Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Ryusui
Feedback comments for LD31
Ryusui's games and stats for all events →
| Timestamp | Since previous | Game | Ryusui's comment |
|---|---|---|---|
| Dec 9 07:30:00 | Who cares Entire Game? | Ugh. I feel like I've been trolled. Points for cleverness, but this thing makes Desert Bus look like a pinnacle of playability. | |
| Dec 9 07:39:00 | 9m 00s | Illinois Smith and the Temple of the Sky | Probably the first game I've ever played that I could best describe as "boustrophedonic." XD <br/> <br/>Love the scroll effect, and the way the game reverses course between "lives," though the jump physics leave much to be desired. |
| Dec 9 07:48:00 | 9m 00s | Cosmonaut Without Hands | Oh wow. Very professional-looking, this. Took a bit of effort figuring out the controls - I'm used to The Binding of Isaac: Rebirth, where the face buttons can also be used to fire. (On that note, the Y-axis on the right stick seems to be inverted - really confusing firing up when I meant to fire down!) |
| Dec 9 07:58:00 | 10m 00s | SumoBall! | Pinball, Breakout, and a little bitta Space Invaders...I haven't seen a mashup like this since Super Space K'noidtrix, though this has the advantage that I don't have to suffer through the obnoxious load times in the Sega CD version of The Adventures of Willy Beamish to enjoy it. XD <br/> <br/>And of course it's PINBALL, so you know it gets my vote. :3 |
| Dec 9 08:16:00 | 18m 00s | Oi! Menu!? | Clever. Too clever for me by far. XD <br/> <br/>It'd help if we had some idea of what exactly we're trying to accomplish - I can save the little buggers from falling to their deaths, but I'll be damned if I can figure out what to do with (to?) them afterwards. |
| Dec 9 08:25:00 | 9m 00s | AZOR | A treasure hunt AND a time limit? Ouch. I found only one of the three files before making it to the exit, so...whoops! |
| Dec 9 08:30:00 | 5m 00s | Zdy-ball: The Coffee Hunter | It took me a couple twirls of the maze to realize that this is effectively a physics-based twist on Pac-Man - down to the pursuing ghosts. Also, you explode when you die. Good times! XD |
| Dec 9 08:47:00 | 17m 00s | Critter Blaster Extreme - Judge and Jury | My run ended on the 8th wave, where the game bugged and the mecha-bear wouldn't come out of his hiding place off-screen. :( <br/> <br/>Not a bad game overall, but it feels like two completely different gameplay styles clumsily merged together. Most games would go for either "lane changing" or "manual targeting" rather than both; maybe there's a clever way of combining the two, but here it just feels clumsy. Also, it would've been nice to see the enemies explode into gibs instead of just getting the same canned bloodspray animation for everything. |
| Dec 9 08:56:00 | 9m 00s | Room Nr.6 | A solid little puzzler. I love the "rotate the world" angle to the puzzles. I only wish it was a bit more complex! |
| Dec 9 09:02:00 | 6m 00s | A Vengeful God | Really frustrating. There's no clear indication what I'm doing to my followers (they turn blue and groan; am I killing them? Turning them into zombies? What?) or what my powers do, apart from the fireball. And the interface for viewing the island is pure pain - so much for "all-seeing!" |
| Dec 9 09:35:00 | 33m 00s | Fungus War | Oh, very nice. Really professional-looking. I just wish the action took up more of the screen, or that it was clearer that I could only make one connection per cell at a time. <br/> <br/>(Won on my first try, BTW! :3) |
| Dec 9 09:40:00 | 5m 00s | Orderly! | Interesting take on a physics puzzler. Picking up books worked better than I expected - I'm surprised I only once had to fight to pick up the exact book I intended. |
| Dec 9 09:47:00 | 7m 00s | Grave Screen Of Death | Not a bad little arena shooter, but a bit repetitive after a while. I'd have appreciated a bit more gameplay variety. |
| Dec 9 09:52:00 | 5m 00s | P.Rick Airious | Good stuff, but any idea why it tries to take over my mouse cursor and move it to a very specific spot on-screen? |
| Dec 9 10:52:00 | 1h 00m | Gaia vs Humanity | I feel like I'm fighting a war with a pop-gun here. ^_^; <br/> <br/>How come the other disaster types are more expensive if lightning kills everything? |
| Dec 9 11:01:00 | 9m 00s | Screen One | Loved it, loved it, loved it, LOVED IT! I only have two gripes: one, sound effects are a little scratchy-sounding (maybe you could do a post-comp version with some clearer voice clips?), and two, the characters' comments are a little hard to read. Other than that...this is a thing of beauty, and I hope to see an enhanced version in the future. :3 |
| Dec 9 22:33:00 | 11h 32m | Spacey Trail | I'm a big fan of the whole "Oregon Trail IN SPACE!" idea, but it feels kinda empty, and it could do with some basic bug-checking to make sure the shops and traders don't scam you. |
| Dec 9 22:56:00 | 23m 00s | Screen Escape | Clever, but the physics are too fidgety for me to make any real progress. I quit at the part where you have to get a Companion Cube to slide up a slope too high for you to walk. |
| Dec 9 23:03:00 | 7m 00s | Juliet's Handkerchief | This game makes you juggle a lot of stuff with your left hand only. And I didn't see where tomatoes did anything at all. Pretty much unplayable for me after scene 2. |
| Dec 9 23:15:00 | 12m 00s | TMO | I don't like how there's no indication of room size OR where rooms will appear when you click. And once they're in place, there's no way to move them. I know it's mostly my OCD talking, but it's annoying having to put together my MMORPG world with great big holes in it. |
| Dec 10 00:12:00 | 57m 00s | Runny Square | A one-click racing game, brilliantly executed. My one - ONE - gripe is the abrasive SFX, but this game could give Flappy Bird a run for its money with some expansion. Maybe make the scenery change every few points, maybe add some music... |
| Dec 10 00:38:00 | 26m 00s | TheBlindMaze | I couldn't tell whether I was moving or hitting a wall, and "H" to hide didn't seem to do anything that I could tell. I've played a "sound maze"-type game before, but the sound design and presentation were much better there - this one looks like one of those badly-made fake virus warning popups. |
| Dec 10 00:42:00 | 4m 00s | Avoidotron | This is definitely the best-looking 2D Unity game I have ever seen - most of them look like janky Flash or Java stuff. Controls are a little slippery, though, and the SFX could use a little more punch. |
| Dec 10 01:29:00 | 47m 00s | Cheesy Trap | The mouse's hitbox doesn't seem to match the sprite at all. I've "died" without even touching a box. Also, the mouse doesn't seem to really run where I click so much as run and then stop short of where I clock. And freezing the game on a game over with no quick-and-easy means of resetting? Unforgivable in a game like this. |
| Dec 10 01:31:00 | 2m 00s | Batz | Controls are a bit slippery. Wish I could just stop at the top edge of the screen - annoying how flying too high kills me. |
| Dec 16 08:29:00 | 150h 58m | Mobius Dungeon | Very clever, this. My only issue is the weird room transitions, but I imagine they're there to make it look less like you're going to another screen and more like the screen you're on is reorganizing itself. Would love to see more! |
| Dec 16 08:54:00 | 25m 00s | Cat-ana | I don't know why playing this made me think "GBA game." Any game that can make me think of one of my favorite gaming platforms ever gets extra points from me. ;) <br/> <br/>Just a couple of concerns about the sound design. There should've been SOME feedback for defeating enemies - and that over-loud "MEOW" was irritating after a while. Also, am I the only one who heard a few bars of "Transformeeeeers, More than Meets the Eye!" in there? |
| Dec 16 09:01:00 | 7m 00s | TURN it UP | Addictive! If I hadn't torn myself away from it I might've been going for hours. XD |
| Dec 16 09:08:00 | 7m 00s | Life is not a Game | Interesting idea, a competitive take on Conway's Game of Life. Very nicely put together. |
| Dec 16 09:23:00 | 15m 00s | PhotoBound | This is brilliant. I would love to have a game like this on a handheld. :3 |