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Feedback comments for LD30
Ryusui's games and stats for all events →
| Timestamp | Since previous | Game | Ryusui's comment |
|---|---|---|---|
| Aug 26 02:34:00 | Mammoth Monkey Mole | You had me at the Doctor Who reference. XD <br/> <br/>Really enjoyed it. Only two gripes: the control scheme (I don't know why I kept hitting R by accident instead of V) and the fact that there's no indication where the other two animals are without switching to them. | |
| Aug 26 03:02:00 | 28m 00s | Outer Shibe: Much Space | I think I must've played this for half an hour. I love overhead shooters like this. <br/> <br/>My only gripe is, I didn't quite get the point of picking up planets and dropping them - I figured out eventually that I could make them slot into the "Planet Drop" circles around the suns, but nothing happened when I got a full set. :( |
| Aug 26 03:11:00 | 9m 00s | Course Collision | Nice music and graphics. Shame I can't seem to figure out a winning strategy. ^_^; |
| Aug 26 08:43:00 | 5h 32m | Eye scape Escape the Eye | I like the general "side-scrolling Space Harrier" idea, but the pace doesn't quite match - it just doesn't feel like there's enough to shoot at, and my bullets travel so slowly that I'm not sure I could hit much of anything if there was. <br/> <br/>Also, Comic Sans doesn't seem like a proper fit for the game's whole "fighting aliens" theme. Maybe you should find a nice sci-fi font to use instead. |
| Aug 26 08:51:00 | 8m 00s | Planetary Nunchuks | Controls seem a little fudgy. Couldn't quite figure out how to work the nunchuks - simply clicking the mouse repeatedly seemed to suffice. <br/> <br/>Also, it's a pain having to reload the page when you "die." I wasn't even sure what happened the first time the controls froze up. Some kind of "game over" feedback would've been much appreciated. |
| Aug 26 08:56:00 | 5m 00s | Nigel - Hero of the universe | The change-making aspect was unexpected (the interface could be tweaked to make what you're supposed to be doing a bit clearer), but clever. I love the overall graphical style, and I'd love to see this game completed someday (even just the addition of some audio would make a huge difference!) |
| Aug 26 09:09:00 | 13m 00s | John and the Arbitrary Gem Hunt | Short but easily one of the most complete and unique Ludum Dare experiences I've ever had. 10/10; would love to see this expanded into something not so "arbitrary." XD <br/> <br/>Seriously, this is a beautiful game, and I think it easily sells on its aesthetics and atmosphere more than its tongue-in-cheek narration. |
| Aug 26 09:23:00 | 14m 00s | Hello Worlds | It's beautiful and I absolutely love the concept, but I think it'd be much more balanced if there was some kind of Tetris-like "next block" display, or some other sort of clear indicator as to what kind of block we'll get next. As it stands, it's ridiculously hard to the point I can't get past World 2...but believe me, I want to. |
| Aug 26 21:39:00 | 12h 16m | Ormington Chomost Calling | At first the telephone drove me nuts, but eventually I got the hang of it. Really liked this overall - the only things I'd suggest would be making the "lunar lander"-type sequences more involved, and making Jeff a little less creepy-looking. XD |
| Aug 27 02:06:00 | 4h 27m | Quest of Untitled | Movement's a bit sluggish. Was there any purpose to the character-swapping other than the altered dialogue? |
| Aug 27 02:37:00 | 31m 00s | Caelum | Surprised the heck outta me to see that big blue portal spawn. The music seems a bit goofy-sounding for a top-down shooter, but I love the nice, crunchy explosions you've got going here. <br/> <br/>Only other issue I have is that the powerups seem a bit sparse. Is the portal pickup a random drop, or does it spawn after a certain amount of time/number of kills/etc.? |
| Aug 27 02:48:00 | 11m 00s | Levitans | Love the art style; gameplay is clever but could use some refining (it's not always obvious the effect your clicks are having on buoyancy, and the airship is hard to control precisely). It's a good game; it just needs more work (and levels!) <br/> <br/>...and a proofreader. ^_^; |
| Aug 27 03:07:00 | 19m 00s | Doggy Dialler | Love it, but then I'm the sort of person who gets a cathartic vibe from hammering in numbers to slay a demon. :3 <br/> <br/>My only issue is that I'd love some kind of windowed mode option - Alt+Enter doesn't work. |
| Aug 27 06:57:00 | 3h 50m | Uninhabitable | Amazing. How did you put together such a huge, detailed environment in such a short amount of time? It's a shame I couldn't find any water, or much of anything else for that matter - just some canned bacon and empty jerrycans. |
| Aug 27 08:41:00 | 1h 44m | Super Alien Bro | I've got one word for you: checkpoints. <br/> <br/>That said, I wish the trippy flashing colors and music were there throughout. That was fun. :3 |
| Aug 27 20:19:00 | 11h 38m | Multiverse: Connected Universes | Unforgiving physics here. Felt like I was flying on ice, if you'll pardon the mixed metaphor. Love the overall concept, though - all it needs is some extra polish. And maybe a health bar. ;) |
| Aug 27 21:43:00 | 1h 24m | The Great Space Salad | Really clever approach. Not sure the "floating in space" segments added much - I would've much preferred more mazes. And maybe a slightly more forgiving camera perspective (maybe horizontal split-screen instead of vertical?). |
| Aug 27 21:52:00 | 9m 00s | Sunborn: The tale of connected worlds | I thought health potions were supposed to heal me, not laugh in my face as I get swarmed by enemies who can do more damage than I can hope to recover. :( |
| Aug 27 21:58:00 | 6m 00s | The Nether | Menus are unresponsive. I have to click a dozen times before I find the "hotspot" that brings it up. (The actual menu effect is probably the game's best feature.) <br/> <br/>Also, please kill the music! That annoying bleepy jingly thing doesn't fit at all. (And find yourself a good proofreader. Yes, I'm offering.) |
| Aug 27 22:07:00 | 9m 00s | Yume | Love the art style and the way the landscape floats up one tile at a time as you approach. Had a bit of a start the first time I accidentally fell into darkness and got swallowed up. XD |
| Aug 29 07:36:00 | 33h 29m | Trade routes | Really clever idea. I just wish there was more (or more obvious) feedback regarding which routes are profitable and which ones aren't. Seems a bit like trial-and-error. <br/> <br/>I also got a weird bug where the readouts for two different planets displayed on top of each other, making both illegible. |
| Aug 29 07:45:00 | 9m 00s | Two Worlds One Life | Surprisingly solid combat. Gets intense starting at wave 3. Love the graphical style. :3 <br/> <br/>Only two things I didn't like: the placement of the switch button, and the lack of music. Other than that, good stuff. (Got a laugh whenever an enemy spawned on my head. XD) |
| Aug 29 07:50:00 | 5m 00s | Catgirl, Save The Moon! | Adorable. One of the better takes on the "literally connected worlds" approach I've seen so far. |
| Aug 29 08:04:00 | 14m 00s | The Thing Between Two Worlds | Clever bit with the hidden "true final boss." I also like the way the light world/dark world mechanic ties into the platforming. <br/> <br/>Kinda frustrating how it's put together, though - it's all too easy to switch between worlds right into the monster's body. Some music would also have been nice. |
| Aug 29 08:10:00 | 6m 00s | Between Heaven & Hell | Actually, I found the abstract graphics rather charming - a bit more polish on them and you could go with the "red circle demons" and "blue rectangle souls" all you wanted. ;) <br/> <br/>Maybe I just didn't understand the controls, though, but I don't seem to have much control over when I ascend/descend - my angel has too much momentum to gauge accurately when I need to click. Also, sometimes souls and demons overlap; shouldn't be too hard to prevent that from happening. <br/> <br/>Last but not least..."Your a demon". Better hire a good proofreader next time. ;) (Yes, I'm offering.) |