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| Timestamp | Since previous | Game | kestrelgames's comment |
|---|---|---|---|
| Apr 19 04:46:00 | Perception | whoa, really cool idea! | |
| Apr 19 04:52:00 | 6m 00s | luvShape | super clever idea for fitting the shapes in. this is my brain on the 60s |
| Apr 19 04:54:00 | 2m 00s | Ro Sham Bot | Fabulous art! Really clever gameplay too. |
| Apr 19 05:00:00 | 6m 00s | GeoShift | Great style and graphics. Neat idea too! |
| Apr 19 05:23:00 | 23m 00s | rain contact | SUPER innovative. Also terrifying in the dark with headphones on, haha. |
| Apr 19 05:29:00 | 6m 00s | Shadow of the Red Hand | Whoa, not only did the WIP shots with hands crack me up on twitter, but the game itself turned out amazing! Such an original idea. |
| Apr 19 05:56:00 | 27m 00s | Sheep Shift | very nice graphics and interpretation of the theme, haha. laughed at the farmer's comments! |
| Apr 19 06:05:00 | 9m 00s | Bounds | freezing the space is a neat concept! |
| Apr 19 06:11:00 | 6m 00s | Shifty | Cute idea! I love how the wanted poster popped up. |
| Apr 19 06:20:00 | 9m 00s | windowframe | insane genius. this concept is so original and well-executed. |
| Apr 19 06:49:00 | 29m 00s | Hexagon Battle | I could see this being really fun with an opponent! Handled nicely. |
| Apr 19 06:58:00 | 9m 00s | Infinity Access | nice graphics/style, I actually think the concept of a split-screen clicker's pretty interesting. you should add a short explanation/tutorial though! :) |
| Apr 19 07:39:00 | 41m 00s | Agent Shift | Very impressive concept. Definitely coming back to play post-compo version! |
| Apr 19 16:07:00 | 8h 28m | Werewolf Airline Simulator 2016 | this is hilariously awesome! for post-compo version I request "speed boost' so you can walk faster. :) awesome entry! |
| Apr 19 16:25:00 | 18m 00s | Disquieting Excerpts from My Diary | I like the quiet/introspective games just as much if not more than the action-based ones. Especially the ones that have really original takes on the theme given. Great entry. |
| Apr 19 16:40:00 | 15m 00s | Tito's Revenge | that 3D-glasses-ish effect is really compelling! Great graphics. |
| Apr 19 16:51:00 | 11m 00s | Abyssal Dream | Great retro feel! the shapeshifting idea of using combo keys is clever, this could be quite the hit if made more accessible! (could show onscreen which combo to use for the first few instances then let the player refer to the page after that maybe). |
| Apr 19 17:02:00 | 11m 00s | Squirm | Terrifying take on not being actually able to see what's happening to yourself! I'm stuck, but I thought the concept was very clever. <br/> <br/>PS Why isn't there a rating available for innovation? |
| Apr 19 17:07:00 | 5m 00s | H2Olympics | Very cute blocks. |
| Apr 19 17:13:00 | 6m 00s | LD35 Fluffy Shape Racer | I like this insane reaction game! Maybe it would ramp up less punishingly if there were less boxes to shapeshift in the beginning. |
| Apr 19 17:20:00 | 7m 00s | Square Off - 1v1 Multiplayer | Found this really fun! Also the start screen is very attractive, and was why I intitially clicked this one to rate. Slight lag when placing blocks. I would looove to play this on my phone with friends, please port it. :) |
| Apr 19 17:45:00 | 25m 00s | JaJa's Bizarre Transformer | Simply hilarious. The scanlines/warped-tv effect really add to the visuals. |
| Apr 19 17:52:00 | 7m 00s | Plankton | Nice atmosphere! I think this would be great taken further post-compo. It's pretty soothing to play. |
| Apr 19 17:58:00 | 6m 00s | Ratsimili | The art for this is great, the audio too (although that alarm horn really is loud, almost gave me cardiac arrest the first time haha). Would play a longer game with this style too. |
| Apr 19 18:10:00 | 12m 00s | Make your Queen happy | It's SUPER cute, I could see this working really well on a phone game (looks like it's laid out that way already)! Competitive mode too maybe? :) |
| Apr 19 18:24:00 | 14m 00s | The Masks We Wear | this makes me want to make a Pico 8 game. I thought it was adorable and a nice take on the theme. Wish it was longer too! |
| Apr 19 19:08:00 | 44m 00s | Beneath a killing moon | I really liked this! lots of tries playing and still haven't beaten the game argh :) timing comes naturally from the building anims which is a smart idea. |
| Apr 19 19:25:00 | 17m 00s | Sparrow & Flitt | novel whistling idea, I really liked that aspect. I hope in post-compo it's developed more as I'd love to come back and play it! maybe a chart for the notes that you can pull up in-game. and checkpoints as I died a LOT. :) Great atmosphere too! |
| Apr 19 19:55:00 | 30m 00s | Wood for the Trees | this is awesome, I love the sound design and visual feel. The atmosphere is very well-realised -- and the looping concept is genius. |
| Apr 19 20:10:00 | 15m 00s | Tri Something! | I think it's a clever idea, and I like the idea of online guesses (agree it would make a good mobile game). However pulling the nodes is a bit painful with a mouse, might be that there are a lot of nodes and it takes quite a long time to create a shape. Maybe it would be better if there were pictures next to the board instead of prompting a google search? I think this would work well on a phone with zooming available (otherwise I can see the nodes being really hard to move around on that scale of screen). Very innovative. |
| Apr 19 20:13:00 | 3m 00s | Who Let The Chicks Out? | Cute game, the jumping mechanics are too difficult though. Couldn't make it past level 2. |
| Apr 19 20:20:00 | 7m 00s | Miss Turner's Magical Pet Swap Shop | Very cute! Being able to change the shape of parts like the ears is really nicely done. |
| Apr 19 20:27:00 | 7m 00s | Boyd, P.I. | The voice acting and graphics on the main character are great. Platforming is frustrating though, the hang time on the jump is just too long and it's really hard to control. |
| Apr 19 20:33:00 | 6m 00s | Dís | Keep on creating! |
| Apr 19 20:36:00 | 3m 00s | Tetrashifter | Nice, tetraminoes! I agree keyboard controls would really be a good idea for desktop. might have improved my sad 125s score, haha. 'wait, what?' felt pretty satisfying. :) |
| Apr 19 21:00:00 | 24m 00s | ShiftHeroes | the giant monsters -- great idea for amping up the OCD terror :) 'MUST HARVEST MORE' 'ARGH GIANT EYE'. I found this game frighteningly compelling! |
| Apr 19 21:29:00 | 29m 00s | FLESH TO STONE | The core mechanic and enemy movement works very well. Would be nice expanded to a series of rooms you had to escape. |
| Apr 19 21:43:00 | 14m 00s | Evolution | Beautiful graphics, great audio (that track is so jaunty, haha)! as you can no doubt tell I am a big fan of glowing things in games, and I think the glow/light effects added a lot of atmosphere to the game. |
| Apr 19 21:51:00 | 8m 00s | You're a Floor Lamp Now | that is a hilarious concept! Awesome little game :) I like the wry text. :) Also... zapping fireflies is kind of satisfying ;p |
| Apr 19 22:01:00 | 10m 00s | IGEO | nice geometric visuals, I think the movement would feel better if it had less of a animation pause on it :) Love the isometric presentation though! |
| Apr 19 22:13:00 | 12m 00s | Zen and the Art of Transhumanism | LOVE the graphics. blade runner pottery! Great audio and atmosphere too, and the idea is very original. wish there was mouse or touch support though as it takes so much time to change tools, look up patterns etc. could totally see this being a phone hit. Great concept. |
| Apr 20 01:37:00 | 3h 24m | Corvid | this is really good! I kept playing it a bunch. the movement feels just right, enough to be challenging. reminiscent of mind-controlling people in Syndicate, in a good way. Great atmosphere too. |
| Apr 20 01:50:00 | 13m 00s | Aftertile | super cute visuals. I couldn't find the resting place, haha. I thought the player was supposed to hover over the spot that matched the pattern on the tile and then press space? |
| Apr 20 02:33:00 | 43m 00s | Push Putty | nice! i was not completely sure what the rules for moving certain rows were (like #7). kind of glad there's no move counter. :) cool take on the theme. |
| Apr 20 02:40:00 | 7m 00s | Aeroteque | Stellar graphics and style! Great audio too. |
| Apr 20 02:47:00 | 7m 00s | PsychoShift | Nice concept, changing mid-jump totally threw me for a loop at first! |
| Apr 20 02:56:00 | 9m 00s | The Black Crystal | Visuals are so unique. I would love to spend more time in this gorgeous world. |
| Apr 20 03:09:00 | 13m 00s | Radiant Core | Gorgeous lighting and atmosphere! Feels really polished. |
| Apr 20 03:17:00 | 8m 00s | anthropomorphic suspect | Really like this one, nice Victorian-ish style. Original take on match-3, where you DON'T want to make too many random chains. .........argh, I just read the comments and didn't realise you could move vertically either. oh well, still beat hard mode, haha! |
| Apr 20 03:42:00 | 25m 00s | Amorphosis | Cute idea! |
| Apr 20 03:52:00 | 10m 00s | Neko Katadzukeru | aww man the cats are SO cute. Nice being able to stretch them and so on. Really difficult despite the cuteness! |
| Apr 20 04:06:00 | 14m 00s | Space Junk | tetris in space?! I had to. :) really interesting concept! |
| Apr 20 06:28:00 | 2h 22m | Phat Fishes | It's really cute! I had to find someone to play with me, haha. The kind of game that leads to real-life violence... I like how you can be fat/small even on the results screen. BTW, thanks for letting us know about the android issue -- I've been told just tapping or double-tapping on the pluto planet tear will get you into the game :) Sorry about that! |
| Apr 20 06:44:00 | 16m 00s | Hunters and Hunted | The Brotherhood is not doing well and it's all my fault... <br/> <br/>The map movement is awesome, really liked that concept! Like the wistful audio too. Map effects like wind particles, smoke/fog would look really cool -- hoping for post-jam updates! |
| Apr 20 12:43:00 | 5h 59m | The Skinmancer | Really nailed the retro aesthetic. I like how there were just enough clues left to be able to search around and figure out where to go after unlocking the first form without being too obvious. |
| Apr 20 13:06:00 | 23m 00s | John Wizard | Really original mechanic, would love to see a full game based on this! |
| Apr 20 16:21:00 | 3h 15m | Edge Shift - Blackhole | Wow, what a cool concept. I died... over and over again, haha! Love to see people making something totally far-out! |
| Apr 20 16:33:00 | 12m 00s | Who | Love the concept. It's a bit tricky to keep track of who is who, but I got lucky with the killer trying to use the name of the murder victim quite early. |
| Apr 20 17:13:00 | 40m 00s | Vogue Ninja | Haha, this is excellent. Although I seem to be stuck in an infinite loop where octopuses chase me down and hunt me to my death... and there doesn't seem to be any escape. Totally can't find the giant blue one! |
| Apr 21 01:14:00 | 8h 01m | viA Morpha | It's a nice, clean design. I think I was totally playing it not how it was meant to be played, because I would basically pick up a node and use the node to nudge the molecule to where I wanted it to go (without releasing the node). Then I went back and read the rules again, oops. So basically I never pressed spacebar... Nice idea though! |
| Apr 21 01:35:00 | 21m 00s | Bloodbearer | Cute! I think maybe moving the healthbar so it doesn't seem to be falling off the top corner of the screen might help, it was actually quite hard to notice at first. And a death animation or screen could be nice :) I think removing the repeating ticking noise would greatly improve the music too, which is actually not bad! The animations were very nice, impressed for the short amount of time. Incidentally when the skeletons are at the bell, they often just get stuck on the platform, so I could just run up and poke them. |
| Apr 21 01:48:00 | 13m 00s | Shape Factory | It's a really fun concept! I am pretty sure I should not have been scored as high as a B grade though :) I like the factory setting and the belt, nice :) Great entry! |
| Apr 21 02:47:00 | 59m 00s | Who Are You And What Are You Doing Here?? | Aww, I wanted to try this! the characters at the top left have very cute portraits. I get stuck in the screen at the back of the house, so I can't rate it yet -- shapeshifting doesn't seem to work for me :) Will be good to see after bugs are fixed :) |
| Apr 21 02:56:00 | 9m 00s | Shapeshifter | Love the presentation! Why is graphics not a thing I can vote on? |
| Apr 21 03:03:00 | 7m 00s | L.I.G.H.T. | Shoot, I really wanted to try this one but I can't move anywhere or do anything! Tried endless and play mode. I never see a tutorial pop up or anything. |
| Apr 21 03:12:00 | 9m 00s | Black Heart | Oh wow, I love the graphic style and the presentation is really slick. the flashing could be toned down a lot (I could not play adrenaline) :) Would be cool to see shape rotation as another thing you have to match up? I agree that this would make a great mobile game. Thanks for your kind review btw! |
| Apr 21 03:30:00 | 18m 00s | 'Pillars of Life | I found it really soothing to just flap around and lay eggs everywhere. Love the game of life sort of ambience, really nice take on the theme. Great entry. |
| Apr 21 03:37:00 | 7m 00s | Wobble Yoga | Fantastic style, really well-thought out, and the posing works just right. 24h? Amazing! It looks very polished. I think a version where you had other people also trying to match the pose would be great (they could be different colours on your screen so everyone else can laugh at what people create)! |
| Apr 21 03:48:00 | 11m 00s | shape, LeSS | love the painted style! I kept getting stuck on the bit after the start (when you have to rise up). I think if the waiting and the movement were sped up it would help the gameplay a lot. Great art, lovely presentation. |
| Apr 21 03:55:00 | 7m 00s | King of Flubles | It is really adorable, I think this would be great on the app store as it has all the right touches for a mobile casual game, but faster speed (like if you could just move without much pause at all) would be nice. Love the graphics. |
| Apr 21 04:37:00 | 42m 00s | Paperchase | seriously, 48h?! unbelievable! I had just assumed this was a jam entry from the screenshots alone. great lighting, love the paper particles, excellent (and yes why no humour to vote on?) |
| Apr 21 05:12:00 | 35m 00s | The Frog Prince and the Iron Heart | Very well-written, really liked how the 'shape' of the tale changed as you progressed. Great take on the theme. Would have liked to have a checkpoint or 'undo' somewhere so you didn't have to restart all the way to explore different endings, but a very enjoyable entry. Still played all the endings :) |
| Apr 21 05:42:00 | 30m 00s | Cabin Reaver: Revenge of the Blood Shed | bahaha what a hilarious and original idea! destroying those kids was very satisfying. I think I didn't quite understand how to use the walking dead/blood geysers? They never seemed to activate, I wondered if I was meant to move them around. I played this quite a bit, great entry. |
| Apr 21 18:03:00 | 12h 21m | SUBJECT 26 | I got out, but didn't save any of my pink butterfly friends :) Excellent entry, really impressed with the setting and what was achieved in such a short frame of time! |
| Apr 23 17:53:00 | 47h 50m | Court Mage | Nicely on theme. I like that the text in the locations changes depending what form you're in even if it's not the one that solves the puzzle. The navigation is confusing though, would be better if those circular doors were just hallways. |
| Apr 23 18:35:00 | 42m 00s | Card De-Wolf | Nice work making a card game in 48 hours, it was fun! |
| Apr 24 06:19:00 | 11h 44m | Cloud Sculptor | I like seeing what unusual interpretations people come up with for the theme, this is a very original take on the idea. I have a major thing for clouds too :) It's strangely relaxing! I think one suggestion is that when you blow the clouds, the circular edge is pretty hard-edged. A blurrier edge might match the feel of the clouds better. :) <br/> <br/>PS, thanks for your kind comments! Will ask the organizer about the audio entry :) |
| Apr 24 06:26:00 | 7m 00s | Mortal Ro-Sham-Bo! | hilarious. and I am so terrible at this game :) Nice graphic style, especially the sprites! |
| Apr 24 06:37:00 | 11m 00s | Space Cargo | hahah, i love this idea. nice presentation and great mood! would be great on a phone with some tweaking of the controls, you should release a version for that! thanks!:) |
| Apr 24 07:00:00 | 23m 00s | Shifty Shapes | fantastic visuals and mood. I was confused by the height and couldn't always tell how high I had to jump -- maybe some kind of indicator or range would help? Looks great though! |
| Apr 24 07:10:00 | 10m 00s | Shapegrammer | the shifting effect on the blocks is really well done! for me, rotation is really hard to deal with because it's hard to see the shape in the board with the pieces being on top of it. That would probably be an easy fix :) I like that you can pretty much just try again without a pause to start a new game. You really nailed that 'transformation' effect, it feels amazingly satisfying to switch shapes! |
| Apr 24 07:31:00 | 21m 00s | Potionshift | haha, just wow! I laughed so hard at some of the stuff that came out. |
| Apr 24 07:41:00 | 10m 00s | Work! | the idea is really original. I think this game would actually work really well as a typing game and not just a statement piece! Hoping you develop it more post-jam! Nice pixel art. |
| Apr 24 09:28:00 | 1h 47m | TowerShifter | Nice twist on the tower defence genre. Could use some explanation about what the strengths and weakness of the enemy tower types were, was never really sure when shapeshifting was a good idea. |
| Apr 24 09:30:00 | 2m 00s | Connected-Souls | Was unable to download the OSX build from the google drive link |
| Apr 24 09:36:00 | 6m 00s | Kitsune | Very pretty. |
| Apr 24 09:48:00 | 12m 00s | World Dominator | Nice random map generation. Lots of potential here, it just needs some work on the combat system. Swinging the sword feels extremely slow and I seem to get stunlocked to death by level 1 enemies. |
| Apr 24 10:28:00 | 40m 00s | Project FluffyBuns | The OS X build is crashing on startup with a 'quit unexpectedly' error. |
| Apr 24 11:04:00 | 36m 00s | Rock scissors paper | Fun concept! The use of rock, paper and scissors was a great idea for the competition, since the player instinctively knows the interactions. Enemies do get stuck on each other a lot, though. |
| Apr 24 11:18:00 | 14m 00s | Nevermore | Really like that the main benefit of transforming into the raven is to get a better point of view, that's a nice idea. Raven seems to get stuck in the geometry quite a bit for some reason though. |
| Apr 24 23:24:00 | 12h 06m | vertex. | Nice idea, great clean presentation! Would be perfect for phones and touchscreens. |
| Apr 25 11:08:00 | 11h 44m | Light Splice | Original and cute! Flying around in the red light beams was fun. Frog form a little hard to control. |
| Apr 25 23:02:00 | 11h 54m | In Wolf's Hide | Great pixel art! |
| Apr 27 08:48:00 | 33h 46m | The Quest for the Lindworm | this is awesome! Although I think I almost broke my spacebar, haha. Please turn it into a full RPG. :) |
| Apr 28 12:09:00 | 27h 21m | TamaHero | Cute and nicely drawn. |
| Apr 28 12:14:00 | 5m 00s | The adventures of Wizard Hamster: The epic battle with dreadful Robot Cactus! | Very silly, in a good way. |
| May 3 17:39:00 | 125h 25m | SHAPE.SHIFT | Whoa, awesomely trippy! The mechanic of attacking automatically on the beat is great. The visual style is nice but the glitching is a bit strong/large maybe? the cow game is hilarious btw! Can't believe that was all made in the jam. |
| May 3 17:50:00 | 11m 00s | Prince Charmless | Really good, it neeeeds to be a phone game for sure (tapping mechanic would be perfect for the mirror game which I find really difficult with a mouse) :) |