Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Ryusui
Feedback comments for LD34
Ryusui's games and stats for all events →
| Timestamp | Since previous | Game | Ryusui's comment |
|---|---|---|---|
| Dec 15 04:15:00 | SAAAM | Impressive work for a three-day project. Only two gripes: there's no way to skip dialogue you've already heard, and two of the endings differ only by which button you choose to press at the end. <br/> <br/>Also, a bug I discovered: if you're quick, you can exit the lift before the doors close, which breaks the game. (I was hoping the game would have a response for that, since it's expressly something the computer tells you not to do!) <br/> <br/>Also: "Sharks. Winged sharks." XD | |
| Dec 15 04:24:00 | 9m 00s | retrovirus | Impressive. I just wish I could understand the mechanics. XD |
| Dec 15 04:27:00 | 3m 00s | Rooter | Controls are a little confusing. Also, I completed a stage and got a "You Win" message which was immediately followed by "You Failed." :( |
| Dec 15 04:35:00 | 8m 00s | Polygonal Expansion | THIS IS A BEAUTIFUL THING YOU HAVE HERE. <br/> <br/>My only gripe is the "single-color" thing it starts with isn't all that appealing at all...I wasn't sure if I was supposed to hit the blue squares or dodge them. The color-matching stuff was brilliant, though. |
| Dec 15 04:42:00 | 7m 00s | Line/Dash | I want this on my 3DS or Vita, STAT. |
| Dec 15 09:04:00 | 4h 22m | Growing Diseases | Am I the only one who had to play twice to notice the green stuff crawling down from the top of the screen? Also, I assumed the organs were just there to block your shots; I didn't notice any effect from shooting them. <br/> <br/>Also, the zoom effect when you're off the ground is annoying and disruptive. |
| Dec 15 09:10:00 | 6m 00s | Neon Abyss | Beautiful. A little shallow, but addicting. :3 |
| Dec 15 09:14:00 | 4m 00s | Coffee, Please! | *satisfied printer noises* <br/> <br/>Overall I like the concept, but as already noted, if you've never been in a Starbucks in your life, the questions are going to come off as non-sequiturs. ^_^; |
| Dec 15 09:19:00 | 5m 00s | Cavern Climber | I like this - it makes me think a lot of GIRP (by the creator of QWOP). The only problem is, vertical jumps are next to impossible - maybe it would've been better to have one button toggle directions and the other jump? |
| Dec 15 09:31:00 | 12m 00s | Parse The Sky | Reminds me of a cross between Sky Odyssey and Continuum/Alpha Waves. :3 <br/> <br/>My only gripe is the controls. Why did you go with realistic plane physics (including stalling!) but reverse "pull up" and "dive" from every other flight sim out there? You could have at least included an "invert Y-axis" option. :( |
| Dec 16 23:59:00 | 38h 28m | Interstellar Cruise | I have to give this one extra props for being a fellow Love2D entry. ;) <br/> <br/>My biggest gripe is there's no way to cancel room/corridor placement once you've selected something. Second place would be how there's no indication what the different types of room are once you've placed them - it would've been nice if the buttons for each room type were color-coded to correspond with the rooms. <br/> <br/>And yeah, it feels really unforgiving at present. XD It's hard to determine the exact interplay between happiness and income, for one. |
| Dec 17 00:07:00 | 8m 00s | Aggravation Cubes | I give it points for the overall concept but it's just way too finicky and frustrating. :( |
| Dec 17 00:24:00 | 17m 00s | Volcano | Spiffy little toy you've got here. I just wish the controls were a little less cumbersome, like maybe locking the camera and the cursor to each other to an extent. Like, the cursor auto-centers when you pan around, and the camera will also move if you move the cursor past a certain "deadzone". |
| Dec 17 00:33:00 | 9m 00s | The Drunken Executioner | Ha, clever. I love the gameplay mechanics, though I wish there was some way to redirect the reticle so I don't have to wait so long for the perfect shot. <br/> <br/>(I'll also have to dock a point on "humor" for relying on the old "you did the right thing and everyone suffered for it" twist. ;) ) |
| Dec 17 00:46:00 | 13m 00s | Life... yet, Death! | I wasn't expecting to like this but I LOVED it. Dark and creepy to be sure but inexplicably compelling overall. |
| Dec 18 05:45:00 | 28h 59m | The Child Spirit | Absolutely beautiful - and just as unforgiving. XD <br/> <br/>I think the game could benefit greatly from some kind of "animal radar" - like an arrow pointing to the nearest one. It would cut down greatly on the annoying trial-and-error aspect. Also maybe a more intuitive, platformer-friendly button combination than space and enter? |
| Dec 18 05:49:00 | 4m 00s | Homeworld | Simplistic graphically but actually quite well put-together. Difficulty scales pretty quickly. XD |
| Dec 18 05:53:00 | 4m 00s | Skill Clicker | Kind of irritating. "Life, yet Death" is another "clicker" game like this but it's much nicer in terms of gameplay and presentation. |
| Dec 18 06:01:00 | 8m 00s | Zen Jen | Beautifully put together. And an awesome first effort in Love2D - much prettier than my own. XD |
| Dec 18 06:20:00 | 19m 00s | Slum Runner | Very nice. My only gripe is the game crashes if I leave it paused on the dialogue cutscenes between levels for too long. ^_^; |
| Dec 21 01:35:00 | 67h 15m | Kill the Christmas Trees | Simplistic but not bad at all. It could use some music, and maybe some more dynamic difficulty (i.e. the game speeding up over time). And maybe a proper score mechanic to justify killing all those Christmas trees. ;) |
| Dec 21 01:42:00 | 7m 00s | Get Off, Cat! | Surprisingly intense for such a silly game. Good times. XD <br/> <br/>(also, props to a fellow Love2D developer!) |
| Dec 21 02:01:00 | 19m 00s | The Temple of Horyuji | Love it. Really, the sound is all that it's missing. Some stock effects/music would've done wonders for the feel. |
| Dec 21 02:12:00 | 11m 00s | Potbelly Parasite | Hilarious. My one gripe is, the gameplay pretty much breaks at the end - your lasers come out of your mouth, so you can't zap pills once you're big enough to fill the entire stomach. Also, the finale seems to be bugged - the dialogue for the final segment repeated right before the chestbursting climax. Might wanna fix that. |
| Dec 21 02:15:00 | 3m 00s | Hacka Runna | I like the overall concept but this definitely needs a lot more polish. |