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Feedback comments for LD32
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| Timestamp | Since previous | Game | TheScopelessOne's comment |
|---|---|---|---|
| Apr 20 10:19:00 | Flippin'Nukes | Some feedback: It would be nice to be able to quit in the game, and the hole in the end was realy hard to get in(it could be a wierd hitbox or just a design choice but I thought I should mention it) | |
| Apr 20 10:25:00 | 6m 00s | Static | You should really have made some ingame tutorial or something to explain how the game mecanic works. |
| Apr 20 10:31:00 | 6m 00s | What Do They Want? | I notice that if you click the buton above the red one the game crash and if you klick the red one when the earth has exploaded the game crash as well. |
| Apr 20 10:48:00 | 17m 00s | Rocket Rabbit | It would have been nice to have the oponents who takes multiple hits to flash when hit |
| Apr 20 10:51:00 | 3m 00s | Unconventional George | Not exactly my kind of game or humor but it's a decent game |
| Apr 20 13:57:00 | 3h 06m | Railer Defenso | I can't seam to figure out just what the Unconventional Weapon is. Otherwise I would recomend you should use art for the enemy that is the same size as thair hit box or make thir hitbox the same size as their art. |
| Apr 20 14:00:00 | 3m 00s | Kitten | Unforternatly I can't download the game, chrome claims it is harmful and gives me no options to download it anyway :/ <br/>(The windows link) |
| Apr 20 14:07:00 | 7m 00s | Caber Toss | I would recomend to bind the controls to something that does not activate short commands in your browser. (ctrl + d adds to bookmarks) |
| Apr 20 14:30:00 | 23m 00s | Mortal bard | I think you should fix your code for how you spawn enemies and the player. I spawned in a wall and saw several enemies in walls. Allso after I killed an enemy he spawned right above me and killed me. |
| Apr 20 15:22:00 | 52m 00s | Candy Defense: Legoes | The hitbox on the menu was kind of wierd othervise it was a good game. |
| Apr 20 15:33:00 | 11m 00s | Dirty Fork: Unleash the Mayhem | There is a bit of lag with input with the keyboard, also I would recommend to hide the player model so you don't see through it when you look down. |
| Apr 20 15:46:00 | 13m 00s | Steve's Adventure | The concept of runing(jumping) away from a nuke is nice. However the double jump was realy strange. Sometimes you jumped realy far on your second jump and sometimes bearly at all. |
| Apr 20 15:49:00 | 3m 00s | Slap 'em with tha bass | Some things you might want to fix is that you don't die when you fall down from the platforms and that you aoutomaticaly wins the game when you press the space bar. |
| Apr 20 15:55:00 | 6m 00s | U.C.O.N. | It is a good concept and game, it could be more obvius if the combo is efective however. |
| Apr 20 16:15:00 | 20m 00s | Wink Murder | I nice concept and good implementation I however had a bit of problem playing it beouse I wanted to blink with my right eye (I have OCD) but that does not have to bee something you need to change the game for just tought I should mention it. |
| Apr 20 16:36:00 | 21m 00s | Sun Slayer | Really good game. I did however land on the moon and shoot water trying too use myself as a rocket before I realised that you had to shoot it. |
| Apr 20 17:26:00 | 50m 00s | Bad and Breakfast | It was a nice game, it would be good to have a pause functiuon or a way to quit the game. |
| Apr 20 17:58:00 | 32m 00s | The Power Of Love | You should realy fix it so that you can not go through the walls. |
| Apr 20 18:16:00 | 18m 00s | Hugline Miami | It was annoying that the hearts got stuck on the walls, otherwise it was a good game. |
| Apr 20 18:22:00 | 6m 00s | Lawyer Man! | You should realy have an in game tutorial or a in game How to Play. |
| Apr 20 19:36:00 | 1h 14m | World War piZZa | It's an interesting idea. I think you should somehow have had a list of whats in the diffrent pizzas tho (whats a veggies delight and a hawii special etc.) |
| Apr 21 08:29:00 | 12h 53m | Ants | It would be nice to know wich of the sandwiches is yours and wich is your friends |
| Apr 21 13:04:00 | 4h 35m | The Stinger | The main menu does not scale with 16:9 reselution and the aiming seems to be off at that reselution too. The sound also gets realy loud when alot of things goes of at the same time. |
| Apr 21 13:11:00 | 7m 00s | The Fish Sniper | The game is one of those nice little time wasters (in a good way :)) Something you could add is some effects when the fish is launched and when you hit your target. |
| Apr 21 13:16:00 | 5m 00s | Swing Slash Slice | It could have used some sound to make slicing the enemies more satesfying. |
| Apr 21 13:26:00 | 10m 00s | KittenCleanerTD | You should add tool tips for the things you can build(how much they cost, etc.) You should also have scaled the game with the resolution or locked it to one resolution if you don't know how to scale as to not see the background. |
| Apr 21 13:38:00 | 12m 00s | The Messenger | As you mentioned the platforming was a bit fidely. |
| Apr 21 14:01:00 | 23m 00s | Killer Librarian | The dificulty curve of the puzzles was all over the place. |
| Apr 21 14:08:00 | 7m 00s | Poland space program | It is not exactly a good game but it gave me a good laugh XD |
| Apr 21 14:14:00 | 6m 00s | Mag Gunner | It's a realy cool game and concept. The controls of the car was a bit slow and clunky thou and it was possible to get the boxes outside of the screen. |
| Apr 21 14:29:00 | 15m 00s | Ursplaticus | I'm not able to rate the game seeing how I can't play it. But i thought I could tell you the reason that the game runs so much faster in the build version is that you have not limit how many updates the computer can do per CPU clock cycle (this is a problem with older games on newer computers as well) becouse the computer can do how many updates it wants per clock cycle if you don't limit it then the better your CPU is thje faster the game will run (in the fast forward faster way). The way to prevent this is to usuapy have a timer that updates every update and everytind else in a "if" statment for example(using psudo code): <br/> <br/>mTimer = 0; <br/>mTimerlimit = 0.1; <br/> <br/>void update() <br/>{ <br/> mTimer += time since last update; (Time.deltaTime in unity) <br/> if(mTimer > mTimelimit) <br/> { <br/> Do the normal update <br/> <br/> mTimer = 0; -Important, otherwise it will always update anyway. <br/> } <br/>} <br/> <br/>I hope this helped. |
| Apr 21 14:45:00 | 16m 00s | Slow Extinction | It was a fun game, I played it to the end(I love these types of games). The sound when alout of guns are shooting will however get a bit loud and annoying after awhile |
| Apr 22 10:41:00 | 19h 56m | Single-Action Bee and The Blood Polens | The game needs some optimization (it was running at 13fps). <br/>Otherwise it was a decent game |
| Apr 22 12:31:00 | 1h 50m | Natural Weapon | It would be nice with some sound for when the water hits the fire people. |
| Apr 22 12:36:00 | 5m 00s | Time Space Gun | It's a nice concept, the space you are suposed to play in is a bit cramped tho. I would recommend making the levels a little bit bigger so you have space to move around. |
| Apr 22 12:39:00 | 3m 00s | Transmogrify! | The flashing of the enemy when they are frozxen is a bit missleading. It looks like they will dissapear when they flash like that. |
| Apr 22 12:55:00 | 16m 00s | Weapon of Choice | I really liked how you had to hover over things instead of clickin them, it's a nice way to conteract the just click everywhere aproch to these games. The only problem I noticed was that the text was missaligned when you told the person who the traitor was otherwise I noticed no obvius problems. I hope you continue to develope this game and that is not something I have said to many people yet here on LD. |
| Apr 22 13:00:00 | 5m 00s | Overkill! | It's a good game to be made for an 11 year old person. I hope you continue to learn more about game development and can work in the industry one day :) |
| Apr 22 13:05:00 | 5m 00s | Emotional Golf | It would be nice to have a way to quit the game. |
| Apr 22 14:28:00 | 1h 23m | Magic Weapon | You should have used unitys UI system for the menu, and if you do, you should have added a highlight and pressed sprite for the button. Otherwise it would be nice to have something that tells you what all the spells do becouse it's almost impossible to figure out. |
| Apr 22 14:33:00 | 5m 00s | Kitty Wings - html5 web- | It's a fun game, there is a bit of a delay on when you press "D" and the cat starts going faster tho. And I would recommend it that the cat sould die a bit before reching the place where there is nmo background. |
| Apr 22 15:30:00 | 57m 00s | Hurricane | It would be nice if you could pause the game and if you could quit it without having to alt+f4. <br/>Also it would be nice if the download was hosted on somewhere where everything was not in Chinese (I appolegise if it's not Chinese I ran it through google translate to see what asian language it was and it said that) so you more easely find where to click to download, but I understand that your options might be limited for that. Otherwise the game was good, but I don't really se how unconventional a hurucain kills things is. |
| Apr 22 15:50:00 | 20m 00s | Genesis | A tip for game jams is to go for quality over quantity, I can see that you wanted alot of levels, but usualy some really good levels are better then alot off mediocre levels. Also I don't really see how this game fits in with the theme. |
| Apr 22 17:52:00 | 2h 02m | Cat loves lazers | You could have drawn a line instead of shooting a cube for the laser. |
| Apr 24 18:13:00 | 48h 21m | Color Sound | The game crashed when I tried to trag the Lo powerup to the bar, otherwise it would be nice with some explenations in game. |
| Apr 24 19:01:00 | 48m 00s | Time School | You shold stop the previus instance of the music before starting a new one. |
| Apr 24 19:26:00 | 25m 00s | Propaganda Defence | It would be nice to be able to sell a building, or build over an exisiting one. When a single person who is not affected by the towers arround your base gets there then you have just lost the game. It would also be nice to be able to restart the game when you know there is no winning. |
| Apr 24 19:37:00 | 11m 00s | Adventures in Spacetime! | The FoV was a bit small for me but and I think the movment speed was to fast/the delay before you stoped was to slow. Otherwise there was not alot of things wrong, except ofcourse the mouse pointer. |
| Apr 24 19:45:00 | 8m 00s | Dueling Time, Sir! | It would have been nice with some sound effects and some animations. Otherwise you did a fantastic job on the art. |
| Apr 24 19:57:00 | 12m 00s | Screwy McScrews | The things you can improve in the game is that you move more slowly down then in other directions. The otherthing that could use some improving is the collision. Otherwise this is a good entry froom someone your age. |
| Apr 24 20:07:00 | 10m 00s | Monster Hugger | The only thing I can think of to add is some thing to actually show you are making progress(if you actually can make progress I have not looked through the source code yet). If you can't make progress I don't know what to Impove, perhaps some music and some better and some more sound effects. |
| Apr 24 20:15:00 | 8m 00s | Tower Troubles | It was a bit hard to see that the green thing were enemys. <br/>And a smoother death transition would also be a bit better. |
| Apr 25 18:38:00 | 22h 23m | The unconventional weapon trader | It is an interesting idea. And it gave me a few laughs but unforternatly you get bored of it very quickly. |
| Apr 25 18:46:00 | 8m 00s | Switcheroo | Something you could add is a way to quit the game and a way to pause it. |
| Apr 25 18:54:00 | 8m 00s | Bully Simulator | It was really hard to understand what was going on. You should try adding some visual feedback for when you do difrent things. |
| Apr 25 19:11:00 | 17m 00s | ink | The sound when picking up letters can get a bit loud, otherwise this is impressive for 48h. |
| Apr 25 19:20:00 | 9m 00s | Bomb Boy | I think the turning should have been faster, it should not take 1 minute to turn 360 degrees. Also you should look in to making it so that your framerate is higher then 7. Otherwise the graphics and sounds wehre good. |
| Apr 26 18:17:00 | 22h 57m | Squirrel Man, nuts! | The infinete generating map is impressive but it is not that obvius what you are supposed to do inj the game. |
| Apr 26 19:12:00 | 55m 00s | Crowd Control | It's a fun concept, it would be nice if there was a visual reprecentation of the wave on the screen tho. |
| May 3 14:58:00 | 163h 46m | Slime Trap | It's an itresting game, it does however require some explenation how to play and the sounds can get a bit repetetive. |
| May 3 15:11:00 | 13m 00s | Sower | This was a really intresting submission. I rally liked the theme of it, droping "seeds" on i guess "stalks". The only obvius improvment I can see is that the minimap could have been a bit better, to show you where you are actually looking on it. |
| May 3 15:16:00 | 5m 00s | Mouton | It's and intressting concept, I feel that it's to easy for the shepherd to win tho, but thats balancing. Otherwice it would be a fun game with friends. |
| May 3 15:24:00 | 8m 00s | Ani-melee | It looks like a fun multiplayer game, it does however lag alot when you play with other people and alot of this are flying on the screen. The only obvius thing to fix in this game is some optimization. |
| May 3 15:29:00 | 5m 00s | Graviton | It's a good game. The only bug i foound was that when you hit backspasce it will restart two times if you have died. |
| May 3 15:46:00 | 17m 00s | Kill Them With Kindness | A really good concept that I hope you expand uppon. The only problem I noticed was that the session faded out as soon as the time hit 0 so you did not know how sucsesfull the thing you just did were. |
| May 4 07:49:00 | 16h 03m | Potato King | The collision needs a bit of fixing, sometimes the enemies will fall thrugh the floor and one time the Potato King did it. Otherwise some feedback when you hit the enemies would be nice. |
| May 4 07:56:00 | 7m 00s | Magnets, How Do They Work? | It would be nice with a way to pause the game and a way to return to the main menu without suiciding. |
| May 6 10:32:00 | 50h 36m | Full Frontal Combat | It's a nice concept that I hope you continue to develope but at the moment it lacks some depth, it seams as if you can just spam click and win. <br/>A bug I encounterd was that I automatically lost the match when I enterd. <br/>Otherwise it was a fun game. |
| May 6 10:48:00 | 16m 00s | Happy Face vs Bad Robots | A recommendation for your next LD or gamejam is to allways focus on making the core game (movment, health(player and enemy) and a basic attack) before you start to work on graphics. That way if it takes to long to make the graphics you have the basic game you can put the graphics on without the additional fetures you wanted from the start. This is refered to as "Kill your Darlings", you never have time to do everything you wanted, eaven when you make a full game. |
| May 6 16:07:00 | 5h 19m | Timelock | It's a really good game, but I don't really see how it fits with the theme. The main menu was a bit annoying when it was rotating around with the mouse as well. |