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| Timestamp | Since previous | Game | Grhyll's comment |
|---|---|---|---|
| Aug 23 20:48:00 | Nom Nomster | That's really nice! Pretty graphics, fun gameplay (although I wouldn't play it for hours). The frequence of birds and dogs could be improved (sometimes there are huge waves of them at the beginning, maybe they could come more as we score). | |
| Aug 24 09:19:00 | 12h 31m | Dungeons Deep | It's pretty and the puzzles seem to be quite intelligent. I have completed maybe 10 of them, but it quickly becomes hard, as we don't have a good overall view of them (which I guess is intended). <br/>Works flawlessly, music is quite nice. <br/>I don't really see the connexion with the theme though. |
| Aug 24 09:20:00 | 1m 00s | Room Chaos Monster | The idea is fun, but the gameplay itself is a bit too simple imo. Works fine however! |
| Aug 24 09:34:00 | 14m 00s | Minion Factorium | There is a good idea behind this I think, but the result is just a bit too short on some aspects... <br/>More explanation would have been great (first time I thought I had to kill all of them, since the theme was You are the Monster, so I killed them all, and then... nothing happened, not a "you lost" or what); on second level I didn't really know what I had to do with those 2 kind of animals, so I just went for the chickens, which seemed like the right thing to do. <br/>So the game could be really nice with a little more polish/UI and a more progressive difficulty ramp. |
| Aug 24 09:48:00 | 14m 00s | Attack Of The 50ft Snail | Well first thing: I Love the title :D <br/>It feels good to be that big snail and eat people! <br/>There isn't much to say that others haven't already, the camera is indeed not ideal, and I didn't even understand how to destroy houses, leaving me each time with a big "0" on the scores (tried to eat them, but apparently it's not possible). On my last try I destroyed a lampost without realizing it (made 2685pts, is that good? :p). <br/>The "eating" sfx is quite satisfying, but the people screaming goes from fun to a bit annoying after some minutes ^^' <br/>Also, the end of the game is a bit abrupt, maybe a sound for the final countdown would have attenuated the shock of the score panel interrupting the game! |
| Aug 24 09:54:00 | 6m 00s | The Mighty Borscht | Wuut '_' <br/>The player is too big for the iFrame, can't play it here (if I go full screen, any click brings me back in windowed). <br/>But even on the web link I couldn't play it.. After selecting on the multiple Play button (only the top one seems to work), I had this "Character panel" all over the screen, can't seen anything... |
| Aug 24 10:04:00 | 10m 00s | Killer Fish | This is funny :) <br/>I'm sure there would be a way to do some fantastic plays, air jump double bird shots, but... it was so damn difficult to control XDI managed to shot the bird in the tuto, but couldn't get a single one of them in the first level. Even catching the fish is so hard, the easiest way is by far to stop on their trajectory and wait for them to crash on us. <br/>It was nice however to jump in the boats or kill the fisherman. <br/>The music is... well, not very entertaining, though :/ |
| Aug 24 10:33:00 | 29m 00s | MMO BOSS BATTLE | I had the same kind of idea (although I went on something different), and it is pretty neat to play! <br/>Well I guess you're aware that the graphics aren't fantastic, but it's ok, the feeling of the gameplay is nice. <br/>Yet, there are some points that could have been a lot better: <br/>- When you go on the top of the screen (where the healer goes most of the time), you can't see the life indicators anymore... <br/>- Cooldowns are not apparent. <br/>- A configuration for azerty would have been nice. <br/>- Most of all: while playing I click a lot everywhere (lol habits), so when the game ends, wether I won or lost, it immediately skips the final screen :( <br/>Fun realisation anyway! |
| Aug 24 11:52:00 | 1h 19m | Loch Ness | I agree with other comments on almost everything! The theme is really great, I quickly was caught in the fact that I'm Nessie and wanted to hatch eggs everywhere, but an interactive map to keep an eye on everything would have been so nice... Finally I stopped looking on the map because I couldn't remember the positions of enemies and just played frantikally, until I was killed during a severe assault on one of my cities... <br/>Fun concept! |
| Aug 24 12:00:00 | 8m 00s | GhostMan | Well, the other comments say it pretty well... Not very interesting, not especially bad either, just not inspired. |
| Aug 24 12:09:00 | 9m 00s | Raiders of the retirement home | Lel, it was quite fun! The ambiance is amusing, with the slow cheap music and sfx, those silly adventurers and the new powers. The fear power is nice. <br/>One flaw: the UI screens are passed with the Space bar, which I pressed quite a lot, and I missed 2 screens because of that... |
| Aug 24 13:27:00 | 1h 18m | Project Jumpius | This is a nice intelligent game imo! I liked the graphics quite much, and the controls are original and may allow some nice moves. <br/>However (because there is always a "however" :) ), it starts with way too much enemies I think. I needed 3 games to begin to understand a bit more precisely the controls, and even in the end I didn't always do what I wanted. It goes too quickly, I feel like I need to move all the time, but I can't control my jumps precisely enough. Maybe pausing the game while we are choosing the trajectory? <br/>(Now that I think about it, maybe that's why you start on the buildings... But I didn't get immediately that I could "stick" to helicopters.) <br/>A very nice game, interesting, but it could use some tutos or something like that. |
| Aug 24 14:40:00 | 1h 13m | Beat Bunny | I would like to love it, but it is insanely difficult! I have the feeling it's not synced perfectly, so I have brief instants where I have the right offset, and then it's all missed again (and yet I love rythm game and I'm usually not bad at it!). In addition to that, I spent like 4 games (refreshing the page each time, since there's not restart :( ) just finding out only the keys on the left of the keyboard worked, and not those on the numerical keyboard... (and one more game where the focus must have been somewhere else, so I tried the right keys and it wasn't doing anything...) <br/>Yet this is very nice, music is good, I'm not sure about the sync issue (maybe you let a very very tiny time interval?). |
| Aug 24 14:53:00 | 13m 00s | Something Purple | I'm sorry, I don't understand... I have tried very hard to understand how to pass a level without killing any (unless we just have to do nothing and wait for the time to pass by), and I didn't. It's quite pretty, animations are very nice, music is a bit annoying, but most of all I'm frustrated because I didn't understand :( |
| Aug 24 15:06:00 | 13m 00s | Beats of Nightmare | That's... wut?? I didn't know I was THIS bad '_' My best score is around 10 seconds, I systematically die there. I have tried at least a dozen of times, I find it insanely difficult ^^' It's a shame, because the screenshots look quite promising about what can happen later, and the music seems good, but I am incapable of avoiding those obstacles... Maybe there is something I haven't understood (after saying this I have retried one time and reached 14s! Because it was a different, much easier layout at the beginning...). You should just add an option to let less skilled people enjoy it too ^^' |
| Aug 24 15:13:00 | 7m 00s | Everybody Hates The Fishboy | Now that I read the comments, I'm wondering if there is more to the game than the phase where you go on and smash drones? DesignerSnap talked about "Great writing and humor", but I haven't seen writing... <br/>About the game I played, it's well done, although as other said, a control of the Fishboy with more "physic" would have been a plus (and I think I too had the bug where I couldn't jump high anymore even if I dived, but it worked again later on...) <br/>That Fishboy looks quite sexy :P |
| Aug 24 16:33:00 | 1h 20m | Blue Helmet Beatdown | Fun game ^^ <br/>A music would have been nice, but there is already plenty of contents :) I went until Wave 13 with 445080 points, after some times where I thought I would never die (but there is a point where you suddenly see how you could die ^^). <br/>Unexpected and funny :) |
| Aug 24 16:40:00 | 7m 00s | Mutant Snakopede | Too bad it's only on wasd and not on arrows keys, Unity won't hear anything about switching keyboard layout, it always stays on this unplayable setting for my azerty keyboard... |
| Aug 25 07:30:00 | 14h 50m | Village Defender | Made me so sad when the first house caught on fire :( |
| Aug 25 07:37:00 | 7m 00s | Moonlight | A nice variation of runner :) Beautiful graphics, cool music! |
| Aug 25 07:46:00 | 9m 00s | Under Full Moon | Very nice animation, pretty music too! But it is so frustrating to start over from the beginning at each hit... Couldn't finish it, if it's possible (I guess it is)... |
| Aug 25 08:35:00 | 49m 00s | Monster Chips | Nice commercial link when clicking on the web version... <br/>Very cute, too bad I fall of the map chasing some garbage floating in the void :( |
| Aug 25 08:52:00 | 17m 00s | Mon Star | Sooo... Clicking on the "Web" link redirects to... this same page... |
| Aug 25 10:40:00 | 1h 48m | Itty Bitty Bites | Mmmh not totally sure about this :/ Xbox controller seemed to control the same monster as keyboard :/ |
| Aug 25 10:42:00 | 2m 00s | Monster Attack! | Pretty nice and fun, however it seems to me that it's veeeery unbalanced, I just don't see how the tank could win '_' Maybe I've missed something. |
| Aug 25 12:19:00 | 1h 37m | A Dark Day | Nice game! <br/>At first I found the graphics and lack of animation funny, and it took me some tries to understand how it worked, then I was caught in the gameplay, it's simple but enjoyable :) <br/>Maybe when the policemen are offscreen they shouldn't have vision on you, so the difficulty doesn't ramp up so fast! |
| Aug 25 12:32:00 | 13m 00s | Possession | The mechanic is great, the graphics are pretty good too. <br/>However I couldn't pass lvl 2, I guess I have to fill the cages? I managed to fill all of them except two, one in which I couldn't go, and the second one where the bat wouldn't stay. I tried quite hard, and finally gave up... |
| Aug 25 12:46:00 | 14m 00s | Soup | Sweet! <br/>I would have loved some goals or levels, but just as it is it already took some minutes of my life floating around and getting BIG! |
| Aug 25 14:56:00 | 2h 10m | Dark Howl | I didn't went very far I'm afraid, although the game is pretty nice, but I got annoyed by what mooncalf mentionned, that is the fact we can't jump if a little bump in the field made you jump just a little bit, often making us fall in obvious pits, and restarting from the beginning... |
| Aug 25 15:00:00 | 4m 00s | Hellish Grind | Well I guess there's a lot of work on the system, but as you pointed it out some more feedback would have been a great plus ^^' SFXs, "validated button" feedback, little indicator on the targets when launching a spell, and as you say enemy animations. Even a little something would have been nice, because otherwise it's hard to notice what's going on exactly :/ <br/>Good work anyway for the system :) |
| Aug 25 15:54:00 | 54m 00s | Stay Angry | Quite fun game ^^ <br/>Graphics are very neat, music is nice too, the gameplay is pleasant, and it made me laugh to see the screen becoming less and less red while hearing those pesky girls sneer at me! Maybe the best rating I've given so far! |
| Aug 25 16:02:00 | 8m 00s | Chompy | Arrghh ! I love the style, the controls, but the pitfall make me mad. The cool sensation of moving this little guy makes it impossible for me to go slow; and the very large "hole" radius of the pifall makes me fall everytime. After dying 10 times in a row on the exact same spot (it's not even a difficult spot, that's why I can't do it slowly), I gave up :( But very nice for what I've seeen! |
| Aug 26 10:12:00 | 18h 10m | ALIEN RESCUE | The idea is nice, but the gameplay is not very rich :/ The music could have started in the intro animations, it was a bit empty. |
| Aug 26 10:23:00 | 11m 00s | Drack's Mansion | Pretty nice! It's fun to play, even if sometimes I tried to warp and it did not seem to work :/ <br/>The graphics are neat, but the ghosts doesn't look too ghostly to me :P <br/>Nice game! |
| Aug 26 10:30:00 | 7m 00s | Waffleman | I guess "weird" would be the best word to describe this. It's quite amusing, but something just a bit clearer could have been nice! |
| Aug 26 10:36:00 | 6m 00s | Moster Kings | justthestudio has said everything :) The idea seems neat, but some feedback/explanations/help would be a great improvement! |
| Aug 26 10:44:00 | 8m 00s | Pogue | Well, I sure killed a lot of civilians! Do the terrorist have random health? I executed some of them very easily, whereas some others didn't seem to care at all if I was shooting at them... <br/>The ending is a bit weird after all this shooting, but I think I got your point. |
| Aug 26 11:05:00 | 21m 00s | Billi The Monster | Fun and pretty ! <br/>Although it would have been nice to have maybe 2 or 3 lives... With only one, and the game restarting from the beginning at any mistake, it seems a bit difficult to reach the end! |
| Aug 26 11:13:00 | 8m 00s | The Omnipotent Program | Can't play :( I downloaded the second pack, but there is no .exe in it or what, just the assets and the source code... |
| Aug 26 11:15:00 | 2m 00s | Little monster's way back to home | How do you run this? |
| Aug 26 11:22:00 | 7m 00s | Going Downtown | Fun game! <br/>A bit hard with mouse, as you said it may be better with tactile hardware! <br/>It's pretty, the music is neat (but a bit repetitiv), I liked it overall :) <br/>And nice interpretation of the theme! |
| Aug 26 11:36:00 | 14m 00s | Death from above | Well, that was pretty fun to play :) At first I look at all these monsters and know I have to kill them! Then I see one of them just jogging... then another stretching... And another one breakdancing '_' That's when I understood that maybe I have a distorded vision of reality. But hey, they are monsters, so I kept shooting them until the freedom chopper came! <br/>Quite fun :) |
| Aug 26 17:03:00 | 5h 27m | Good Night | I liked it a lot :D Very simple and short, but precise ^^ Too bad there's not leaderboard, I'm pretty happy with my 135 points 8) |
| Aug 26 17:18:00 | 15m 00s | Glauron | Came here after reading your post-mortem :) <br/> <br/>Very nice game! Pretty without a doubt, interesting in its mechanics (the balance staying close to the ground/flying high), it's great :) |
| Aug 27 08:55:00 | 15h 37m | Mornings of a Seventeen Year-Old Girl | Nice one! Simple and pretty, very nice music too :) |
| Aug 27 09:01:00 | 6m 00s | Momster | Wow this is very well polished! The gameplay is nice, the graphics are ultra sweet, the music is cool, you rule :) <br/>The ending is a bit abrupt maybe, and everything isn't perfectly clear, but it's fun to play anyway! |
| Aug 27 09:04:00 | 3m 00s | Flappy Monster | But... but... This is hard XD <br/>Nice gameplay concept, graphics ok, but I wish there was some way to tell what speed is needed for a given building size (well, I guess that's something you would learn from playing a lot !). |
| Aug 27 09:23:00 | 19m 00s | MO&STER TV | Nice polished game! <br/>After loosing on day 1 on my two first attemps, I waited a little longer to buy upgrades, and finally everything went a lot smoother ^^ <br/>As Cake_Catastrophe said, there is a pike in the game where you go from some hundred dollars to hundreds of thousands, it makes everything a lot easier! <br/>The musics are great, by the way, and the mini game is amusing. |
| Aug 27 09:27:00 | 4m 00s | Damage Control | Sadly the webGl versions doesn't seem to work for me :( Tried the Web link and the Game Jolt one, everytime when I try to select lvl 1 it crashes with error: <br/> <br/>An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: <br/>uncaught exception: abort() at jsStackTrace@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:19000 <br/>stackTrace@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:19183 <br/>abort@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:82:73271 <br/>Z6k@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:73:760175 <br/>q2d@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:33:837008 <br/>v6d@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:33:1000567 <br/>_Yc@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:25:920794 <br/>VMe@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:29:728791 <br/>i0k@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:73:732840 <br/>Runtime.dynCall@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:5185 <br/>Browser_mainLoop_runner/<@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:228500 <br/>Browser.mainLoop.runIter@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:144239 <br/>Browser_mainLoop_runner@http://d-triforce.gamejolt.net/data/games/1/223/88223/files/55ddda3dce759/Release/DamageControl%20WEB%20GL%20v1.01.js:1:228396 <br/> <br/>If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. |
| Aug 27 11:51:00 | 2h 24m | Where am I ? | Very clever to use ESDF! Those wasd games are annoying, since switching keyboard doesn't seem to have any influence... <br/> <br/>It's very nice (graphics + ambiance), but as other said, the end is so frustrating ^^' I restarted it, thinking this black pane could be a bug (in addition to this being quite abrupt, we can still see things on the floor and the ceiling), and finally read comments when it happened again... <br/>I love the monsters design, wish it was a bit longer! |
| Aug 31 16:22:00 | 100h 31m | Open the door and smile | Beautiful, for sure, but I didn't really get the pills thing either, and gave up because there is no way to switch to azerty keyboard... |
| Aug 31 16:28:00 | 6m 00s | Run Ogre, Run! | Very nice game! Went to 554! <br/>Graphics are pretty great, music is nice (especially with the "tension mode"), but it had some troubles looping. The voice over are fun and the gameplay is classic but well executed. <br/>Also (on webGL version), it had some fps issues, but I guess it's specific to this version. |
| Aug 31 16:42:00 | 14m 00s | Monster Sheep | Well, what an entry, that's a lot of stars XD <br/> <br/>I don't know if I'm the only one who tried to play it in full screen, but the mouse detection was offseted, only the upper-left part of the screen received inputs (and dispatched them on the whole surface of the screen); but it finally was ok when I relaunched it in windowed mode. <br/> <br/>The game itself is very fun, with nice graphics, cool sfx and original gameplay. I found it a bit hard, but it's my opinion. |
| Aug 31 16:44:00 | 2m 00s | Anxiety : Last Night | Download doesn't seem to launch :( Is there any country restriction or something is down? |
| Aug 31 16:54:00 | 10m 00s | I AM THE SUN | Wow, beautiful, and nice feelings! The sound is both irritating and perfect. |
| Aug 31 17:02:00 | 8m 00s | Corruption-5 | Brilliant '_' Best game so far for me, I loved everything (and especially the fact that I didn't have to start all over when I died to the traps). |
| Aug 31 17:08:00 | 6m 00s | ENTROPY | Very nice game, I loved its simplicity and atmostphere, but I was quite disappointed not to have a proper end in the entry itself :( The full project seems beautiful, but right now I'm more in trying jam games than looking at it, I'll keep the link for later. |
| Sep 1 10:09:00 | 17h 01m | Youkai | Sweet! <br/>As said before, a little warning on attacking enemies would be nice, as well as a way to ensure there is almost always a reachable opponent so that the combo doesn't break without a chance to keep it. Otherwise it's neat :) |
| Sep 1 10:16:00 | 7m 00s | Lady Bug | Well, that's very impressive! I'm a bit sad it's so hard as others have already said, I didn't finish it (I may have broken my keyboard before I could reach the end), but it's beautiful and the feelings are amazing! |
| Sep 1 13:09:00 | 2h 53m | Patient Zero | Very, very nice game! I loved playing it, had a great time ^^ <br/>As other have said, the "switch" mechanic could be improved (I wanted to prepare a huge trap with all my infected around the little crowd in the center, but it was rather hard to select the infected I wanted to place them correctly), and of course the AI side could too, but I still found this pretty brilliant :) |
| Sep 1 13:36:00 | 27m 00s | From SLIME to KING | I found that incredibly hard '_' <br/>It is pretty, the audio is neat, but I just get killed 0.5s after an enemy enters in the screen, there is litteraly nothing I can do, so I don't know if some of the controls went past my mind or if, as someone else said, the speed of the game is very high on some config, but I couldn't stand against any enemy! <br/>Good feelings though in the movements! |
| Sep 1 13:46:00 | 10m 00s | Grave | Here's a pretty game!! The animations are perfect. <br/>The big guy seems a bit strong, not sure if I understood all the subtilities of the gameplay because he kills me without any issue. <br/>The sfx are nice, but the music a bit repetitiv. |
| Sep 1 13:54:00 | 8m 00s | You Have Been Found Guilty | The art is nice! <br/>Maybe the intro is a bit long (yes, I know I could skip it, but I wanted to see it), and the gameplay isn't very deep (I killed everybody, but I think it wasn't really harder than just running to the exit as others mentionned). <br/>Nice anyway, well polished :) |
| Sep 1 14:18:00 | 24m 00s | Monster Hunt | As others said, the controls are a bit weird (to control the monster as well as using its abilities), but the game is nice overall! |
| Sep 1 15:02:00 | 44m 00s | B(L)OB | Well it's quite fun :) <br/>However as some other have pointed out, scientists go through walls and walk in the dark bg, so I couldn't try to "finish" it (I'm not sure it's possible?). The effects of the different fluids are nice to discover, so I could rush yellow ones as soon as I saw them ^^ |
| Sep 1 15:11:00 | 9m 00s | Sly Slime - Revenge On All Players | Woow this is so pretty :D Very nice atmosphere. I just wish there was some way to switch to azerty keyboards >_< |
| Sep 9 13:13:00 | 190h 02m | Derpzilla | Cute and amusing :) A bit short/simple, but it's obviously on purpose. A sfx on the fire balls would have been nice to have it a bit more polished! |