, most of the graphics are good enough for even a longer project. Maybe a better fighting visualisation or something would have been nice, but I can't really complain about anything else. <br/>Except when I click outside of the window, it would be nice if it didn't read the key input. I lost my progress because of that ;___; |
| Apr 21 20:44:00 | 17m 00s | Paranormal Pastries | Nice physics platformer with actually challenging levels. Music was ok at first, but later not so much. It looked nice and was fun. Mission accomplished! |
| Apr 24 17:13:00 | 68h 29m | Everlessly Shaping | I would have liked to play this a lot longer! Really well finished feel. The physics/getting stuck on the wall is a bit annoying. Music is super simple, but works for the length of the game. Try to hone your skills and you'll have a great game next time. :) |
| Apr 24 17:25:00 | 12m 00s | Polygon War | I really like what I get to see and hear. Alas, I can't play this because I don't have a arrow keys on my keyboard :( <br/>My xbox360 controller works on the menu but not on the game itself... |
| Apr 24 20:47:00 | 3h 22m | Fusionshift | A really good puzzler! Very tough puzzles, but the kind that I can just figure out if I really want to put my thought into it. It looks clean too, I could imagine seeing this bundled in some windows 3.1 puzzle game collection :D <br/>Only bad thing about is the tutorial/introduction part. It might be a bit hard to understand for some people. |
| Apr 25 20:35:00 | 23h 48m | windowframe | I think you are a bit too familiar with the Game Maker :D <br/>Great game, good levels, nice graphics. Amazing job in 48 hours! |
| May 8 14:33:00 | 305h 58m | Rambling Pillars | Nice idea and it looks pretty great. I would have liked it if the movement control wasn't sooo slippery... |
| May 8 14:40:00 | 7m 00s | Water Island | Funny idea! Really tedious to play but it was fun anyway :D |
| May 8 14:53:00 | 13m 00s | The Great Transmuter | Great tough puzzler. A couple of simpler introductory levels would help a lot getting into the game. Nice job! |
| May 9 08:10:00 | 17h 17m | The Furniture is Alive | A really good atmosphere! A great core idea for a horror game |
| May 9 08:20:00 | 10m 00s | Feuding Space Blobs | Nice idea for a simple TD/strategy game. It needs a lot of balancing but it was fun as it is :D |
| May 9 15:03:00 | 6h 43m | Hellet Bull | That's a nice start for a bullet hell game. Graphics look nice and it feels good! Usually bullet hell games are not quite as brutal :D <br/>Usually the hit box is in the center of the ship and fairly small. |