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SamH

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TimestampSince previousGameSamH's comment
Dec 14 04:24:00 Sticky Stuff Great music and atmosphere, great graphics, very nice effects. Overall it reminded me a bit of Eufloria. I only did about 10-15 levels but they felt a bit repetitive (also, I need to test more games…), so if there are new mechanics/objects/surprised introduced along the way, you may wish to announce them sooner or tease more :-)
Dec 14 13:18:00 8h 54m Stavros the DAVROS Okay, it’s funny and the art is well done, but the controls really ruin it. Even after 5 minutes I still feel like I’m hitting the keys at random and hope something good happens. It may be part of the experience but it’s frustrating.
Dec 14 14:50:00 1h 32m SpaceSnake Insane mode is great. Also there seems to be some tolerance as to when the snake can walk on its own tail, but it’s not very obvious. <br/> <br/>By the way, the Linux version works, but it uses 500 MiB of memory (which is a bit “insane” too).
Dec 14 15:37:00 47m 00s The Serpent's Shadow Great, as usual! Having the documentation be playable is a very nice finishing touch. <br/> <br/>I managed to win the game, but I was stuck in the last level for some time; is this a bug or is it because of the mole? http://i.imgur.com/Sm71uCL.png (also for some of the larger levels it would be nice to have a few levels of undo)
Dec 14 18:14:00 2h 37m Rogue Blast This was a LOT more fun than expected. The music plays a good part in that (because, well, the graphics aren’t there yet ☺) <br/> <br/>My #1 request would be to render intermediate positions for each moving object, so that at least I can see in which direction the bullets are heading.
Dec 17 00:59:00 54h 45m Robot Explorer A bit short, even for a compo entry, but I liked the music. Maybe try to make a post-compo version with a larger level!
Dec 17 01:07:00 8m 00s Gravity Nice game, a little hard to control at first but once you master it, it's pretty easy :D <br/> <br/>(one complaint: the lack of a textured background makes it hard to gues what my current velocity is)
Dec 17 01:14:00 7m 00s GET IT OUT!!! A bit short, but I like the pixel art and animations. This is good starting material for an enjoyable game if/when you decide to finish it.
Dec 18 00:38:00 23h 24m Snake Scape Emscripten == Linux-friendly, so thanks :-) An overall neatly polished entry, nice graphics, enjoyable music, with enough levels to make it challenging. My major criticism would be this: since it’s mostly a puzzle game, it’s a bit frustrating that the player has to play everything from the beginning if they happen to die. I beat the level once, I’ll beat it every time, don’t you think? Also ★★★★★ for using both themes.
Dec 18 07:13:00 6h 35m Growing Personality Good concept, nice minimalist art. But enemy patterns are really too random, I keep dying because of bad luck!
Dec 19 10:35:00 27h 22m Core Invaders Nice graphics and catchy music. Not 100% sure about the mechanics, I actually found myself wishing there were more things to shoot before clearing a wave. Anshul’s suggestion to have forward/backward movement instead sounds interesting (though of course it would change the whole gameplay).
Dec 20 12:28:00 25h 53m Ultra CopyCat Force I like the polished artwork, and the stealing mechanics are promising. It lacks challenge in its current form, but it can become something nice.
Dec 20 15:10:00 2h 42m The Super Bros (that are not Brothers!) This is too damn hard. My main problem is with the controls: jumping stops the side movement, which is really frustrating.
Dec 21 02:16:00 11h 06m Winter Wilds Truly amazing art for a nicely executed game. Congratulations, fellow Frenchies!
Dec 23 23:45:00 69h 29m Sad Submission Can you maybe leave a link to the original submission? The post-jam version is fine, but it would be fair to see how the first version was, too!
Dec 24 15:13:00 15h 28m Adrift: A Space Age Roguelite It’s very rich and inventive, congrats. However the controls seem a bit forced and they make the game less enjoyable for the sake of sticking to the two-button theme… so in the end I’d say the theme kinda hurt what could have been a very good game. I can say that with all the more honesty that I think my own entry suffers from that problem! I’ll make another release later that has proper controls, maybe you should consider it, too!
Dec 24 15:46:00 33m 00s The Procrastinator Funny concept, could be improved into something nice and complete. But I am afraid I *HATED* the movement smoothing, it makes the controls too frustrating.
Dec 24 23:45:00 7h 59m Battletoads Origins Pretty decent entry for someone who isn’t really a programmer. Congrats for releasing something! See you next time!
Dec 25 17:00:00 17h 15m Matsoj's Planet Defender It’s a bit hard for me, as I use a TrackPoint instead of a mouse :) But it’s clean and polished, congrats.
Dec 26 10:19:00 17h 19m Jetpack Every Day This is incredibly hard. But it gets addictive after some time. I wish the weapon was a bit more powerful, or had more spread…
Dec 26 10:23:00 4m 00s Formula Wroom Perfect childhood Sunday afternoon simulator. I’d play a more challenging version (I consistently won all races after the 3rd try).
Dec 26 11:20:00 57m 00s Crazy Tornado City No sharks?! Well then you only get four stars, sorry. Apart from that, nice job on doing both themes, producing decent art and finding original game mechanics.
Dec 26 20:40:00 9h 20m TRASH OR DIE You get extra points for “octopi”.
Dec 27 01:46:00 5h 06m The Uncertainty Principle Excellent mood and artwork! A bit short, but interesting enough that I tried several possibilities to win (and lose!) in different ways.
Dec 27 01:51:00 5m 00s Frog Well Interesting but I found myself stuck a bit too often. Maybe the platforms should be slightly wider? (Also, since some browsers intercept the Backspace key to browse back to the previous page, you may wish to use another key such as Escape to reset the level)
Dec 27 01:57:00 6m 00s LD34 rushed game. [Java] Well, it’s obviously lacking in variety and artwork but you finished it, and the mechanics work, which is probably half of the test passed!
Dec 27 16:50:00 14h 53m Wanderer of the Frozen Wastes I have a hunch that I should have written down where I found each artifact, because I have no idea which ones I’m missing now and it’s very tedious to revisit all of them, since they remain visually unchanged after visiting :-( <br/> <br/>Apart from that, the mechanics are very well thought and tuned, wall collisions and inertia are a bit frustrating at times, but in general it’s very fun to play. I suggest having a mini-map, or a radar, or just a simple arrow at the edge of the screen indicating the general direction of the nearest artifact. <br/> <br/>The writing style is also pleasant, and using Löve makes the game Linux-friendly, so thanks for that, too.
Dec 27 16:57:00 7m 00s Bryan The artwork is pretty nice. Even though you didn’t finish the project, the quality is already showing. <br/> <br/>Hard to understand how it relates to the theme, though. Is it about growing up?
Dec 27 17:13:00 16m 00s S(p)eed Great game! From the screenshots I was expecting a “Flower” mood to it, but it’s actually a lot more fast-paced. The difficulty may be a bit unjust (but I see you already explained why in a comment above).
Dec 27 23:55:00 6h 42m Pong Breaker I managed to run this one, but it took some debugging. I’m pretty sure I’m among the only ones who did! <br/> <br/>So, if you wish to work around the crash, you need to create a "Fonts" directory in the current directory, and put a TrueType font (any font will do) in there called "DS-DIGI.TTF". Be careful, case matters. <br/> <br/>Apart from that, it’s a pong/breakout style game, where the ball becomes faster each time it hits the wall. I don’t know whether the wall eventually breaks and leads to another level or something, because I didn’t manage to get beyond 7 hits. <br/> <br/>You get points from me for finishing something and for sticking to the theme, but next time, try to be here to help people who have trouble running the entry, or at least please provide the source code!
Dec 29 15:10:00 39h 15m My RoboCaptain! It’s a bit short but a good entry overall. I found the camera switch upon direction changes a bit annoying, though, it messes with the aiming and doesn’t feel necessary. I believe with that kind of controls the camera should remain centered on the character.
Dec 29 15:14:00 4m 00s Repulsor Impressive art you have here, congrats. But it doesn’t really seem to be related to the theme, so it’s hard to judge it in comparison to the other entries…
Dec 29 23:47:00 8h 33m The True God Thanks for the Linux build. This is a pretty nice entry given your young ages, congratulations for finishing a project by yourselves! So, the good sides: the artwork is not bad at all, you game has music and sound effects, it has a full gameplay loop and even a menu, that’s probably more than quite a few Ludum Dare entries. On the meh side, the music is a bit repetitive, but also the gameplay becomes quickly pretty repetitive, and that’s probably the game’s major issue; I hope you try to work on that next time! I will keep an eye on your LD35 entry.
Dec 29 23:59:00 12m 00s Akbar 'em All Despite the few bugs the game was challenging and rather well balanced. A bit too hard because of the randomly buggy aim, though. Also like someone else above I was not able to place a bomb despite my beard being of hirsute proportions. Is there a special location to do that?
Jan 3 11:05:00 107h 06m Laser Command Interesting mechanics, it was a pretty enjoyable experience. Aiming was a bit too easy; I’d have liked more diversity in enemy patterns, maybe.
Jan 3 14:13:00 3h 08m The Days of Christmas It was a bit confusing at first, then became a bit repetitive. It’s nice aesthetically, though, but not very challenging. The experience might be better on a touch device, maybe?
Jan 3 14:23:00 10m 00s Klodowski I laughed more than a few times and probably did 20 different playthroughs. Not bad at all, congrats! You should add more microtransactions!
Jan 3 17:55:00 3h 32m Snakes On A Continuous Plane Not much eye candy in there, but gameplay is solid, movement is smooth, you stick to the themes… you focused on the important stuff. I could only convince one person to try it with me, so I have no idea how 3+ player mode is, but it sounds like it could be fun. Kudos for having an IA, too, even if it’s easy to trick. <br/> <br/>Also thanks for having a Linux build, even though it crashes immediately on my machine :) So thanks for providing the source, too. Note that there is a typo in CMakeLists.txt, the “cmake_modules” should actually be “cmake-modules”.
Jan 3 22:32:00 4h 37m Where It Begins I hope it was as frustrating for you as for us players that the game was unfinished :) Despite the short adventure, the artwork is beautiful and the atmosphere is soothing. There is a Fez feeling to it, if you don’t mind the comparison. Great work!
Jan 3 22:46:00 14m 00s newton 2b I stopped at maybe 11,028,983 and didn’t really understand what was going on. I got the “don’t touch the Sun” part, but after a while the game zooms so much that the only thing I can see is a huge pink line from my planet’s surface… confusing. It was kinda fun, though :)
Jan 4 01:57:00 3h 11m Deep Space Colony An interesting clicker. Here are my thoughts: <br/> - nice to have two upgrade choices each time <br/> - restarting a colony with all the technology upgrades is a good addition <br/> - not fully sure of what education is for? <br/> - energy seems to constantly oscillate between 0 and another value upon each refresh <br/> - I almost never built cities; villages seem to be enough <br/> - there’s not much in terms of a reward, apart from watching numbers grow satisfyingly <br/> - numbers should be aligned to the right in HTML tables <br/> <br/>There are issues with the balancing: for instance, some 3rd-generation buildings are very expensive, but they seem to provide fewer resources than 2nd-generation buildings. I have 120 bionics labs (level 59), and they provide 10 times more science than my 40 network labs (level 32). There might be some time when the profit from network labs start becoming interesting, but that’ll be in a very long time and I’ve already spent 2 hours on that game :)