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Feedback comments for LD32
wooltech's games and stats for all events →
| Timestamp | Since previous | Game | wooltech's comment |
|---|---|---|---|
| Apr 21 03:33:00 | TUNDRA | It didn't look like it would be interactive at first, but then it opens out with the map area. Nicely done. <br/> <br/>I've bookmarked your page to try out the other games you've made too. | |
| Apr 22 11:51:00 | 32h 18m | Panjandrum vs. Triebflügel | Very polished graphics and music, but would be good to have some sounds for interactions too. A little confusing at first, but once I realised I'd clicked the wrong button and was actually playing both sides, I restarted and it was all much clearer! |
| Apr 22 12:26:00 | 35m 00s | GraviGone | Looks well polished, but really hard! |
| Apr 22 12:30:00 | 4m 00s | Nail Gun Hero | Nice game. The slight static effect really enhanced the graphics. Shame there's no music, but the rest of the audio fits the game well. |
| Apr 22 12:38:00 | 8m 00s | The Great Debate | Great idea. Looks and sounds great, although maybe the music doesn't fit the gameplay so well. <br/> <br/>The description didn't sound great, but after a round or two I really got drawn in to figuring out what the scoring rule was. |
| Apr 22 19:29:00 | 6h 51m | Badass Inc | Brilliant. Looks and sounds great and it's very well polished. Great concept with plenty of room to expand. |
| Apr 22 19:34:00 | 5m 00s | Love Worm | Fun game, and I like the movement on the two 'love worms'. |
| Apr 22 19:40:00 | 6m 00s | Ghost 39 | Took a while to realise I didn't have to dodge the redish blocks, just the orange laser. The movement felt a little clunky, but it was fun and I really like the graphics. |
| Apr 22 19:44:00 | 4m 00s | Rock Paper Scissors ATTACK! | Nice idea. Just as I was thinking maybe it could use a penalty for hitting something with the 'losing' weapon, it got really hectic and I realised how bad an idea that would be :) <br/> <br/>Graphics are great, the audio too. It's a shame there's no 'death' animation when you hit something. |
| Apr 22 19:55:00 | 11m 00s | Power of Djent | Very short, and I wasn't really sure what the collectables were, but I had fun even though I died. A lot! <br/> <br/>It looks great and you can't go wrong with metal. \m/ |
| Apr 22 20:00:00 | 5m 00s | DUPE | Fun, and it looks and sounds great. Very fluid. <br/> <br/>Only bug I found was when I got stuck in the wall heading to the chest on the second level, which was kinda annoy as I had to restart. But the game was interesting enough that I wanted to, instead of just moving on. :) |
| Apr 22 20:05:00 | 5m 00s | Anagram Attack | Nice, clear, simple game. |
| Apr 22 20:17:00 | 12m 00s | Navennni | Interesting twist on Settlers. May be nice to be a bit cleared on the map screen what resources a building spot produces. I was also able to cheat my way around the robber by just clicking 'end turn' when it asked me to select what resources to keep. |
| Apr 22 20:23:00 | 6m 00s | BoxAttack | Looks REALLY good, and plays smoothly but I'm not sure what the combos were and the unconventional weapon didn't seem to do anything. Very professional though, good stuff. |
| Apr 23 11:58:00 | 15h 35m | Red Threat | Good, well polished game. Fun. |
| Apr 23 12:06:00 | 8m 00s | LightStars | Very well polished, works smoothly. Interesting weapon. |
| Apr 23 12:13:00 | 7m 00s | Beacons | Definitely fits the theme, and I like the shepherding concept, but it's pretty difficult. The plain geometric shapes work well for a game jam game. |
| Apr 23 23:51:00 | 11h 38m | Escape The Killer | Interesting game, and the achievements help add to replayability and looking for the different paths. |
| Apr 24 00:03:00 | 12m 00s | God's Going to Cut Em Down | The art style is great, although it's a shame the buttons and text don't seem to fit in with the feel of the images. <br/> <br/>It didn't feel like it mattered what choices I made, but that doesn't seem to be the point. It was still engaging. <br/> <br/>It's a very interesting opening, and I would have definitely kept playing if it went on longer. |
| Apr 24 00:11:00 | 8m 00s | Unconventional Truth | Short but fun, although not very interactive as you don't really have any choices, puzzles, or ways to lose (Although you can just walk off the screen forever...) <br/> <br/>It looks great, and the audio fits in well. The gameplay mechanics work nicely and overall it seems very professional. |
| Apr 24 00:17:00 | 6m 00s | SLICK LICKER | Had a bug crash the game first time I played ("gwt$exceptionL <skipped>: Cannot set property 'c' of undefined") but it worked fine when I reloaded. <br/> <br/>It was very busy and took a while to figure out what was what, but the core mechanic worked well and was a fun way to navigate. |
| Apr 24 00:21:00 | 4m 00s | LUDME | I like the cheeky twist of claiming it's your weapon killing my time. <br/> <br/>The game runs well for a single screen shooter, nicely done! |
| Apr 29 12:27:00 | 132h 06m | Space Boy | Fun game, although I'm not sure how much it fits the theme. The gameplay was smooth and the graphics worked well. I wasn't sure what collecting the red blocks did, but otherwise it was very intuitive. |
| Apr 29 12:43:00 | 16m 00s | Fathom | Brilliant. The controls are great, the level is well designed, it looks and feels polished. |