knason 2016-04-18 18:20
interesting approach I liked the rotation of the game itself and controlls felt good, I got stock for a moment on the third or fourth level, but got past it after a while :-) good job!
Foon → Ludum Dare Explorer → LD35 → Roterra Shift
By ohmmus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 583 | 2.19 | ||
| Innovation | 747 | 2.63 | ||
| Graphics | 809 | 2.31 | ||
| Theme | 833 | 2.63 | ||
| Fun | 836 | 2.50 | ||
| Overall | 878 | 2.56 | ||
| Coolness | 1808 | 32 |
interesting approach I liked the rotation of the game itself and controlls felt good, I got stock for a moment on the third or fourth level, but got past it after a while :-) good job!
The controls are WAAAAAAY to floaty, especially when being killed sends you all the way back to the beginning. The cube effect is really neat though. I do wish that it impacted gameplay more than a 2D screen change.
The controls could have some polish, but the turning level is very nice.
Nice game, controls felt a little slippery imo. good job though :)
I like the rotation of the game but the controls seem a little to floaty.
Cool rotation mechanic, but the slippery controls kind of ruined it for me :(
hooray, I won! really neat mechanic, and the controls were nice and simple :)
Ha! I won! I had fun playing. It would be nice if the rotation was more integrated but I think the idea is very good!
Great job with the level rotation transition, it's a very nice effect. The controls feel way too slippery and you can easily miss platforms way too easily though.
As others already said, controls feel maybe too slippery, but the concept behind it and the screen rotation thing is pretty nice! :)
Love the rotating effect when switching levels :)
Nice art and audio also, but I wish the controls were more responsive. The first few tries, I slipped and landed into the fire more than I wanted to. Beat the game after some trial and error though! Short and sweet.
Nice entry :)