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hgcummings

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TimestampSince previousGamehgcummings's comment
Aug 24 19:37:00 You are the Loch Ness Monster Nice game! I found it a bit unforgiving initially (not much space between the distance at which boats can see you at all and the distance at which they rumble you) but it was very fun once I got the hang of it. The difficulty ramps up nicely as you get more ships of different speeds, requiring a pleasing level of ingenuity to score them all. I liked the music too. Overall I found myself smiling a lot while playing this game.
Aug 24 19:44:00 7m 00s Akumajou Crapula The 'symmetric teleport' mechanic is a neat idea and fun to play with. I like the graphics style too. <br/> <br/>Unrelated to scoring, the game didn't run that well for me: I had to put it in fullscreen before it would pick up the keyboard at all, and it scaled to the full height of my (4:3) monitor so a lot of the level got cut off the sides (making it harder to play).
Aug 24 19:47:00 3m 00s Monster Truck Logistics I don't seem to be able to click past the instructions screen on Windows (clicking the 'Got it' button, hitting return or spacebar have no effect).
Aug 24 19:52:00 5m 00s A battle for the graveyard Really nice graphics and overall consistency/mood. The gameplay is very simple, but I really like these multiplayer on single machine games, and the various special abilities of the monsters was a nice touch.
Aug 24 19:58:00 6m 00s Minotaur I liked the overall mood and the graphics (the sprites were well-drawn in particular). The gameplay was pretty solid although it felt like a bit of a slow start. I also found the player movement slightly buggy (sometimes lost the ability to move in certain directions for some reason).
Aug 24 20:05:00 7m 00s Project MONSTER Good graphics and sound, and great overall mood. Fun to play and nicely challenging too. Nice try with the theme - I'm guessing you were hoping the voting would go a different way :)
Aug 24 20:18:00 13m 00s Specimen Great mood, graphics and sfx. The different environments (e.g. the marine lab) were really well done, and it seemed really solid overall. I thought the animations on the player character's sprite were really well done and kind of amusing (especially the falling and climbing modes). Agree with what some others have said that the movement seemed a bit unforgiving, but perhaps I just don't play platformers enough. Took me a while to get started: A lot of aimless wandering around without much new to see, although it helped that the game is generally quite slick and good-looking.
Aug 25 20:44:00 24h 26m Princess Harem Interesting idea, a bit odd but effective. The controls felt a little bit clunky. I liked the graphics, especially the lo-fi background texture.
Aug 25 20:53:00 9m 00s It's All OGRE Now! Really fun game and nicely polished too. Good use of humour and nailed the awesome rampage mechanic, but with nice touches so it's not mindless (e.g. need a bit of thought to deal with archers and choose the best upgrades).
Aug 25 21:00:00 7m 00s Undercowver Brilliant feel (graphics, mood etc.) and nice simple concept that was fun to play. I agree with some of the other comments that it was quite hard to successfully beam the cows up rather than just launching them into the night's sky.
Aug 25 21:07:00 7m 00s Monster in a spaceship Nice entry. I had a quick look at the source too and it's impressively little code. I guess the AI must be quite simple but it looks quite clever (the way people will split up and evade you). I found Level 3 much harder than the others due to having lots of loops (which the AI exploits rather well).
Aug 26 23:05:00 25h 58m Dudes in Space Nice concept and I liked the graphics style a lot. Could definitely see this being expanded on with more levels and more interesting puzzles requiring the player to combine the characters special abilities.
Aug 26 23:12:00 7m 00s Ludzilla The music is brilliant. Graphics and overall mood are really good too. The monster's attack motion felt a little bit slow and unnatural, which slightly got in the way of it being a fun rampage.
Aug 26 23:18:00 6m 00s Hydro Carbon Nice concept, by which I mean horrible concept, by which I mean good job fitting the theme! Also some really nice artwork. I did find that the very slow normal (non-boosted) speed of the boat made the game feel quite sluggish and detracted from the fun of it a bit.
Aug 26 23:29:00 11m 00s Dienasties A bit bewildering at first but definitely an interesting concept. The tactic of just targeting the weakest castle was pretty effective for the most part, but I can definitely see how the morale mechanic could be used to construct more tricky puzzles that force the player to exploit the family relationships.
Aug 26 23:36:00 7m 00s Heavy Hunt I really liked the first person perspective, together with the attack animation and moody dark graphics it really set the tone well. I wasn't very good at catching animals though and I couldn't tell if there were any other objectives beyond this.
Aug 26 23:43:00 7m 00s Clickacabra Interesting concept, definitely fits the theme well. I found it a little too abstract and did feel a bit too much like just pushing numbers around, but with some stronger visuals around the core mechanic I can see it being a bit addictive.
Aug 27 22:05:00 22h 22m Pedestrian Slaughterer Fun game with nice graphics and physics. I did find the controls a bit unforgiving and I wasn't very good at avoiding buildings (the very fast reverse gear tripped me up a lot). Would have been nice to have a bit more control of the hovercraft, and could be a lot of fund to do things like powerslide through a huge crowd.
Aug 27 22:11:00 6m 00s SAW Really novel concept and great use of the theme. The trial-and-error monster trivia mechanic is really unusual and tying it in with the story was a neat idea.
Aug 27 22:18:00 7m 00s Jalu - green-eyed monster Great interpretation of the theme. I also found it nicely balanced (managed to finish just within the time limit). Did spot a couple of those collision detection issues when jumping around.
Aug 27 22:22:00 4m 00s Super Dino Dino Attack Quite fun to play, but was a bit short! Didn't quite understand what caused the player character to die (was it just touch a human while not in attack mode?) and seemed a bit odd that the dead sprite just kind of hung around while the new player sprite appeared (although I guess that makes more sense in a way).
Aug 29 01:01:00 26h 39m Milky Helps People Wonderful, bonkers story and very satisfying puzzles in the gameplay. Kept me engaged all the way to the end.
Aug 31 20:10:00 67h 09m The Sickening Cool mechanic and fun to play. Nicely challenging too towards the end. The controls felt a little awkward with the mouse but I think it would work really well on touch screens.
Aug 31 20:17:00 7m 00s Toy Monster I like that this is more than just shooting and there are tactics involved in using the shields and other special abilities effectively. Found even the second level pretty hard before working out how to make the most of these. Music was a bit annoying :)
Aug 31 20:23:00 6m 00s Cave Lord Felt like a really well-polished game. Nice art style and music. The fighting felt a little bit clunky, although I enjoyed the descriptions ("Mad crab is REALLY mad at you!")
Aug 31 20:30:00 7m 00s Vampshire Nice artwork and audio, and amusing interpretation of the theme! A little bit hard to get into (and slightly too easy to accidentally bankrupt yourself). I liked the way all the different buildings interacted (a bit like Settlers). Perhaps an in-game tutorial would make it easier to get into.
Aug 31 20:35:00 5m 00s Trapped & Angry Really nice game, great music and graphics, and fun to play.
Aug 31 20:41:00 6m 00s Kibjow Really great artworks and nice gameplay mechanic. Controls were a little odd (especially jumping) and I didn't work out how to avoid the wall of death on level 2 (but from the assets it looks like there is no level three). Would definitely like to see the mechanic fleshed out with more levels and puzzles.
Aug 31 20:45:00 4m 00s Monster Cookie Factory This could be a lot of fun with some more polish. Very challenging to focus on all four conveyer belts at the same time. I seemed to lose even when I successfully removed any 'contaminants' though and directed the monsters to eat delicious cookies. Some visual feedback for the 'eat' controls would have helped a bit I think, and maybe a slower ramp-up in difficulty.
Aug 31 20:51:00 6m 00s Yeti Destruction - Ski Resort Great graphics and very funny. I liked the Yeti's evil monocle. The ski resort punters were hilariously bad and often did a great job of wiping themselves out on trees, but it was very satisfying to take out a big group of them. Would be good to have some way of boosting your own speed from time to time (e.g. by a powerup, or as a result of a jump) as it felt just the tiniest bit sluggish.
Aug 31 20:58:00 7m 00s Da Awsum Spelankar Very funny and innovative intepretation of the theme, and quite fun to play (although occasionally a little glitchy, especially around jumping). Neat idea of working backwards through the game, and the instant restart was a good touch to make me keep playing until the end. I can't tell whether the error at the end was a bug or indicated that I'd achieved my goal!
Sep 1 20:17:00 23h 19m Snake in the Sky Doesn't run for me (black empty web page, in both Chrome and Firefox)
Sep 1 20:23:00 6m 00s Nessie: Hide 'n' Eat Fun game with a neat mechanic. Quite like the dark mood of the artwork and audio as well (although the audio did get a bit grating). Wasn't quite clear what the end condition was as I seemed to survive a few hits before dying.
Sep 1 20:29:00 6m 00s Carcass Moon Got it working by downloading the executable and data folders separately. Had the same issue as Vaiaphraim that there seemed to be only one grave, and although I could repeatedly spawn zombies from it they always seemed to get stuck at the same obstacle. I like the idea of spawning a zombie horde, but just growing them isn't very interactive.
Sep 1 20:35:00 6m 00s Embizzle Nice concept, took me a couple of minutes to figure out but I enjoyed it once I worked out how everything fit together. Gameplay was a bit slow (mostly waiting around for the next cycle). Would have been good to make it more interactive or realtime somehow.
Sep 1 20:39:00 4m 00s Candy Monster Fun game; I really liked the stealth mechanic and the graphics were nice. I also liked the SFX but found the background audio a bit grating.
Sep 1 20:44:00 5m 00s Village Defender Good graphics and good consistent style. I found the movement a bit clunky and it would have been good to have some animation or for attacking to make it a bit clearer. Nice challenging gameplay with the waves of multiple adventurers.
Sep 2 20:41:00 23h 57m Brainless Attack Really great game. Clever idea and very nice implementation. The sound affects were amusing too. I like the puzzles that arose from the simple mechanic, although the exact details might need a little tweaking as some levels could also be won by just randomly clicking without too much thought.
Sep 2 20:45:00 4m 00s KleenEmUp Nice game. Simple concept; very well executed. The variety of shapes and regurgitation mechanic lead to some interesting puzzles.
Sep 2 20:51:00 6m 00s Dungeon Defense Interesting take on the theme and good idea for the core mechanic but needed a little more to make it into a game I think. Without knowing where the crawler was going to appear it seemed like there couldn't be much strategy to placing the monsters, and the outcome seemed a bit random anyway. The best strategy seemed to be to place them all in the same room (so the player couldn't benefit from multiple health boosts between monsters) and hope for the best. The levels were all pretty much the same too. I do like the idea, and would be interested to see it developed a bit further.
Sep 2 20:56:00 5m 00s Necro Monster Nice game: Good graphics and music too. I found the gameplay a bit confusing at first and slightly repetitive after I got the hang of it, but it's a solid idea and could be a lot of fun with some minor tweaks.
Sep 2 20:59:00 3m 00s Sock Monster Fun game! Nice well-rounded entry. Intuitive to play and nicely challenging with the cats getting more inquisitive each time you ate.
Sep 4 21:23:00 48h 24m The Supper Brilliant graphics, mood and audio. Really innovative and interesting gameplay too. I felt like the maybe weren't quite enough variables to make the gameplay really compelling (basically seems like you have to successfully charm two people fairly early on and then kill off the rest), but it's a great core to build on.