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Ryusui

Feedback comments for LD32

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Ryusui's games and stats for all events →

TimestampSince previousGameRyusui's comment
Apr 21 20:44:00 DoubleNegative I love it. With some more polish, this concept could easily be refined into a commercial game.
Apr 21 20:52:00 8m 00s Null Chroma Surprisingly intense for such a simple-looking game. I love the concept of using color subtraction to defeat your foes. <br/> <br/>Might should consider gamepad support in the future. Left stick = move, right stick = aim, B, A, and X = R, G, B?
Apr 21 21:02:00 10m 00s The Awesome Jelly Love the overall aesthetic, though I think it was a mistake to make the levels so dark (even if the light source effect is pretty neat).
Apr 21 21:14:00 12m 00s Can i fly? Brilliant concept, though the grabbing/swinging implementation is a bit cumbersome.
Apr 21 21:33:00 19m 00s Davis and the Helmet Short but sweet. Loved the graphics style. Could've used some SFX, though (but I'm one to talk, given my LD31 entry XD)
Apr 21 21:55:00 22m 00s Super SALT Helmet Oh man, this ROCKS. It took me a few rounds before I could avoid getting my face smashed in by the AI after the first few seconds, but this could easily be a commercial release!
Apr 21 22:03:00 8m 00s Hive Mind Cool premise but needs some tweaks to the controls.
Apr 21 22:04:00 1m 00s Wounded by Words I'm having trouble downloading the game. Chrome gets through about 15-20MB and then quits. Maybe try uploading to Dropbox?
Apr 21 22:11:00 7m 00s Move Them I'm a big fan of the whole "grabbing enemies and knocking them into each other" premise, but why can't I see the range of my grab? As it stands, I have about a 50/50 chance of actually grabbing an enemy or misjudging the distance and slamming right into them.
Apr 21 22:18:00 7m 00s Robo Mission Hacking interface is clunky and confusing. Definitely needs some work.
Apr 21 23:32:00 1h 14m HELP: The Mystery of the Not-Terribly Useful Information So I think I just blew up an insane solipsistic brain-in-a-tank for the sake of global information freedom. Good times. I just wish I could skip through the text a bit faster. Are there multiple endings, by the way? I was told W.A.L.T.E.R. was "Happy, Suspicious" right before I got the opportunity to rubber-stamp his special delivery.
Apr 21 23:52:00 20m 00s X-11 "Gust Gunner" Oh, man. This hits all the right retro notes. Controls are maybe a touch slippery, though, and the game could be a bit more forgiving with checkpoints (I made it as far as Level 2 and ragequit at that tricky bit of scenery with the spiked barrier I had to maneuver under XD).
Apr 22 20:26:00 20h 34m Break A Leg I like the premise, but the interface could use some work, and the connection between my commands and the actual action seemed tenuous at best (why are sandbags raining all over the stage when only set one to drop?) <br/> <br/>The lack of sound was a real killer, too, given the whole premise is about dropping things on people. ^_^;
Apr 22 20:34:00 8m 00s Light of the Living Dead Very intense, not to mention difficult. I never made it past the second level myself. ^_^; Very professional-looking, on top of everything else!
Apr 22 20:45:00 11m 00s Canker Blossom I love the overall premise, though the interface felt a little clunky - I think the drag-and-drop approach is a bigger impediment to assembling these insults than actually parsing the Shakespearean English. ^_^; <br/> <br/>I think a faster-paced game would suit this premise nicely, like multiple rounds of assembling insults against the same opponent. I'll confess I'm thinking specifically of the end of the Panic Talk Action sequences in Danganronpa 2, where you have to assemble the final statement which refutes your opponent's claim by quickly pressing four buttons (corresponding to parts of the statement) in the right order. <br/> <br/>...on that note, if battles involving words are your thing, DEFINITELY give the two Danganronpa games a go.
Apr 23 22:03:00 25h 18m Zombie Revenge Party Oh man, this is brilliant. You had me at the piggy bank weapon. Really needs some sound effects, though - part of the appeal of being able to thwack things with a guitar is hearing that satisfying CRUNCH/TWANG.
Apr 23 22:25:00 22m 00s Caffeine Rush Love the funky perspective on everything. My only gripe is the lack of feedback from enemies - hard to tell if/when my coffee is doing damage.
Apr 25 05:42:00 31h 17m The Spooky Ghost I like the overall concept, but the platforming is a pain and it's way too easy to lock yourself out of victory. Also, wouldn't it have made more sense to map functions like throwing knives and un-possessing your current body to common command buttons like Shift and Ctrl?
Apr 25 05:52:00 10m 00s Dagobert Clever concept, frustrating mechanics. I like the idea of planting bombs and keys to use but I hate how I have to position them JUUUUUUUUST right in order to make use of them. I kept having to restart the first "bomb fruit" level because the fruit kept sailing over the mook's head instead of hitting him!
Apr 25 05:56:00 4m 00s Super Scrap Yard Employee I can't seem to hit the baddies unless I let them start hitting me first. There doesn't seem to be any reach/strength difference between different weapons, either.
Apr 25 06:32:00 36m 00s Avian Days Unforgiving platforming but clever concept and mechanics. I hope I'm not the only one who looked at that ridiculous sequence with the back-and-forth spiked tunnels and decided to sequence break the hell out of it (I jumped down to the platform below the power-up and used the birds to climb up to it). XD
Apr 25 06:45:00 13m 00s Size-o-Tron 3000 My biggest gripe with both versions is that the "unconventional weapon" doesn't really come into play until the end. That said, if that's what you can do with one extra day, I'd love to see what would happen to this game if you had a whole extra week!
Apr 25 06:49:00 4m 00s Rollout Oh God that was hilarious. XD Physics are a little wonky, but the premise and presentation are priceless.
Apr 25 06:58:00 9m 00s TUGBOAT This is not the first game I've played this LD to use the premise of "grab enemies and fling them into each other" but it's by leaps and bounds the better one. Polished, very professional looking, AND gamepad support! My only - ONLY - issue is that bullets become hard to spot when there's enough debris on the field, but that's only a minor gripe.
Apr 25 07:09:00 11m 00s Pedestrian Mining Corps Enjoyed it. Could use some more gameplay depth (maybe different asteroid types worth different amounts?), but I liked it overall. I also loved the little 3D pixel people; the whole game really should've been in that style. XD <br/> <br/>My one issue is the way things get confused when you've got an asteroid (or several) near Earth. It's sometimes hard to tell the pedestrians on the asteroids from the one circling the planet ready for launch, and flung pedestrians keep clinging to nearby asteroids when I'm trying to launch them at the "stream."