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Feedback comments for LD33
Ryusui's games and stats for all events →
| Timestamp | Since previous | Game | Ryusui's comment |
|---|---|---|---|
| Aug 25 03:43:00 | Sefivn | You are the (Pocket) Monster, amirite? XD <br/> <br/>At first I was a bit confused but then I GOT IT. I love the idea that all your moves are randomized but you can customize your character with specific strengths and weaknesses. This is a concept worth refining into a more full-featured game. | |
| Aug 25 04:03:00 | 20m 00s | UMON | This game probably had me at the CRT fisheye effect. XD <br/> <br/>Only two gripes: the "healing" downtime between attacks gets absurdly long the more HP you have, and there doesn't seem to be that much relation between the upgrades I buy and the monster's appearance. |
| Aug 25 04:15:00 | 12m 00s | The Monster I Am | I got to high-five the top off of a building. Good times. :3 |
| Aug 25 04:24:00 | 9m 00s | WEAKER BOWSER BROS | Really clever concept, making the two sides cooperate for a common goal. Gameplay could use a bit more polish, but major props for innovation here. |
| Aug 25 04:29:00 | 5m 00s | Monster Taxi | Controls were a little twitchy but I like the aesthetic. I can't seem to figure out how to drop off passengers, though? |
| Aug 25 04:34:00 | 5m 00s | Perspective | Awesome concept and very polished! |
| Aug 25 04:41:00 | 7m 00s | Sirens | I like the overall concept but the implementation feels like it could use some rethinking. |
| Aug 25 04:51:00 | 10m 00s | Monster Adventure | As much as I appreciate a good Metroidvania, this was just too sloppy to be enjoyable. :( |
| Aug 25 04:58:00 | 7m 00s | SQUISH PUNY FLESHBAGS | I love it! I have only two gripes: one, the "tanks" don't show any sign of damage (it took me a few tries to realize I didn't miss; they just required two hits to bring down) and the game ends after five waves instead of continuing until I get owned. <br/> <br/>Other than that, VERY well-polished and well-conceived. :3 |
| Aug 25 05:14:00 | 16m 00s | Doomed Settlers | I was wondering about that creepy little red flower thing...XD |
| Aug 25 05:29:00 | 15m 00s | You are the Hero | I love the character "selection" screen. XD <br/> <br/>By any chance, is it possible to clear without killing ANYONE? It seems there's a few places where it's impossible to get through without killing. |
| Aug 25 05:40:00 | 11m 00s | Lurker of the Night: Shamzalla | Love the concept. A little fidgety getting objects to operate. Really professional-looking, though - what did you use for the animations? |
| Aug 25 05:47:00 | 7m 00s | Redemption | Really kind of a mess overall. Horizontal scrolling stopped working after a bit. |
| Aug 25 05:57:00 | 10m 00s | Dungeon of the Mimic | Very professional-looking! Just a few gripes: <br/> <br/>1. The spike placement on the second floor is BRUTAL. It's actually really hard to maneuver precisely around them! <br/> <br/>2. Lives don't reset on game over. Whoops! <br/> <br/>3. Plurals don't take an apostrophe. "Knights," not "Knight's." <br/> <br/>Also, is there any way to defeat that ghost thing on the final(?) floor? I keep getting shoved into the walls and killed. ^_^; |
| Aug 25 06:08:00 | 11m 00s | Monster and Hero | 12 hours? That's some incredible work for that short amount of time. <br/> <br/>I have exactly one gripe, and that's the stick figure "hero." A minor presentational issue in an otherwise stellar puzzler. Amazing work on the levels! |
| Aug 25 06:17:00 | 9m 00s | Shape-Shift Escape | Short but sweet. This could make a good prologue to a more full-featured point-and-click adventure. :3 |
| Aug 25 06:26:00 | 9m 00s | Royal Jelly Roller | Talk about punishing difficulty - yet absolutely adorable. XD |
| Aug 25 06:34:00 | 8m 00s | P-Type | Awesome concept. I just wish there was more of it. XD |
| Aug 25 07:01:00 | 27m 00s | We Missed You! | 44850. This whole game gives me such wonderful nostalgia for the Game Boy Color and Neo Geo Pocket Color. :3 <br/> <br/>I should check out this PICO-8 business myself in the future! |
| Aug 25 07:12:00 | 11m 00s | Amebiasis | Makes me think of the egg launch mechanics in Yoshi's Island, though much more fiddly. Aiming seems more a matter of luck than timing. |
| Aug 26 07:14:00 | 24h 02m | Groll's Revenge | Clever idea, punishing in execution. Any reason for the odd start/restart keyboard shortcuts, BTW? |
| Aug 26 07:18:00 | 4m 00s | OMNOMNOM | You had me at the human-munching animation. XD <br/> <br/>That level with the snipers on the roof is punishing, though - I never figured out how to aim my throws and their 21-gun middle finger salute made short work of me. ^_^; |
| Aug 26 07:28:00 | 10m 00s | The Bed Was Cold | That was intense. Very reminiscent of the original Silent Hill games, or Corpse Party. Atmospheric and, frankly, terrifying. XD |
| Aug 26 07:38:00 | 10m 00s | Empowered Darkness | Clever, though some more visible indication of which monster I'm controlling/which one I'll switch to next would be appreciated. Also, yeah, it's not hard to use the blower guys to juggle the hero into the lava pit. ^_^; |
| Aug 26 07:44:00 | 6m 00s | Jamie Oliver: What's Cooking? | I have no idea who Jamie Oliver is and I only vaguely know who Jim Sterling is, but I will give this game ALL the points just for the hilarious visual of someone "cooking" by hacking repeatedly at raw ingredients with a freakin' meat cleaver. |
| Aug 26 07:49:00 | 5m 00s | Grow | Love the concept; controls are a bit confusing, though. Gameplay makes me think a bit of "What Did I Do To Deserve This, My Lord?" which purports to be a dungeon simulator but is really more like an ecosystem management game. |
| Aug 26 08:09:00 | 20m 00s | The Banana Eater | So this is what it feels like to be the SkiFree Yeti. And there's not an F key in sight. :3 (Though those dart-shooting guards are equally maddening!) <br/> <br/>The soundtrack and SFX were hilarious. I'm glad I waited until the end of the victory jingle and caught the city-shaking burp. XD <br/> <br/>Also I love how bananas leave giant peels behind when you eat them. And the guards' peels still have little caps on. Oddly satisfying hunting down those smug golden bananas and eating them as well. |
| Aug 26 08:18:00 | 9m 00s | The Dictator Simulator | Hilarious. Though I can't quite seem to figure out the logic behind what will and won't get my audience to applaud. <br/> <br/>Also, holy CRIPES this game is over 700MB unzipped. That's a lot of hard drive space for a tiny little game like this. I do think the voice samples are a huge part of the game's humor, but was there any real REASON to use uncompressed audio, especially when the dictator's speech is almost gibberish? |
| Aug 26 08:33:00 | 15m 00s | Can I Haz Monsters? | Cute and charming. Love the concept. Also oddly empowering when you become a monster yourself and gain the ability to leap chasms in a single bound. :3 |
| Aug 26 08:40:00 | 7m 00s | The Old One | So this is what it's like to be a Colossus. Good times! Not quite sure how to read the score, though. XD |
| Aug 26 17:57:00 | 9h 17m | Motherflipin' T-Rex! | I love how things go flying as you smash them. Very nice and arcade-y. :3 |
| Aug 26 20:18:00 | 2h 21m | Vamp Tramp | I like the concept, but I was really hoping from the description that it was going to be more complex than "try every option in the dialogue tree until you win." ^_^; |
| Aug 26 20:45:00 | 27m 00s | Even In Your Ludum Dare | Don't beat yourself up; this was HILARIOUS. <br/> <br/>I only have two issues: one, the hitbox for eating the other little guys isn't obvious, and second, I would've appreciated some kind of gib effect for the actual eating (the sound effect is cute, though). <br/> <br/>And I love how I can end up becoming a bouncing orb of (fiery?) destruction. XD |
| Aug 26 20:55:00 | 10m 00s | Monsta Stelth Gem | I love the art style, but this desperately needs audio. And a little more forgiveness with the vision cones. (In Metal Gear terms, there should probably be a brief "?" period before the "!") |
| Aug 26 21:03:00 | 8m 00s | Monster Chomper | 971 before I got too cocky and got taken out by a 990. <br/> <br/>This actually got more enjoyable the longer I played it. I just wish it had sound effects. And maybe some nice juicy gibs for when you eat a monster. |
| Aug 26 21:49:00 | 46m 00s | Gloobs | Ugggggh please get rid of the "ability" to split into multiple blobs! I move slowly enough as it is without having to wait through the animation TWICE for each move! |
| Aug 26 21:58:00 | 9m 00s | bloody tentacles | I love the look of the creepy tentacles. Only one thing bothers me: wouldn't it make more sense for the "end-of-level compass" dots to travel from the monster to the exit, rather than vice versa? I honestly thought something was shooting at me at first. ^_^; |
| Aug 26 22:03:00 | 5m 00s | Send them to Hell! | Very reminiscent of Megaman. Which is always a good thing. :3 |
| Aug 26 22:13:00 | 10m 00s | Business Demon | Yeah, the UI is a bit opaque. I'll admit I wasn't sure what I was doing, but I did clock in at about $6.8M at year's end. |
| Aug 26 22:26:00 | 13m 00s | Ludzilla | Loved the music, and the little (giant?) monitors on some of the buildings showing my rampage in progress. <br/> <br/>Only two gripes: the ground should have some detail (feels like the monster and all these buildings are just floating in space), and I wish my monster punched faster. XD |
| Aug 29 17:25:00 | 66h 59m | The Mammoth: A Cave Painting | Very cathartic to smash up the hunters' village at the end...though I lost my last baby mammoth in the process. Point made, I suppose? |
| Aug 29 17:36:00 | 11m 00s | The Basement | Deceptively simple yet oddly compelling. My only issue is the game could've used a few extra curveballs at higher levels - it gets a LITTLE repetitive. Other than that, great stuff! |
| Aug 29 17:42:00 | 6m 00s | Kaiju Down Under | I've never had this much fun stomping through a major metropolis as a flightless bird before. XD |
| Aug 29 17:51:00 | 9m 00s | Who Shot First | Oh that's really clever. I love it when games play with genre assumptions like that. XD <br/> <br/>I noticed after the first few kills that not everyone I had shot was brandishing a gun, but by then it was too late. ^_^; <br/> <br/>It's also neat how, if you let them shoot first, the game's dynamic becomes COMPLETELY different - and it becomes a LOT harder to survive. XD |
| Aug 29 17:59:00 | 8m 00s | Player Rush | Woo, I'm freakin' Twintania! Or The Manipulator! <br/> <br/>That might be an interesting direction to go in the future - additional bosses/characters with different mechanics (it would be HILARIOUS if I could Divebomb the daylights out of the players, or maybe summon adds to fight alongside me). <br/> <br/>The one problem I had is that it's not clear you can't attack while moving - I kept pressing space and wondering why I wasn't doing anything until I tried it while I was standing still. <br/> <br/>That said, if you need any extra names to include among your players, I suggest looking into .hack and Sword Art Online. I'll admit I was a LITTLE disappointed I didn't see a Kirito trying to hack his way through me. XD |
| Aug 29 22:54:00 | 4h 55m | Kaiju no Ai: Aisuru no Monogatari | Controls are frustrating. I'm fine not being able to move and attack at the same time, but why does moving BLOCK my ability to attack? Also, you should note that the game has to be run at 16:9 resolution instead of 4:3 - the final building in the first stage is invisible otherwise. |
| Aug 29 23:07:00 | 13m 00s | Youkai | "I am lightning...the rain transformed." <br/> <br/>ADDICTIVE. I've only got two gripes: one, I feel like enemy attacks should be telegraphed better, and two, I wish dying had a bit more flair than just falling over. XD |
| Aug 29 23:23:00 | 16m 00s | Separated | A beautiful art piece. The only place I'll ding it is the sheer number of background tiles ripped straight from Link's Awakening (believe me, I'd recognize them anywhere). |
| Aug 29 23:33:00 | 10m 00s | You! Are the monster | Some brain-twisting puzzles here! This would really be awesome with a fancier presentation. |
| Aug 29 23:52:00 | 19m 00s | Pik & Pok | I'll be honest: I have a weakness for games that use the faux-CRT look. Love the retro arcade gameplay. Seems to be a bit buggy, though - in 2-1, I had two coins spawn next to each other, neither of which would stop flickering so I could pick them up. :( |