Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → M2tias

M2tias

Feedback comments for LD37

← LD35

M2tias's games and stats for all events →

TimestampSince previousGameM2tias's comment
Dec 16 20:00:00 Sorry, We're Full Nice play on the theme. Controls are almost perfect but shooting arrows at fights was really hard. Maybe that's good for the balance. I didn't end up using much of the melee weapons. I liked the music and story aspect a lot. Felt like a complete package instead of just a proto of a mechanic. Easy to exploit bugs too 8)
Dec 16 20:07:00 7m 00s Mindspace Just wow. I have to take another look at this. If you could make that experience into an interactive game(?), it would be amazing! You should really join a jam and make a game with as much atmosphere. Not much to say for negatives.
Dec 16 20:20:00 13m 00s Walkie Talkie Great idea. The premade levels were a lot of fun, but after those the elements were a bit too one dimensional to carry the game. And it got really hard. The touch, animation and graphics were top notch. Awesome!
Dec 16 20:37:00 17m 00s Subway Taxi What a pretty game. I like the visuals a lot, music was great and even the sound effects were fine. Gameplay was great, but I felt no need to play it. Some kind of goal, clock to run against, scoring system or puzzling levels (50 gas, 0 money, pick these three guys etc) would have made it much better experience for me.
Dec 16 21:02:00 25m 00s Homes under the Hammer Great game! Very well executed. Really hard to grasp the logic behind it though. Would it ruin the puzzle if supporting walls were explained? One of the funniest LD games I've seen! :)
Dec 16 21:51:00 49m 00s KILLOBIT This is so tough. But it's the good kind of tough. It kills you inside but you still keep trying. And then you die again. Had to buy a new monitor because I accidentally slipped my keyboard into the old one while playing this. Finished it eventually in 2431 seconds. That's only 40 minutes for five levels! A really good game, the game play is super tight. The ion cannon wasn't useful at all though :D <br/>Another big nitpick is a bug with ICBMs. If you stood right next to a wall on the left, it killed you x_x
Dec 16 22:46:00 55m 00s Line Them Up This was a nice smash up of two simple games. Everything seemed to work great. It was a neat feature that sometimes the pickups weren't something you wanted. <br/>I'd criticize that it's too hard to get ammo, but maybe I'm just that bad at tetris :/ <br/>Maybe if there wasn't an 8 ammo limit, it would be easier for me :D <br/>Great art as well, looks like a real game boy game.
Dec 17 13:27:00 14h 41m Alone I don't get it :( <br/>Nice intro with the music, though.
Dec 17 13:36:00 9m 00s Icara's takeoff Great idea for a puzzle! I used to love sliding puzzles as a child so this was a treat :) It was a bit too easy though. I could just keep the 'C' pressed seemingly infinitely. Platforming was solid, content looks and sounds great. SFX is a bit too loud, I'd like to hear the music too. Awesome game, good job!
Dec 17 13:40:00 4m 00s Room Zero Well done for 14 hours 8)
Dec 17 16:49:00 3h 09m Simulated I have to admit, if I hadn't read the comments, I would have quit playing the endless loop :D <br/>That's such a great twist! Great boss battle too. Can't say anything constructive :(
Dec 17 16:57:00 8m 00s Stack Overflow Great art, I love the music! But I can't play the game :D <br/>Everything just falls so fast and ends up in a huge mess. I think I'd like this game if it didn't have all the problems. Maybe it would work better if: <br/>it was a lot slower, max height was lower, color of the column turned more red if it was going to fail, less furniture so it's more clear?
Dec 17 22:23:00 5h 26m Ring of Fire Great small level mmo roguelike. The fighting was super chaotic but considering the amount of health and randomness of the outcome. But considering the length of the game, it wasn't a bad thing. It worked well together with the funny (but awesome) soundtrack :D <br/>Nice!
Dec 17 23:55:00 1h 32m Storage What a tough game! I didn't finish level 11 (yet!) but I'm determined to come back to it. The game has perfectly good art and the SFX are pretty good. The music is pretty bland, but it's not annoying. Amazing what you have managed to do in 48 hours. Introduction/tutorial side would have needed a bit more work. It feels very heavy to get started. If my comment sounded negative, don't worry! This has been my favorite so far :)
Dec 22 19:17:00 115h 22m HourGlass Collector Great game! Graphics look really neat and sharp, music is really fun. Everything works as they should, but the jumping was a bit too fast for me. I only managed to get the sandglass maybe 4 or 5 times, so I might not be the best judge. The levels seemed to get progressively harder, which is pretty amazing considering the time and game's design. Only major reason I didn't enjoy it as much as I could have was the difficulty level. But that doesn't make the game objectively worse :)
Jan 2 09:00:00 253h 43m one rooms What a good way to use the theme! Great dialog too :D <br/>I'm really bad at games like these so I didn't finish it, but it looks great. Clicking at things felt a bit hard at times but it's good enough for an LD entry. The engine looks really good otherwise :)
Jan 2 20:44:00 11h 44m Obelisk Gameplay was great! At first I didn't expect much but I was blown away when I used to hookshot first time. Music was awesome, was it not yours since it's not a category? I didn't notice very well when I was hit, so that made it hard to gauge the difficulty until I died.
Jan 2 21:05:00 21m 00s Black Hole Research I don't really see how it's related to the theme, but it's a fun little game. Took a while to get the idea behind controls, but after that it got pretty easy. The music was really nice! Well done for a first game :)
Jan 2 21:37:00 32m 00s levelone Great implementation of a very good idea! Suits the theme perfectly too. Graphic assets are pretty great but the animation is amazing! It was fun to play :)