Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → timeshapers
Feedback comments for LD34
timeshapers's games and stats for all events →
| Timestamp | Since previous | Game | timeshapers's comment |
|---|---|---|---|
| Dec 14 05:53:00 | spin-circle | Great mobile game, would not play on PC. Asked me to post to my circles, betting it was oversight. | |
| Dec 14 06:15:00 | 22m 00s | Let's Poke | This is not actually two button controls. You could have done the same with one button: click to start, click again to turn. <br/>Turn feels clunky, would be nicer if could hold down to turn continuously. <br/>Top part of the screen covered by score is a play area, and hand goes behind it. Weird and annoying. <br/>Had to turn off audio cause I'm on the train. Sorry. |
| Dec 14 06:31:00 | 16m 00s | StarHarvester | Super slow on my device, to the point I can't play at all. <br/>Motorola motog2014. |
| Dec 14 07:38:00 | 1h 07m | Pagdo | Doesn't seem to have keyboard support. |
| Dec 14 07:54:00 | 16m 00s | Grow! | Nice game. I realize the controls are the challenge, but they feel a bit too clunky. <br/>It would be nice if the water didn't start running out until the first input came in. |
| Dec 14 13:20:00 | 5h 26m | Growth Industries | Loved the stream, helped me work on my own game. And love the game, simple and fun. |
| Dec 14 19:21:00 | 6h 01m | Game Of Walls | OK, this is very interesting. I feel like hitting loaded cubes is more interesting than avoiding them. <br/>The controls are shitty on android, need whole half screen to move, and movement needs to be more responsive. <br/>All the filters are awesome, but the base graphics are horrid. <br/>This is the most mixed experience you could find. |
| Dec 14 20:52:00 | 1h 31m | RhythmRider | Cool rhythm game, I really want to play more of it. |
| Dec 14 21:08:00 | 16m 00s | Nebular Worm | A bit too easy, but nice variant of snake. |
| Dec 14 21:15:00 | 7m 00s | Space Dual | I also made a deck building game. Your take is very interesting. <br/> <br/>Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage. <br/>Also seem to be a few bugs, like getting stars on the left, and going to minus resources. |
| Dec 14 21:21:00 | 6m 00s | Multitask Dancing | Brilliant. I had a blast. It doesn't have much of a replay value, but I audibly laughed when I tried the hardest level with the sucky flute music. <br/>I think this is the game I rated highest, it's just so funny and fun. <br/>Only criticism I have is I feel like there could be better indicators to my success or failure. |
| Dec 14 21:29:00 | 8m 00s | Build | Very original take on snake. I had fun. |
| Dec 14 21:35:00 | 6m 00s | Snowball University | Awesome atmosphere. Couldn't get a hang of the controls though. Felt weird. <br/>Also, quit on one of the default buttons makes me accidentally quit twice. Escape to quit is good enough. |
| Dec 15 05:11:00 | 7h 36m | Hyperspace | Neat game. Not really my cup of tea, but it's well made. <br/>Only criticism I have is making the next level a mouse operated button in an otherwise keyboard controlled game is an oversight. |
| Dec 15 05:19:00 | 8m 00s | Nature's Will | The game is fun and interesting, a sort of plants vs zombies, but with more dynamic control. <br/>I fear, however, you've forced the two button control onto this game. The game doesn't really benefit from it, and the game design does not seem to have been guided by the theme. <br/>I would have a lot more fun with this game if the controls were easier. |
| Dec 15 05:29:00 | 10m 00s | Enliven | One of the best entries. Love the mechanics, the art, the music. <br/>However, I'm sad to say the third level frustrated me to the point of quitting. <br/>I couldn't get the second beanstalk to grow in a way I could go up it. <br/>I really would have prefered a plant that grows straight up and places leaves sideways in climbable distances, or that the beanstalk will pause in a position where you could reach it if you grew it sideways. <br/>If you fix it, I would love to give this another go. |
| Dec 15 05:55:00 | 26m 00s | Solar Fly Trap | loved that you reach space. |
| Dec 15 06:49:00 | 54m 00s | Spirit Serenade | Has a lot of potential! Very smooth and fun controls. Really missing some visual feedback for hitting enemies. |
| Dec 15 07:15:00 | 26m 00s | Longbeard | Had serious performance issues, and I played it till the end anyway, brilliant. |
| Dec 15 08:32:00 | 1h 17m | White Rose | Absolutely beautiful game. Would love to see some more game mechanics explored with this aesthetic. |
| Dec 15 09:15:00 | 43m 00s | Surface | Interesting idea, but very buggy unfortunately. |
| Dec 15 09:29:00 | 14m 00s | ORB LORDS | At first I thought "Well, very pretty pinball" Then I got the color switching mechanic, super cool. |
| Dec 15 10:35:00 | 1h 06m | Flobe | I'm not big controllers, but this was pretty fun. |
| Dec 15 10:45:00 | 10m 00s | Morse GRO | Excellent game. Tough as hell, but excellent. |
| Dec 15 11:58:00 | 1h 13m | The Darkness | Neat idea, but needs a bit more polish in the gameplay department. <br/>Fun though. |
| Dec 15 12:12:00 | 14m 00s | Super Duper Stacker Supreme | better gameplay than a lot of other games that had a lot more time put into them. |
| Dec 15 13:29:00 | 1h 17m | \\God Machines | Very cool game. I really like the upgrades. It occasionally feels unfair (meteor spawns too far) but otherwise feels and plays excellent. |
| Dec 15 13:37:00 | 8m 00s | Don't Mess With Totems | Can't figure out how to pass this: http://i.imgur.com/ONYfdt5.jpg <br/> <br/>but otherwise, awesome game. |
| Dec 15 14:34:00 | 57m 00s | Mobsferatu | Best looking game I saw so far. |
| Dec 15 19:36:00 | 5h 02m | Slash Quest | Beautiful. But I got bored waiting for enemies to spawn on the first level. |
| Dec 16 06:13:00 | 10h 37m | HeXor | a very interesting basis for a game, but I feel like it needs a lot more work. I didn't feel like I had any interesting decisions past building some economy first. Once I did that, I just dumped buildings on the board as fast as I could click them cause I had no money issues. <br/>Possibly having buildings have a maintenance cost would provide some choice, and adjacency to other buildings for compounded effects. |
| Dec 16 08:01:00 | 1h 48m | The Melody of The Soul | I can't figure this out. No matter what I click when I start I die, then I have to watch the ghost move for 20 seconds. Very frustrating. |
| Dec 16 08:08:00 | 7m 00s | Eskort mission | right click to reload doesn't seem to work. but otherwise, really fun game. |
| Dec 16 08:36:00 | 28m 00s | The Village | I had a surprisingly good time with this game. Nice writing, humour and atmosphere. |
| Dec 16 10:31:00 | 1h 55m | GLYPH | attacking enemies seems pointless, running away in circles is the dominant strategy. |
| Dec 16 10:38:00 | 7m 00s | Rocks, maps, scissors | I also made a deck building game. Yours is beautiful and well done. Congrats. |
| Dec 16 10:46:00 | 8m 00s | Cyberfunk | Played a bunch of rhythm games this jam, this is the best one so far. A lot of variety in the types of "notes" and a near aesthetic. |
| Dec 16 10:55:00 | 9m 00s | Grow Your Defense | Nice interpretation of the theme. Cute that they have children. |
| Dec 16 13:56:00 | 3h 01m | Runes of the Kin-Tree | Turns out I'm pretty good at this. |
| Dec 16 14:31:00 | 35m 00s | TrainWrecker | I'm so glad I read the comments. Funny that saying it's a train was not enough to make me realize the train is moving. <br/>Absolutely love the bullet charing mechanic on the train cars, brilliant. And the different delay in each slot makes it very satisfying to shoot. <br/>Excellent job. |
| Dec 16 15:11:00 | 40m 00s | Soup | Pretty awesome idea, and looks great too. I seem to be winning or losing solely based on random purple stuff hitting me or my opponent though. |
| Dec 16 17:11:00 | 2h 00m | Seedling | Well done. I got to level 4 after a couple of attempts, and didn't feel like playing more, since I didn't think there would be more mechanics, but I had fun. |
| Dec 16 21:16:00 | 4h 05m | S - Court | perfect 5/5 |
| Dec 16 22:03:00 | 47m 00s | Super Lefty Garden Fighty | My hours of practice on one finger death punch finally paid off :P |
| Dec 17 06:38:00 | 8h 35m | Birds of Borg | Oh man, this is awesome. Saw it on Jupiter Hadley's channel and had to give it a go. <br/>I feel the one thing this game is missing is some kind of objective to fight over, otherwise the dominant strategy seems to be running away and letting the other AIs fight it out. <br/>Also wondering if you've tried boids flocking algorithm? Could make it feel more natural. |
| Dec 17 07:46:00 | 1h 08m | treadmill | Love the aesthetics, but after the third time it crashed even on low settings I gave up on playing. |
| Dec 17 09:33:00 | 1h 47m | NGHGM | I absofuckinglutely love this game. It is BY FAR the game I have spent the most time on. <br/>It took me a while to figure out that I'm upgrading the cards after building, and not purchasing more cards for some kind of deck. <br/>I would love to have some kind of turn indicator, to see how fast I have managed to get to the 45 score board. <br/>I would personally enjoy it much more if it was a sort of deck building game, instead of upgrades, that way you'd be able to sort of tailor the components you like to get. <br/>Still, excellent entry! |
| Dec 17 11:31:00 | 1h 58m | Ourobos | I played 20 minutes and I feel like I haven't scratched the surface here. <br/>Definitely getting back to this later, top notch game, even regardless of the 72 hours time constraint. |
| Dec 17 16:50:00 | 5h 19m | CyberMayan | Cool concept, like the no backtracking mechanic very much. Hope you explore this further with some more levels. |
| Dec 17 17:51:00 | 1h 01m | Growing Dots | gets stuck after every loss, but looks cool |
| Dec 18 03:33:00 | 9h 42m | Melissa - A Game of Choice | I chose to only press Z. |
| Dec 18 15:22:00 | 11h 49m | SEED | I love the aesthetic, both graphic and audio. I think you managed to develop some interesting game mechanics, but didn't really deliver in the level design. The first challenge I faced was level 18, and it was the only place where it took me a while to figure out how to finish the level with the tools at my disposal. The rest of the levels took me a while only because I had to try out all the buttons to see where the platforms move, since this is not communicated at all. <br/>Also, the plant growing is a bit tacked on, and seems unnecessary. |
| Dec 18 17:14:00 | 1h 52m | Turbo Tram Drift | Music gets in the way because it starts over every time, if it kept on from the same place, it would be amazing. <br/>Game is interesting and fun! |
| Dec 18 17:25:00 | 11m 00s | Sanctuary Station | Did the tutorial and couldn't figure out how this was going to be fun. <br/>But then played the first actual level with the timers, boy was that stressful and fun! Good job! |
| Dec 18 20:16:00 | 2h 51m | SLUG STORM | Beautiful, but not very interesting gameplay. |
| Dec 18 20:23:00 | 7m 00s | Shaving Day : The Shave After Tomorrow | Brilliantly funny if you give up :) |
| Dec 18 20:35:00 | 12m 00s | Reap | Astounding for 48 hours. Well done. |
| Dec 20 14:55:00 | 42h 20m | Glow&Grow | I don't understand the fail condition. It seems sometimes when I miss I lose rings, and sometimes I lose the game. |
| Dec 21 08:04:00 | 17h 09m | Magical Girl Cannon | I liked that you have three attacks, makes for a bit of variety. I wish there was likewise a bigger variety of enemies, they are very samey. In fact, I didn't feel there was any difference between them. <br/>I didn't feel punished for getting hit, I felt like I could pretty much get hit all the time and nothing would happen. <br/>I have reached wave 26. |
| Dec 25 20:11:00 | 108h 07m | Circle Strafe | This game makes it feel like my computer is going to have a seizure. First it loads full screen, then it changes to portrait mode where i can see the sides of my screen. Weird stuff. <br/>Anyway, I found the gameplay interesting and fun. |