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| Timestamp | Since previous | Game | fullmontis's comment |
|---|---|---|---|
| Apr 19 11:06:00 | The Deronois | The concept is interesting. I like how the bullets fromm the enemies bouce off your shield and you need to tke the right angle to kil them. Right now lacks some challenge but I can see some interesting puzzles coming from this. <br/> <br/>One thing that you should fix in a possible postcompo version is the audio. The sfx volume is way too high compared to the music and it was like a jumpscare the first time I jumped :D But I think you have something here that should be developed further. | |
| Apr 19 11:14:00 | 8m 00s | windowframe | This is an original gameplay mechanic, for sure. The way the window moved around was psychedelic to say the least. It is interesting to see a game that gets over the limitations of the screen in such an original way, and still fitting the theme. <br/> <br/>About the gameplay, I really liked the puzzles and the design, and the wall jump took a few tries to get used to but then it went smooth. An excellent entry overall! |
| Apr 19 12:10:00 | 56m 00s | Roller Rink Rampage | Wow, this is a game right out of the uncanny valley! Very uneasy atmosphere, really enjoyed that. Gameplay is interesting too, tryin got find the most horrifying combination. You did an amazing job on the graphics and the sound, really like those. |
| Apr 19 12:18:00 | 8m 00s | Galena's Request | Nice atmosphere and visual style. The music is really soothing and the gameplay was quite relaxed. |
| Apr 19 12:32:00 | 14m 00s | Cherokid | I really like the mood and ambient of this game, the dreamy ambients and enemies. Itis interesting the way you interpreted the theme, and I think the way you implemented it was great. I found the control to be a little clunky to be honest. |
| Apr 19 12:38:00 | 6m 00s | Abyssal Dream | A gret game! I like the way you get different useful powers the more you progress. The controls are excellent. Changing shape this way is a little slow though, considering you need to change between them multiple times. |
| Apr 19 16:42:00 | 4h 04m | Sub Dragon | Excellent game! I really like the design of this one, perfectly balanced risk reward! Well done. |
| Apr 19 16:47:00 | 5m 00s | Potionshift | A funny take on a proven and tested mechanic! I think it was quite funny, I like how the monster grows differently depending on your gameplay, makes the game feel different each time, and adds an interesting challenge. |
| Apr 19 16:54:00 | 7m 00s | SAMSARA | I really enjoyed it! I think it it a very interesting concept. My only complaint would be that it is very difficult to get used to the controls, and the learning curve is quite difficult right from the start! Some progression would make the game a lot more enjoyable. <br/> <br/>Besides this, I really like the idea and would love to see this developed further. |
| Apr 19 17:04:00 | 10m 00s | Pretend | I like the idea, and the fact that each shape gives radically different behaviours! I think though that the game starts right out too difficult, without giving some time to get used with the controls. With time you get used to them, but it can be discouraging. <br/> <br/>I also like that you can pass each part with different combinations, gives it replayability. |
| Apr 19 17:12:00 | 8m 00s | It got Paul! And now it's coming for US!!! | I like the "The thing" vibes of this game! The idea is excellent, the gameplay in itself is a little hard to get because it seems like the guards will find you whatever you do, so it can be discouraging. <br/> <br/>This is the kind of game that will benefit immensely from a better leraning curve, which at the moment seems a little too steep. I think it is a great game at its core. |
| Apr 19 17:23:00 | 11m 00s | Death has many Forms | THe thing that I like the most about this game is the mood. Really sad, despite its simplicity. I think you did a great job on that. <br/> <br/>Gameplay was a little simple. And I don't understand why use two buttons that are at the opposite ends of a keyboard, but that is only a minor annoyance. |
| Apr 19 17:41:00 | 18m 00s | Kenneth Rice: Vampire Detective | Love the writing and the polish that went into this. It is like a mashup between a Vampire The Maswuarade feel with the noir detective sotrytelling. I think you did a great job! |
| Apr 19 17:47:00 | 6m 00s | Last Quest | Really nice idea. I found it really funny and enjoyable, and laughed out loud at the ending. |
| Apr 19 17:55:00 | 8m 00s | Bloodbearer | I like the clean graphical style. The game was a little too easy, enemies seem to drop around me without me doing almost anything. I also killed the werewolf in just seconds without getting hit. I think it should be more challenging. I also don't see how thia game was inspired by the theme. But I still think it was a fun little game. |
| Apr 19 18:51:00 | 56m 00s | Spellbound | Interesting concept, but feels kinda repetitive. I thnk adding different enemies and attack strategies would make it better. |
| Apr 19 18:59:00 | 8m 00s | The Long Night | Nice game and interesting puzle mechanics! It is immersive to move around the sliders to find the perfect shape. |
| Apr 19 19:03:00 | 4m 00s | Morphing Maria | Cool gameplay mechanics! I think they work really well, and the game design is well done too. |
| Apr 20 07:00:00 | 11h 57m | GeoShift | Very nice visual design! The gameplay is simple but quite challenging. I think the controls could be tighter. And the soundtrack is funky! |
| Apr 20 07:10:00 | 10m 00s | SUBJECT 26 | The animation and visual style reminded me of Another World, which is a good thing. I wish there was some sound, the game would have gained so much more mood, which it is already oozing! |
| Apr 20 07:17:00 | 7m 00s | The Kuraikoa | Nice game, the upgrades push you to go on until the end. The gameplay is fun, but I think it could use some balance since the defensive form is unbeatable and thus it is very easy to get back to full mana and destroy the opponent in a matter of seconds. But overall it was very enjoyable. |
| Apr 20 11:08:00 | 3h 51m | Aftertile | I love the detail of the death animation! The gameplay is original and interesting and the graphics and the music are charming, I think the only think that could be improved is the level design which is quite linear. |
| Apr 20 11:14:00 | 6m 00s | The Blueprint | Very nice idea to make a steath game! I like the overhead view that gives you an idea of the strategy to go for. I don't know if that is intended, but you can just walk past most of the people without affecting them if you are fast enough. <br/> <br/>Graphics were a little barebones but did their job. I like the sounds. |
| Apr 20 11:20:00 | 6m 00s | Copy-Paste | The idea is very funny and has a lot of potential for a comedy game. Very clever use of the theme. <br/> <br/>You should add a way to lock the mouse to the game window in the web wersion. Anso, some kind of pointer would really help focus better on things. |
| Apr 20 12:51:00 | 1h 31m | Disarranged | This game made me laugh out loud! Very funny concept. |
| Apr 20 13:00:00 | 9m 00s | Fennec Play | Really nice kinetic novel, I think you did a good job on the design of the characters. The writing was simple but effective, and overall was an interesting story, and you mixed the theme well into it. |
| Apr 20 13:12:00 | 12m 00s | Saving Steve | THis game is lots of fun! I really like the mechanic and I think you did it very well, the levels are challenging but doable with a few tries. The graphics and the music were a little barebones, but the humor made up for that. |
| Apr 20 13:25:00 | 13m 00s | Monster Jumper | The crotch bounce in the title screen was disturbing! The game is really fun, and I like how you used menmonic key combinations for the different shape. but I don't like the fact that there is a delay in the transformation, that makes the game almost unplayable. |
| Apr 20 13:31:00 | 6m 00s | Keysmith's in a hurry! | Really interesting idea! The game is really fun and I like how you implemented it. I think it was a little too linear after a while though. The UI design is excellent. |
| Apr 20 13:35:00 | 4m 00s | Fulmen | Nice art, and interesting gameplay. I was a little confused because when my health reached zero I could still hit but I could not move, so I was not really sure I was actually dead. Is that a bug? |
| Apr 20 13:40:00 | 5m 00s | Tremor | It was really hard to see most of the things on the screen! I ended up dying because of that most of the time. I like how the obstacles become transparent and let you pass them, adds some depth to a rather simple gameplay. It should be flashed out a bit though. |
| Apr 20 13:45:00 | 5m 00s | Shaman Hiccuping | Nice visual design, and fun gameplay. Maybe a little too simple? But it was enjoyable anyway :) |
| Apr 20 13:51:00 | 6m 00s | HikariYami | I think the mood was excellent, and so the visual style, but the controls are a little strange, considering it is a platformer. It was easy to slip off by accident and need to restart. |
| Apr 20 13:57:00 | 6m 00s | The Wewelsburg Experiment | This is really fun, one of my favourites for humor so far! I love the fact that you will change in a lot of different things with different abilities, makes for a fun and varied gameplay. There wasn't really an incentive to explore besides the counter at the top. |
| Apr 21 09:27:00 | 19h 30m | Medusa Massacre | This is an interesting mechanic. The fact that the enemies only move when you are giving them the shoulders creates a weird feeling of urgency. I think though it is easy to exploit by staying against a wall, so maybe there should be more mechanic in place to avoid that? Simple but fun gameplay, and excellent graphics. |
| Apr 21 09:57:00 | 30m 00s | PERMUTATE | Excellent graphical style, and I like that you have so many different forms to choose from. The controls are terrible, I know it is on purpose but makes up for a frustrating gameplay, and yet it is auite interesting to fiddle with. |
| Apr 21 10:00:00 | 3m 00s | Michael | This is one of the most unique games I've played so far! Immersive mechanics and the graphical style is nightmare inducing. I think the audio is a little off with the visuals. |
| Apr 21 10:20:00 | 20m 00s | Those Aren't Stars | Ok, I really like the mechanics and concepts of the game, but I think there are too many glaring bugs and design problems to make it actually enjoyable. You have way too much life and I've never died once in the whole game because I ran out of it. The platforms took way too long to appear and I thought I had to jump over the spikes. On one occasion you had to fall off from one cliff and on the next fall off there were spikes, which is just tricking the player into dying. You get stuck in walls after jumping and you slide on the moving platforms. Also, turning into stone is not really responsive and requires a few seconds. <br/> <br/>I think the stone turning mechanic and graphics are great and so is the music. I am just pointing out these things because these are rather simple to adjust in a post compo version and I think you should do so because the base game is really fun! |
| Apr 21 12:08:00 | 1h 48m | Second Hand | Very interesting use of the theme! I really like the game, andi think it is lots of fun. The graphics are stunning, especially for such a stort timeframe. You did a great job on this one. |
| Apr 21 12:16:00 | 8m 00s | Ludum Metamorphosis | I like the mechanics you put in the game. Challenging but fun, I like it. The mood you created was excellent, and the graphics and the music really worked well together. |
| Apr 21 12:22:00 | 6m 00s | Maze Runner | A nice antichamber inspired game! I like these shapeshifting labyrinths. The game was implemented well and I found it enjoyable. |
| Apr 21 12:26:00 | 4m 00s | buki buki! | I like the mechanics, and the mood is so cute :) The controls on the keyboard weren't exactly enjoyable, but I believe it was not designed for it. |
| Apr 22 16:33:00 | 28h 07m | Wood for the Trees | Wonderful atmosphere, and realy interesting visual style you went for! It can get a little hard to get untangled because the movement is so confusing, but that is probably just a minor annoyance. |
| Apr 22 16:40:00 | 7m 00s | The Final Round | I love the design of the boss, and the graphics. Very curated from the visual point of view. Gameplay wise, it was a little clunky, and the powers of the boss are very strong and become frustrating after a while. I managed to kill it but it took a while. |
| Apr 22 16:46:00 | 6m 00s | Fluffy Cookies | The graphics are just outstanding, so polished they could actually be used in a finished game. <br/> <br/>The gameplay was interesting, but a little too random. It was interesting to find a specific combination, but it took quite a while and there was no guidance. |
| Apr 22 16:56:00 | 10m 00s | The Mimic | Wow, the polish in the game is incredible! You did a really good job on the graphics and gameplay. My only complaint is that keyboard controls are a little hard, but I guess it was not designed for it. <br/> <br/>I had one bug: I could not see any text, only empty textboxes. You may want to check that. I downloaded the itch.io version. |
| Apr 23 09:56:00 | 17h 00m | ANTIGRAVITY | I have no ideea what I played. I liked the visual style though. |
| Apr 23 10:04:00 | 8m 00s | Za bochok | I really like this! The blocked view crated for some tense gameplay and an excellent mood. The differences in style are balanced. I can see this working very well as a small two player game. Very nice! |
| Apr 23 11:25:00 | 1h 21m | Through Oneself | Wow, this is such an original concept! I really like this game. A little confusing, but very interesting! |
| Apr 24 12:40:00 | 25h 15m | Moveless Chess | It is really a great idea for a puzzle game! Very original and interesting. |