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SH4PE
SH4PE
By ragnarolis
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 512 | 2.90 | | |
| Humor | 616 | 2.29 | | |
| Graphics | 678 | 3.10 | | |
| Theme | 717 | 3.10 | | |
| Overall | 817 | 2.95 | | |
| Mood | 885 | 2.59 | | |
| Innovation | 940 | 2.50 | | |
| Fun | 965 | 2.55 | | |
| Coolness | 1579 | 39 | | |
Comments
I felt like this entry was just a little too simple to be really enjoyable. Simply randomizing a shape and hoping it matches a target shape got boring extremely quickly, and there wasn't a ton of feedback to make success feel good or mistakes feel obvious.
It's a nice, simple idea that could do well if it were expanded on a bit, but in its current state I'm just not feelin' it.
As a piece of general advice, it's usually more convenient to compile Game Maker games as "Single Runtime Executables" instead of "NSIS installers." You might want to use that option in the future.
sgtbursk
2016-04-19 15:01
Graphics, gameplay, and sound all complemented each other nicely. Seems perfect for as a phone app.
Nice, simple game with simple mechanic. Got a bit repetitive after a while, but it was a nice game
Could not run - after it installed the screen went black. I can still hear noises if I click but I can't see anything unfortunately. ):
ryusui
2016-04-19 21:52
I'll admit, I was more than a bit confused by the scrolling shape background. I didn't realize it was just window dressing - I was like, "match WHAT shape?" until I noticed the little yellow box in the bottom left. Definitely needs some work on the UI.
Hmmm, not a big variety
Simple is good. This would make a perfect phone app. I would add levels and have a total time to beat the level. add particle effects once a level is beaten. I would also add a how to play screen because I have to admit I was a bit confused when I first started it. You are really on to something here. Well Done!
The graphics and sound effects were really well done. The game was very entertaining, for a short period. I think there needs to be more depth in the game. It felt meaningless, and unrewarding of a goal and there wasn't a feeling of mastery anywhere. Just felt like luck of the dice chose your fate. Otherwise, well executed, simple, and fun. Also, I was a bit confused initially with what shape to match with what and kind of the general objective of the game. Maybe making the background more screened / less saturated might bring the important matching gameplay elements out more in the ui.
2016-04-24 09:48
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
qikcik
2016-04-25 16:40
Good Game :D