Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → wooltech
Feedback comments for LD33
wooltech's games and stats for all events →
| Timestamp | Since previous | Game | wooltech's comment |
|---|---|---|---|
| Aug 25 12:12:00 | Eye In The Sky | Fun Game! | |
| Aug 25 12:17:00 | 5m 00s | The Werewolf Can Always Lie | Interesting take on the card game. Graphics are great. |
| Aug 25 12:29:00 | 12m 00s | Moon Base Shootout | Fun, and a nice way of telling the story from the company point of view. The window mechanic was a good addition to the top-down shooter. |
| Aug 26 23:30:00 | 35h 01m | Motherflipin' T-Rex! | Great fun. Roar. Smash. <br/> <br/>Game looks great too (although some of the buttons appear disabled when they are really clickable.) |
| Aug 26 23:36:00 | 6m 00s | The Cauldron of Humanity | Graphics are good, and lots of potential here. |
| Aug 27 00:18:00 | 42m 00s | Ghost Duck | Confusing at first, but fun! |
| Aug 27 00:21:00 | 3m 00s | Robo Monster Hunt | Great graphics, although it felt like the farmers could see a bit further than the arc showed. Overall fun. |
| Aug 27 00:26:00 | 5m 00s | Birthday Monster | Great looking game. I learnt I am terrible at granting wishes, but it was still fun! |
| Aug 27 00:33:00 | 7m 00s | Takodemon | Great concept, and looks wonderful. |
| Aug 29 00:17:00 | 47h 44m | iMonster | Looks great and plays smoothly. Doesn't seem to be any way to lose, but maybe that's not so important anyway. Especially when you're a huge blue tentacled blob. |
| Aug 29 00:25:00 | 8m 00s | Badly Cloaked Circle | A simple game with programmer art, but what it does works. Move, aim, shoot, collect. |
| Aug 29 00:37:00 | 12m 00s | Patient Zero | I really liked this. The graphics, while basic, are clean and clear. I kinda assumed some boxes were cars in a street, some were shelves, etc. I only found out about phones and police (I was calling them 'blue shooty things' in my head) by reading other comments. <br/> <br/>The path finding worked really well, although there were a couple of time when you infected someone they 'jumped' through a wall. <br/> <br/>I was kind surpring how the simple mechanic of reds being faster than you so you need to use up the limit sprint added to the game. |
| Aug 29 00:43:00 | 6m 00s | ManyCrypt | Graphcis are great, but some feedback (blood splatter etc) to show you are damaging the heroes would help. The audio fits the feel of the game well. <br/> <br/>The heros all got to the end of the corridor, then just sort of stood there while I killed them. <br/> <br/>Beginnings of something good here. |
| Aug 29 00:47:00 | 4m 00s | Mow Town | Looks great, love the cub fountain. Very hard to control, but that's the point of the game so it works. |
| Aug 29 00:51:00 | 4m 00s | Get Off My Lawn | I like how the name implies a back story. Whlie unfinished, it's a nice system and layout for the combat UI. |
| Aug 29 00:59:00 | 8m 00s | You are them, on s.t.e.r. | I don't know why people are saying you missed the theme, it's right there in the title! I found it tricky to control and there was a bit of clipping where you could see behing walls, but a decent 3D platformer. |
| Aug 29 01:12:00 | 13m 00s | Lardum | Well, that was great. |
| Aug 29 01:33:00 | 21m 00s | Trick and Treat? | This looks amazing, and the idea's great. Not a lot to the gameplay, but as you made it on the final day it's still really polished. |
| Aug 29 01:38:00 | 5m 00s | All That Glitters | Fun central mechanic, and I like the apperance of the mimic. The line of sight and fog work really well too. |
| Aug 29 01:46:00 | 8m 00s | Edge of Grey | Played the Unity Web Player version in Chrome - no audio and right clicking just brought up the context menu. <br/> <br/>But. The game itself. Fun, and looks pretty ambitious for a game jam. |
| Aug 29 01:53:00 | 7m 00s | REVOLUTION | Fun idea. The grey-on-green text for choices was a little hard to read at times, but overall the writing was good. |
| Aug 29 02:05:00 | 12m 00s | Writhe: The Thing from the Omega Sector | Not much to say - looks, sounds and plays fantastic. |
| Aug 29 02:10:00 | 5m 00s | Dragon Tax Return Simulator 2015 | Great idea, reminiscent of Papers Please, but very different and original. I failed badly, though, because of course I wrote in the 'Do Not Write' space! |
| Aug 30 23:41:00 | 45h 31m | Tales of the Memory Dragon | Looks and sounds great. Felt strange that it destroyed the furthest-away bird first some times, but otherwise played well. |
| Aug 30 23:54:00 | 13m 00s | U no take Loot! | Looks and soudns great. Nice gameplay idea, a little like running around inside a tower defence. |
| Aug 30 23:59:00 | 5m 00s | Denoky | Nice concept, and it works well. |
| Aug 31 00:04:00 | 5m 00s | A Beautiful Day to DIE | Nice idea, I like moving the whole mob around at once. The block graphics make it clear what's what. A few time I started a level already dead (well, deader), and one time a policeman spawned inside a building, but otherwise it all seemed polished. |
| Aug 31 00:15:00 | 11m 00s | FreeMon | Nice combat system. It can be tricky balancing an RPG in such a short time (my own is pretty bad for that!) and this never really felt unfair. <br/> <br/>Great game concept too. |
| Aug 31 00:27:00 | 12m 00s | Good Luck Gardener | Oddly fun. Looks really nice, and the feeling of oh..wait..what am I doing to this family?! worked well. Didn't seem to be an ending though, unless I missed something. |
| Aug 31 00:42:00 | 15m 00s | Drain | Great graphics, and the entire thing feels polished, although there were a few times where the bird just kept moving upwards when I stopped pressing keys, and I couldn't regain control. R to reset worked fine then though. <br/> <br/>It took me a little while to figure out what the core mechanic actually was, and from then on there wasn't really any challenge to the game but it was fun and I played to the end. |
| Aug 31 00:47:00 | 5m 00s | Minko | More fun than I expected once it got going. Seems like a lot of potential here for a twist on a peggle-style game. |
| Sep 4 00:47:00 | 96h 00m | I'm a Monster Rawr! | It looks and sounds great, but sometimes there was a problem with the girls not getting into the ambulance. |
| Sep 4 00:52:00 | 5m 00s | Grave | Great graphics, and the low sounds fit it well. Couldn't find a way to restart from the game over screen, so had to reload but it was fun so I didn't mind the delay! |
| Sep 4 01:09:00 | 17m 00s | Delicious Cortex | Brilliant. It's a fun game which looks and sounds great. very well polished. <br/> <br/>The levels are just long enough to be interesting, but short enough to think "I'll just try that again" when you die. |
| Sep 4 01:12:00 | 3m 00s | Zombie vs. Spider | The graphics are great, but the controls felt a bit clunky. |
| Sep 4 01:17:00 | 5m 00s | The Abominable Taigoria | Feels a bit awkward to play, but it was a nice mix of keeping an eye on the cop while trying to catch the falling chicken. |
| Sep 4 01:23:00 | 6m 00s | Bombercat | Took a little while to get the hang of it - I think I was expecting something more like bomber man, so that's probably my fault! <br/> <br/>It felt a bit like it should be a turn based game. <br/> <br/>Graphics are nice and colourful, which I liked. |
| Sep 4 01:27:00 | 4m 00s | Squashed | Surprisingly fun for such a simple mechanic! The totally-not-appropriate music helped a lot too, and there's a satisfying squish-bump-screen-shake when you hit things. |
| Sep 4 01:36:00 | 9m 00s | Monster Frogger | Overall it looks pretty good. Didn't seem like the vehicles gave you any extra money further up the screen, so there didn't feel like there was much point moving off a single road. <br/>But I did anyway, because, well, frogger. You have to! |
| Sep 4 01:42:00 | 6m 00s | Are You A Monster? | Nice idea for the theme, and while it would be good to have more minigames we all know what the time limit gets like! |
| Sep 4 01:49:00 | 7m 00s | Something Purple | Couldn't hear the audio others mention in Firefox/WebPlayer. <br/> <br/>Love the look of the game, although there was one level with a low-down camera where a couple of purple things seemed to run on thin air rather than a platform. <br/> <br/>I fed them all to each other because, well, who am I to stand in the way of nature? |
| Sep 4 02:04:00 | 15m 00s | Sticky Pudding | Fun, but tricky. |
| Sep 4 12:17:00 | 10h 13m | Melody Muncher | Brilliant, polished game. A lot of variety for a two button rhythm game. |
| Sep 4 12:26:00 | 9m 00s | Kaiju A-Go-Go | The tanks are hard to avoid, but it's fun stamping on them in four frames of glory. |
| Sep 4 12:36:00 | 10m 00s | DAMNED | Light on actual gameplay, but that hardly matters - very atmospheric. |
| Sep 4 21:43:00 | 9h 07m | GH4ST | Nice method of making a reverse pacman. |
| Sep 4 22:06:00 | 23m 00s | HOMUNCULUS | Looks and sounds wonderful. The main gamplay seems to be figuring out what the rules are. Once you understand it's mainly luck in revealing triangles and making sure you dont end by revealing a new tile as that may give the enemy a triangle staight away. <br/> <br/>Odd bug though - the first enemy had 5 life, the next 10, and then the third enemy had 0 life, the next three had -1, the next had -2. |
| Sep 4 22:18:00 | 12m 00s | Seasons | Fun puzzle game. Seemed too easy until the snake turned up. |
| Sep 4 22:25:00 | 7m 00s | Dude, Stop | Great fun. A shame the first level - salt and pepper - was so awkward to interact with, it wasn't a great introduction. The rest of the levels were entertaining, although I still don't know what the thing with the cooler box was. |
| Sep 4 22:33:00 | 8m 00s | Hero Mate | Hah, great stuff! I was pretty confused at first - I though I was playing the hero for the first few levels, then realised he was on auto pilot, and finally noticed the controls moved the purple monster. <br/> <br/>Nice puzzle game, highly polished. |
| Sep 5 14:50:00 | 16h 17m | Monster vs. Mob | The sheep and the trees look really good, and I like the eat-grow-eat mechanic. |
| Sep 5 15:01:00 | 11m 00s | Intergalactic Love Machine | Fun, great looking and well polished game. Shame you have to restart from the beginning when you get it wrong, not just restart the, erm, lady you are with. |
| Sep 5 15:25:00 | 24m 00s | Run Ogre, Run! | Overall the graphics are really good, but the pitchfork/boulder move at an odd angle and the UI doesn't seem as polished as the rest. |
| Sep 5 15:32:00 | 7m 00s | Play | Great use of the theme, really polished gameplay. |
| Sep 5 15:38:00 | 6m 00s | Elevator Monster | More fun that it looked at first. Great typing-tutor style game, although it was frustrating when the colour changed without me noticing, or even changing when there was a colour already on it's was down. |
| Sep 5 15:47:00 | 9m 00s | Manifest Destiny | Great graphics, and nicely satisfying destruction effect. |
| Sep 5 15:52:00 | 5m 00s | Have A Cow | "The Next Day" <br/> <br/>Funny Katamari style game. |
| Sep 5 16:19:00 | 27m 00s | Terror Bird Feeding Frenzy | A bit easy, but fun. It looks great and is definately well polished. The bird itself looks awesome, shame you only see it on the title screen. |
| Sep 5 16:32:00 | 13m 00s | Consume | The atmosphere is wonderful. |
| Sep 5 16:40:00 | 8m 00s | Insurgency Strike | Accidentally exited the level a few times while I was finding the controls. Otherwise highly polished. |
| Sep 5 18:40:00 | 2h 00m | Exogorth | It looks and sounds great, but the controls make it very tricky. |
| Sep 5 18:52:00 | 12m 00s | Sucker Punch | Simple, but fun. The graphics are great and +1 for the title pun alone! |
| Sep 7 12:19:00 | 41h 27m | Road To Hell | The graphics are great overall, although the text looks a bit fuzzy. The tunnels are really hard, but otherwise it plays well. |
| Sep 7 12:24:00 | 5m 00s | Monster Destroy Things | Looks and sounds great, it's really fun to play although perhaps the time limit is a bit too long. |
| Sep 7 12:28:00 | 4m 00s | KITTEN KILLER! | The graphics are great, although it took a little while to get used to the bullets being fires from the character's neck. |
| Sep 7 23:45:00 | 11h 17m | Thursday the 12th : Lake Polygon | Nice idea, and pretty good graphics on the whole, although tough to see which way someone is facing when that aren't moving. |
| Sep 7 23:49:00 | 4m 00s | Minion, I have to take a leak. | Fun, but a bit confusing to figure out what's what at first. Graphics are great. |
| Sep 7 23:54:00 | 5m 00s | Annoyed Mummy | Looks and sounds great (although the 2D picture of the girl is a lot less polished than the rest). Didn't seem to have much luck using the traps, so relied on just chasing them around and attacking myself. |
| Sep 7 23:59:00 | 5m 00s | Oh! You Monster! | Oh! You Monster! <br/> <br/>Wonderful music and the whole thing looks fantastic. Fun! |
| Sep 8 00:14:00 | 15m 00s | Monster | The landscape look wonderful, although the destination marker didn't seem to fit with the rest of it, which was a shame. Sometimes it felt like a very long way between the markers, but it kept me playing until the end. |
| Sep 8 00:24:00 | 10m 00s | Aglæca | I didn't do very well, but definately interesting! |
| Sep 8 00:29:00 | 5m 00s | The Zombifier | The graphics fit the gameplay well. I found it pretty hard to dodge the (bullets? knives?) from the solider, but that may just be me! |
| Sep 8 00:36:00 | 7m 00s | Fishbowl | I have no idea what I just played, but I really liked it! |
| Sep 9 11:56:00 | 35h 20m | Mobs, Inc. | Once I got the hang of the controls, this was great. The addition of the office setting really take it above what could have been a generic game to something memorable. |
| Sep 9 12:11:00 | 15m 00s | Soup | Love the look and the feel of the game. Not sure if there's a win condition as I never got really large, but it was fun to play with. |
| Sep 9 12:14:00 | 3m 00s | MONSTER HUNT | Not sure what entering the houses did, but I like the lo-fi look of the game. |
| Sep 9 12:17:00 | 3m 00s | Horned | Not really sure why you occasionally charge forward without pressing anything, which almost always sent me flying into the fence to die. The music is good. |
| Sep 9 12:29:00 | 12m 00s | Team S.T.E.A.L.T.H. | Fun game, and I liked the way it ended, although I kinda expected an extra level or two when I went back to play. <br/> <br/>I'd have to say the graphics let the game down - the audio is well done and the gameplay is solid. |
| Sep 9 12:36:00 | 7m 00s | Mother Nature | I really liked this, and the way the humans spread like a virus. Took me a go or two to realise that 'Draw to destroy humans' just meant mouse over them. <br/> <br/>The graphics are spot on for what this game is, although maybe an effect or replacement for the cursor would be a nice addition, along with a game over screen rather than just restarting straight away. |
| Sep 11 12:16:00 | 47h 40m | All For One | It's a shame the graphics let this down - it looks like a standard explore-the-map sort of thing from the screenshot, but it's actually pretty intriguing. The controls were a little awkward, but nothing major and the story kept me interest enough to keep playing until the end. <br/> <br/>I liked the questions at the end, too. Nice idea. |
| Sep 11 12:29:00 | 13m 00s | Salvie | Interesting. The text was hard to read when the game was full screen, so I had to shrink the browser size down, but otherwise it looks great. |
| Sep 12 10:04:00 | 21h 35m | Mr. Skeltal's Calcium Quest | Nice platformer, love the idea of freeing captive skeltons :) |
| Sep 13 09:55:00 | 23h 51m | Goomba Simulator 2015 | Brilliant. Plays well, and has a great, twisted little storyline. <br/> <br/>(I didn't give a score for graphics as most of it seemed to be original SMB artwork.) |
| Sep 13 10:12:00 | 17m 00s | Pissed off Zombie | Beat it on my third play. I was constantly clicking with the wrong mouse button, but that's pretty much my fault! Would have been nice if it was clearer when you had taken over a spawn point so it was making zombies instead of troops, but otherwise excellent. |
| Sep 13 10:36:00 | 24m 00s | You, Zombie | First game was tough and I ran out of money really fast. Second time around I knew to upgrade the 'kill more humans per zombie' building and it was much easier. A long wait from killing 128 to saving $10000 to finish the game. <br/> <br/>On the graphics side of things, there didn't seem to be any point placing zombies anywhere other than at the start of the path, so all that brown area was wasted space. Perhaps if the 'place zombies' button just sent one from the start of the path instead you could rearrange the UI and make things a bit clearer. |
| Sep 13 10:40:00 | 4m 00s | Jumping Mushroom Monster | Looks and sounds great, although sometimes it's hard to know what'll kill you until you walk into it. Would have been nice to have a game over screen, and to start closer to where you died. <br/> <br/>The constant-jumping mechanic was interesting, makes the game more about timing than the usual platformer of hitting a button as you charge towards a thing. I liked it. |
| Sep 13 10:43:00 | 3m 00s | Demons in Dungeons II | Probably just my lack of skills, but I couldn't get wall jumping to work so I was just stuck in the first area! |
| Sep 13 10:46:00 | 3m 00s | Monster | Nice take of Doctor Who's weeping angels. The risk of reaching a human before they turn and see you was nice. |
| Sep 13 10:50:00 | 4m 00s | H.A.V.I.C.K | Love the look of the game, shame there's almost no audio. The movement was very slow, and you felt pretty floaty when you jump, but otherwise satisfying destruction :) |