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Feedback comments for LD35
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| Timestamp | Since previous | Game | dcolgan's comment |
|---|---|---|---|
| Apr 19 02:23:00 | Slime Matter | Could not open | |
| Apr 19 02:27:00 | 4m 00s | Dr. Phase | Pretty cool mechanic! |
| Apr 19 02:36:00 | 9m 00s | Shape Escape | Great, awesome, I wish I had made it. The puzzles were challenging and innovative. The only problem I can think of is it is really hard to get the bar to line up to jump right. The tutorial is helpful. |
| Apr 19 02:42:00 | 6m 00s | Animorph | Now I have tentacles and a sentient head! Super! |
| Apr 19 02:47:00 | 5m 00s | Moveless Chess | Very cool idea! Great use of the theme. |
| Apr 19 02:51:00 | 4m 00s | Wlobbie (Demo) | What is here works pretty well, but it is pretty far from having much to go on. What is here is good though. The graphics are definitely the best thing here. |
| Apr 19 02:54:00 | 3m 00s | Inner Beast | I agree with the below comments. Can no Play. |
| Apr 19 03:57:00 | 1h 03m | Shift-Faced | I had a great time laughing about how goofy this was. Pretty funny and clever. I kind of appreciate in a way, games that combine genres like this. It is refreshing, but I wish there could have been differences between the dangers you would encounter as different animals. |
| Apr 19 03:59:00 | 2m 00s | level dog | I wanted to play but it says the file is invalid. |
| Apr 19 04:16:00 | 17m 00s | jelliskul | Interesting twist on the animal rearing genre, but I am sure you know that. Some fun unexpected features I liked. I was a bit disappointed because it said there were four different endings but I always got the same one. Maybe I was missing something obvious though. |
| Apr 19 04:26:00 | 10m 00s | Prisoner of Elements | Not really enough here to hold my attention long enough to figure out what is supposed to happen in a game with already unclear goals. |
| Apr 19 04:46:00 | 20m 00s | Doug's Existential Potato Paradox | Great, funny a real stoner movie of a computer game. I like these kinds of things a lot, but I would also like to see more real gameplay. I will still rate well though. |
| Apr 19 04:53:00 | 7m 00s | Morflime | I guess I need to wait for the bugs to get fixed. |
| Apr 19 05:01:00 | 8m 00s | Shipshift Pronto | Cool idea, I just wish I didn't have to play through the whole tutorial every time I wanted to start over. |
| Apr 19 05:01:00 | 0s | Evotron | Could not run. |
| Apr 19 05:15:00 | 14m 00s | Block Dropper | Playing on Windows, my game suffered major and frustrating delays. It was almost impossible to keep up with because you had to look so far ahead and try to get the timing right that way. If it worked the way it was supposed I am sure this would be a fun game, but even if it did keep up, I think the starting speed is a little too fast, but that is me. |
| Apr 19 05:29:00 | 14m 00s | Mike Rand in Fantasy Land | I liked the look of it most. Play was smooth though and everything worked well. I don't think there is much I can say that is not already obvious apart from that. |
| Apr 19 05:51:00 | 22m 00s | Hotline Trump Tower | Windows download did not work for me. |
| Apr 19 06:05:00 | 14m 00s | VHS WARS | Pretty good, held my attention longer than most. Not that original, but a good take on classics. I can appreciate that it was not so punishing as many bullet hell games. You can really recover, not to mention take more than one hit. The way things blur when you get really blasted is really cool. |
| Apr 23 01:48:00 | 91h 43m | DRACUL64 | I had to much trouble connecting to the server, but I was able to play on my own. It looked like it would have been good, I dig the Doom look. |
| Apr 23 01:58:00 | 10m 00s | Super Sentinels | Not much to add from what was said before me. Though I thought the timing needed to reflect needs some work. |
| Apr 23 02:08:00 | 10m 00s | Greenvasor | It look like this could be going places but it was confusing and frustrating at this pint and I really do not know waht the goal was. |
| Apr 23 02:26:00 | 18m 00s | Pluto's Tears | This was pretty cool. Really good idea,it gets a bit chopply sometimes when you slingshot. Kind of an evolution of Angry Birds, but so much more fulfilling. I am become Might Pluto Ruler of Worlds. |
| Apr 25 02:31:00 | 48h 05m | my fathers apartment | It is difficult, because there really is not much to judge. I like what I see and that atmosphere is great. I am sure the Post Compo version will be much better and people will like it a lot. |
| Apr 25 03:17:00 | 46m 00s | ˈSHāpˌSHift | This did not work well for me. I did not have a lot of patience for it. |
| Apr 26 15:44:00 | 36h 27m | Body Key | Awesome - many Ludum Dare games fail to be a complete package, but this game has all the required ingredients for a real and actual game: gameplay, sound, graphics, challenge, pacing, etc. Nicely done for such a short time! |
| Apr 28 23:27:00 | 55h 43m | OGLA | Pretty cool concept, I wasn't fully sure what I was doing, but it was pretty to look at! |
| Apr 28 23:33:00 | 6m 00s | 2045 Henkei no Densetsu | This game is great and I love it. All the things that there is nor reason for and is just nonsense- super. I totally dig that and the weird transformation is fun. Why can you shoot three bullets sometime and sometimes only one? I don't know, I don't care. The learning cure works too. |
| Apr 28 23:45:00 | 12m 00s | Scooter Magrew: Escape From Somewhere In Space! | I played through the whole thing hoping something new and/or interesting would happen, but it didn't. However, you did get me to play through all of what you had, which is worth something. If there had been one more element to gameplay, I would have thought much better if it. The best thing about it is at least something kind of different, which again, is very good. |
| Apr 28 23:55:00 | 10m 00s | Wood for the Trees | Pretty hard to get started, but once I figured out what was happening I got the hang of it. Very nice visual styles and good music. |
| Apr 28 23:56:00 | 1m 00s | The Last Shift Shaper: Preparation | Well, in that case, what I was going to say is not going to be much use to you. I was trying to shape shift on the the "Central Unit" you called it. I could not get it to work. I wish there was more to it. I love minimalism though so do not be discouraged by that. |
| Apr 29 00:15:00 | 19m 00s | Shift | Movement and collisions need tweaking. I am sure you know that though. Music, made the experience less enjoyable than I think it would have been without it. I did not make it past the first level. The box I had been nudging along reset after I went into a portal without it. Then I got mad and quit. |
| Apr 29 00:27:00 | 12m 00s | Count Spoopy's dance club | Cool cool, a good time is had by all playing of this game. Will make many fan. How make music stop. Will not stop is driving me mad. I close, it keeps going. |
| Apr 29 00:43:00 | 16m 00s | Xenosphere | Hey Oxy! Thanks for rating our game. I really this this idea of almost an "adventure game" breakout game. Nice ideas. |
| Apr 29 00:44:00 | 1m 00s | Possess | It looks like what you were trying to learn yourself in for got you somewheres. Congraturations!It kind of reminds me of Secret Collect meets Metal Gear. |
| Apr 29 00:48:00 | 4m 00s | SHIFTRUNNER | What is there works, but there is not very much of it. |
| Apr 29 00:58:00 | 10m 00s | Maelstrom Mayhem | The attacks were pretty difficult to get to work. Movement was not very fluid and enemies were too hard to defend against. It did not really work for me. |
| Apr 29 01:09:00 | 11m 00s | Agent Shift | Impressive to make a full board game type thing for an LD! Pretty cool idea. |
| Apr 29 01:12:00 | 3m 00s | Oops! My Dear is a Deer | Finally, a game that has a really clever use of the theme. This is what I have been waiting for, a game that is not about a triangle turning into a square. Also, I love that everything the laser hits turns into something that has its own movement patterns. |
| Apr 29 01:17:00 | 5m 00s | Whale quest! | Could not get the title screen to run. |
| Apr 29 01:17:00 | 0s | Turbo Transform | Very fun, I just wish I didn't have to start over from the beginning every time! |
| Apr 29 01:28:00 | 11m 00s | BOT RACE | I do not really go for runners a lot, but this works pretty well. The obstacles are cool and manage to stay fresh. I wish I had a controller instead of a key board for it. That is more on me than anything. I give it two thumbs in my armpits. |
| Apr 30 22:38:00 | 45h 10m | Ball Blitz | This is pretty awesome. Angry birds meets Bloons. I have two complaints. <br/>1. It is really difficult to judge the actual strength of a launch from one time to the next. No matter how many times I did it, it always felt like when I succeeded, it was more luck than intuition. <br/>2. The dragging launch feature is hard to use. When I played using my mouse, I could maybe get it to grab once every three tries. Using the touch screen was much better, but I still had a lot of flubbed shots and times when it just would not grab. <br/>Also, no use of the theme??? I guess that is three complaints. The physics engine felt good though and puzzles were easy to understand but a good level of difficulty. I knew how to identify everything I came across right away. |
| Apr 30 23:09:00 | 31m 00s | Rock scissors paper | After the first game I played the only enemy leaving their spawn points was paper, the others were stuck. Then I tried playing the version embedded on the page and I could not die that time. It is a simple, pretty good idea that demonstrates some good game mechanics, but there is not really much fun about it. |
| Apr 30 23:19:00 | 10m 00s | Yet Another Random Game | What you've got is nothing to sneeze at. For me, the main point of the competition is to force you to learn and try new things in a very short amount of time. If this is your first time making a game, you probably did that. Plus you have the beginnings of what could be the best mouse dragon platformer of our generation. |
| Apr 30 23:36:00 | 17m 00s | Wrestling the RPG | Title and screenshots alone made excited for this game. It seems like a sure thing, but it feels like the results are arbitrary and there just is not much there. In a game that lacks visuals, audio and much interaction, the game play needs to be enriched by lots of choices and branching paths. Of course, this all may have been hindered by the lack of time. In any case, I think the potential for this project is pretty incredible. Also, there were not choices in the actual match. That was disappointing, but maybe that was part of the intention. Nice! |
| Apr 30 23:48:00 | 12m 00s | Altered Beard | I know I keep saying this, but THIS IS THE BEST GAME. Everything that does not work/ make sense doesn't even matter because get an energy drink that turns you from a guy with a beard in shorts into a guy with a beard in a top hat and a suit. And you shoot hand bullets. Also, I assume that is play on Altered Beast, super awesome. I want this to be a full game. |
| May 4 22:59:00 | 95h 11m | Dustin Finamore | This works. Using textured blocks is a surprisingly tricky technique that I just was not getting the hang of. I like the use of it though and makes for deceptively difficult puzzles. It should have been easy, but thanks to years of moving right on a screen and not looking back I kept messing up. |
| May 4 23:08:00 | 9m 00s | In_His_Mind | Kind of fun. The variety of weapons helps a lot and the AI is pretty good. Is there any use of the theme. In the description it mentions a skinwalker, but I only ran into the same enemies. |
| May 5 02:33:00 | 3h 25m | Pitch Black | I liked it, but the instructions I found confusing, I figured out the starting sequence, but no matter how long I waited revving my engine, the light never changed. I thought the sound and visuals were great. |
| May 7 23:54:00 | 69h 21m | Pyramech | I agree with most that the art very nice and big, blocky graphics will always have a place in my heart. I am impressed with the physics and the use of gravity with the bullets, but in actual use, it is not quite there yet. Bullets are hard to understand you are either going to hit everything or nothing and there are not that many enemies, that is not really the point though I guess. The transformations were cool, but I did not get much time to understand the plane one. I wish the car could have moved faster, other wise what is the point with that? Also, the keyboard controls are cramped and feel uncoordinated. Apart from that, I dig it. |
| May 8 00:11:00 | 17m 00s | Get Yo' Baby Swole | Somehow I found myself caring some about the outcome of this game. Maybe I should just leave it at that. |
| May 8 00:24:00 | 13m 00s | Conviction | There is not really enough here to keep me interested. Sure it looks good like everyone says, but it is just a still image and the game play is almost non existent. No use of theme does not help either. |
| May 8 00:53:00 | 29m 00s | SUBJECT 26 | This is it right here. This is the new age of gaming. I am not being ironic in the least. I would rather play something like this than any of hundreds super high resolution first person shooter clones. For everything I have played during the competition, this is the brightest star yet. It is really very impressive the way the atmosphere is so well defined and put together. Simple interactive storytelling is a fantastic means to put together a deep gaming experience. I would love to play a polished version and see what you can come up with. |
| May 8 02:05:00 | 1h 12m | An Abnormality | I like this kind of thing a lot. Subtle, does not try to explain itself. You can take the time to figure it out and be rewarded or give up and play more Halo. Pretty good for the time it sounds like you spent. |
| May 8 03:04:00 | 59m 00s | Disarranged | This is great. I love everything about it. It is really hard too. I had a heck of time trying to get that pot knocked over. I jumped around every where bu just could not get it the second time. I also thought you just needed to get the stuff in the center room. That took me enough times. The song is shocking and funny too. I loved it. |
| May 8 03:15:00 | 11m 00s | The Killer's Apprentice | I played the first room and did not really care for the direction things were going. It was bit too grim for my tastes. I will say the format and visuals are really great from what I saw, I am just not into that kind of thing anymore. It reminds me of Killer 7 (from when I used to play that of thing) a bit in how it combines things in addition the gritty atmosphere. |
| May 8 03:26:00 | 11m 00s | Do Robots Dream About Yoga? | Really fun and difficult I was just happy to make it past the peepee. I gave up on Peter Pan. The look and sound was fantastic. My compliments to your composer(s). My favorite thing was how the dolls pile up in a heap. That was some super juice. |
| May 8 22:35:00 | 19h 09m | Sergei's Virus | Awesome, first time I've seen a programming challenge on LD. Definitely requires some functional programming techniques. +10 for Haskell! |