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grayhaze

Feedback comments for LD29

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TimestampSince previousGamegrayhaze's comment
Apr 29 19:06:00 Frog V Ducks Nice idea and the engine's good for two days work. The controls were a bit confusing and I found it almost impossible to work out where the frog would dive to.
Apr 29 19:11:00 5m 00s Depth I managed to keep my panic level down, but the controls changed too fast for me to ever do anything. Maybe that's the point?
Apr 29 20:39:00 1h 28m Beneath the City Amazing. I wish I could produce something this polished in such a short space of time. Well done!
Apr 29 20:50:00 11m 00s White Warriors Crashed my browser before I could even play. :( Sounds interesting though from the other comments.
Apr 29 21:01:00 11m 00s Planitia Nice job for your first effort and definitely come back next time. The concept of this was quite good, but could do with a few tweaks. There's no indication of how much the next pickaxe will cost. You're able to mine blocks without being anywhere near them, or even needing to open a tunnel to them and the platforming controls could do with being a bit smoother as they're quite glitchy. Despite all that though, I played this for longer than many entries I've looked at so far! :)
Apr 29 21:05:00 4m 00s Honey Bundles What an original idea! I loved the trippy visuals and the frantic start / stop of the gameplay. Good job. :)
Apr 29 21:15:00 10m 00s Aqua A fun little platformer with some nice soothing music and parallax effects. Managed to get to the end without too much difficulty. If you managed to make this and compose the music in 48 hours, I'm impressed!
Apr 30 19:36:00 22h 21m The bunker game Didn't work for me. After I enter the bunker, clicking on any of the links makes the browser hang trying to connect to stats.hosting24.com.
Apr 30 19:41:00 5m 00s Act Natural A good first attempt and really impressive given that you didn't use a pre-existing framework. Well done!
Apr 30 19:48:00 7m 00s Dig or Die An interesting concept, but even with the instructions I found it difficult to know what to do. I'd like to see this developed further, perhaps with a tutorial at the start.
Apr 30 19:54:00 6m 00s expeditio A nice concept which I'd like to see developed further. I found a small bug in that if you click a square and you don't currently have one of the selected people available it prevents you from clicking on it again once you do. I also would have liked to see some indication of when an artefact had been found, as I spent a while thinking I hadn't found anything!
Apr 30 19:59:00 5m 00s Death's Lounge club Took a moment and some confused clicking around for me to realise that I wasn't playing a point and click adventure game! Could do with some instructions and some feedback on how your purchases affect your profits. The graphics were good for a 48 hour entry too.
Apr 30 20:05:00 6m 00s Project Tethys Really enjoyed this! Managed to score 73000 before things got too chaotic. Well done! :)
Apr 30 20:10:00 5m 00s Bombcano Really impressive given the time constraints. Found it really difficult to get to a cracked block in time, but that's down to my lack of platforming skill! I'd like to see this developed further.
May 2 12:52:00 40h 42m Cubulis Really enjoyed this. As someone else said, if you end up with a block or two left on a level it's almost impossible to get rid of it unless you're lucky enough to get a bomb on a lower level. Maybe with a different perspective you could allow matches between levels too?
May 2 12:58:00 6m 00s Mutant Gnomes! Really good for a first attempt with Unity. Not sure why your gnome lives underground, so maybe it would have made more sense if he was a rabbit given that he's throwing a carrot? I liked the high combos once the number of enemies started to build up.
May 3 16:32:00 27h 34m Beneath the Surface 60 seconds dash Failed to load on GameJolt too. :(
May 16 13:34:00 309h 02m Pawn An interesting idea, but took too long to understand what I was supposed to be doing on the first level and the controls felt too loose. I'm also not clear how this relates to the theme. I'm assuming GZA - Beneath The Surface is a song and the text on each screen is from the lyrics. This sounds harsher than I intended, but these are the first things I look for in a LD game.