Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Ryusui
Feedback comments for LD35
Ryusui's games and stats for all events →
| Timestamp | Since previous | Game | Ryusui's comment |
|---|---|---|---|
| Apr 19 08:12:00 | Soulshifter | Liked the variety of enemies. One problem I had is that the dog seemed far and away the best of all the forms (though I didn't survive long enough to try the alien). Everyone else either moves or hits too slow to deal with the onslaught. XD | |
| Apr 19 08:22:00 | 10m 00s | Shift 'n Drift | This is AMAZING. At first I was like, "oh, okay, all these levels are gonna be pretty straightforward, just use the abilities in the right order"...WRONG, HA HA. Momentum and timing come into play heavily, and frankly I stopped at level 11, but only due to my own ineptitude and NOT any issue with the game design. This game rocks! |
| Apr 19 08:25:00 | 3m 00s | Amorphosis | Clever concept, great graphics, though the implementation seemed a little fudgy. Also, I wish I could cycle morphs in reverse. |
| Apr 19 08:32:00 | 7m 00s | Flutterby | The whole thing straddles a line between "dreamlike" and "seizure-inducing." XD Very pretty, and rewarding when you figure out the near-abstract graphics. |
| Apr 19 08:38:00 | 6m 00s | Altruism | Clever concept, but the slippery physics and punishing lack of checkpoints kept me from exploring too far. |
| Apr 19 08:51:00 | 13m 00s | Shift-Faced | I don't know what your game is doing but it made my computer freeze for five minutes before it'd let me close, and it's STILL freezing intermittently several minutes afterward. |
| Apr 19 09:17:00 | 26m 00s | Sergei's Virus | Phew. I'm pretty decent with Python myself and I had to look up workarounds for some of the puzzles in here. Good times! |
| Apr 19 09:21:00 | 4m 00s | Shapes Attack | Minimalistic but very striking. I feel like cycling through shapes rather than selecting them directly would have been a bit more manageable; keeping four button actions straight is surprisingly tricky! XD |
| Apr 19 09:33:00 | 12m 00s | Those Aren't Stars | Cute concept, but buggy collisions and pointless "waiting game" sections detract from the experience. |
| Apr 19 09:38:00 | 5m 00s | Candylicious | I love the bonus mechanic which forces you to switch forms. Did you do the 2D art of the guy on the game over and victory screens as well? |
| Apr 19 09:47:00 | 9m 00s | Bluboy | I love the concept; I just wish the platforming wasn't so buggy. I can't complete the tutorial without getting stuck in the floor. :( |
| Apr 19 21:13:00 | 11h 26m | Shicken | Very nicely put together on all fronts. I'd love to see an expanded version with more levels. :3 |
| Apr 19 21:23:00 | 10m 00s | Escape from the pit! | Interesting concept, but the physics were just too wonky for me to get past the slide. |
| Apr 19 21:33:00 | 10m 00s | Pluto's Tears | Cute Katamari-like. It took me a while to realize time paused while I'm aiming - maybe you should add some kind of visual indicator of which direction objects are moving? |
| Apr 19 21:40:00 | 7m 00s | Flumber | Clever concept, but it felt like sometimes my button inputs wouldn't register. There should also be better indication that I should be paying attention to the sign in the background and not the shapes on the hurdles (which are misleading, as they can change at the last second!) |
| Apr 19 21:52:00 | 12m 00s | SH4PE | I'll admit, I was more than a bit confused by the scrolling shape background. I didn't realize it was just window dressing - I was like, "match WHAT shape?" until I noticed the little yellow box in the bottom left. Definitely needs some work on the UI. |
| Apr 19 21:58:00 | 6m 00s | By The Light Of The Spire | Clever, but punishing beyond belief. I think a more intuitive control scheme would have helped greatly. Also, air form's double jumps don't seem to work properly. |
| Apr 19 22:01:00 | 3m 00s | Starliege | I love the concept, but in practice there's nothing stopping me from jamming all three fire buttons at once repeatedly and blasting the enemy ships with an inescapable carpet of multicolored destruction. ^_^; |
| Apr 19 22:09:00 | 8m 00s | Super Shift-Shaper | It's a solid attempt to replicate the feel of Super Hexagon, but the collision detection is a bit finicky - the holes in the circles should flare outward so it's less likely you'll kill yourself moving to align yourself for the next circle. |
| Apr 19 22:18:00 | 9m 00s | ShapeCrafter | Took me a bit to figure out what I was supposed to be doing. I think would've been better if there was a stronger correlation between the shapes we're placing and the actual shape we're trying to construct - like actually having to put it together like a puzzle. |
| Apr 19 22:38:00 | 20m 00s | react! | Very professional-looking. I just wish there was better contrast in the indicator in the bottom-left - it's hard to see that thin blue outline against a green background. |
| Apr 20 05:12:00 | 6h 34m | The Big Fist | Oh man. This is one of those games where I just wish there was more of it after finishing XD <br/> <br/>I love the infinite-range horizontal dash attack mechanic. My only gripe is that enemies should do something a little more than just vanish when hit - like explode or something. XD |
| Apr 20 05:22:00 | 10m 00s | Planet-0 | Cute, funny...I love the general premise, though it felt at times like the teleport ability was a little glitchy. I think maybe it would be wise to change it so you use the left stick to choose your direction, treating LT as a toggle for walk/teleport mode? <br/> <br/>Also, I don't know if this is deliberate, but you do know that 4,700BC is in the ancient past, not the distant future, right? XD |
| Apr 20 05:30:00 | 8m 00s | Kawaii Cat's Adventure | It's a good start on an interesting premise. It's just disappointing there's so little to do. I like the idea of gathering resources which in turn gains you the ability to obtain other resources, and it's a good foundation for a much bigger, much more complex game. I hope you'll put some effort into making that game ;) |
| Apr 20 05:34:00 | 4m 00s | ShapeGrid | Very nice. I do feel it's a little too reliant on random chance, but I love the concept and the amount of effort put into the graphics. |
| Apr 21 05:26:00 | 23h 52m | Inner Maze | Clever concept, beautifully presented. It's just a shame the collision detection is so buggy - it's sometimes impossible to move between shapes even when they're overlapping. |
| Apr 21 05:33:00 | 7m 00s | Qtetris | It's an interesting idea, but you really should have put more effort into "making it your own." This feels really bare-bones even as a vanilla Tetris implementation. |
| Apr 21 05:39:00 | 6m 00s | ColorShift | Even as an unfinished game, this is kind of a disappointment. The gameplay demands lightning-fast reflexes but the controls are sluggish and unresponsive; by the time I can cycle to the correct color, the enemy I'm trying to kill has already changed to something else. Also, would it have hurt to just put some printed text up on the first screen? It probably would've taken less time to type up a tutorial than scrawl all that hard-to-read text. (Also, speaking of the controls: color cycling should be mapped to RMB.) |
| Apr 21 05:46:00 | 7m 00s | h3ss | I didn't understand what I was doing at all. I think the concept of hyperbolic geometry might work better in 2D (c.f. HyperRogue). <br/> <br/>Also, why does the game default to the upper-left corner of the screen on start, with the window header hidden offscreen? |
| Apr 21 05:54:00 | 8m 00s | Trial 21 | Loved it from start to finish. Great work on the animations. Only one issue - you most definitely did NOT keep the player from falling off the world like you said you would XD |
| Apr 21 06:06:00 | 12m 00s | Hedron Collider | Very nice. A little Guitar Hero, a little Audiosurf...my only gripe is that it's not clearer that you can "wrap" around the track. |