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| Timestamp | Since previous | Game | grayhaze's comment |
|---|---|---|---|
| Apr 18 09:13:00 | Shifty Shapes | Really fun and relaxing, up until the point where it isn't. ;) I could see this doing well as a mobile game. Good work! | |
| Apr 18 09:19:00 | 6m 00s | Shifty Shapey | A fun variation on the endless runner. The controls felt a little too "floaty" for a precision game and the game over message was a little jarring, but it matches the theme well and I could see this being expanded with additional shapes and pickups. Good work! :) |
| Apr 18 10:08:00 | 49m 00s | Feel Bad | Duckman killed me. I killed Duckman. Long live Duckman. |
| Apr 18 10:12:00 | 4m 00s | GeoRun | Well done for getting as far as you did, and welcome to LD. :) <br/> <br/>With a bit more work this could be a fun little platformer. The controls didn't feel terribly responsive, but the basic mechanics of the three different abilities worked well. Good work! |
| Apr 18 10:21:00 | 9m 00s | The Great Transmuter | I agree with what others have said about the difficulty and lack of clear direction early on, but any game of a certain complexity will suffer with the restrictions of the competition. Perhaps in the earlier levels you could show "ghosts" of the correct positions of the tranmuters so that the player can experiment but can still progress. <br/> <br/>I'd like to see this fleshed out more, possibly as a mobile game. Good work on getting something so complex finished in time! :) |
| Apr 18 10:28:00 | 7m 00s | The Long Night | This was fantastic! I'd love to see this expanded further. <br/> <br/>Really good work, and it's nice to see another dev pushing the boundaries of what's possible with HaxeFlixel. :) |
| Apr 18 10:39:00 | 11m 00s | gay vampire from outer space | I don't know what I just played, but I'm going to turn the computer off and go outside now. |
| Apr 18 12:29:00 | 1h 50m | Hide and Squeak | Excellent work! The sound effects really make this, but the game is also really fun. I started to get really stressed out after a while... <br/> <br/>A+, would be a mouse again. |
| Apr 18 12:54:00 | 25m 00s | Shape Assault | Easily my favourite entry so far, and I actually made it to the end! :D <br/> <br/>Really good use of the theme to produce something I haven't seen before and just the right level of difficulty. Excellent work! |
| Apr 18 13:00:00 | 6m 00s | Portalshift | I had a lot of fun with this, although the level layouts seemed a little random in places. The W, A and D keys didn't work for me at all, so I used the arrow keys instead. Good work! :) |
| Apr 18 13:07:00 | 7m 00s | Origami Ride | For some reason this didn't work first time for me in the embedded view, but once I got the game going it was pretty fun. There didn't seem to be a way of avoiding the bird poop that I could see, but I still got pretty far. |
| Apr 18 14:57:00 | 1h 50m | Death to Polys | I had fun with this, but once a million buildings started spawning I had no idea what to do. The tutorial is perhaps missing some vital bit of information about the aim of the game. <br/> <br/>Otherwise I quite enjoyed the silly music and visually it was very striking. I could see this being developed further into something more coherent and enjoyable. |
| Apr 18 15:01:00 | 4m 00s | Tetrikado | I actually had quite a bit of fun with this, seeing which shapes would support each other and trying to get a tall stack. The only ugly thing about the game to me was the text, which would be an easy fix. <br/> <br/>I'd like to see this developed more, as I think it has the potential to be a fun two player game - something we don't get much of on LD. Well done! :) |
| Apr 18 15:06:00 | 5m 00s | Sky Panic | A fun little shooter, only very slightly hampered by the erratic, unpredictable movement of the flying enemies. The graphics were very decent for a competition entry. The sounds do get a little repetitive after a while, but that doesn't make the game any less fun. <br/> <br/>I would have liked to see the shape shifting aspect developed a little more, perhaps with other vehicles with different weapons, but what you have is very solid, especially given that you were ill the whole time! Good work. :) |
| Apr 18 15:14:00 | 8m 00s | CHORUS | An interesting variation on rhythm action, but let down by the fact that the notes don't seem to have any correlation to the music being played. This makes it seem like the music and game are detached from each other and there's no feedback when you get things right. That being said, the music was very good for being produced in such a short space of time. <br/> <br/>With a bit more development and polish it could be an interesting spin on the genre. |
| Apr 18 15:22:00 | 8m 00s | TriTurn | A fantastic puzzle game, although similar to others I've played in the past. I had a lot of fun playing this, and so very nearly got the high score. ;) <br/> <br/>The only thing I'd change is to remove the need to hold down the mouse button entirely. It serves no purpose and gets uncomfortable after a while. |
| Apr 18 16:24:00 | 1h 02m | Sub Dragon | Amazing as always Sébastien! One day you'll have to give me the secret to how you produce such polished graphics, music and gameplay in such a short time. I suspect that you might be a machine. ;) <br/> <br/>I found this entry to be a lot more difficult than your past ones, but had no less fun trying. Good luck! |
| Apr 18 16:30:00 | 6m 00s | Soko Match | An enjoyable, but difficult puzzle game. Reminded me a lot of Threes, but obviously completely different in mechanics. When I started I made a few matches without realising what I'd done, which led to a bit of confusion as to why things kept changing. I still managed to win though! <br/> <br/>Really well done and something I'd like to see developed further for mobile. :) |
| Apr 18 17:00:00 | 30m 00s | A Tetris Piece That Tilted And Fell | Insanely difficult, but one of the most polished entries I've seen so far. If only I could get a score in the double digits... :D <br/> <br/>I agree with the comment about having difficulty reading where the red blocks are going to appear due to the lack of isometric map in the bottom right, but perhaps that would make the game too easy? Despite this, I found myself playing again and again to get a better score. |
| Apr 18 17:05:00 | 5m 00s | Mixle | Really relaxing, but also really difficult. I got stuck on level four! >_< <br/> <br/>The background music is awesome and I could see this working well as a mobile game. Good job! :) |
| Apr 18 17:13:00 | 8m 00s | Blockboy | I had a lot of fun with this, but two things got in the way. The first was working out how to go through the door at the end of the tutorial. Perhaps I missed an instruction somewhere that you have to press Enter? <br/> <br/>The second was my brain having difficulty with the fact that I needed to press space to rocket jump with the blue shape, then the up arrow to jump when I switched back to another shape. Maybe the blue shape should always rocket jump instead of a regular jump? <br/> <br/>Both small details that didn't detract from my enjoyment too much, and I can see that a lot of hard work went into this. Well done! |
| Apr 18 17:20:00 | 7m 00s | Chaos | Thanks to your game I'm now a nervous wreck. I'll be seeing those shapes in my sleep. <br/> <br/>A+ would panic again. |
| Apr 18 17:28:00 | 8m 00s | ShapeshiftTris | A fun twist on the old classic. I found it really hard to retrain my brain to not attempt to rotate the shapes, but once I got into the swing of things I had a lot of fun. <br/> <br/>The only minor criticism is that the perspective often made it a little difficult to line things up early in the game. A grid background might solve this, or do away with the perspective entirely. <br/> <br/>All in all an excellent entry. Well done! :) |
| Apr 18 20:46:00 | 3h 18m | Village People | A nice spin on Missile Command, with a great sense of humour. The sound effects start to get a bit repetitive after a while, but the game is challenging and you never know where that next goat is coming from. The graphics are also cute and clearly a lot of effort went into them. Well done! :) |
| Apr 18 20:56:00 | 10m 00s | Lucy's Adventure | The web version worked fine for me with Chrome and keyboard controls. This is a really solid platformer with precision jumping and very well thought out levels. The difficulty ramps up at just the right pace, until level 1-1 at which point I gave up due to a jump that was more luck than skill. I really enjoyed playing though and would love to see this developed further. Well done! :) |
| Apr 18 21:06:00 | 10m 00s | SHAPEshiftSHIFTshape | Really challenging, but rewarding when you get the shapes and colours right. A simple concept well executed. Good work! :) |
| Apr 18 21:11:00 | 5m 00s | Wizard Quest | A fun, quirky platformer which can be pretty punishing in places. There's a weird bug that sometimes teleports you further into the level when you die, as if you've reached a checkpoint that you haven't seen yet, but this helping hand is welcome at times! I liked the sound effects, especially the disappointed kittens. Well done. :) |
| Apr 20 20:51:00 | 47h 40m | Blockfall | Brutally difficult, but a fun concept. The web version worked perfectly for me. Good work! :) |
| Apr 20 20:56:00 | 5m 00s | Catshift | The combination of the bright colours and scratchy sound made me feel like I was on drugs, but that's not necessarily a bad thing! I didn't really see much of the theme in there, so maybe I missed something, but I enjoyed escaping from the giant dog for a while. Well done. :) |
| Apr 20 21:00:00 | 4m 00s | Life of George | The music was relaxing and a nice change from the scratchy sounds most LD games end up with. The graphics were also pretty. Unfortunately I couldn't get much further than three or four holes as I always ended up being faced with more than I could pass with a triple jump. I also never saw night, which I assume starts when you get past the holes, and didn't really see any hint of the theme. Could be fun with a bit more work on balance. Good job! :) |
| Apr 20 21:06:00 | 6m 00s | Tower defence | No game to play, just a video of a game. You need to produce either a version of your game runnable in a web browser or links to download a compiled executable for Windows, OS X, Linux, etc. Looks like it might have been a solid little tower defence game too. :( |
| Apr 20 21:16:00 | 10m 00s | Squarcle | I had a lot of fun with this, despite failing many, many times. Although technically a platformer, it felt more like an outright puzzle game at times, requiring you to judge what would happen *after* you change shape. The music was decent and the graphics, although simple, were fun. Also a really good use of the theme which I haven't seen done quite the same elsewhere. Well done! :) |
| Apr 21 08:08:00 | 10h 52m | Eclipse | Interesting idea which I'd like to see expanded more. Had to restart once to work out that the heart blocks stick together. Well done for getting something together in time and good luck! :) |
| Apr 21 10:49:00 | 2h 41m | Vial Toxin | A fun idea which could work well with more levels and more complicated puzzles. Maybe each pickup could only allow you to change form once, making the choice of which block to destroy more important? I enjoyed this despite the simplicity though, and the graphics were better than most. Well done. :) |
| Apr 21 11:03:00 | 14m 00s | Square Peg Round Hole | I had fun with this, although found it incredibly difficult to find a way to get more than one peg to fit, despite repeated discarding of cards in the hope of having something useful. My final score was 5 on easy mode as a result. :D <br/> <br/>With a bit of balancing this could work nicely. Perhaps a multiplayer version would help, where if neither player has a card they can play both can discard without being penalised? All in all good work though, and I really liked the graphics and audio. Well done. :) |
| Apr 21 12:39:00 | 1h 36m | Fluffie Breeder | A fun, cute game with an interesting game mechanic. The cries of the fluffies were slightly disturbing as I sacrificed them for the greater good, but once I got to grips with the dominant colours the puzzles were fun. Good job! :) |
| Apr 21 12:46:00 | 7m 00s | Four Horsemen: Chapter 1 | An interesting story, only slightly let down by some odd phrasing. Good work. :) |
| Apr 21 12:49:00 | 3m 00s | Shiftshapes | A fun idea, let down by the punishing difficulty ramp. Perhaps it could be improved by starting with smaller words at a lower speed, then gradually increasing the number of letters and speed? I still had fun though, despite only being able to get through a few words. Well done. :) |
| Apr 21 13:01:00 | 12m 00s | For The GLORY! | Looks like we had the same idea. ;) <br/> <br/>I agree that the controls are a bit fiddly, but I enjoyed myself. Good work! :) |
| Apr 21 13:37:00 | 36m 00s | GOLD+SLIME | I really enjoyed this, and played all the way through. It's very retro and would make a good arcade game. I'm not really seeing much of the theme in it though, as the shapeshifting of the creatures was almost incidental and didn't really feed into the gameplay. A really solid, polished game though. Good work! :) |
| Apr 21 13:44:00 | 7m 00s | Cactus Ray | This was a fun and challenging cross between a roguelite and Sokoban, with a nice element of strategy thrown in with the shapeshifting. I enjoyed playing and would like to see this developed further. Well done. :) |
| Apr 21 15:52:00 | 2h 08m | Squiggles | Beautiful graphics and audio, but I got stuck on the second screen with no clear way to progress. I could see a sing past the barrier that said "try pushing things around", but nothing I did with either character allowed me to get past. I imagine the shapeshifting aspect comes later in the game, so I'm disappointed I couldn't experience the game properly. I'd love to see this developed further though, as the movement on the squid alone was amazing. Well done. :) |
| Apr 21 16:26:00 | 34m 00s | Egg Clegger | I found this eggceptionally fun, despite it running at around 3 frames per seggond after a very short space of time. The shapeshifting seemed almost an afterthought, but the egg puns made up for it. I could see this doing well on mobile with some eggpansion of the core ideas. Well done! :) |
| Apr 21 19:59:00 | 3h 33m | Shape Running | Well I just found my favourite entry. Amazing graphics, motion, music and just the right amount of challenge. Also a good use of the theme. I think the only thing that could make it better is randomisation of the colours and an infinite track. Amazing job! :) |
| Apr 21 20:05:00 | 6m 00s | Protector of the Forest | I liked the soothing music and the charming graphics, but felt the controls let this down a little. It felt like I was skating on ice most of the time, with no friction on the platforms. I also found the shapeshift/jump combo to be a bit confusing, but that could maybe be explained with a mini tutorial at the start. Aside from these small complaints I had fun playing and think this is a really good entry for a first try, so well done! :) |
| Apr 21 20:16:00 | 11m 00s | Changelings | The first thing I thought when I saw the screenshots was "Lemmings!", so you definitely get points for the graphics. Such an obvious use of the theme that I can't believe you're the only one I've seen to do it! I had a lot of fun with this, but got completely stuck on the tree level because I ran out of stoppers. Would have been great to have some sound which evoked Lemmings in the same way as the graphics, but I imagine with all the work this must have taken you just ran out of time. Really good work! :) |
| Apr 21 20:31:00 | 15m 00s | Polymorphic Menagerie | I found myself playing this for quite a long time. It's really relaxing growing your garden and seeing what weird and wonderful creatures you can breed. I especially liked the idea of turning creatures into platforms which grew higher as they ate. With some soft, tranquil music, and a few more things to keep the player busy, I could see this being a major time sink. Well done! :) |
| Apr 21 20:35:00 | 4m 00s | Potholing | A really fun game with a wonderful atmosphere. At times it was a little difficult to see far enough ahead to make a judgement about what you needed to do, but I liked the "jumping" mechanic of increasing an decreasing mass as I went over a bump. Could make a cool one-button mobile game. Good work! :) |
| Apr 21 20:39:00 | 4m 00s | Rayshifting | A really original idea with some eye popping visuals. I found this quite relaxing to fiddle with, although it could have done with some more "shapes" than just a cube to add variety. Good work! :) |
| Apr 21 20:43:00 | 4m 00s | Shapeful World | Felt more like a tech demo for a game engine than a game itself, but the graphics were very pretty. Not sure if there was anything else to do other than flatten and unflatten the terrain. I'd like to see a game made with this engine! :) |
| Apr 21 20:50:00 | 7m 00s | Shapeshifters | I had fun, but got stuck pretty quickly because I couldn't jump across a wide gap. Looked promising though, with similar ideas to Thomas Was Alone but with a twist. Good work. :) |
| Apr 21 20:56:00 | 6m 00s | Totem | Really fun, with a feel similar to Towerfall when firing arrows. I died pretty often, but managed to defeat a couple of bosses. Would love to see this developed further! :) |
| Apr 21 21:01:00 | 5m 00s | Vertex Cannon | Really fun, and an interesting concept. Perhaps needs something to give it a little variety, as after a while I just found myself with no room left and no option but to end the game. Very polished presentation for a compo entry though, and definitely something I'd like to see expanded further. Well done. :) |
| Apr 22 10:06:00 | 13h 05m | Sharpshifter | A little glitchy, and the theme use seems almost incidental in that it's only really a way of representing power ups, but I still had a lot of fun with this. The movement could perhaps do with a bit of softening, but given the time this was made in it's a fun little shooter. Good work. :) |
| Apr 22 10:13:00 | 7m 00s | Dice Delve | A really novel idea which I haven't seen done before, despite the huge number of roguelikes out there. The graphics and audio were perfect, although the strange perspective took some getting used to. I didn't feel that it fit the theme completely, but that didn't take away from my enjoyment of the game. I liked the thought that had gone into displaying which number would show in each surrounding square, as that was my main worry when reading the description. Really well done! :) |
| Apr 22 10:17:00 | 4m 00s | Saving Steve | I couldn't get past the second screen, despite many, many attempts. Otherwise, this looked like a fun idea which could just use a shallower difficulty curve. I could see this idea working as a full game with some extra polish. Well done. :) |
| Apr 22 11:58:00 | 1h 41m | Mutant Squares | An interesting variation on the twin stick shooter, without the shooting. I felt like one of the forms should be able to fire projectiles, as it basically became a game of taking out the red guys then timing it so that you could avoid the bullets of the green guys and get close enough to hit them. I ended up just using the red mode, as the other two didn't really seem to serve a purpose. Could work with a little more work and thought into the abilities of the various modes to make a case for using them. :) |
| Apr 22 12:02:00 | 4m 00s | Subject 96 | An interesting and challenging little platformer. I too struggled with the movement to start with, especially that early jump where you needed to time it just right, but got to grips with it eventually. Good use of the theme and some very polished graphics. Definitely one of my favourites so far. Good work! :) |
| Apr 22 12:18:00 | 16m 00s | ShapeSlayer | The idea sounds interesting. I wish I was able to give it a try, but I don't currently have a Linux machine available, so I can't give any ratings unfortunately. Well done on getting something together for the competition. Even if it was just a learning experience, it's still valuable and gives you a foundation to build on next time. Good work, and I look forward to your future entries. :) |
| Apr 22 17:03:00 | 4h 45m | Geomatrix | Interesting spin on the "shapes with powers" theme. I had a lot of fun, but found myself struggling to progress on the third level. Really good for a competition entry though, and definitely something I'd play if it were expanded into a full game. Well done! :) |
| Apr 22 18:56:00 | 1h 53m | Shapeless Island | A fun mix of breakout, a twin stick shooter and air hockey, creating something unique. I had a lot of fun with this, but mostly found myself completing levels due to luck rather than any skill (or lack thereof) on my part! The graphics were really good for a competition entry. Really could have done with some sounds, as it wasn't always obvious when I was taking damage. Otherwise, a really enjoyable game which I'd like to see expanded on. Well done! :) |
| Apr 23 13:10:00 | 18h 14m | Shapewings | A fun cross between Starfox and Space Harrier with pleasing visuals and good music. I really enjoyed this, but sometimes found the perspective tricky to judge. The barrel rolls were fun, but the shapeshifting seemed a little incidental as the change was more to do with matching colour than shape. Well done! :) |
| Apr 23 13:14:00 | 4m 00s | Geometry Ninja | A fun twist on the Fruit Ninja idea. I found the controls a little unresponsive to start with, until I realised I could hold down the mouse to make a line and wait for the shape to reach me before letting go. I didn't really see much of the theme in this entry, other than that it included shapes, but the game itself was solid and enjoyable. Good work! :) |
| Apr 23 13:18:00 | 4m 00s | vertex. | An interesting variation on the untangle puzzle which sorely needed mouse controls. I still had a lot of fun with this, but found myself spending more time moving the cursor than solving the puzzle. I could see this doing well as a mobile game if touch controls were added. I also liked the retro vector arcade look. Good work. :) |
| Apr 23 13:22:00 | 4m 00s | OUROBOROS | I really liked the idea, but felt that it could have done with a shallower learning curve. The snake moved way too fast to get to grips with the movement and I got stuck after only a couple of levels. With some balancing I could see this being a lot of fun. Certainly not as bad as your description implied, and easily fixable. Well done. :) |
| Apr 23 13:26:00 | 4m 00s | Spinstar | A fun mixture of puzzle and dodge-em-up which offers a good level of challenge. I didn't get very far, but had a lot of fun trying. If the colours had been swapped for shapes I think this would have matched the theme better, but the graphics and audio made this special. Well done! :) |
| Apr 23 13:33:00 | 7m 00s | Potion Laboratory Expert | A fun idle clicker game which with a bit of polish could be something great. Unfortunately I got stuck on the "give potion" screen quite early on, and no amount of clicking on any of the buttons would get me out. I still enjoyed my time playing, even if it wasn't always clear what I was supposed to be doing. Good work! :) |
| May 9 15:58:00 | 386h 25m | SHAPE.SHIFT() | Tried and failed repeatedly to get more than 10 points, but the idea is a good one. Maybe it would be better by moving between a few preset positions rather than just being free control? |