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Feedback comments for LD35
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| Timestamp | Since previous | Game | goffmog's comment |
|---|---|---|---|
| Apr 18 08:53:00 | Transmopig | Very pretty and I like the idea a lot, I'm always impressed by LD entries that are puzzle games. I can see you spent a lot of time on the models/textures, some animation would have been the icing on the cake. I did have some of the bugs others are reporting, movement got stuck in one direction and after recovering from that the shape-changing stopped working. | |
| Apr 18 09:02:00 | 9m 00s | Shapes Attack | Really nice, innovative take on the theme. This is the game I wish I'd thought of! |
| Apr 18 12:59:00 | 3h 57m | Death to Polys | Everything about this game is absurdly charming, I think the moving sound effect may be the best sound effect ever created. I had lots of fun. One or two bugs that you probably know about, sometimes the scaffold doesn't animate. Also it threw me a bit that I wasn't able to jump while already moving, jumping and then moving while jumped was all that seemed to work when "drawing" lines. But these are minor things, I'll definitely come back to this one! |
| Apr 18 14:15:00 | 1h 16m | Chrysalide | Truly beautiful game visually and has great sound too. Gameplay works once you get the hang of it - judging when you should be a larva and when you shouldn't is a bit trial and error though. It's only once you already know a level's layout that you really can tell when you need to conserve energy and when you don't. Great job though, I really enjoyed it! |
| Apr 18 14:18:00 | 3m 00s | Spaceshape | I felt a bit lost in the combat section, but as a veteran of many a tetris clone I enjoyed that part of it. I very nearly did tetris myself but I struggled to think of a unique mechanic to add to it, so props for innovation definitely! |
| Apr 18 14:29:00 | 11m 00s | Shape Runner | Wow, this is brutally hard at first but really addictive once you get into a rhythm. Great use of the theme, lovely responsive controls and nice sounds. As someone who's woefully bad at reflex based games I'd love to see an easy mode added that either widened the field of play, or slowed things down a little bit, or both. I will definitely come back to this later! I'd also make it possible to skip the intro/instructions screens with a keypress. |
| Apr 18 14:35:00 | 6m 00s | Shapeshift into a Rabbit ! | Really slick entry, the music and sound are brilliant - amazing that you created all that, to that standard, in less than 3 days. The feel of the game is great... Best shotgun since Doom? Possibly! |
| Apr 18 14:46:00 | 11m 00s | BLOB Passage | The music is phenomenal and the worst thing about this game is that I have to stop listening to it, to write this comment. It took me a while to figure out why I kept dying and why I needed to go through some of the holes but when I got over my temporary stupidity I had a lot of fun with this and enjoyed the mechanics, and you're totally right about lens flares. |
| Apr 18 14:52:00 | 6m 00s | Shapematch Beat Jam | I came here so that no more kittens would have to suffer... And I stayed for the thumping soundtrack, the sweet CRT effect, and the strangely compulsive gameplay! |
| Apr 18 15:02:00 | 10m 00s | Battle of Creatures | Really good game, and pretty amazing that you were able to make so many assets and yet still get things so nicely balanced and playable in such a short time. |
| Apr 18 15:20:00 | 18m 00s | Shape Rave | This game is gorgeous, a timeless classic of gameplay all tripped out. Had me reaching for the lasers. Oh alright then, I clearly don't have the rave vocabulary to do this justice. Audio and visuals set just the right mood to keep you entranced and the starting pace is just right for someone like me who rebounds pretty hard off of things like super hexagon. It's a delight to the senses. |
| Apr 18 16:22:00 | 1h 02m | Beyond Human | Terrific little platformer. I enjoyed this so much I was sad when it was over so soon :( The music is lovely, and animations and mechanics feel great. Graphics are my kind of pixel art, representative without being stylized, low res, cute, and well animated. Good use of the theme, love the way you phased in the animal abilities over a few levels, great design. I'll be looking out for your next game! |
| Apr 18 16:37:00 | 15m 00s | THEY CANNOT DIE | Neat idea and Pretty cool that you made all those models in such a short space of time. For me, all the enemies seemed to get bunched and I wonder if maybe introducing some variation into their path-finding would help make them a bit less predictable. But I had fun nonetheless. |
| Apr 18 16:45:00 | 8m 00s | Yours, Monster | Nice idea, and nice graphics overall but the UI, as I'm sure you're aware is a little bit confusing... Also, I wanted the monster to stay cute :| Maybe he could be a friendly monster to hide under the bed as a guard? |
| Apr 18 16:49:00 | 4m 00s | Geometry Evolution | The world needs more single-player games like this, especially as everyone on agar.io now does that ridiculous teaming up cheaty thing on the free for all servers... Ok, where was I? Oh yes, your game. Really solid delivery of this kind of gameplay. I would definitely think about some different AI behaviors to liven it up and increase the challenge. |
| Apr 18 17:03:00 | 14m 00s | The Ooze | This game is too good for words. Fortunately I'm so verbose I *transcend* mere words. Sound stopped working at one point but that could have been my PC's fault. This is an absolute genius puzzle mechanic and deserves to be on everybody's smart phone, laptop, iwatch, etc. I'm always in awe of people who invent original puzzle mechanics in LD entries but to do that and then go on and manage to design as many levels as you did is even more impressive. This is a potential winner for me. |
| Apr 18 17:17:00 | 14m 00s | Porknight | Outrageously charming game, brilliantly made and that's the sort of download size I expect from something that was made in a weekend ;) Also your advice about ham and wine works in real life too! I'm so hungry now. |
| Apr 18 17:26:00 | 9m 00s | ShapeshiftTris | This is way better than I expected, the mechanic makes it significantly different from regular tetris and just when you're starting to feel like you're getting into your tetris groove, you remember you can't rotate things. Definitely makes the challenge different, possibly harder. The only gripe I have is that the perspective occasionally makes lining up the blocks a little bit tricky. The music is a great 48 hour accomplishment all by itself. |
| Apr 18 17:28:00 | 2m 00s | Who | I know who dunnit! It was the... <br/> <br/>*muffled screams* <br/> <br/>*dull thud* <br/> <br/>*silence* |
| Apr 18 17:52:00 | 24m 00s | Totem Chess 2 | Took a while to get my head around it. Love the audio. This isn't your fault but on my small laptop with a ridiculous resolution the game runs in a tiny window that makes it very difficult to see clearly what's going on. Communicating what's meant to be happening is often the biggest challenge in LD. Great innovation, good job! |
| Apr 18 17:55:00 | 3m 00s | Shift City | Wow, a lot of work went into this and it looks great. I wish I was better at playing it :) Definitely one to come back to. |
| Apr 18 17:58:00 | 3m 00s | OGLA | Really charming game, relaxing. It's always fun to play with artificial life. |
| Apr 18 18:21:00 | 23m 00s | Pong | You made a game in 48 hours, that's pretty bloody amazing in anybody's book! I also bit off more than I could chew with my original design and all the final actual gameplay was thrown together in the last 6 or 7 hours. Yours is one of the few games where I've actually downloaded the source because I want to see exactly what you did to get those lines :) And I enjoyed it a lot more than I have a few other entries where everything apparently went according to plan. |
| Apr 18 18:43:00 | 22m 00s | Morph Ranger | Terrific game, can't fault the gameplay, graphics or sound. Lovely mood and music, and fit the theme perfectly. I really would have liked to see more done with the level design. It was promising at first when you had to spike yourself to get out of the room with the small entryways but that was the last time I remember that I had to go down a level to progress - the rest of it was avoiding being hit while using various jumps. I think this game could be amazing given time to design more puzzling levels. Truly enjoyed it. |
| Apr 18 18:54:00 | 11m 00s | Cavern of Flight | Superbly atmospheric, beautiful, and great use of the theme. Controls are fiddly as you say but forgivable considering the obvious effort that went into the rest of the game and the level of polish. Great job! |
| Apr 18 19:15:00 | 21m 00s | Golden Fold | This is a great little game, it was really fun to explore although I only found one golden fold. The mood is very relaxing, even in spite of there being no sound. It was a little bit confusing at first because I seemed to be able to switch to the elephant and bird as often as I liked and then I lost the ability and had to go swimming for more folds. The background/terrain textures seem a bit out of focus, you can maybe sort this out as a bugfix? Really enjoyable game though. Origami and shapeshifting is one of the best uses of theme I've seen. |
| Apr 18 19:41:00 | 26m 00s | Go Away, Zeus! | Game of the Year, amazing. I can't stop playing it. It's got everything. 10/5 for humor. |
| Apr 18 20:17:00 | 36m 00s | Exhuman | Very polished game, the models and animations are second to none. The sound sets the mood well. But I really struggled with the controls, they're pretty unique. It's also very hard to hit things in combat because he doesn't turn to face the mouse pointer when it's close to him, so the intuitive thing of clicking on the creature to punch it often means he stands and punches in the wrong direction. :( A bug? Or something I'm not getting? I didn't get very far. My instinct is that a lot of people are going to assume the controls are broken because they aren't what you'd expect from WASD + mouse with an isometric camera. But a beautiful, beautiful game in terms of graphics. Maybe I'm just not up to it :) |
| Apr 18 21:09:00 | 52m 00s | Shape Warp | I thought the basic gameplay of dodging and ducking into the right holes and selecting the right shapes was excellent and really compelling. Found it hard to stop playing and actually found myself wishing it would speed up a bit as I was really getting into it. Music was great too. Really strong entry. I can second some people's opinions about maybe indicating the holes better, perhaps color coding around the rims? |
| Apr 18 21:57:00 | 48m 00s | Spinstar | Gameplay is pretty fun, but a bit too hard for me. I had a few strange graphical glitches playing on the web build, only a quater of the background showed up and the first time I played the game didn't register my directional arrow presses. Otherwise, really well presented and polished, and bang on the theme. Nice one! |
| Apr 18 22:09:00 | 12m 00s | VHS WARS | I'm not normally a fan of bullet-hell games due to not having superhuman reflexes but I loved this! The effects asyou get hit are great, the music is brilliant, the feel of everything is superb. |
| Apr 18 22:41:00 | 32m 00s | Ovid Debt | Congrats on getting your first game done. It was a fun little platform/puzzler, it would have been nice to have found a few more uses for the alternative shapes on the last level but I think the best suggestion I can make would be to fine tune the jumping and movement, everything felt a bit too much like it was underwater... Unless of course, it is meant to be underwater :) Good job! |
| Apr 18 22:43:00 | 2m 00s | Polydrone | Cracking presentation, audio, and gameplay, and lots done in 3 days, well done indeed! This one feels is near the top of the pile for sure. |
| Apr 18 22:54:00 | 11m 00s | Deershifter | Aw hell yes, the A600 was what all the *really* cool kids had. This would be the perfect deer simulator if you added the ability to shoot the potted plants! |
| Apr 18 23:01:00 | 7m 00s | Hide and Squeak | Really nicely polished, great sounds and core mechanic. Wonder where you need to go from here to make it a larger game? Levels maybe? Some more mouse mechanics such as eating cheese or scaring elephants down corridors? I had a lot of fun until the map was just too crowded to continue. Nice one! |
| Apr 19 13:04:00 | 14h 03m | Operation SHIFT | So glad I played this, this is one of the most classic game mechanics done absolutely brilliantly. I had to play this all the way through and I was not disappointed by the finale. Love the graphics and the sounds and most of all the gameplay and level design. The only flaw I could find was that it was possible to exploit the health powerup respawn in a couple of places. I got lost once or twice but it was a good kind of lost, the kind of lost you want to be in an oldschool sprawling top-down shooter. This is pretty much the perfect Ludum Dare entry. |
| Apr 19 22:33:00 | 9h 29m | Cata Crunch | The graphics are good and the soundtrack is well produced, well done for putting a game together in such a short space of time. I felt that perhaps this game shows a little bit of why the original snake worked well on a grid system. Also I would have enjoyed a single player mode - maybe with an AI player? Snake AI has got to be a fun thing to do and maybe that should be the first addition to a post-compo version? I enjoyed seeing this. |
| Apr 19 22:36:00 | 3m 00s | Shapeshiftmaze | Terrific, I wish there were more levels. A bit of polish would go a long way in a post-compo version. Then you can monetize it ;) |
| Apr 19 22:48:00 | 12m 00s | Tentatively Titled: Tentacle Terroir Terror! | 'Twas terribly tantalizing, truly titillating... Tremendous try! |
| Apr 20 13:12:00 | 14h 24m | Morpherhead | Really fun mechanic that works surprisingly well and must have been tricky to get to work! Really good job, totally original and I liked the presentation too. I did find the jumping controls a little bit tricky and ended up doing an extra jump a few times unintentionally. |
| Apr 20 14:23:00 | 1h 11m | CYGLiDE | Tremendous game for a compo entry, I love the look and feel and hope you'll check out my entry which also has vertex shaded procedural terrain! As an addition to the advice about height testing, I'd add that it's better to save your heights into an array and look that up, than it is to keep doing perlin calculations. This also makes it easier to ramp up to a more complex terrain function if you wish. I found the controls a bit tricky and would also love to have an altitude indicator. The graphics are just beautiful, and the animation is delightful. |
| Apr 24 16:59:00 | 98h 36m | Hart of the Forest | This game is beautiful in absolutely every way and the amount of work that must have gone in to those models,textures and animations, and that music, is staggering. Well done indeed! This concept definitely deserves to be made into a full game. |
| Apr 27 12:41:00 | 67h 42m | Shift Shapes | Pretty fun game, and definitely a good job for an hour! My own entry is a bit of a last ditch rescue mission in terms of gameplay but you've done something much more compelling. |
| Apr 27 12:42:00 | 1m 00s | Hole Shift | Really fun game, found the perspective a bit tricky at times but enjoyed the whole experience, lovely sounds. |
| Apr 27 12:50:00 | 8m 00s | TypeShift | Love the graphics and animation, sound would have been great. Definitely worth the little bit of effort it would take to make a post-compo English version. I thought it was a bit of a shame that the typing is completely random letters, rather than words. It makes the difficulty curve hard to control as some combinations are harder than others. Glad I didn't have to switch to a German keymap though :) Sehr gut gemacht! |
| Apr 27 13:14:00 | 24m 00s | Elements guide me | I really like the sound, visuals, and mood but the controls would benefit from some work because they distract from what is a good game mechanic. I would probably ditch the physics engine altogether since there are no physics based elements in your game. You're sort of working against it rather than with it. All it's doing is making movement more complicated and less predictable than if you wrote your own mechanics - and that makes it harder to design tight levels. |
| May 4 12:57:00 | 167h 43m | Shifty Berries | I'm not usually a fan of unforgiving platformers and this one was a beast. Thank you for not having enemies! But in an LD context it's refreshing to play a platformer where the mechanics have actually been written from scratch rather than being fudged with a physics engine, it's always more satisfying this way. I tried, I really did, but after the second time of falling off just before eating the berries that turn you into a bird, I had to quit :) Good job! |
| May 4 13:02:00 | 5m 00s | <FREEEE> | I was a flying bunny and I claimed the iron throne 10/10 Shades of Zelda in the soundtrack too :) |
| May 4 13:08:00 | 6m 00s | ShapeShiftGame | Took me a while to figure out what I was meant to be doing but I really like the visuals, they take me back to games like Midwinter and Birds of Prey on the Amiga and I love the use of multiple cameras. Hope you keep going with this one. |
| May 5 11:08:00 | 22h 00m | ShapeShift_Platformer | Ludum Dare - or "How I learned to stop being frustrated and love platformers again" Really like all the ideas here, and the execution is great and just the right side of being too difficult for me. Great sound! |
| May 7 12:12:00 | 49h 04m | Ninety Eight | Trying to install the runtime, Windows tells me I already have another version and that it won't install :( Running the game crashes. Shame, this one looked really interesting. It's because of issues like this that I switched to making web browser games, and then to unity. |
| May 7 12:16:00 | 4m 00s | Give me Six | Very cool mechanics, as always I give high ratings to anyone making up an original puzzle mechanic for Ludum Dare. |