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grayhaze's games and stats for all events →
| Timestamp | Since previous | Game | grayhaze's comment |
|---|---|---|---|
| Aug 29 21:05:00 | Shared World | It's a shame I didn't get to play this, as the idea looks good. Hope you have more success next time! :) | |
| Aug 29 21:27:00 | 22m 00s | Smugglers' Cave | Starts off at almost Flappy Bird difficulty, but as with that game this just makes you try again until you succeed! As a one player game it's insanely difficult, as you're under too much pressure in the platform game to pay any attention to the position of the boat. As a two player game it has potential. Overall a good entry which could be improved upon to be a really solid game. |
| Aug 29 21:56:00 | 29m 00s | HopSlide | An amazing entry! I'm struggling to complete the green room, but just exploring is fun too. I had a similar idea with my own entry, with sliding blocks representing the rooms, but didn't manage to get anywhere near as close to a finished game as you did. Well done Daniel! :) |
| Aug 29 22:15:00 | 19m 00s | Flatapon | It's a shame you didn't get to finish this. It looks like it could have been interesting. |
| Aug 30 12:30:00 | 14h 15m | World of Beatrice, the girl next door | Beautifully written and very revealing on multiple play throughs. Well done! :) |
| Aug 30 17:09:00 | 4h 39m | Chained Together | Nice work! A fun and challenging card game that's clearly had a lot of thought put into it. The only thing lacking for me was a clear link to the theme, with the mention of the planets in the description seeming like an afterthought. |
| Aug 30 17:21:00 | 12m 00s | Her Garden | A really relaxing, zen-like experience. I could see myself spending a long time gathering and arranging things into the perfect garden. I'm glad to see that you plan to be able to uproot plants in the future, as that's really the only thing I can see missing at the moment. Good work! :) |
| Aug 30 17:34:00 | 13m 00s | Crossworld Club | I liked this a lot. Well put together and a funny mix of characters playing against type. That ending too! Well done. :) |
| Aug 30 17:38:00 | 4m 00s | Human and Alien | Web version wouldn't load for me, but looks interesting. Good luck with future contests! :) |
| Aug 30 17:55:00 | 17m 00s | Heavenly Finger Squad | Fun and addictive. I only wish I was better at it! Good work. :) |
| Sep 1 12:18:00 | 42h 23m | Split//Maze | Fun and challenging. I liked the obvious thought that had gone into the levels and particularly the animation of the balls. Good work! :) |
| Sep 1 13:07:00 | 49m 00s | Chipset-0 | Amazing job! It's incredible that this was made from scratch in 48 hours. You shame the rest of us! :) |
| Sep 1 13:36:00 | 29m 00s | Connected Worlds Tower Edition | A nice idea that could work really well with some more refining. At times things would glitch and tanks would start moving at random without their turrets and the ending saw my tanks just roll off into space without any indication that I'd won. Still enjoyable though and hints toward a good concept for tower defence that hasn't really been explored yet. |
| Sep 2 10:39:00 | 21h 03m | The Artifacts of Color | The odd lack of camera controls and the strange collision detection make this quite difficult to control. I often found myself blocked by invisible barriers or falling off the edge after inching closer to an artifact. Seems like it could be interesting with a bit more work though. |
| Sep 2 10:54:00 | 15m 00s | Orange | Beautiful and well thought out, tackling a subject you don't often see in games. I really enjoyed this. Well done! :) |
| Sep 2 11:09:00 | 15m 00s | F.A.T.A. | This could be fun, but the difficulty level is just too high at the start. After five plays I only managed to collect one weapon. The bombs and platforms should start out much slower, and each world could really do with being a bit wider. Otherwise a good entry with some nice graphics. |
| Sep 2 11:13:00 | 4m 00s | Impossible Worlds | The platforming physics are well implemented and I feel like this could be a really good game, but I'm stuck on the second level and suffering a bug where sometimes I can't jump. With a bit of tweaking this could be fun though. :) |
| Sep 2 11:19:00 | 6m 00s | Helps the bunny! | A good concept with flawed platforming physics. I really like the idea of constructing the level from pre-defined chunks, rather than just dragging things into precise positions. The platforming physics could do with tweaking, as the rabbit moves too fast. I'm also stuck on the first level, which probably says more about my ability than the level design. ;) |
| Sep 2 11:25:00 | 6m 00s | You Are Bactera | Interesting game that could do with a slightly deeper tutorial to tell you how to get the bacteria to move without needing to read up on a subject on Wikipedia. Seems like it could be a fun little casual game for mobiles. |
| Sep 2 12:08:00 | 43m 00s | The Connection | A simple, but really well thought out game that manages to handle performing two separate tasks simultaneously in an intuitive way. I'd like to see this expanded with other tasks utilising the keypad, such as sums. Well done! :) |
| Sep 2 14:57:00 | 2h 49m | MESSENGNR | This is insane, but I love it! I can't help feeling I would have gone blind if I'd played for much longer, so it's probably for the best that you didn't finish. ;) |
| Sep 2 15:04:00 | 7m 00s | Mirror Worlds | Fun concept and gets difficult quickly. For some reason my brain always wanted the controls to map directly to the green guy. Perhaps because he starts on the left? Once I got past that this was really enjoyable. Good work! :) |
| Sep 2 15:22:00 | 18m 00s | ENTANGLEMENT | I really enjoyed this, even though I got completely stuck after a few levels. That says more about my ability to solve these puzzles than your ability to make them though! Really well designed and executed. I could see this being made into a full game. :) |
| Sep 3 16:45:00 | 25h 23m | Fairy Rush | Fun once you work out what you're doing. I got as far as the bees before my brain melted. This could be a fun endless runner if developed further, with a multitouch mobile interface working well for the "rubbing" motions for the fairy on one side and swipes for jumping and ducking on the other. |
| Sep 4 10:46:00 | 18h 01m | Antipole Seasons | Good concept and an approach to god games that I haven't seen before. I felt there could be more cues to what each side's needs were, perhaps through status icons or tooltips on the water, snow, etc. |